Created
October 18, 2017 03:45
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Unreal Engine 4 C++ UMG Crossover
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// Fill out your copyright notice in the Description page of Project Settings. | |
#include "MEHUD.h" | |
void AMEHUD::BeginPlay() | |
{ | |
ResourceDisplayWidget = CreateWidget<UUserWidget>(PlayerOwner, ResourceDisplayClass); | |
ResourceDisplayWidget->AddToViewport(); | |
} | |
void AMEHUD::EndPlay(const EEndPlayReason::Type EndPlayReason) | |
{ | |
if (ResourceDisplayWidget) | |
{ | |
ResourceDisplayWidget->RemoveFromParent(); | |
ResourceDisplayWidget = nullptr; | |
} | |
} | |
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// Fill out your copyright notice in the Description page of Project Settings. | |
#pragma once | |
#include "CoreMinimal.h" | |
#include "GameFramework/HUD.h" | |
#include "Blueprint/UserWidget.h" | |
#include "MEHUD.generated.h" | |
/** | |
* | |
*/ | |
UCLASS() | |
class AMEHUD : public AHUD | |
{ | |
GENERATED_BODY() | |
public: | |
virtual void BeginPlay() override; | |
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; | |
protected: | |
UPROPERTY(EditDefaultsOnly) | |
TSubclassOf<UUserWidget> ResourceDisplayClass; | |
UPROPERTY() | |
UUserWidget* ResourceDisplayWidget; | |
}; |
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// Fill out your copyright notice in the Description page of Project Settings. | |
#include "ResourceStoreWidget.h" | |
#include "MEPlayerState.h" | |
#include "MEPlayerController.h" | |
#define LOCTEXT_NAMESPACE "MassExtractor" | |
FText UResourceStoreWidget::GetCurrentResourceText() | |
{ | |
FResourceStore* ResourceStore = GetPlayerResourceStore(); | |
if (!ResourceStore) | |
return LOCTEXT("NULL", "Null"); | |
int CurrentStorage = FMath::RoundToInt(ResourceStore->StorageCurrent); | |
int CurrentCapacity = FMath::RoundToInt(ResourceStore->StorageCapacity); | |
FFormatNamedArguments Arguments; | |
Arguments.Add(TEXT("Current"), FText::AsNumber(CurrentStorage)); | |
Arguments.Add(TEXT("Total"), FText::AsNumber(CurrentCapacity)); | |
return FText::Format(LOCTEXT("ResourceCurrentOfTotal", "[{Current}/{Total}]"), Arguments); | |
} | |
FText UResourceStoreWidget::GetResourceProductionSum() | |
{ | |
FResourceStore* ResourceStore = GetPlayerResourceStore(); | |
if (!ResourceStore) | |
return LOCTEXT("NULL", "Null"); | |
int Sum = FMath::RoundToInt(ResourceStore->Production - ResourceStore->Consumption); | |
FFormatNamedArguments Arguments; | |
Arguments.Add(TEXT("Sign"), Sum >= 0 ? LOCTEXT("MathSignPositive", "+") : LOCTEXT("MathSignNegative", "-")); | |
Arguments.Add(TEXT("Sum"), FText::AsNumber(FMath::Abs(Sum))); | |
return FText::Format(LOCTEXT("ResourceProductionSum", "{Sign}{Sum}"), Arguments); | |
} | |
FText UResourceStoreWidget::GetProductionText() | |
{ | |
FResourceStore* ResourceStore = GetPlayerResourceStore(); | |
if (!ResourceStore) | |
return LOCTEXT("NULL", "Null"); | |
FFormatNamedArguments Arguments; | |
Arguments.Add(TEXT("Value"), FText::AsNumber(FMath::RoundToInt(ResourceStore->Production))); | |
return FText::Format(LOCTEXT("ResourceProductionText", "+{Value}"), Arguments); | |
} | |
FText UResourceStoreWidget::GetConsumptionText() | |
{ | |
FResourceStore* ResourceStore = GetPlayerResourceStore(); | |
if (!ResourceStore) | |
return LOCTEXT("NULL", "Null"); | |
FFormatNamedArguments Arguments; | |
Arguments.Add(TEXT("Value"), FText::AsNumber(FMath::RoundToInt(ResourceStore->Consumption))); | |
return FText::Format(LOCTEXT("ResourceProductionText", "-{Value}"), Arguments); | |
} | |
FResourceStore* UResourceStoreWidget::GetPlayerResourceStore() | |
{ | |
AMEPlayerState* PlayerState = Cast<AMEPlayerState>(GetOwningPlayer()->PlayerState); | |
if (!PlayerState) | |
return nullptr; | |
FResourceStore* ResourceStore = nullptr; | |
switch (Type) | |
{ | |
case EResourceType::Mass: | |
ResourceStore = &PlayerState->MassResources; | |
break; | |
case EResourceType::Energy: | |
ResourceStore = &PlayerState->EnergyResources; | |
break; | |
} | |
return ResourceStore; | |
} | |
\ | |
#undef LOCTEXT_NAMESPACE |
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// Fill out your copyright notice in the Description page of Project Settings. | |
#pragma once | |
#include "CoreMinimal.h" | |
#include "Blueprint/UserWidget.h" | |
#include "GameResources.h" | |
#include "ResourceStoreWidget.generated.h" | |
/** | |
* | |
*/ | |
UCLASS() | |
class UResourceStoreWidget : public UUserWidget | |
{ | |
GENERATED_BODY() | |
protected: | |
UFUNCTION(BlueprintCallable, BlueprintPure) | |
FText GetCurrentResourceText(); | |
UFUNCTION(BlueprintCallable, BlueprintPure) | |
FText GetResourceProductionSum(); | |
UFUNCTION(BlueprintCallable, BlueprintPure) | |
FText GetProductionText(); | |
UFUNCTION(BlueprintCallable, BlueprintPure) | |
FText GetConsumptionText(); | |
FResourceStore* GetPlayerResourceStore(); | |
public: | |
UPROPERTY(EditAnywhere, BlueprintReadWrite) | |
EResourceType Type; | |
}; |
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