Created
September 13, 2021 09:07
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extends RigidBody2D | |
var screensize | |
var centered = false | |
export (Vector2) var thrust_force = Vector2(15,0) | |
var forward = 0 | |
func _ready(): | |
screensize = get_viewport().get_visible_rect().size | |
func _draw(): | |
draw_circle(($Thrusters/Rear.global_position + thrust_force),5,Color.rebeccapurple) | |
#draw_circle((Vector2(0,0) + thrust_force),5,Color.rebeccapurple) | |
func _process(delta): | |
if !($Thrusters/Rear.global_position.y == global_position.y): | |
print("mismatch") | |
if Input.is_action_pressed("jump"): | |
forward = 1 | |
else: | |
forward = 0 | |
func _integrate_forces(state): | |
if !centered: | |
var xform = state.get_transform() | |
xform.origin.x = screensize.x / 2 | |
xform.origin.y = screensize.y / 2 | |
state.set_transform(xform) | |
centered = true | |
add_force($Thrusters/Rear.global_position, thrust_force) | |
#add_force(Vector2(0,0), thrust_force) |
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