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const magik = magikcraft.io; | |
const server = magik.getPlugin().getServer(); | |
const player = magik.getSender(); | |
const world = player.getWorld(); | |
var cursor; | |
var direction; | |
function maze() { | |
var mazeData="XOOXOOOXXOOOOOOXOOOX\nXOXXOXOOXOXXXXOOXXOX\nOOOXOXXOOOOOOXXOXXOX\nOXOXOXXXXXXXOXOOXXOX\nOXOOOXXOOOOXOXOXOOOO\nXOOXXXXOXXOOOXOXXXXO\nXOXOOOXOXOXXXXOXOOOO\nXOXOXOOOXOOXXXOXOXXO\nOOXOXXXXXXOOOOOOOXXO\nOXXOOXXXOOOXXXXXXXOO\nOXOXOXOOOXXOOOOOXOOX\nOOOXOXOXXXXSXXXOOXXX\nXOXOOXOOOOOXXOOXOOOO\nXOXOXXXXXXOOOOXEXXXO\nOOXOOOXOOOXXXOXOXXXO\nOXXXXOOXXOOOXOOOXOOO\nOOOXOXOXXXXOOXOXOOXX\nXXOXOXOXOOOXOOOXOXOO\nXOOOOXOXOXOXXXXXOOOX\nOOXXXXOOOXOOOOOOOXOO"; | |
mazeData=mazeData.split("\n") | |
initCursor(); | |
var initCur=new org.bukkit.Location(cursor.getWorld(),cursor.getX(),cursor.getY(),cursor.getZ()); | |
var height=mazeData.length; | |
var width=mazeData[0].length; | |
for(var i=0;i<width+2;i++){ | |
drawLine(height+2,true); | |
moveLeft(); | |
} | |
cursor=initCur; | |
cursor.add(0,1,0); | |
initCur=new org.bukkit.Location(cursor.getWorld(),cursor.getX(),cursor.getY(),cursor.getZ()); | |
//Draw Maze | |
moveFw(); | |
moveLeft(); | |
mazeData.forEach(function(row){ | |
row.split("").forEach(function(cell){ | |
if(cell=="X"){ | |
placeBlock(2); | |
} | |
moveLeft(); | |
}); | |
for(var i=0;i<width;i++){ | |
moveRight(); | |
} | |
moveFw(); | |
}); | |
//Draw Walls | |
cursor=initCur; | |
initCur=new org.bukkit.Location(cursor.getWorld(),cursor.getX(),cursor.getY(),cursor.getZ()); | |
for(i=0;i<height+2;i++){ | |
placeBlock(2); | |
moveFw(); | |
} | |
moveBk(); | |
for(i=0;i<width+1;i++){ | |
placeBlock(2); | |
moveLeft(); | |
} | |
for(i=0;i<height+1;i++){ | |
placeBlock(2); | |
moveBk(); | |
} | |
for(i=0;i<width+1;i++){ | |
placeBlock(2); | |
moveRight(); | |
} | |
}; | |
function initCursor(){ | |
cursor=player.getTargetBlock(null,100).getLocation(); | |
let playerPos=player.getLocation(); | |
var xdiff=playerPos.getX()-cursor.getX(); | |
var ydiff=playerPos.getZ()-cursor.getZ(); | |
if( Math.abs(xdiff) > Math.abs(ydiff) ) | |
if(xdiff>0) | |
direction="West"; | |
else | |
direction="East"; | |
else | |
if(ydiff>0) | |
direction="North"; | |
else | |
direction="South"; | |
} | |
function moveRight(){ | |
if(direction=="North") | |
cursor.add(1,0,0); | |
if(direction=="South") | |
cursor.add(-1,0,0); | |
if(direction=="East") | |
cursor.add(0,0,1); | |
if(direction=="West") | |
cursor.add(0,0,-1); | |
} | |
function moveLeft(){ | |
if(direction=="North") | |
cursor.add(-1,0,0); | |
if(direction=="South") | |
cursor.add(1,0,0); | |
if(direction=="East") | |
cursor.add(0,0,-1); | |
if(direction=="West") | |
cursor.add(0,0,1); | |
} | |
function moveFw(){ | |
if(direction=="North") | |
cursor.add(0,0,-1); | |
if(direction=="South") | |
cursor.add(0,0,1); | |
if(direction=="East") | |
cursor.add(1,0,0); | |
if(direction=="West") | |
cursor.add(-1,0,0); | |
} | |
function moveBk(){ | |
if(direction=="North") | |
cursor.add(0,0,1); | |
if(direction=="South") | |
cursor.add(0,0,-1); | |
if(direction=="East") | |
cursor.add(-1,0,0); | |
if(direction=="West") | |
cursor.add(1,0,0); | |
} | |
function placeBlock(height){ | |
if(!height){ | |
var bl1=world.getBlockAt(cursor); | |
bl1.setType(org.bukkit.Material.GOLD_BLOCK); | |
} | |
else{ | |
for(var i=0;i<height;i++){ | |
var bl1=world.getBlockAt(cursor); | |
bl1.setType(org.bukkit.Material.GOLD_BLOCK); | |
cursor.add(0,1,0); | |
} | |
for(var i=0;i<height;i++){ | |
cursor.add(0,-1,0); | |
} | |
} | |
} | |
function drawLine(count,rtn){ | |
magik.dixit(direction); | |
if(rtn)//return cursor to start position | |
var initCur=new org.bukkit.Location(cursor.getWorld(),cursor.getX(),cursor.getY(),cursor.getZ()); | |
for(var i=0;i<count;i++){ | |
placeBlock(1); | |
moveFw(); | |
} | |
if(rtn) | |
cursor=initCur; | |
} |
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