Skip to content

Instantly share code, notes, and snippets.

@LottieVixen
Created December 3, 2020 14:21
Show Gist options
  • Save LottieVixen/4ca634532b7195b5b08d2b0d408118d3 to your computer and use it in GitHub Desktop.
Save LottieVixen/4ca634532b7195b5b08d2b0d408118d3 to your computer and use it in GitHub Desktop.
[I] [GL] Version: OpenGL 4.6.1 / ATI Technologies Inc. / AMD Radeon(TM) RX Vega 10 Graphics
[I] [GL] Max texture size: 16384
[I] [GL] Using OpenGL 2 context.
[I] [JAVA] Version: 1.8.0_72
[I] Loaded mod 'AdvanceContent' in 2.5818ms
[E] rhino.EcmaError: ReferenceError: "DoubleTurret" is not defined. (mirage#1)
at rhino.ScriptRuntime.constructError(ScriptRuntime.java:3955)
at rhino.ScriptRuntime.constructError(ScriptRuntime.java:3935)
at rhino.ScriptRuntime.notFoundError(ScriptRuntime.java:4012)
at rhino.ScriptRuntime.name(ScriptRuntime.java:1774)
at rhino.gen.mirage_7._c_script_0(mirage:1)
at rhino.gen.mirage_7.call(mirage)
at rhino.gen.mirage_7.exec(mirage)
at rhino.module.Require.executeModuleScript(Require.java:321)
at rhino.module.Require.getExportedModuleInterface(Require.java:272)
at rhino.module.Require.call(Require.java:202)
at rhino.optimizer.OptRuntime.callName(OptRuntime.java:51)
at rhino.gen.main_js_3._c_anonymous_1(main.js:5)
at rhino.gen.main_js_3.call(main.js)
at rhino.optimizer.OptRuntime.call0(OptRuntime.java:15)
at rhino.gen.main_js_3._c_script_0(main.js:0)
at rhino.gen.main_js_3.call(main.js)
at rhino.ContextFactory.doTopCall(ContextFactory.java:346)
at rhino.ScriptRuntime.doTopCall(ScriptRuntime.java:3303)
at rhino.gen.main_js_3.call(main.js)
at rhino.gen.main_js_3.exec(main.js)
at rhino.Context.evaluateString(Context.java:1070)
at mindustry.mod.Scripts.run(Scripts.java:169)
at mindustry.mod.Scripts.run(Scripts.java:159)
at mindustry.mod.Mods.lambda$loadScripts$18(Mods.java:440)
at arc.struct.Seq.each(Seq.java:193)
at mindustry.mod.Mods.eachEnabled(Mods.java:576)
at mindustry.mod.Mods.loadScripts(Mods.java:428)
at mindustry.ClientLauncher.lambda$setup$4(ClientLauncher.java:92)
at arc.assets.AssetManager$1.loadSync(AssetManager.java:334)
at arc.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:109)
at arc.assets.AssetLoadingTask.update(AssetLoadingTask.java:74)
at arc.assets.AssetManager.updateTask(AssetManager.java:591)
at arc.assets.AssetManager.update(AssetManager.java:440)
at arc.assets.AssetManager.update(AssetManager.java:465)
at mindustry.ClientLauncher.update(ClientLauncher.java:137)
at arc.backend.sdl.SdlApplication.listen(SdlApplication.java:158)
at arc.backend.sdl.SdlApplication.loop(SdlApplication.java:146)
at arc.backend.sdl.SdlApplication.<init>(SdlApplication.java:43)
at mindustry.desktop.DesktopLauncher.main(DesktopLauncher.java:36)
[E] [advancecontent/main.js]: EcmaError: ReferenceError: "DoubleTurret" is not defined. (mirage#1)
[I] Time to initialize modded scripts: 945.862
[W] advancecontent-abolisher: Ignoring unknown field: maxVelocity (mindustry.type.UnitType)
[W] advancecontent-abolisher: Ignoring unknown field: mass (mindustry.type.UnitType)
[W] advancecontent-abolisher: Ignoring unknown field: rotatespeed (mindustry.type.UnitType)
[W] advancecontent-abolisher: Ignoring unknown field: hitsizeTile (mindustry.type.UnitType)
[W] advancecontent-abolisher: Ignoring unknown field: hitsize (mindustry.type.UnitType)
[W] advancecontent-abolisher: Ignoring unknown field: attackLength (mindustry.type.UnitType)
[W] advancecontent-abolisher: Ignoring unknown field: rotateWeapon (mindustry.type.UnitType)
[W] advancecontent-abolisher: Ignoring unknown field: shootCone (mindustry.type.UnitType)
[W] advancecontent-abolisher: Ignoring unknown field: weapon (mindustry.type.UnitType)
[W] advancecontent-ac-calamity-ii: Ignoring unknown field: reload (adapter3)
[W] advancecontent-ac-calamity-ii: Ignoring unknown field: recoil (adapter3)
[W] advancecontent-ac-calamity-ii: Ignoring unknown field: rotatespeed (adapter3)
[W] advancecontent-ac-calamity-ii: Ignoring unknown field: activeSound (adapter3)
[W] advancecontent-ac-calamity-ii: Ignoring unknown field: activeSoundVolume (adapter3)
[W] advancecontent-ac-calamity: Ignoring unknown field: reload (adapter2)
[W] advancecontent-ac-calamity: Ignoring unknown field: recoil (adapter2)
[W] advancecontent-ac-calamity: Ignoring unknown field: rotatespeed (adapter2)
[W] advancecontent-ac-calamity: Ignoring unknown field: activeSound (adapter2)
[W] advancecontent-ac-calamity: Ignoring unknown field: activeSoundVolume (adapter2)
[W] Advance Alloy: Ignoring unknown field: type (mindustry.type.Item)
[W] advancecontent-advance-compressor: Ignoring unknown field: outputItem (mindustry.world.Block)
[W] advancecontent-advance-compressor: Ignoring unknown field: craftTime (mindustry.world.Block)
[W] advancecontent-advance-compressor: Ignoring unknown field: craftEffect (mindustry.world.Block)
[W] advancecontent-advance-compressor: Ignoring unknown field: updateEffect (mindustry.world.Block)
[W] advancecontent-alloy-synth: Ignoring unknown field: outputItem (mindustry.world.Block)
[W] advancecontent-alloy-synth: Ignoring unknown field: craftTime (mindustry.world.Block)
[W] advancecontent-alloy-synth: Ignoring unknown field: idleSound (mindustry.world.Block)
[W] advancecontent-alloy-synth: Ignoring unknown field: idleSoundVolume (mindustry.world.Block)
[W] advancecontent-annihilator: Ignoring unknown field: maxVelocity (mindustry.type.UnitType)
[W] advancecontent-annihilator: Ignoring unknown field: mass (mindustry.type.UnitType)
[W] advancecontent-annihilator: Ignoring unknown field: rotatespeed (mindustry.type.UnitType)
[W] advancecontent-annihilator: Ignoring unknown field: hitsizeTile (mindustry.type.UnitType)
[W] advancecontent-annihilator: Ignoring unknown field: hitsize (mindustry.type.UnitType)
[W] advancecontent-annihilator: Ignoring unknown field: attackLength (mindustry.type.UnitType)
[W] advancecontent-annihilator: Ignoring unknown field: rotateWeapon (mindustry.type.UnitType)
[W] advancecontent-annihilator: Ignoring unknown field: weapon (mindustry.type.UnitType)
[W] advancecontent-aptrgangr: Ignoring unknown field: maxVelocity (mindustry.type.UnitType)
[W] advancecontent-aptrgangr: Ignoring unknown field: minePower (mindustry.type.UnitType)
[W] advancecontent-aptrgangr: Ignoring unknown field: mass (mindustry.type.UnitType)
[W] advancecontent-aptrgangr: Ignoring unknown field: rotatespeed (mindustry.type.UnitType)
[W] advancecontent-aptrgangr: Ignoring unknown field: hitsize (mindustry.type.UnitType)
[W] advancecontent-aptrgangr: Ignoring unknown field: toMine (mindustry.type.UnitType)
[W] advancecontent-aptrgangr: Ignoring unknown field: weapon (mindustry.type.UnitType)
[W] advancecontent-arc-caster: Ignoring unknown field: chargeTime (mindustry.world.Block)
[W] advancecontent-arc-caster: Ignoring unknown field: chargeMaxDelay (mindustry.world.Block)
