Revision: 0.0.1
GDD Template Written by: Benjamin “HeadClot” Stanley
- Overview
- Theme / Setting / Genre
- Core Gameplay Mechanics Brief
- Targeted platforms
- Monetization model (Brief/Document)
- Project Scope
- Influences (Brief)
- <Influence #1>
- <Influence #2>
- <Influence #3>
- <Influence #4>
- The elevator Pitch
- Project Description (Brief):
- Project Description (Detailed)
- What sets this project apart?
- Core Gameplay Mechanics (Detailed)
- <Core Gameplay Mechanic #1>
- <Core Gameplay Mechanic #2>
- <Core Gameplay Mechanic #3>
- <Core Gameplay Mechanic #4>
- Core Gameplay Mechanics (Detailed)
- Story and Gameplay
- Story (Brief)
- Story (Detailed)
- Gameplay (Brief)
- Gameplay (Detailed)
- Assets Needed
- 2D
- 3D
- Sound
- Code
- Animation
- Schedule
- <Object #1>
- <Object #2>
- <Object #3>
- <Object #4>
- <Gameplay Mechanic #1>
- <Gameplay Mechanic #2>
- <Gameplay Mechanic #3>
- <Gameplay Mechanic #4>
- <Example Platform #1 Here>
- <Example Platform #2 Here>
- <Example Platform #3 Here>
- Monetization Type (Premium, Paid Alpha/Beta/Final, Ad Driven, Micro-transactions, Subscription, etc.)
- Link to Monetization Document (How do you plan to monetize the game?)
- Game Time Scale
- Cost? (How much will it cost?)
- Time Scale (How long will it take to make this game?)
- Team Size
- Core Team
- Team Member name?
- What does he/she do?
- Cost to employ them full time or part time
- etc. (List as many core team members as you need to)
- Team Member name?
- Marketing Team
- Team Member name?
- What does he/she do?
- Cost to employ them full time or part time
- Etc. (List as many marketing team members as you need to)
- Team Member name?
- Licenses / Hardware / Other Costs
- Total Costs with breakdown
- Core Team
- Influence #1
- Medium (Television, Games, Literature, Movies, etc.)
- /Explain why this is an influence in 1 Paragraph or less/
- Influence #2
- Medium (Television, Games, Literature, Movies, etc.)
- /Explain why this is an influence in 1 Paragraph or less/
- Influence #3
- Medium (Television, Games, Literature, Movies, etc.)
- /Explain why this is an influence in 1 Paragraph or less/
- Influence #4>
- Medium (Television, Games, Literature, Movies, etc.)
- /Explain why this is an influence in 1 Paragraph or less/
[A one sentence pitch for your game.] Pretend that your were pitching your game to a executive going to the elevator. You have less than 60 Seconds.
[Two Paragraphs at least] [No more than three paragraphs]
[Four Paragraphs or more If needs be] [No more than six paragraphs]
- <Reason #1>
- <Reason #2>
- <Reason #3>
- <Reason #4>
- <etc.>
- [Core Gameplay Mechanic #1]
- [Details] /Describe in 2 Paragraphs or less/
- [How it works] /Describe in 2 Paragraphs or less/
- [Core Gameplay Mechanic #2]
- [Details] /Describe in 2 Paragraphs or less/
- [How it works] /Describe in 2 Paragraphs or less/
- [Core Gameplay Mechanic #3]
- [Details] /Describe in 2 Paragraphs or less/
- [How it works] /Describe in 2 Paragraphs or less/
- [Core Gameplay Mechanic #4]
- [Details] /Describe in 2 Paragraphs or less/
- [How it works] /Describe in 2 Paragraphs or less/
[The Summary or TL;DR version of below]
[Go into as much detail as needs be] [Spare no detail] [Use Mind Mapping software to get your point across]
[The Summary version of below]
[Go into as much detail as needs be] [Spare no detail] [Combine this with the game mechanics section above]
- Textures
- Environment Textures
- Heightmap data (If applicable)
- List required data required - Example: DEM data of the entire UK.
- Etc.
- Characters List
- Character #1
- Character #2
- Character #3
- etc.
- Environmental Art Lists
- Example #1
- Example #2
- Example #3
- etc.
- Sound List (Ambient)
- Outside
- Level 1
- Level 2
- Level 3
- etc.
- Inside
- Level 1
- Level 2
- Level 3
- etc.
- Outside
- Sound List (Player)
- Character Movement Sound List
- Example 1
- Example 2
- etc.
- Character Hit / Collision Sound list
- Example 1
- Example 2
- etc.
- Character on Injured / Death sound list
- Example 1
- Example 2
- etc.
- Character Movement Sound List
- Character Scripts (Player Pawn/Player Controller)
- Example
- Ambient Scripts (Runs in the background)
- Example
- NPC Scripts
- Example
- Environment Animations
- Example
- Character Animations
- Player
- Example
- NPC
- Example
- Player
- <Object #1>
- Time Scale
- Milestone 1
- Milestone 2
- Etc.
- Time Scale
- <Object #2>
- Time Scale
- Milestone 1
- Milestone 2
- Etc.
- Time Scale
- <Object #3>
- Time Scale
- Milestone 1
- Milestone 2
- Etc.
- Time Scale
- <Object #4>
- Time Scale
- Milestone 1
- Milestone 2
- Etc.
- Time Scale