- convert the signature image to PDF file
convert firma.png firma.pdf
#include <stdint.h> | |
#include <stdlib.h> | |
#include <stdbool.h> | |
#include <windows.h> | |
#pragma comment( lib, "user32.lib" ) | |
#pragma comment( lib, "gdi32.lib" ) | |
#define SCRW 640 | |
#define SCRH 480 |
from datetime import date, timedelta | |
from fractions import Fraction as F | |
def tries_before_next(already_collected): | |
"""How many more real pieces you'll need to buy on average to get the next | |
new one | |
""" | |
chance_new = F(43 - already_collected, 43) |
/* | |
Dowsing | |
Copyright 2020 Clairvoire 2020 | |
[email protected] //// \ | |
| | | |
[ ] ___| _|___ | |
// ` v`) __ __ ||___|___|_| | |
o / \ o/ o/ |_|_____|_|| | |
> o o / \ _____\|v v / |____ | |
@if [%6]==[] goto error | |
@goto ok | |
:error | |
@echo USAGE: video2gif START_TIME DURATION WIDTH FRAME_RATE (DITHER_OPTIONS) (CROP_RECTANGLE width:height:x:y) (EQ_OPTIONS) INPUT OUTPUT | |
@goto end | |
:ok | |
@set PALETTE="%TEMP%\palette.png" |
[Desktop Entry] | |
Type=Application | |
Terminal=false | |
Name=Sublime Text 2 | |
StartupNotify=true | |
GenericName=Text Editor | |
Comment=Edit text files | |
Exec=/###/###/SublimeText2/sublime_text %U | |
MimeType=text/plain;text/x-chdr;text/x-csrc;text/x-c++hdr;text/x-c++src;text/x-java;text/x-dsrc;text/x-pascal;text/x-perl;text/x-python;application/x-php;application/x-httpd-php3;application/x-httpd-php4;application/x-httpd-php5;application/xml;text/html;text/css;text/x-sql;text/x-diff;x-directory/normal;inode/directory; | |
Categories=GNOME;GTK;Utility;TextEditor;Application;Development; |
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
;by doppelganger ([email protected]) | |
;This file is provided for your own use as-is. It will require the character rom data | |
;and an iNES file header to get it to work. | |
;There are so many people I have to thank for this, that taking all the credit for | |
;myself would be an unforgivable act of arrogance. Without their help this would | |
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |
// float->sRGB8 conversions - two variants. | |
// by Fabian "ryg" Giesen | |
// | |
// I hereby place this code in the public domain. | |
// | |
// Both variants come with absolute error bounds and a reversibility and monotonicity | |
// guarantee (see test driver code below). They should pass D3D10 conformance testing | |
// (not that you can verify this, but still). They are verified against a clean reference | |
// implementation provided below, and the test driver checks all floats exhaustively. | |
// |
// float->half variants. | |
// by Fabian "ryg" Giesen. | |
// | |
// I hereby place this code in the public domain, as per the terms of the | |
// CC0 license: | |
// | |
// https://creativecommons.org/publicdomain/zero/1.0/ | |
// | |
// float_to_half_full: This is basically the ISPC stdlib code, except | |
// I preserve the sign of NaNs (any good reason not to?) |
// Includes functions for exporting active sheet or all sheets as JSON object (also Python object syntax compatible). | |
// Tweak the makePrettyJSON_ function to customize what kind of JSON to export. | |
var FORMAT_ONELINE = 'One-line'; | |
var FORMAT_MULTILINE = 'Multi-line'; | |
var FORMAT_PRETTY = 'Pretty'; | |
var LANGUAGE_JS = 'JavaScript'; | |
var LANGUAGE_PYTHON = 'Python'; |