[W] advancecontent-arc-caster: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-arc-caster: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-arc-caster: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-arc-caster: Ignoring unknown field: heatColor (mindustry.world.Block)
[W] advancecontent-arc-caster: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-arc-caster: Ignoring unknown field: inaccuracy (mindustry.world.Block)
[W] advancecontent-arc-caster: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-arc-caster: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-arc-caster: Ignoring unknown field: powerUse (mindustry.world.Block)
[W] advancecontent-arc-caster: Ignoring unknown field: targetAir (mindustry.world.Block)
[W] advancecontent-arc-caster: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-arc-caster: Ignoring unknown field: cooldown (mindustry.world.Block)
[W] advancecontent-baby-reaper: Ignoring unknown field: maxVelocity (mindustry.type.UnitType)
[W] advancecontent-baby-reaper: Ignoring unknown field: hitsize (mindustry.type.UnitType)
[W] advancecontent-baby-reaper: Ignoring unknown field: mass (mindustry.type.UnitType)
[W] advancecontent-baby-reaper: Ignoring unknown field: rotatespeed (mindustry.type.UnitType)
[W] advancecontent-baby-reaper: Ignoring unknown field: shootCone (mindustry.type.UnitType)
[W] advancecontent-baby-reaper: Ignoring unknown field: rotateWeapon (mindustry.type.UnitType)
[W] advancecontent-baby-reaper: Ignoring unknown field: attackLength (mindustry.type.UnitType)
[W] advancecontent-baby-reaper: Ignoring unknown field: weapon (mindustry.type.UnitType)
[W] advancecontent-celsius: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-celsius: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-celsius: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-celsius: Ignoring unknown field: heatColor (mindustry.world.Block)
[W] advancecontent-celsius: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-celsius: Ignoring unknown field: inaccuracy (mindustry.world.Block)
[W] advancecontent-celsius: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-celsius: Ignoring unknown field: shots (mindustry.world.Block)
[W] advancecontent-celsius: Ignoring unknown field: spread (mindustry.world.Block)
[W] advancecontent-celsius: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-celsius: Ignoring unknown field: powerUse (mindustry.world.Block)
[W] advancecontent-celsius: Ignoring unknown field: targetAir (mindustry.world.Block)
[W] advancecontent-celsius: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-celsius: Ignoring unknown field: cooldown (mindustry.world.Block)
[W] advancecontent-chain: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-chain: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-chain: Ignoring unknown field: shotWidth (mindustry.world.Block)
[W] advancecontent-chain: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-chain: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-chain: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-chain: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-chain: Ignoring unknown field: inaccuracy (mindustry.world.Block)
[W] advancecontent-chain: Ignoring unknown field: ammo (mindustry.world.Block)
[W] Chromium: Ignoring unknown field: type (mindustry.type.Item)
[W] advancecontent-claw-melee: Ignoring unknown field: maxVelocity (mindustry.type.UnitType)
[W] advancecontent-claw-melee: Ignoring unknown field: mass (mindustry.type.UnitType)
[W] advancecontent-claw-melee: Ignoring unknown field: rotatespeed (mindustry.type.UnitType)
[W] advancecontent-claw-melee: Ignoring unknown field: hitsizeTile (mindustry.type.UnitType)
[W] advancecontent-claw-melee: Ignoring unknown field: hitsize (mindustry.type.UnitType)
[W] advancecontent-claw-melee: Ignoring unknown field: attackLength (mindustry.type.UnitType)
[W] advancecontent-claw-melee: Ignoring unknown field: rotateWeapon (mindustry.type.UnitType)
[W] advancecontent-claw-melee: Ignoring unknown field: weaponOffsetY (mindustry.type.UnitType)
[W] advancecontent-claw-melee: Ignoring unknown field: shootCone (mindustry.type.UnitType)
[W] advancecontent-claw-melee: Ignoring unknown field: weapon (mindustry.type.UnitType)
[W] advancecontent-claw-ranger: Ignoring unknown field: maxVelocity (mindustry.type.UnitType)
[W] advancecontent-claw-ranger: Ignoring unknown field: mass (mindustry.type.UnitType)
[W] advancecontent-claw-ranger: Ignoring unknown field: rotatespeed (mindustry.type.UnitType)
[W] advancecontent-claw-ranger: Ignoring unknown field: hitsizeTile (mindustry.type.UnitType)
[W] advancecontent-claw-ranger: Ignoring unknown field: hitsize (mindustry.type.UnitType)
[W] advancecontent-claw-ranger: Ignoring unknown field: attackLength (mindustry.type.UnitType)
[W] advancecontent-claw-ranger: Ignoring unknown field: rotateWeapon (mindustry.type.UnitType)
[W] advancecontent-claw-ranger: Ignoring unknown field: weaponOffsetY (mindustry.type.UnitType)
[W] advancecontent-claw-ranger: Ignoring unknown field: weapon (mindustry.type.UnitType)
[W] advancecontent-curtain-of-bullets: Ignoring unknown field: coolantMultiplier (mindustry.world.Block)
[W] advancecontent-curtain-of-bullets: Ignoring unknown field: powerUse (mindustry.world.Block)
[W] advancecontent-curtain-of-bullets: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-cyclone-ii: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-cyclone-ii: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-cyclone-ii: Ignoring unknown field: xRand (mindustry.world.Block)
[W] advancecontent-cyclone-ii: Ignoring unknown field: maxAmmo (mindustry.world.Block)
[W] advancecontent-cyclone-ii: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-cyclone-ii: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-cyclone-ii: Ignoring unknown field: inaccuracy (mindustry.world.Block)
[W] advancecontent-cyclone-ii: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-cyclone-ii: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-darkside: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-defender: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-defender: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-defender: Ignoring unknown field: restitution (mindustry.world.Block)
[W] advancecontent-defender: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-defender: Ignoring unknown field: shotWidth (mindustry.world.Block)
[W] advancecontent-defender: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-defender: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-defender: Ignoring unknown field: coolantMultiplier (mindustry.world.Block)
[W] advancecontent-eclipse: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-eclipse: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-eclipse: Ignoring unknown field: coolantMultiplier (mindustry.world.Block)
[W] advancecontent-eclipse: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-eclipse: Ignoring unknown field: powerUse (mindustry.world.Block)
