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// GravityObject.cs | |
using UnityEngine; | |
using System.Collections; | |
[RequireComponent (typeof (Rigidbody))] | |
public class GravityObject : MonoBehaviour | |
{ | |
public float gravityModifier = 1.0f; | |
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using UnityEngine; | |
public class Hover : MonoBehaviour | |
{ | |
public float maxDistance, maxForce; | |
private Vector3 forceVector; | |
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using System; | |
using System.Diagnostics; | |
using System.Runtime.InteropServices; | |
using System.Runtime.CompilerServices; | |
using System.Windows.Input; | |
using System.Windows.Threading; | |
using System.Collections.Generic; | |
namespace Ownskit.Utils | |
{ |
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