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@Lothrazar
Created March 16, 2019 01:57
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1.13 Plan that lists every mod that I currently support in 1.12
Plan that lists every mod that I currently support in 1.12
(If you use any of my mods that are NOT listed here, let me know. )
Wave 1: Small Mods
Easy stuff to get used to the 1.13 workspace and learning curve
- Similsax https://minecraft.curseforge.com/projects/similsax-transtructors
- Block Layers https://minecraft.curseforge.com/projects/block-layers
- Absent by Design https://minecraft.curseforge.com/projects/absent-by-design/
- Ore Prospectors https://minecraft.curseforge.com/projects/ore-prospectors
- Anger Management https://minecraft.curseforge.com/projects/anger-management
- Forge Creeper Heal https://minecraft.curseforge.com/projects/forge-creeper-heal-unofficial
- Giant Player Boss https://minecraft.curseforge.com/projects/giant-player-boss
Wave 2: Mid tier mods
Bigger mods that take a bit more time, but using what I learned from smaller mods should make it faster
- Ocean Floor control https://minecraft.curseforge.com/projects/ocean-floor-clay-sand-and-dirt
-- New config system, and possible total remake due to new ocean system in 1.13
- Roots Classic : https://minecraft.curseforge.com/projects/roots-classic
-- This one will take some work. Also I want to wait until crafttweaker support is ready
- Dimensional Ores : This is a NEW mod, but really it is just all the ores from Cyclic removed and split into a new mod, so Cyclic in 1.13 will not have the dimension ores built in (nether/end ore such as gold, platinum, tin, copper, etc)
- Mystery mod: will almost certainly be at least one other piece of Cyclic split off into a new mod... NONE of the physical content (blocks items enchants potions) but just some of the weird hidden-ish features
Wave 3: Big Stuff
- Simple Storage Network https://minecraft.curseforge.com/projects/simple-storage-network
- Plus the Addon mod using its API https://minecraft.curseforge.com/projects/simple-cables-storage-network-addon
- Cyclic https://minecraft.curseforge.com/projects/cyclic/
-- Due to the large content it will take a long time no matter what. ALSO this is my change to make some big changes, such as
-- reorganize and cleanup the config file, still teh same support but renamed and regrouped to make more sense. POSSIBLY multiple files
-- POSSIBLY a new custom crafting-type system, partly inspired by all the 1.14 blocks
-- A few features will be added/removed/changed/overhauled, such as an item removed and turned into an enchantment, or an enchantment removed and turned into an item, etc etc
Wave ??? : Unknown
EmberRoot Zoo https://minecraft.curseforge.com/projects/emberroot-zoo
I will probably update this at some point, but its not a high priority. I am considering abandoning or seeing if another dev takes it simply because i do not have time. OR depending how much cyclic gets overhauled i might merge parts of it in there. Maybe a new custom mob drop can be an ingredient for some "machine core" type item .
FOOTNOTE
Support for 1.12 mods will continue, bug fixes for sure but not features.
All of 1.13 is currently waiting in line for two things to happen
- Cyclic bugfixes and some cleanup
- Simple Storage Network has an upgrade to the Processing cable system in the worlds
- The addon API and addon mod for Simple Storage Network will be getting some polish.
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