[W] advancecontent-eclipse: Ignoring unknown field: shootShake (mindustry.world.Block)
[W] advancecontent-eclipse: Ignoring unknown field: shootEffect (mindustry.world.Block)
[W] advancecontent-eclipse: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-eclipse: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-eclipse: Ignoring unknown field: activeSound (mindustry.world.Block)
[W] advancecontent-eclipse: Ignoring unknown field: activeSoundVolume (mindustry.world.Block)
[W] advancecontent-eclipse: Ignoring unknown field: heatColor (mindustry.world.Block)
[W] advancecontent-eclipse: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-electron: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-electron: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-electron: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-electron: Ignoring unknown field: heatColor (mindustry.world.Block)
[W] advancecontent-electron: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-electron: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-electron: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-electron: Ignoring unknown field: powerUse (mindustry.world.Block)
[W] advancecontent-electron: Ignoring unknown field: targetAir (mindustry.world.Block)
[W] advancecontent-electron: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-electron: Ignoring unknown field: cooldown (mindustry.world.Block)
[W] advancecontent-eliminator: Ignoring unknown field: maxVelocity (mindustry.type.UnitType)
[W] advancecontent-eliminator: Ignoring unknown field: mass (mindustry.type.UnitType)
[W] advancecontent-eliminator: Ignoring unknown field: rotatespeed (mindustry.type.UnitType)
[W] advancecontent-eliminator: Ignoring unknown field: hitsizeTile (mindustry.type.UnitType)
[W] advancecontent-eliminator: Ignoring unknown field: hitsize (mindustry.type.UnitType)
[W] advancecontent-eliminator: Ignoring unknown field: attackLength (mindustry.type.UnitType)
[W] advancecontent-eliminator: Ignoring unknown field: rotateWeapon (mindustry.type.UnitType)
[W] advancecontent-eliminator: Ignoring unknown field: weapon (mindustry.type.UnitType)
[W] advancecontent-end-game: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-end-game: Ignoring unknown field: powerUse (mindustry.world.Block)
[W] advancecontent-end-game: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-end-game: Ignoring unknown field: coolantMultiplier (mindustry.world.Block)
[W] advancecontent-ephemeron: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-ephemeron: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-ephemeron: Ignoring unknown field: coolantMultiplier (mindustry.world.Block)
[W] advancecontent-ephemeron: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-ephemeron: Ignoring unknown field: powerUse (mindustry.world.Block)
[W] advancecontent-ephemeron: Ignoring unknown field: shootShake (mindustry.world.Block)
[W] advancecontent-ephemeron: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-ephemeron: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-ephemeron: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-ephemeron: Ignoring unknown field: heatColor (mindustry.world.Block)
[W] advancecontent-ephemeron: Ignoring unknown field: cooldown (mindustry.world.Block)
[W] advancecontent-excalibur: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-excalibur: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-excalibur: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-excalibur: Ignoring unknown field: heatColor (mindustry.world.Block)
[W] advancecontent-excalibur: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-excalibur: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-excalibur: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-excalibur: Ignoring unknown field: powerUse (mindustry.world.Block)
[W] advancecontent-excalibur: Ignoring unknown field: targetAir (mindustry.world.Block)
[W] advancecontent-excalibur: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-excalibur: Ignoring unknown field: chargeEffects (mindustry.world.Block)
[W] advancecontent-excalibur: Ignoring unknown field: chargeMaxDelay (mindustry.world.Block)
[W] advancecontent-excalibur: Ignoring unknown field: chargeTime (mindustry.world.Block)
[W] advancecontent-excalibur: Ignoring unknown field: cooldown (mindustry.world.Block)
[W] advancecontent-fahrenheit: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-fahrenheit: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-fahrenheit: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-fahrenheit: Ignoring unknown field: heatColor (mindustry.world.Block)
[W] advancecontent-fahrenheit: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-fahrenheit: Ignoring unknown field: inaccuracy (mindustry.world.Block)
[W] advancecontent-fahrenheit: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-fahrenheit: Ignoring unknown field: shots (mindustry.world.Block)
[W] advancecontent-fahrenheit: Ignoring unknown field: spread (mindustry.world.Block)
[W] advancecontent-fahrenheit: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-fahrenheit: Ignoring unknown field: powerUse (mindustry.world.Block)
[W] advancecontent-fahrenheit: Ignoring unknown field: targetAir (mindustry.world.Block)
[W] advancecontent-fahrenheit: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-fahrenheit: Ignoring unknown field: cooldown (mindustry.world.Block)
[W] advancecontent-fallout: Ignoring unknown field: reload (adapter2)
[W] advancecontent-fallout: Ignoring unknown field: recoil (adapter2)
[W] advancecontent-fallout: Ignoring unknown field: rotatespeed (adapter2)
[W] advancecontent-fallout: Ignoring unknown field: activeSound (adapter2)
[W] advancecontent-fallout: Ignoring unknown field: activeSoundVolume (adapter2)
[W] advancecontent-fission-mkii: Ignoring unknown field: craftTime (mindustry.world.Block)
[W] advancecontent-fission-mkii: Ignoring unknown field: idleSound (mindustry.world.Block)
[W] advancecontent-fission-mkii: Ignoring unknown field: idleSoundVolume (mindustry.world.Block)
[W] advancecontent-fsc: Ignoring unknown field: outputItem (mindustry.world.Block)
[W] advancecontent-fsc: Ignoring unknown field: flameColor (mindustry.world.Block)
[W] advancecontent-fsc: Ignoring unknown field: craftTime (mindustry.world.Block)
[W] advancecontent-fsc: Ignoring unknown field: idleSound (mindustry.world.Block)
[W] advancecontent-fsc: Ignoring unknown field: idleSoundVolume (mindustry.world.Block)
[W] advancecontent-fsl: Ignoring unknown field: outputItem (mindustry.world.Block)
[W] advancecontent-fsl: Ignoring unknown field: flameColor (mindustry.world.Block)
[W] advancecontent-fsl: Ignoring unknown field: craftTime (mindustry.world.Block)
[W] advancecontent-fsl: Ignoring unknown field: idleSound (mindustry.world.Block)
[W] advancecontent-fsl: Ignoring unknown field: idleSoundVolume (mindustry.world.Block)
[W] advancecontent-fss: Ignoring unknown field: outputItem (mindustry.world.Block)
