Created
October 29, 2017 08:12
-
-
Save Luftare/19574e192dbe8ee5d7db8272093fd0bd to your computer and use it in GitHub Desktop.
html canvas fx component
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
const fx = { | |
flashCounter: 0, | |
flashDamp: 10,//increase to make flash faster, decrease for longer flash | |
flashColor: "#fff", | |
shakeCounter: 0, | |
shakeAmplitude: 20, | |
shakeDamp: 5,//increse to make shake shorter, decrease to shake longer | |
shakeSpeed: 0.1, | |
shake(amount = 1) { | |
this.shakeCounter = amount; | |
}, | |
flash(color = "#fff") { | |
this.flashColor = color; | |
this.flashCounter = 1; | |
}, | |
update(dt) {//dt in seconds, call this method on every loop cycle | |
this.flashCounter = Math.max(0, this.flashCounter - dt * this.flashDamp); | |
this.shakeCounter = Math.max(0, this.shakeCounter - dt * this.shakeDamp); | |
}, | |
preDraw(ctx) {//call this methods right after clearing everything and before drawing anything | |
ctx.translate( | |
Math.cos(Date.now() * this.shakeSpeed) * this.shakeCounter * this.shakeAmplitude, | |
Math.sin(Date.now() * this.shakeSpeed) * this.shakeCounter * this.shakeAmplitude, | |
) | |
}, | |
draw(ctx) {//call this after drawing everything else | |
ctx.fillStyle = this.flashColor; | |
ctx.globalAlpha = this.flashCounter; | |
ctx.fillRect(0, 0, innerWidth, innerHeight); | |
ctx.globalAlpha = 1; | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment