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@LordJZ
Created July 21, 2011 18:41
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SplineFlags 4.2
[Flags]
public enum SplineFlags : uint
{
None = 0x00000000,
Forward = 0x00000001,
Backward = 0x00000002,
StrafeLeft = 0x00000004,
StrafeRight = 0x00000008,
TurnLeft = 0x00000010,
TurnRight = 0x00000020,
Falling = 0x00000040,
NoSpline = 0x00000080,
Parabolic = 0x00000100,
WalkMode = 0x00000200,
Flying = 0x00000400,
RotationFixed = 0x00000800,
FinalPoint = 0x00001000,
FinalTarget = 0x00002000,
FinalOrient = 0x00004000,
CatMullRom = 0x00008000,
Cyclic = 0x00010000,
EnterCycle = 0x00020000,
Animation = 0x00040000,
Unk4 = 0x00080000,
Unk5 = 0x00100000,
Unk6 = 0x00200000,
Unk7 = 0x00400000,
Unk8 = 0x00800000,
InvertOrient = 0x01000000,
SmoothPathing = 0x02000000,
Unk11 = 0x04000000,
Unk12 = 0x08000000, // related monster move vectors
Unk13 = 0x10000000,
}
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