[W] advancecontent-fss: Ignoring unknown field: flameColor (mindustry.world.Block)
[W] advancecontent-fss: Ignoring unknown field: craftTime (mindustry.world.Block)
[W] advancecontent-fss: Ignoring unknown field: idleSound (mindustry.world.Block)
[W] advancecontent-fss: Ignoring unknown field: idleSoundVolume (mindustry.world.Block)
[W] advancecontent-fst: Ignoring unknown field: outputItem (mindustry.world.Block)
[W] advancecontent-fst: Ignoring unknown field: flameColor (mindustry.world.Block)
[W] advancecontent-fst: Ignoring unknown field: craftTime (mindustry.world.Block)
[W] advancecontent-fst: Ignoring unknown field: idleSound (mindustry.world.Block)
[W] advancecontent-fst: Ignoring unknown field: idleSoundVolume (mindustry.world.Block)
[W] advancecontent-fuse-ii: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-fuse-ii: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-fuse-ii: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-fuse-ii: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-fuse-ii: Ignoring unknown field: restitution (mindustry.world.Block)
[W] advancecontent-fuse-ii: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-fuse-ii: Ignoring unknown field: spread (mindustry.world.Block)
[W] advancecontent-fuse-iii: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-fuse-iii: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-fuse-iii: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-fuse-iii: Ignoring unknown field: restitution (mindustry.world.Block)
[W] advancecontent-fuse-iii: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-fusion: Ignoring unknown field: outputItem (mindustry.world.Block)
[W] advancecontent-fusion: Ignoring unknown field: flameColor (mindustry.world.Block)
[W] advancecontent-fusion: Ignoring unknown field: craftTime (mindustry.world.Block)
[W] advancecontent-fusion: Ignoring unknown field: idleSound (mindustry.world.Block)
[W] advancecontent-fusion: Ignoring unknown field: idleSoundVolume (mindustry.world.Block)
[W] advancecontent-gashadokuro: Ignoring unknown field: maxVelocity (mindustry.type.UnitType)
[W] advancecontent-gashadokuro: Ignoring unknown field: mass (mindustry.type.UnitType)
[W] advancecontent-gashadokuro: Ignoring unknown field: shootCone (mindustry.type.UnitType)
[W] advancecontent-gashadokuro: Ignoring unknown field: rotateWeapon (mindustry.type.UnitType)
[W] advancecontent-gashadokuro: Ignoring unknown field: rotatespeed (mindustry.type.UnitType)
[W] advancecontent-gashadokuro: Ignoring unknown field: attackLength (mindustry.type.UnitType)
[W] advancecontent-gashadokuro: Ignoring unknown field: hitsize (mindustry.type.UnitType)
[W] advancecontent-gashadokuro: Ignoring unknown field: weaponOffsetY (mindustry.type.UnitType)
[W] advancecontent-gashadokuro: Ignoring unknown field: weapon (mindustry.type.UnitType)
[W] advancecontent-ghost: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-ghost: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-ghost: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-ghost: Ignoring unknown field: restitution (mindustry.world.Block)
[W] advancecontent-ghost: Ignoring unknown field: coolantMultiplier (mindustry.world.Block)
[W] advancecontent-ghost: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-ghost: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-ghost: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-ghost: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-ghost: Ignoring unknown field: shotWidth (mindustry.world.Block)
[W] advancecontent-ghost: Ignoring unknown field: inaccuracy (mindustry.world.Block)
[W] advancecontent-ghost: Ignoring unknown field: shots (mindustry.world.Block)
[W] advancecontent-ghost: Ignoring unknown field: ammo (mindustry.world.Block)
[W] advancecontent-gluon: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-gluon: Ignoring unknown field: coolantMultiplier (mindustry.world.Block)
[W] advancecontent-gluon: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-gluon: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-gluon: Ignoring unknown field: heatColor (mindustry.world.Block)
[W] advancecontent-gluon: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-gluon: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-gluon: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-gluon: Ignoring unknown field: powerUse (mindustry.world.Block)
[W] advancecontent-gluon: Ignoring unknown field: targetAir (mindustry.world.Block)
[W] advancecontent-gluon: Ignoring unknown field: cooldown (mindustry.world.Block)
[W] advancecontent-gluon: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-graviton: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-graviton: Ignoring unknown field: coolantMultiplier (mindustry.world.Block)
[W] advancecontent-graviton: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-graviton: Ignoring unknown field: shootDuration (mindustry.world.Block)
[W] advancecontent-graviton: Ignoring unknown field: firingMoveFract (mindustry.world.Block)
[W] advancecontent-graviton: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-graviton: Ignoring unknown field: heatColor (mindustry.world.Block)
[W] advancecontent-graviton: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-graviton: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-graviton: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-graviton: Ignoring unknown field: powerUse (mindustry.world.Block)
[W] advancecontent-graviton: Ignoring unknown field: targetAir (mindustry.world.Block)
[W] advancecontent-graviton: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-graviton: Ignoring unknown field: activeSound (mindustry.world.Block)
[W] advancecontent-graviton: Ignoring unknown field: activeSoundVolume (mindustry.world.Block)
[W] advancecontent-graviton: Ignoring unknown field: cooldown (mindustry.world.Block)
[W] advancecontent-higgs-boson: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-higgs-boson: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-higgs-boson: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-higgs-boson: Ignoring unknown field: heatColor (mindustry.world.Block)
[W] advancecontent-higgs-boson: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-higgs-boson: Ignoring unknown field: coolantMultiplier (mindustry.world.Block)
[W] advancecontent-higgs-boson: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-higgs-boson: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-higgs-boson: Ignoring unknown field: restitution (mindustry.world.Block)
[W] advancecontent-higgs-boson: Ignoring unknown field: powerUse (mindustry.world.Block)
[W] advancecontent-higgs-boson: Ignoring unknown field: targetAir (mindustry.world.Block)
[W] advancecontent-higgs-boson: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-higgs-boson: Ignoring unknown field: cooldown (mindustry.world.Block)
