Here are four command suggestions, changed to be distinct from each other and reasonably simple to implement.
The commands are specialized towards the view-direction and field-of-view of entities.
/raycast <distance> <accuracy> <chained command>
Begin Object Class=/Script/Engine.MaterialFunction Name="MF_GridLines" | |
Begin Object Class=/Script/Engine.Material Name="Material_0" | |
Begin Object Class=/Script/Engine.MaterialEditorOnlyData Name="Material_0EditorOnlyData" | |
End Object | |
End Object | |
Begin Object Class=/Script/Engine.MaterialExpressionMaterialFunctionCall Name="MaterialExpressionMaterialFunctionCall_14" | |
End Object | |
Begin Object Class=/Script/Engine.MaterialExpressionMax Name="MaterialExpressionMax_2" | |
End Object | |
Begin Object Class=/Script/Engine.MaterialExpressionFunctionOutput Name="MaterialExpressionFunctionOutput_1" |
import re | |
import sys | |
import fontforge | |
print(f"MSDF Multi-Font Merger & Generator! Python {sys.version}") | |
merged = None | |
#merged = fontforge.font() | |
#merged.fontname = "merged" | |
#merged.encoding = "UnicodeFull" |
//Java port of: | |
//EASINGS :: https://github.com/prideout/par | |
//Robert Penner's easing functions. | |
// | |
//The MIT License | |
//Copyright (c) 2015 Philip Rideout | |
//Ported by: | |
//Lars Longor K |
/** | |
* Voronoise Function! | |
* Taken from: https://www.shadertoy.com/view/Xd23Dh | |
* Created by inigo quilez - iq/2014 | |
* Ported by Lars Longor1996 K - 16.04.2015 | |
* Version: 3 | |
* | |
* @param xX sample position, x | |
* @param xY sample position, y | |
* @param u squareness |
package de.jailong.engine.graphics; | |
import java.nio.FloatBuffer; | |
import java.util.Arrays; | |
import org.lwjgl.BufferUtils; | |
import org.lwjgl.opengl.GL11; | |
import org.lwjgl.opengl.GL13; | |
public class VertexArrayDrawer implements IDrawer |
/* | |
WARNING: This code is: | |
- NOT commented. | |
- NOT fully tested. | |
- NOT safe for instant usage. | |
- A bit messy. | |
Also note that there is no exception/error/problem-checking at all. | |
Use at your own caution. |
(formatting may be messed up!) | |
DCPU-MK2 Specification | |
Copyright 2013 Longor1996 | |
Version 1.0 | |
NOTE THAT THIS SPECIFICATION IS STILL PARTIALLY ERROR-PRONE! | |
THERE MAY BE FATAL LOGICAL MISTAKES IN IT! | |
READ AND USE WITH CAUTION AND TAKE EVERYTHING WITH A GRAIN OF SALT! |