[W] advancecontent-illusion: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-illusion: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-illusion: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-illusion: Ignoring unknown field: restitution (mindustry.world.Block)
[W] advancecontent-illusion: Ignoring unknown field: coolantMultiplier (mindustry.world.Block)
[W] advancecontent-illusion: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-illusion: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-illusion: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-illusion: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-illusion: Ignoring unknown field: shotWidth (mindustry.world.Block)
[W] advancecontent-illusion: Ignoring unknown field: inaccuracy (mindustry.world.Block)
[W] advancecontent-illusion: Ignoring unknown field: shots (mindustry.world.Block)
[W] advancecontent-illusion: Ignoring unknown field: xRand (mindustry.world.Block)
[W] advancecontent-illusion: Ignoring unknown field: ammo (mindustry.world.Block)
[W] advancecontent-kelvin: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-kelvin: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-kelvin: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-kelvin: Ignoring unknown field: heatColor (mindustry.world.Block)
[W] advancecontent-kelvin: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-kelvin: Ignoring unknown field: inaccuracy (mindustry.world.Block)
[W] advancecontent-kelvin: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-kelvin: Ignoring unknown field: shots (mindustry.world.Block)
[W] advancecontent-kelvin: Ignoring unknown field: spread (mindustry.world.Block)
[W] advancecontent-kelvin: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-kelvin: Ignoring unknown field: powerUse (mindustry.world.Block)
[W] advancecontent-kelvin: Ignoring unknown field: targetAir (mindustry.world.Block)
[W] advancecontent-kelvin: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-kelvin: Ignoring unknown field: cooldown (mindustry.world.Block)
[W] Lanthanum: Ignoring unknown field: type (mindustry.type.Item)
[W] advancecontent-legacy-battery: Ignoring unknown field: idleSound (mindustry.world.Block)
[W] advancecontent-mirage: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-mirage: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-mirage: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-mirage: Ignoring unknown field: restitution (mindustry.world.Block)
[W] advancecontent-mirage: Ignoring unknown field: coolantMultiplier (mindustry.world.Block)
[W] advancecontent-mirage: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-mirage: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-mirage: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-mirage: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-mirage: Ignoring unknown field: shotWidth (mindustry.world.Block)
[W] advancecontent-mirage: Ignoring unknown field: inaccuracy (mindustry.world.Block)
[W] advancecontent-mirage: Ignoring unknown field: shots (mindustry.world.Block)
[W] advancecontent-mirage: Ignoring unknown field: xRand (mindustry.world.Block)
[W] advancecontent-mirage: Ignoring unknown field: ammo (mindustry.world.Block)
[W] advancecontent-muon: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-muon: Ignoring unknown field: shots (mindustry.world.Block)
[W] advancecontent-muon: Ignoring unknown field: spread (mindustry.world.Block)
[W] advancecontent-muon: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-muon: Ignoring unknown field: coolantMultiplier (mindustry.world.Block)
[W] advancecontent-muon: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-muon: Ignoring unknown field: powerUse (mindustry.world.Block)
[W] advancecontent-muon: Ignoring unknown field: shootShake (mindustry.world.Block)
[W] advancecontent-muon: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-muon: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-muon: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-muon: Ignoring unknown field: heatColor (mindustry.world.Block)
[W] advancecontent-muon: Ignoring unknown field: cooldown (mindustry.world.Block)
[W] advancecontent-neptune: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-neptune: Ignoring unknown field: shots (mindustry.world.Block)
[W] advancecontent-neptune: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-neptune: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-neptune: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-neptune: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-neptune: Ignoring unknown field: inaccuracy (mindustry.world.Block)
[W] advancecontent-neutron: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-neutron: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-neutron: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-neutron: Ignoring unknown field: heatColor (mindustry.world.Block)
[W] advancecontent-neutron: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-neutron: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-neutron: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-neutron: Ignoring unknown field: powerUse (mindustry.world.Block)
[W] advancecontent-neutron: Ignoring unknown field: targetAir (mindustry.world.Block)
[W] advancecontent-neutron: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-neutron: Ignoring unknown field: cooldown (mindustry.world.Block)
[W] advancecontent-neutron: Ignoring unknown field: inaccuracy (mindustry.world.Block)
[W] advancecontent-omniturret: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-omniturret: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-omniturret: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-omniturret: Ignoring unknown field: restitution (mindustry.world.Block)
[W] advancecontent-omniturret: Ignoring unknown field: coolantMultiplier (mindustry.world.Block)
[W] advancecontent-omniturret: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-omniturret: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-omniturret: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-omniturret: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-omniturret: Ignoring unknown field: inaccuracy (mindustry.world.Block)
[W] advancecontent-photon: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-photon: Ignoring unknown field: coolantMultiplier (mindustry.world.Block)
[W] advancecontent-photon: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-photon: Ignoring unknown field: shootDuration (mindustry.world.Block)
[W] advancecontent-photon: Ignoring unknown field: firingMoveFract (mindustry.world.Block)
[W] advancecontent-photon: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-photon: Ignoring unknown field: heatColor (mindustry.world.Block)
[W] advancecontent-photon: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-photon: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-photon: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-photon: Ignoring unknown field: powerUse (mindustry.world.Block)
[W] advancecontent-photon: Ignoring unknown field: targetAir (mindustry.world.Block)
[W] advancecontent-photon: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-photon: Ignoring unknown field: activeSound (mindustry.world.Block)
[W] advancecontent-photon: Ignoring unknown field: activeSoundVolume (mindustry.world.Block)
[W] advancecontent-photon: Ignoring unknown field: cooldown (mindustry.world.Block)
[W] advancecontent-point-defence-i: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-point-defence-i: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-point-defence-i: Ignoring unknown field: restitution (mindustry.world.Block)
[W] advancecontent-point-defence-i: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-point-defence-i: Ignoring unknown field: shotWidth (mindustry.world.Block)
[W] advancecontent-point-defence-i: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-point-defence-i: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-point-defence-i: Ignoring unknown field: coolantMultiplier (mindustry.world.Block)
[W] advancecontent-prism: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-prism: Ignoring unknown field: coolantMultiplier (mindustry.world.Block)
[W] advancecontent-prism: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-prism: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-prism: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-prism: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-prism: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-prism: Ignoring unknown field: powerUse (mindustry.world.Block)
[W] advancecontent-prism: Ignoring unknown field: targetAir (mindustry.world.Block)
[W] advancecontent-prism: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-prism: Ignoring unknown field: activeSoundVolume (mindustry.world.Block)
[W] advancecontent-prism: Ignoring unknown field: activeSound (mindustry.world.Block)
[W] advancecontent-proton: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-proton: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-proton: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-proton: Ignoring unknown field: heatColor (mindustry.world.Block)
[W] advancecontent-proton: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-proton: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-proton: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-proton: Ignoring unknown field: powerUse (mindustry.world.Block)
[W] advancecontent-proton: Ignoring unknown field: targetAir (mindustry.world.Block)
[W] advancecontent-proton: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-proton: Ignoring unknown field: cooldown (mindustry.world.Block)
[W] advancecontent-quake: Ignoring unknown field: targetAir (mindustry.world.Block)
[W] advancecontent-railgun-i: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-railgun-i: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-railgun-i: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-railgun-i: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-railgun-i: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-railgun-i: Ignoring unknown field: restitution (mindustry.world.Block)
[W] advancecontent-railgun-i: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-railgun-ii: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-railgun-ii: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-railgun-ii: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-railgun-ii: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-railgun-ii: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-railgun-ii: Ignoring unknown field: restitution (mindustry.world.Block)
[W] advancecontent-railgun-ii: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-rainbow-road: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-rainbow-road: Ignoring unknown field: coolantMultiplier (mindustry.world.Block)
[W] advancecontent-rainbow-road: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-rainbow-road: Ignoring unknown field: shootDuration (mindustry.world.Block)
[W] advancecontent-rainbow-road: Ignoring unknown field: firingMoveFract (mindustry.world.Block)
[W] advancecontent-rainbow-road: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-rainbow-road: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-rainbow-road: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-rainbow-road: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-rainbow-road: Ignoring unknown field: powerUse (mindustry.world.Block)
[W] advancecontent-rainbow-road: Ignoring unknown field: targetAir (mindustry.world.Block)
[W] advancecontent-rainbow-road: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-rainbow-road: Ignoring unknown field: activeSound (mindustry.world.Block)
[W] advancecontent-rainbow-road: Ignoring unknown field: activeSoundVolume (mindustry.world.Block)
[W] advancecontent-rapid1: Ignoring unknown field: maxVelocity (mindustry.type.UnitType)
[W] advancecontent-rapid1: Ignoring unknown field: mass (mindustry.type.UnitType)
[W] advancecontent-rapid1: Ignoring unknown field: rotatespeed (mindustry.type.UnitType)
[W] advancecontent-rapid1: Ignoring unknown field: shootCone (mindustry.type.UnitType)
[W] advancecontent-rapid1: Ignoring unknown field: rotateWeapon (mindustry.type.UnitType)
[W] advancecontent-rapid1: Ignoring unknown field: weapon (mindustry.type.UnitType)
[W] advancecontent-rapid2: Ignoring unknown field: maxVelocity (mindustry.type.UnitType)
[W] advancecontent-rapid2: Ignoring unknown field: mass (mindustry.type.UnitType)
[W] advancecontent-rapid2: Ignoring unknown field: rotatespeed (mindustry.type.UnitType)
[W] advancecontent-rapid2: Ignoring unknown field: shootCone (mindustry.type.UnitType)
[W] advancecontent-rapid2: Ignoring unknown field: rotateWeapon (mindustry.type.UnitType)
[W] advancecontent-rapid2: Ignoring unknown field: weapon (mindustry.type.UnitType)
[W] advancecontent-rapid3: Ignoring unknown field: maxVelocity (mindustry.type.UnitType)
[W] advancecontent-rapid3: Ignoring unknown field: mass (mindustry.type.UnitType)
[W] advancecontent-rapid3: Ignoring unknown field: rotatespeed (mindustry.type.UnitType)
[W] advancecontent-rapid3: Ignoring unknown field: shootCone (mindustry.type.UnitType)
[W] advancecontent-rapid3: Ignoring unknown field: rotateWeapon (mindustry.type.UnitType)
[W] advancecontent-rapid3: Ignoring unknown field: weapon (mindustry.type.UnitType)
[W] advancecontent-refraction: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-refraction: Ignoring unknown field: coolantMultiplier (mindustry.world.Block)
[W] advancecontent-refraction: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-refraction: Ignoring unknown field: shootDuration (mindustry.world.Block)
[W] advancecontent-refraction: Ignoring unknown field: firingMoveFract (mindustry.world.Block)
[W] advancecontent-refraction: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-refraction: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-refraction: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-refraction: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-refraction: Ignoring unknown field: powerUse (mindustry.world.Block)
[W] advancecontent-refraction: Ignoring unknown field: targetAir (mindustry.world.Block)
[W] advancecontent-refraction: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-refraction: Ignoring unknown field: activeSound (mindustry.world.Block)
[W] advancecontent-refraction: Ignoring unknown field: activeSoundVolume (mindustry.world.Block)
[W] advancecontent-repair-turret: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-repair-turret: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-repair-turret: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-repair-turret: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-repair-turret: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-repair-turret: Ignoring unknown field: powerUse (mindustry.world.Block)
[W] advancecontent-repair-turret: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-repair-turret: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-sandstorm: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-sandstorm: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-sandstorm: Ignoring unknown field: inaccuracy (mindustry.world.Block)
[W] advancecontent-sandstorm: Ignoring unknown field: shots (mindustry.world.Block)
[W] advancecontent-sandstorm: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-sandstorm: Ignoring unknown field: activeSound (mindustry.world.Block)
[W] advancecontent-sandstorm: Ignoring unknown field: activeSoundVolume (mindustry.world.Block)
[W] advancecontent-sandstorm: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-sandstorm: Ignoring unknown field: restitution (mindustry.world.Block)
[W] advancecontent-sandstorm: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-sandstorm: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-shatter: Ignoring unknown field: targetAir (mindustry.world.Block)
[W] advancecontent-shred: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-shred: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-shred: Ignoring unknown field: ammoPerShot (mindustry.world.Block)
[W] advancecontent-shred: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-shred: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-shred: Ignoring unknown field: restitution (mindustry.world.Block)
[W] advancecontent-shred: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-shred: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-singularity: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-singularity: Ignoring unknown field: coolantMultiplier (mindustry.world.Block)
[W] advancecontent-singularity: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-singularity: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-singularity: Ignoring unknown field: heatColor (mindustry.world.Block)
[W] advancecontent-singularity: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-singularity: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-singularity: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-singularity: Ignoring unknown field: powerUse (mindustry.world.Block)
[W] advancecontent-singularity: Ignoring unknown field: targetAir (mindustry.world.Block)
[W] advancecontent-singularity: Ignoring unknown field: cooldown (mindustry.world.Block)
[W] advancecontent-singularity: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-spectra: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-spectra: Ignoring unknown field: coolantMultiplier (mindustry.world.Block)
[W] advancecontent-spectra: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-spectra: Ignoring unknown field: shootDuration (mindustry.world.Block)
[W] advancecontent-spectra: Ignoring unknown field: firingMoveFract (mindustry.world.Block)
[W] advancecontent-spectra: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-spectra: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-spectra: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-spectra: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-spectra: Ignoring unknown field: powerUse (mindustry.world.Block)
[W] advancecontent-spectra: Ignoring unknown field: targetAir (mindustry.world.Block)
[W] advancecontent-spectra: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-spectra: Ignoring unknown field: activeSound (mindustry.world.Block)
[W] advancecontent-spectra: Ignoring unknown field: activeSoundVolume (mindustry.world.Block)
[W] advancecontent-stardust-crusader: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-stardust-crusader: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-stardust-crusader: Ignoring unknown field: coolantMultiplier (mindustry.world.Block)
[W] advancecontent-stardust-crusader: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-stardust-crusader: Ignoring unknown field: shootDuration (mindustry.world.Block)
[W] advancecontent-stardust-crusader: Ignoring unknown field: powerUse (mindustry.world.Block)
[W] advancecontent-stardust-crusader: Ignoring unknown field: shootShake (mindustry.world.Block)
[W] advancecontent-stardust-crusader: Ignoring unknown field: firingMoveFract (mindustry.world.Block)
[W] advancecontent-stardust-crusader: Ignoring unknown field: shootEffect (mindustry.world.Block)
[W] advancecontent-stardust-crusader: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-stardust-crusader: Ignoring unknown field: cooldown (mindustry.world.Block)
[W] advancecontent-stardust-crusader: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-stardust-crusader: Ignoring unknown field: activeSound (mindustry.world.Block)
[W] advancecontent-stardust-crusader: Ignoring unknown field: activeSoundVolume (mindustry.world.Block)
[W] advancecontent-stardust-crusader: Ignoring unknown field: heatColor (mindustry.world.Block)
[W] advancecontent-stardust-crusader: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-static: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-static: Ignoring unknown field: coolantMultiplier (mindustry.world.Block)
[W] advancecontent-static: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-static: Ignoring unknown field: shootDuration (mindustry.world.Block)
[W] advancecontent-static: Ignoring unknown field: firingMoveFract (mindustry.world.Block)
[W] advancecontent-static: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-static: Ignoring unknown field: heatColor (mindustry.world.Block)
[W] advancecontent-static: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-static: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-static: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-static: Ignoring unknown field: powerUse (mindustry.world.Block)
[W] advancecontent-static: Ignoring unknown field: targetAir (mindustry.world.Block)
[W] advancecontent-static: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-static: Ignoring unknown field: activeSound (mindustry.world.Block)
[W] advancecontent-static: Ignoring unknown field: activeSoundVolume (mindustry.world.Block)
[W] advancecontent-static: Ignoring unknown field: cooldown (mindustry.world.Block)
[W] advancecontent-storm: Ignoring unknown field: chargeTime (mindustry.world.Block)
[W] advancecontent-storm: Ignoring unknown field: chargeMaxDelay (mindustry.world.Block)
[W] advancecontent-storm: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-storm: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-storm: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-storm: Ignoring unknown field: heatColor (mindustry.world.Block)
[W] advancecontent-storm: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-storm: Ignoring unknown field: shootEffect (mindustry.world.Block)
[W] advancecontent-storm: Ignoring unknown field: inaccuracy (mindustry.world.Block)
[W] advancecontent-storm: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-storm: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-storm: Ignoring unknown field: powerUse (mindustry.world.Block)
[W] advancecontent-storm: Ignoring unknown field: targetAir (mindustry.world.Block)
[W] advancecontent-storm: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-storm: Ignoring unknown field: cooldown (mindustry.world.Block)
[W] advancecontent-the-cube: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-the-cube: Ignoring unknown field: chargeTime (mindustry.world.Block)
[W] advancecontent-the-cube: Ignoring unknown field: powerUse (mindustry.world.Block)
[W] advancecontent-the-cube: Ignoring unknown field: coolantMultiplier (mindustry.world.Block)
[W] advancecontent-the-cube: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-the-cube: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-tiera-coolant-factory: Ignoring unknown field: outputLiquid (mindustry.world.Block)
[W] advancecontent-tiera-coolant-factory: Ignoring unknown field: craftTime (mindustry.world.Block)
[W] advancecontent-tierb-coolant-factory: Ignoring unknown field: outputLiquid (mindustry.world.Block)
[W] advancecontent-tierb-coolant-factory: Ignoring unknown field: craftTime (mindustry.world.Block)
[W] advancecontent-tierc-coolant-factory: Ignoring unknown field: outputLiquid (mindustry.world.Block)
[W] advancecontent-tierc-coolant-factory: Ignoring unknown field: craftTime (mindustry.world.Block)
[W] advancecontent-titan: Ignoring unknown field: reload (mindustry.world.blocks.defense.turrets.ItemTurret)
[W] advancecontent-titan: Ignoring unknown field: rotatespeed (mindustry.world.blocks.defense.turrets.ItemTurret)
[W] advancecontent-titan: Ignoring unknown field: ammo (mindustry.world.blocks.defense.turrets.ItemTurret)
[W] advancecontent-typhoon: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-typhoon: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-typhoon: Ignoring unknown field: xRand (mindustry.world.Block)
[W] advancecontent-typhoon: Ignoring unknown field: maxAmmo (mindustry.world.Block)
[W] advancecontent-typhoon: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-typhoon: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-typhoon: Ignoring unknown field: inaccuracy (mindustry.world.Block)
[W] advancecontent-typhoon: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-typhoon: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-w-boson: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-w-boson: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-w-boson: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-w-boson: Ignoring unknown field: heatColor (mindustry.world.Block)
[W] advancecontent-w-boson: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-w-boson: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-w-boson: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-w-boson: Ignoring unknown field: powerUse (mindustry.world.Block)
[W] advancecontent-w-boson: Ignoring unknown field: targetAir (mindustry.world.Block)
[W] advancecontent-w-boson: Ignoring unknown field: chargeTime (mindustry.world.Block)
[W] advancecontent-w-boson: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-w-boson: Ignoring unknown field: cooldown (mindustry.world.Block)
[W] advancecontent-xeno-corruptor: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-xeno-corruptor: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-xeno-corruptor: Ignoring unknown field: coolantMultiplier (mindustry.world.Block)
[W] advancecontent-xeno-corruptor: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-xeno-corruptor: Ignoring unknown field: shootDuration (mindustry.world.Block)
[W] advancecontent-xeno-corruptor: Ignoring unknown field: powerUse (mindustry.world.Block)
[W] advancecontent-xeno-corruptor: Ignoring unknown field: shootShake (mindustry.world.Block)
[W] advancecontent-xeno-corruptor: Ignoring unknown field: firingMoveFract (mindustry.world.Block)
[W] advancecontent-xeno-corruptor: Ignoring unknown field: shootEffect (mindustry.world.Block)
[W] advancecontent-xeno-corruptor: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-xeno-corruptor: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-xeno-corruptor: Ignoring unknown field: activeSound (mindustry.world.Block)
[W] advancecontent-xeno-corruptor: Ignoring unknown field: activeSoundVolume (mindustry.world.Block)
[W] advancecontent-xeno-corruptor: Ignoring unknown field: heatColor (mindustry.world.Block)
[W] advancecontent-xeno-corruptor: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-z-boson: Ignoring unknown field: reload (mindustry.world.Block)
[W] advancecontent-z-boson: Ignoring unknown field: range (mindustry.world.Block)
[W] advancecontent-z-boson: Ignoring unknown field: shootCone (mindustry.world.Block)
[W] advancecontent-z-boson: Ignoring unknown field: heatColor (mindustry.world.Block)
[W] advancecontent-z-boson: Ignoring unknown field: ammoUseEffect (mindustry.world.Block)
[W] advancecontent-z-boson: Ignoring unknown field: coolantMultiplier (mindustry.world.Block)
[W] advancecontent-z-boson: Ignoring unknown field: rotatespeed (mindustry.world.Block)
[W] advancecontent-z-boson: Ignoring unknown field: recoil (mindustry.world.Block)
[W] advancecontent-z-boson: Ignoring unknown field: restitution (mindustry.world.Block)
[W] advancecontent-z-boson: Ignoring unknown field: powerUse (mindustry.world.Block)
[W] advancecontent-z-boson: Ignoring unknown field: targetAir (mindustry.world.Block)
[W] advancecontent-z-boson: Ignoring unknown field: shootSound (mindustry.world.Block)
[W] advancecontent-z-boson: Ignoring unknown field: cooldown (mindustry.world.Block)
[I] Total time to load: 10295
[I] Fetching community servers at https://raw.githubusercontent.com/Anuken/Mindustry/master/servers_v6.json
[I] Time to generate menu: 156.5042
[I] Received steam stats.
[I] Fetched 12 community servers.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment