Created
September 29, 2012 14:31
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Torchlight 2 - Bug logs
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------------------ | |
System Information | |
------------------ | |
Time of this report: 9/29/2012, 15:22:14 | |
Machine name: LUKE-PC | |
Operating System: Windows 8 Pro 64-bit (6.2, Build 9200) (9200.win8_rtm.120725-1247) | |
Language: German (Regional Setting: German) | |
System Manufacturer: Apple Inc. | |
System Model: Macmini3,1 | |
BIOS: Default System BIOS | |
Processor: Intel(R) Core(TM)2 Duo CPU P7350 @ 2.00GHz (2 CPUs), ~2.0GHz | |
Memory: 4096MB RAM | |
Available OS Memory: 3812MB RAM | |
Page File: 1255MB used, 3196MB available | |
Windows Dir: C:\WINDOWS | |
DirectX Version: DirectX 11 | |
DX Setup Parameters: Not found | |
User DPI Setting: Using System DPI | |
System DPI Setting: 96 DPI (100 percent) | |
DWM DPI Scaling: Disabled | |
DxDiag Version: 6.02.9200.16384 64bit Unicode | |
------------ | |
DxDiag Notes | |
------------ | |
Display Tab 1: No problems found. | |
Sound Tab 1: No problems found. | |
Sound Tab 2: No problems found. | |
Input Tab: No problems found. | |
-------------------- | |
DirectX Debug Levels | |
-------------------- | |
Direct3D: 0/4 (retail) | |
DirectDraw: 0/4 (retail) | |
DirectInput: 0/5 (retail) | |
DirectMusic: 0/5 (retail) | |
DirectPlay: 0/9 (retail) | |
DirectSound: 0/5 (retail) | |
DirectShow: 0/6 (retail) | |
--------------- | |
Display Devices | |
--------------- | |
Card name: NVIDIA GeForce 9400 | |
Manufacturer: NVIDIA | |
Chip type: GeForce 9400 | |
DAC type: Integrated RAMDAC | |
Device Type: Full Device | |
Device Key: Enum\PCI\VEN_10DE&DEV_0861&SUBSYS_00AE106B&REV_B1 | |
Display Memory: 1889 MB | |
Dedicated Memory: 239 MB | |
Shared Memory: 1650 MB | |
Current Mode: 1280 x 1024 (32 bit) (60Hz) | |
Monitor Name: PnP-Monitor (Standard) | |
Monitor Model: SyncMaster | |
Monitor Id: SAM01DD | |
Native Mode: 1280 x 1024(p) (60.020Hz) | |
Output Type: DVI | |
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um | |
Driver File Version: 9.18.0013.0623 (English) | |
Driver Version: 9.18.13.623 | |
DDI Version: 10 | |
Feature Levels: 10.0,9.3,9.2,9.1 | |
Driver Model: WDDM 1.2 | |
Graphics Preemption: DMA | |
Compute Preemption: DMA | |
Driver Attributes: Final Retail | |
Driver Date/Size: 8/30/2012 21:14:00, 18229096 bytes | |
WHQL Logo'd: Yes | |
WHQL Date Stamp: | |
Device Identifier: {D7B71E3E-4B21-11CF-B471-A3200CC2C435} | |
Vendor ID: 0x10DE | |
Device ID: 0x0861 | |
SubSys ID: 0x00AE106B | |
Revision ID: 0x00B1 | |
Driver Strong Name: oem1.inf:0f066de3dd087e03:Section031:9.18.13.623:pci\ven_10de&dev_0861&subsys_00ae106b | |
Rank Of Driver: 00E00001 | |
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C | |
DXVA2 Modes: DXVA2_ModeMPEG2_IDCT DXVA2_ModeMPEG2_VLD DXVA2_ModeVC1_VLD DXVA2_ModeVC1_IDCT DXVA2_ModeWMV9_IDCT DXVA2_ModeH264_VLD_NoFGT | |
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive | |
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY | |
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY | |
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch | |
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive | |
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY | |
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY | |
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch | |
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive | |
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY | |
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY | |
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch | |
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive | |
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY | |
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY | |
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch | |
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= | |
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= | |
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= | |
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= | |
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= | |
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= | |
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= | |
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= | |
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= | |
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= | |
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= | |
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= | |
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= | |
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= | |
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= | |
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= | |
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= | |
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= | |
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= | |
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= | |
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= | |
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= | |
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= | |
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= | |
D3D9 Overlay: Supported | |
DXVA-HD: Supported | |
DDraw Status: Enabled | |
D3D Status: Enabled | |
AGP Status: Enabled | |
------------- | |
Sound Devices | |
------------- | |
Description: Lautsprecher (Realtek High Definition Audio) | |
Default Sound Playback: Yes | |
Default Voice Playback: Yes | |
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0885&SUBSYS_106B4100&REV_1001 | |
Manufacturer ID: 1 | |
Product ID: 100 | |
Type: WDM | |
Driver Name: RTKVHD64.sys | |
Driver Version: 6.00.0001.5936 (English) | |
Driver Attributes: Final Retail | |
WHQL Logo'd: Yes | |
Date and Size: 3/25/2011 03:37:42, 2001056 bytes | |
Other Files: | |
Driver Provider: Realtek Semiconductor Corp. | |
HW Accel Level: Basic | |
Cap Flags: 0xF1F | |
Min/Max Sample Rate: 100, 200000 | |
Static/Strm HW Mix Bufs: 1, 0 | |
Static/Strm HW 3D Bufs: 0, 0 | |
HW Memory: 0 | |
Voice Management: No | |
EAX(tm) 2.0 Listen/Src: No, No | |
I3DL2(tm) Listen/Src: No, No | |
Sensaura(tm) ZoomFX(tm): No | |
Description: Realtek Digital Output (Realtek High Definition Audio) | |
Default Sound Playback: No | |
Default Voice Playback: No | |
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0885&SUBSYS_106B4100&REV_1001 | |
Manufacturer ID: 1 | |
Product ID: 100 | |
Type: WDM | |
Driver Name: RTKVHD64.sys | |
Driver Version: 6.00.0001.5936 (English) | |
Driver Attributes: Final Retail | |
WHQL Logo'd: Yes | |
Date and Size: 3/25/2011 03:37:42, 2001056 bytes | |
Other Files: | |
Driver Provider: Realtek Semiconductor Corp. | |
HW Accel Level: Basic | |
Cap Flags: 0xF1F | |
Min/Max Sample Rate: 100, 200000 | |
Static/Strm HW Mix Bufs: 1, 0 | |
Static/Strm HW 3D Bufs: 0, 0 | |
HW Memory: 0 | |
Voice Management: No | |
EAX(tm) 2.0 Listen/Src: No, No | |
I3DL2(tm) Listen/Src: No, No | |
Sensaura(tm) ZoomFX(tm): No | |
--------------------- | |
Sound Capture Devices | |
--------------------- | |
Description: Realtek Digital Input (Realtek High Definition Audio) | |
Default Sound Capture: Yes | |
Default Voice Capture: Yes | |
Driver Name: RTKVHD64.sys | |
Driver Version: 6.00.0001.5936 (English) | |
Driver Attributes: Final Retail | |
Date and Size: 3/25/2011 03:37:42, 2001056 bytes | |
Cap Flags: 0x1 | |
Format Flags: 0xFFFFF | |
------------------- | |
DirectInput Devices | |
------------------- | |
Device Name: Maus | |
Attached: 1 | |
Controller ID: n/a | |
Vendor/Product ID: n/a | |
FF Driver: n/a | |
Device Name: Tastatur | |
Attached: 1 | |
Controller ID: n/a | |
Vendor/Product ID: n/a | |
FF Driver: n/a | |
Device Name: Apple IR Receiver | |
Attached: 1 | |
Controller ID: 0x0 | |
Vendor/Product ID: 0x05AC, 0x8242 | |
FF Driver: n/a | |
Device Name: USB Keyboard | |
Attached: 1 | |
Controller ID: 0x0 | |
Vendor/Product ID: 0x04D9, 0x1603 | |
FF Driver: n/a | |
Device Name: Bluetooth-HID zur Freisprechanrufsteuerung | |
Attached: 1 | |
Controller ID: 0x0 | |
Vendor/Product ID: 0x045E, 0x0626 | |
FF Driver: n/a | |
Device Name: USB Keyboard | |
Attached: 1 | |
Controller ID: 0x0 | |
Vendor/Product ID: 0x04D9, 0x1603 | |
FF Driver: n/a | |
Poll w/ Interrupt: No | |
----------- | |
USB Devices | |
----------- | |
+ USB-Root-Hub | |
| Vendor/Product ID: 0x10DE, 0x0AA5 | |
| Matching Device ID: USB\ROOT_HUB | |
| Service: usbhub | |
| Driver: usbhub.sys, 7/26/2012 07:00:58, 496368 bytes | |
| Driver: usbd.sys, 7/26/2012 07:00:58, 21744 bytes | |
| | |
+-+ USB-Eingabegerät | |
| | Vendor/Product ID: 0x192F, 0x0416 | |
| | Location: Port_#0001.Hub_#0001 | |
| | Matching Device ID: USB\Class_03&SubClass_01 | |
| | Service: HidUsb | |
| | Driver: hidusb.sys, 7/26/2012 04:28:26, 27648 bytes | |
| | Driver: hidclass.sys, 7/26/2012 04:28:33, 82944 bytes | |
| | Driver: hidparse.sys, 7/26/2012 04:30:15, 32768 bytes | |
| | | |
| +-+ HID-konforme Maus | |
| | | Vendor/Product ID: 0x192F, 0x0416 | |
| | | Matching Device ID: HID_DEVICE_SYSTEM_MOUSE | |
| | | Service: mouhid | |
| | | Driver: mouhid.sys, 7/26/2012 04:28:47, 26112 bytes | |
| | | Driver: mouclass.sys, 7/26/2012 07:00:55, 45808 bytes | |
| | | |
+-+ Apple IR Receiver | |
| | Vendor/Product ID: 0x05AC, 0x8242 | |
| | Location: Port_#0005.Hub_#0001 | |
| | Matching Device ID: USB\VID_05AC&PID_8242 | |
| | Lower Filters: IRRemoteFlt | |
| | Service: HidUsb | |
| | Driver: IRFilter.sys, 3/25/2011 03:32:04, 18432 bytes | |
| | Driver: hidusb.sys, 7/26/2012 04:28:26, 27648 bytes | |
| | Driver: hidclass.sys, 7/26/2012 04:28:33, 82944 bytes | |
| | Driver: hidparse.sys, 7/26/2012 04:30:15, 32768 bytes | |
| | Driver: WdfCoInstaller01005.dll, 3/25/2011 03:32:04, 1919968 bytes | |
| | | |
| +-+ HID-konformes Benutzersteuergerät | |
| | | Vendor/Product ID: 0x05AC, 0x8242 | |
| | | Matching Device ID: HID_DEVICE_UP:000C_U:0001 | |
---------------- | |
Gameport Devices | |
---------------- | |
------------ | |
PS/2 Devices | |
------------ | |
+ HID-Tastatur | |
| Vendor/Product ID: 0x04D9, 0x1603 | |
| Matching Device ID: HID_DEVICE_SYSTEM_KEYBOARD | |
| Service: kbdhid | |
| Driver: kbdhid.sys, 7/26/2012 04:28:49, 29184 bytes | |
| Driver: kbdclass.sys, 7/26/2012 07:00:52, 48368 bytes | |
------------------------ | |
Disk & DVD/CD-ROM Drives | |
------------------------ | |
Drive: C: | |
Free Space: 60.5 GB | |
Total Space: 114.4 GB | |
File System: NTFS | |
Model: SAMSUNG HM500JI ATA Device | |
Drive: E: | |
Free Space: 38.8 GB | |
Total Space: 71.5 GB | |
File System: HFS | |
Model: SAMSUNG HM500JI ATA Device | |
Drive: D: | |
Model: PIONEER DVD-RW DVRTS08 ATA Device | |
Driver: c:\windows\system32\drivers\cdrom.sys, 6.02.9200.16384 (German), 7/26/2012 04:26:36, 174080 bytes | |
-------------- | |
System Devices | |
-------------- | |
Name: PCI Standard-PCI-zu-PCI-Brücke | |
Device ID: PCI\VEN_10DE&DEV_0AAB&SUBSYS_CB7910DE&REV_B1\3&33FD14CA&0&48 | |
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 6.02.9200.16384 (German), 7/26/2012 07:00:55, 234224 bytes | |
Name: NVIDIA nForce PCI-Systemverwaltung | |
Device ID: PCI\VEN_10DE&DEV_0AA2&SUBSYS_CB7910DE&REV_B1\3&33FD14CA&0&1A | |
Driver: n/a | |
Name: PCI Standard-Host-CPU-Brücke | |
Device ID: PCI\VEN_10DE&DEV_0A82&SUBSYS_00000000&REV_B1\3&33FD14CA&0&00 | |
Driver: n/a | |
Name: PCI Standard-RAM-Controller | |
Device ID: PCI\VEN_10DE&DEV_0AA4&SUBSYS_00000000&REV_B1\3&33FD14CA&0&19 | |
Driver: n/a | |
Name: PCI Express-Standardstammanschluss | |
Device ID: PCI\VEN_10DE&DEV_0AC6&SUBSYS_000010DE&REV_B1\3&33FD14CA&0&A8 | |
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 6.02.9200.16384 (German), 7/26/2012 07:00:55, 234224 bytes | |
Name: Standard OpenHCD USB-Hostcontroller | |
Device ID: PCI\VEN_10DE&DEV_0AA5&SUBSYS_CB7910DE&REV_B1\3&33FD14CA&0&20 | |
Driver: C:\WINDOWS\system32\drivers\usbohci.sys, 6.02.9200.16384 (English), 7/26/2012 04:28:59, 27136 bytes | |
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 6.02.9200.16384 (German), 7/26/2012 07:00:58, 487664 bytes | |
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 6.02.9200.16384 (German), 7/26/2012 07:00:58, 496368 bytes | |
Name: Broadcom 802.11n-Netzwerkadapter | |
Device ID: PCI\VEN_14E4&DEV_4328&SUBSYS_0090106B&REV_05\37F008FFFFEB002600 | |
Driver: C:\WINDOWS\system32\DRIVERS\BCMWL63A.SYS, 5.100.0245.0020 (German), 6/2/2012 16:31:33, 5139968 bytes | |
Driver: C:\WINDOWS\system32\drivers\vwifibus.sys, 6.02.9200.16384 (German), 7/26/2012 04:27:54, 24064 bytes | |
Name: PCI Standard-RAM-Controller | |
Device ID: PCI\VEN_10DE&DEV_0A88&SUBSYS_00000000&REV_B1\3&33FD14CA&0&01 | |
Driver: n/a | |
Name: NVIDIA GeForce 9400 | |
Device ID: PCI\VEN_10DE&DEV_0861&SUBSYS_00AE106B&REV_B1\4&3115EB80&0&0080 | |
Driver: C:\Program Files\NVIDIA Corporation\Drs\dbInstaller.exe, 8.17.0013.0623 (English), 8/30/2012 21:14:00, 233320 bytes | |
Driver: C:\Program Files\NVIDIA Corporation\Drs\nvdrsdb.bin, 8/30/2012 21:14:00, 1082648 bytes | |
Driver: C:\WINDOWS\System32\DriverStore\FileRepository\nvao.inf_amd64_b0c8abc55715732a\NvCplSetupInt.exe, 1.00.0001.0000 (German), 8/30/2012 21:14:00, 72737992 bytes | |
Driver: C:\Program Files\NVIDIA Corporation\license.txt, 8/30/2012 21:14:00, 21892 bytes | |
Driver: C:\Program Files\NVIDIA Corporation\NVSMI\MCU.exe, 1.00.4619.16842 (German), 8/30/2012 21:14:00, 836968 bytes | |
Driver: C:\Program Files\NVIDIA Corporation\NVSMI\nvdebugdump.exe, 8/30/2012 21:14:00, 222056 bytes | |
Driver: C:\Program Files\NVIDIA Corporation\NVSMI\nvidia-smi.1.pdf, 8/30/2012 21:14:00, 38932 bytes | |
Driver: C:\Program Files\NVIDIA Corporation\NVSMI\nvidia-smi.exe, 8.17.0013.0623 (English), 8/30/2012 21:14:00, 235368 bytes | |
Driver: C:\Program Files\NVIDIA Corporation\NVSMI\nvml.dll, 8.17.0013.0623 (English), 8/30/2012 21:14:00, 365928 bytes | |
Driver: C:\Program Files\NVIDIA Corporation\OpenCL\OpenCL.dll, 1.00.0000.0000 (English), 8/30/2012 21:14:00, 52584 bytes | |
Driver: C:\Program Files\NVIDIA Corporation\OpenCL\OpenCL64.dll, 1.00.0000.0000 (English), 8/30/2012 21:14:00, 60776 bytes | |
Driver: C:\WINDOWS\system32\DRIVERS\nvlddmkm.sys, 9.18.0013.0623 (English), 8/30/2012 21:14:00, 13391720 bytes | |
Driver: C:\WINDOWS\system32\nvapi64.dll, 9.18.0013.0623 (English), 8/30/2012 21:14:00, 2725224 bytes | |
Driver: C:\WINDOWS\system32\nvcompiler.dll, 8.17.0013.0623 (English), 8/30/2012 21:14:00, 25256296 bytes | |
Driver: C:\WINDOWS\system32\nvcuda.dll, 8.17.0013.0623 (English), 8/30/2012 21:14:00, 9066344 bytes | |
Driver: C:\WINDOWS\system32\nvcuvenc.dll, 8.17.0013.0623 (English), 8/30/2012 21:14:00, 2216808 bytes | |
Driver: C:\WINDOWS\system32\nvcuvid.dll, 8.17.0013.0623 (English), 8/30/2012 21:14:00, 2745192 bytes | |
Driver: C:\WINDOWS\system32\nvd3dumx.dll, 9.18.0013.0623 (English), 8/30/2012 21:14:00, 18229096 bytes | |
Driver: C:\WINDOWS\system32\nvinfo.pb, 8/30/2012 21:14:00, 16366 bytes | |
Driver: C:\WINDOWS\system32\nvoglv64.dll, 9.18.0013.0623 (English), 8/30/2012 21:14:00, 26228072 bytes | |
Driver: C:\WINDOWS\system32\nvopencl.dll, 8.17.0013.0623 (English), 8/30/2012 21:14:00, 7397736 bytes | |
Driver: C:\WINDOWS\system32\nvwgf2umx.dll, 9.18.0013.0623 (English), 8/30/2012 21:14:00, 14879080 bytes | |
Driver: C:\WINDOWS\SysWow64\nvapi.dll, 9.18.0013.0623 (English), 8/30/2012 21:14:00, 2422120 bytes | |
Driver: C:\WINDOWS\SysWow64\nvcompiler.dll, 8.17.0013.0623 (English), 8/30/2012 21:14:00, 17559912 bytes | |
Driver: C:\WINDOWS\SysWow64\nvcuda.dll, 8.17.0013.0623 (English), 8/30/2012 21:14:00, 7626088 bytes | |
Driver: C:\WINDOWS\SysWow64\nvcuvenc.dll, 8.17.0013.0623 (English), 8/30/2012 21:14:00, 1866088 bytes | |
Driver: C:\WINDOWS\SysWow64\nvcuvid.dll, 8.17.0013.0623 (English), 8/30/2012 21:14:00, 2573672 bytes | |
Driver: C:\WINDOWS\SysWow64\nvd3dum.dll, 9.18.0013.0623 (English), 8/30/2012 21:14:00, 15291752 bytes | |
Driver: C:\WINDOWS\SysWow64\nvoglv32.dll, 9.18.0013.0623 (English), 8/30/2012 21:14:00, 19828584 bytes | |
Driver: C:\WINDOWS\SysWow64\nvopencl.dll, 8.17.0013.0623 (English), 8/30/2012 21:14:00, 6109032 bytes | |
Driver: C:\WINDOWS\SysWow64\nvwgf2um.dll, 9.18.0013.0623 (English), 8/30/2012 21:14:00, 12465512 bytes | |
Driver: C:\WINDOWS\system32\nvdispco64.dll, 2.00.0026.0004 (English), 8/30/2012 21:14:00, 1760104 bytes | |
Driver: C:\WINDOWS\system32\nvdispgenco64.dll, 2.00.0015.0002 (English), 8/30/2012 21:14:00, 1482600 bytes | |
Name: OHCI-konformer LSI 1394-Hostcontroller | |
Device ID: PCI\VEN_11C1&DEV_5901&SUBSYS_590011C1&REV_07\4&13DEB8CE&0&00B0 | |
Driver: C:\WINDOWS\system32\DRIVERS\1394ohci.sys, 6.02.9200.16384 (German), 7/26/2012 04:26:46, 226304 bytes | |
Name: NVIDIA nForce System Management Controller | |
Device ID: PCI\VEN_10DE&DEV_0AA3&SUBSYS_CB7910DE&REV_B1\3&33FD14CA&0&1D | |
Driver: C:\WINDOWS\system32\DRIVERS\nvsmu.sys, 5.10.2600.0208 (English), 6/14/2011 03:39:36, 29800 bytes | |
Driver: C:\Program Files\NVIDIA Corporation\Uninstall\nvusmu.exe, 1.10.0057.0035 (English), 6/14/2011 03:39:36, 657512 bytes | |
Driver: C:\Program Files\NVIDIA Corporation\Uninstall\nvsmu.nvu, 6/14/2011 03:39:36, 2054 bytes | |
Driver: C:\WINDOWS\system32\NVCOSMU.DLL, 1.09.0011.0096 (English), 6/14/2011 03:39:34, 239720 bytes | |
Name: High Definition Audio-Controller | |
Device ID: PCI\VEN_10DE&DEV_0AC0&SUBSYS_CB7910DE&REV_B1\3&33FD14CA&0&40 | |
Driver: C:\WINDOWS\system32\DRIVERS\hdaudbus.sys, 6.02.9200.16384 (German), 7/26/2012 04:27:36, 71168 bytes | |
Name: PCI Express-Standardstammanschluss | |
Device ID: PCI\VEN_10DE&DEV_0AC7&SUBSYS_000010DE&REV_B1\3&33FD14CA&0&B0 | |
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 6.02.9200.16384 (German), 7/26/2012 07:00:55, 234224 bytes | |
Name: Standard PCI-zu-USB erweiterter Hostcontroller | |
Device ID: PCI\VEN_10DE&DEV_0AA6&SUBSYS_CB7910DE&REV_B1\3&33FD14CA&0&21 | |
Driver: C:\WINDOWS\system32\drivers\usbehci.sys, 6.02.9200.16384 (German), 7/26/2012 07:00:58, 78576 bytes | |
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 6.02.9200.16384 (German), 7/26/2012 07:00:58, 487664 bytes | |
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 6.02.9200.16384 (German), 7/26/2012 07:00:58, 496368 bytes | |
Name: PCI Standard-RAM-Controller | |
Device ID: PCI\VEN_10DE&DEV_0A98&SUBSYS_CB7910DE&REV_B1\3&33FD14CA&0&1C | |
Driver: n/a | |
Name: Standard PCI-zu-USB erweiterter Hostcontroller | |
Device ID: PCI\VEN_10DE&DEV_0AA9&SUBSYS_CB7910DE&REV_B1\3&33FD14CA&0&31 | |
Driver: C:\WINDOWS\system32\drivers\usbehci.sys, 6.02.9200.16384 (German), 7/26/2012 07:00:58, 78576 bytes | |
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 6.02.9200.16384 (German), 7/26/2012 07:00:58, 487664 bytes | |
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 6.02.9200.16384 (German), 7/26/2012 07:00:58, 496368 bytes | |
Name: PCI Standard-RAM-Controller | |
Device ID: PCI\VEN_10DE&DEV_0A89&SUBSYS_00000000&REV_B1\3&33FD14CA&0&1B | |
Driver: n/a | |
Name: PCI Standard-PCI-zu-PCI-Brücke | |
Device ID: PCI\VEN_10DE&DEV_0AA0&SUBSYS_000010DE&REV_B1\3&33FD14CA&0&80 | |
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 6.02.9200.16384 (German), 7/26/2012 07:00:55, 234224 bytes | |
Name: Standard-Zweikanal-PCI-IDE-Controller | |
Device ID: PCI\VEN_10DE&DEV_0AB5&SUBSYS_CB7910DE&REV_B1\3&33FD14CA&0&58 | |
Driver: C:\WINDOWS\system32\DRIVERS\pciide.sys, 6.02.9200.16384 (English), 7/26/2012 07:00:55, 14064 bytes | |
Driver: C:\WINDOWS\system32\DRIVERS\pciidex.sys, 6.02.9200.16384 (German), 7/26/2012 07:00:55, 49904 bytes | |
Driver: C:\WINDOWS\system32\DRIVERS\atapi.sys, 6.02.9200.16384 (English), 7/26/2012 07:00:48, 25840 bytes | |
Driver: C:\WINDOWS\system32\DRIVERS\ataport.sys, 6.02.9200.16384 (German), 7/26/2012 07:00:49, 190704 bytes | |
Name: PCI Standard-ISA-Brücke | |
Device ID: PCI\VEN_10DE&DEV_0AAE&SUBSYS_CB7910DE&REV_B2\3&33FD14CA&0&18 | |
Driver: C:\WINDOWS\system32\DRIVERS\msisadrv.sys, 6.02.9200.16384 (English), 7/26/2012 07:00:55, 17136 bytes | |
Name: NVIDIA nForce 10/100/1000 Mbps Ethernet | |
Device ID: PCI\VEN_10DE&DEV_0AB0&SUBSYS_CB7910DE&REV_B1\3&33FD14CA&0&50 | |
Driver: C:\WINDOWS\system32\DRIVERS\nvmf6264.sys, 7.03.0001.7328 (English), 6/14/2011 03:39:34, 349416 bytes | |
Driver: C:\WINDOWS\system32\fdco2.dll, 2.02.0000.7328 (English), 6/14/2011 03:39:34, 959848 bytes | |
Driver: C:\WINDOWS\system32\nvconrm.dll, 1.09.0003.0088 (English), 6/14/2011 03:39:34, 240232 bytes | |
Driver: C:\WINDOWS\system32\DPInst.exe, 2.00.0001.0000 (English), 6/14/2011 03:39:32, 845736 bytes | |
Driver: C:\Program Files\NVIDIA Corporation\Uninstall\nvunrm.exe, 1.10.0057.0035 (English), 6/14/2011 03:39:34, 649832 bytes | |
Driver: C:\Program Files\NVIDIA Corporation\Uninstall\nvnrm.nvu, 6/14/2011 03:39:34, 7921 bytes | |
Name: Standard OpenHCD USB-Hostcontroller | |
Device ID: PCI\VEN_10DE&DEV_0AA7&SUBSYS_CB7910DE&REV_B1\3&33FD14CA&0&30 | |
Driver: C:\WINDOWS\system32\drivers\usbohci.sys, 6.02.9200.16384 (English), 7/26/2012 04:28:59, 27136 bytes | |
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 6.02.9200.16384 (German), 7/26/2012 07:00:58, 487664 bytes | |
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 6.02.9200.16384 (German), 7/26/2012 07:00:58, 496368 bytes | |
------------------ | |
DirectShow Filters | |
------------------ | |
DirectShow Filters: | |
WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.02.9200.16384 | |
WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.02.9200.16384 | |
WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.02.9200.16384 | |
MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.02.9200.16384 | |
Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.02.9200.16384 | |
WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.02.9200.16384 | |
WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.02.9200.16384 | |
Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.02.9200.16384 | |
Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.02.9200.16384 | |
DV Muxer,0x00400000,0,0,qdv.dll,6.06.9200.16384 | |
Color Space Converter,0x00400001,1,1,quartz.dll,6.06.9200.16384 | |
WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.9200.16384 | |
AVI Splitter,0x00600000,1,1,quartz.dll,6.06.9200.16384 | |
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.9200.16384 | |
SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.9200.16384 | |
Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,12.00.8500.0000 | |
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.9200.16384 | |
StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.9200.16384 | |
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.9200.16384 | |
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.9200.16384 | |
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.9200.16384 | |
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.9200.16384 | |
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.9200.16384 | |
Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.9200.16384 | |
SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.9200.16384 | |
Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,12.00.9200.16384 | |
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.9200.16384 | |
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.9200.16384 | |
DV Splitter,0x00600000,1,2,qdv.dll,6.06.9200.16384 | |
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.9200.16384 | |
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,12.00.9200.16384 | |
ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.9200.16384 | |
Video Renderer,0x00800001,1,0,quartz.dll,6.06.9200.16384 | |
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.9200.16384 | |
Line 21 Decoder,0x00600000,1,1,, | |
Video Port Manager,0x00600000,2,1,quartz.dll,6.06.9200.16384 | |
Video Renderer,0x00400000,1,0,quartz.dll,6.06.9200.16384 | |
VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.9200.16384 | |
WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.9200.16384 | |
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.02.9200.16384 | |
File writer,0x00200000,1,0,qcap.dll,6.06.9200.16384 | |
DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.9200.16384 | |
Overlay Mixer2,0x00200000,1,1,, | |
Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,12.00.9200.16384 | |
WST Pager,0x00200000,1,1,WSTPager.ax,6.06.9200.16384 | |
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.9200.16384 | |
DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.9200.16384 | |
SampleGrabber,0x00200000,1,1,qedit.dll,6.06.9200.16384 | |
Null Renderer,0x00200000,1,0,qedit.dll,6.06.9200.16384 | |
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.9200.16384 | |
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.02.9200.16384 | |
StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.9200.16384 | |
Smart Tee,0x00200000,1,2,qcap.dll,6.06.9200.16384 | |
Overlay Mixer,0x00200000,0,0,, | |
AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.9200.16384 | |
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.9200.16384 | |
Wave Parser,0x00400000,1,1,quartz.dll,6.06.9200.16384 | |
MIDI Parser,0x00400000,1,1,quartz.dll,6.06.9200.16384 | |
Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.9200.16384 | |
File stream renderer,0x00400000,1,1,quartz.dll,6.06.9200.16384 | |
Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,12.00.8506.0000 | |
StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.9200.16384 | |
AVI Mux,0x00200000,1,0,qcap.dll,6.06.9200.16384 | |
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.9200.16384 | |
File Source (Async.),0x00400000,0,1,quartz.dll,6.06.9200.16384 | |
File Source (URL),0x00400000,0,1,quartz.dll,6.06.9200.16384 | |
AudioRecorder WAV Dest,0x00200000,0,0,WavDest.dll, | |
AudioRecorder Wave Form,0x00200000,0,0,WavDest.dll, | |
SoundRecorder Null Renderer,0x00200000,0,0,WavDest.dll, | |
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.9200.16384 | |
Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.02.9200.16384 | |
BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.9200.16384 | |
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.9200.16384 | |
WDM Streaming Tee/Splitter Devices: | |
Tee/Sink-to-Sink-Konvertierung,0x00200000,1,1,ksproxy.ax,6.02.9200.16384 | |
Video Compressors: | |
WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.02.9200.16384 | |
WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.02.9200.16384 | |
MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.02.9200.16384 | |
DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.9200.16384 | |
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.9200.16384 | |
Audio Compressors: | |
WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.02.9200.16384 | |
WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.02.9200.16384 | |
IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.9200.16384 | |
PCM,0x00200000,1,1,quartz.dll,6.06.9200.16384 | |
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.9200.16384 | |
GSM 6.10,0x00200000,1,1,quartz.dll,6.06.9200.16384 | |
CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.9200.16384 | |
CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.9200.16384 | |
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.9200.16384 | |
Audio Capture Sources: | |
Realtek Digital Input (Realtek High Definition Audio),0x00200000,0,0,qcap.dll,6.06.9200.16384 | |
PBDA CP Filters: | |
PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.9200.16384 | |
PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.9200.16384 | |
PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.9200.16384 | |
Midi Renderers: | |
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.9200.16384 | |
Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.9200.16384 | |
WDM Streaming Capture Devices: | |
{17CCA71B-ECD7-11D0-B908-00A0C9223196},0x00200000,2,2,ksproxy.ax,6.02.9200.16384 | |
Realtek HD Digital input,0x00200000,1,1,ksproxy.ax,6.02.9200.16384 | |
Realtek HD Audio Line input,0x00200000,1,1,ksproxy.ax,6.02.9200.16384 | |
Realtek HD Audio Stereo input,0x00200000,1,1,ksproxy.ax,6.02.9200.16384 | |
WDM Streaming Rendering Devices: | |
Realtek HD Audio output,0x00200000,1,1,ksproxy.ax,6.02.9200.16384 | |
Realtek HDA SPDIF Out,0x00200000,1,1,ksproxy.ax,6.02.9200.16384 | |
{17CCA71B-ECD7-11D0-B908-00A0C9223196},0x00200000,2,2,ksproxy.ax,6.02.9200.16384 | |
BDA Network Providers: | |
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.9200.16384 | |
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.9200.16384 | |
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.9200.16384 | |
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.9200.16384 | |
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.9200.16384 | |
Multi-Instance Capable VBI Codecs: | |
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.9200.16384 | |
BDA Transport Information Renderers: | |
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.9200.16384 | |
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.9200.16384 | |
BDA CP/CA Filters: | |
Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.9200.16384 | |
Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.9200.16384 | |
PTFilter,0x00200000,0,0,EncDec.dll,6.06.9200.16384 | |
XDS Codec,0x00200000,0,0,EncDec.dll,6.06.9200.16384 | |
WDM Streaming Communication Transforms: | |
Tee/Sink-to-Sink-Konvertierung,0x00200000,1,1,ksproxy.ax,6.02.9200.16384 | |
Audio Renderers: | |
Lautsprecher (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.9200.16384 | |
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.9200.16384 | |
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.9200.16384 | |
DirectSound: Realtek Digital Output (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.9200.16384 | |
DirectSound: Lautsprecher (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.9200.16384 | |
Realtek Digital Output (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.9200.16384 | |
---------------------------- | |
Preferred DirectShow Filters | |
---------------------------- | |
[HKEY_LOCAL_MACHINE\Software\Microsoft\DirectShow\Preferred] | |
<media subtype GUID>, [<filter friendly name>, ]<filter CLSID> | |
MEDIASUBTYPE_WMAUDIO_LOSSLESS, WMAudio Decoder DMO, CLSID_CWMADecMediaObject | |
MEDIASUBTYPE_MPG4, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject | |
WMMEDIASUBTYPE_WMSP2, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject | |
MEDIASUBTYPE_WVC1, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject | |
{64687664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec | |
MEDIASUBTYPE_h264, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS | |
MEDIASUBTYPE_MPEG1AudioPayload, MPEG Audio Decoder, CLSID_CMpegAudioCodec | |
{78766964-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject | |
MEDIASUBTYPE_WMAUDIO3, WMAudio Decoder DMO, CLSID_CWMADecMediaObject | |
MEDIASUBTYPE_WMV2, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject | |
MEDIASUBTYPE_MPEG2_AUDIO, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS | |
{64697678-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject | |
WMMEDIASUBTYPE_MP3, MP3 Decoder DMO, CLSID_CMP3DecMediaObject | |
MEDIASUBTYPE_mp42, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject | |
MEDIASUBTYPE_MSS1, WMV Screen decoder DMO, CLSID_CMSSCDecMediaObject | |
MEDIASUBTYPE_WVP2, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject | |
MEDIASUBTYPE_WMV1, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject | |
MEDIASUBTYPE_WMVP, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject | |
MEDIASUBTYPE_WMV3, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject | |
MEDIASUBTYPE_WMVR, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject | |
MEDIASUBTYPE_MJPG, MJPEG Decompressor, CLSID_MjpegDec | |
MEDIASUBTYPE_mp43, Mpeg43 Decoder DMO, CLSID_CMpeg43DecMediaObject | |
MEDIASUBTYPE_MSS2, WMV Screen decoder DMO, CLSID_CMSSCDecMediaObject | |
{64737664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec | |
WMMEDIASUBTYPE_WMAudioV8, WMAudio Decoder DMO, CLSID_CWMADecMediaObject | |
{44495658-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject | |
WMMEDIASUBTYPE_WMSP1, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject | |
MEDIASUBTYPE_RAW_AAC1, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS | |
{6C737664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec | |
MEDIASUBTYPE_MP43, Mpeg43 Decoder DMO, CLSID_CMpeg43DecMediaObject | |
MEDIASUBTYPE_MPEG1Payload, MPEG Video Decoder, CLSID_CMpegVideoCodec | |
MEDIASUBTYPE_AVC1, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS | |
{20637664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec | |
{58564944-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject | |
MEDIASUBTYPE_MP42, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject | |
MEDIASUBTYPE_MPEG_ADTS_AAC, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS | |
MEDIASUBTYPE_mpg4, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject | |
MEDIASUBTYPE_M4S2, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject | |
MEDIASUBTYPE_m4s2, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject | |
MEDIASUBTYPE_MP4S, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject | |
MEDIASUBTYPE_mp4s, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject | |
MEDIASUBTYPE_MPEG1Packet, MPEG Video Decoder, CLSID_CMpegVideoCodec | |
{5634504D-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject | |
{7634706D-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject | |
MEDIASUBTYPE_H264, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS | |
MEDIASUBTYPE_MPEG2_VIDEO, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS | |
MEDIASUBTYPE_WMVA, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject | |
MEDIASUBTYPE_MSAUDIO1, WMAudio Decoder DMO, CLSID_CWMADecMediaObject | |
MEDIASUBTYPE_DVD_LPCM_AUDIO, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS | |
MEDIASUBTYPE_MPEG_LOAS, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS | |
--------------------------- | |
Media Foundation Transforms | |
--------------------------- | |
[HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\Transforms] | |
<category>: | |
<transform friendly name>, <transform CLSID>, <flags>, [<merit>, ]<file name>, <file version> | |
Video Decoders: | |
Microsoft MPEG Video Decoder MFT, {2D709E52-123F-49B5-9CBC-9AF5CDE28FB9}, 0x1, msmpeg2vdec.dll, 12.00.8500.0000 | |
DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}, 0x1, mfdvdec.dll, 6.02.9200.16384 | |
Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT, 0x1, mp4sdecd.dll, 6.02.9200.16384 | |
Microsoft H264 Video Decoder MFT, CLSID_CMSH264DecoderMFT, 0x1, msmpeg2vdec.dll, 12.00.8500.0000 | |
WMV Screen decoder MFT, CLSID_CMSSCDecMediaObject, 0x1, wmvsdecd.dll, 6.02.9200.16384 | |
WMVideo Decoder MFT, CLSID_CWMVDecMediaObject, 0x1, wmvdecod.dll, 6.02.9200.16384 | |
MJPEG Decoder MFT, {CB17E772-E1CC-4633-8450-5617AF577905}, 0x1, mfmjpegdec.dll, 6.02.9200.16384 | |
Mpeg43 Decoder MFT, CLSID_CMpeg43DecMediaObject, 0x1, mp43decd.dll, 6.02.9200.16384 | |
Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject, 0x1, mpg4decd.dll, 6.02.9200.16384 | |
Video Encoders: | |
H264 Encoder MFT, {6CA50344-051A-4DED-9779-A43305165E35}, 0x1, mfh264enc.dll, 6.02.9200.16384 | |
WMVideo8 Encoder MFT, CLSID_CWMVXEncMediaObject, 0x1, wmvxencd.dll, 6.02.9200.16384 | |
WMVideo9 Encoder MFT, CLSID_CWMV9EncMediaObject, 0x1, wmvencod.dll, 6.02.9200.16384 | |
Microsoft MPEG-2 Video Encoder MFT, {E6335F02-80B7-4DC4-ADFA-DFE7210D20D5}, 0x2, msmpeg2enc.dll, 12.00.9200.16384 | |
Video Effects: | |
Frame Rate Converter, CLSID_CFrameRateConvertDmo, 0x1, mfvdsp.dll, 6.02.9200.16384 | |
Resizer MFT, CLSID_CResizerDMO, 0x1, vidreszr.dll, 6.02.9200.16384 | |
VideoStabilization MFT, {51571744-7FE4-4FF2-A498-2DC34FF74F1B}, 0x1, MSVideoDSP.dll, 6.02.9200.16384 | |
Color Control, CLSID_CColorControlDmo, 0x1, mfvdsp.dll, 6.02.9200.16384 | |
Color Converter MFT, CLSID_CColorConvertDMO, 0x1, colorcnv.dll, 6.02.9200.16384 | |
Video Processor: | |
Microsoft Video Processor MFT, {88753B26-5B24-49BD-B2E7-0C445C78C982}, 0x1, msvproc.dll, 12.00.9200.16384 | |
Audio Decoders: | |
Microsoft Dolby Digital Plus Decoder MFT, {177C0AFE-900B-48D4-9E4C-57ADD250B3D4}, 0x1, MSAudDecMFT.dll, 6.02.9200.16384 | |
WMAudio Decoder MFT, CLSID_CWMADecMediaObject, 0x1, WMADMOD.DLL, 6.02.9200.16384 | |
Microsoft AAC Audio Decoder MFT, CLSID_CMSAACDecMFT, 0x1, MSAudDecMFT.dll, 6.02.9200.16384 | |
GSM ACM Wrapper MFT, {4A76B469-7B66-4DD4-BA2D-DDF244C766DC}, 0x1, mfcore.dll, 12.00.9200.16384 | |
WMAPro over S/PDIF MFT, CLSID_CWMAudioSpdTxDMO, 0x1, WMADMOD.DLL, 6.02.9200.16384 | |
Microsoft MPEG Audio Decoder MFT, {70707B39-B2CA-4015-ABEA-F8447D22D88B}, 0x1, MSAudDecMFT.dll, 6.02.9200.16384 | |
WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject, 0x1, WMSPDMOD.DLL, 6.02.9200.16384 | |
G711 Wrapper MFT, {92B66080-5E2D-449E-90C4-C41F268E5514}, 0x1, mfcore.dll, 12.00.9200.16384 | |
IMA ADPCM ACM Wrapper MFT, {A16E1BFF-A80D-48AD-AECD-A35C005685FE}, 0x1, mfcore.dll, 12.00.9200.16384 | |
MP3 Decoder MFT, CLSID_CMP3DecMediaObject, 0x1, mp3dmod.dll, 6.02.9200.16384 | |
ADPCM ACM Wrapper MFT, {CA34FE0A-5722-43AD-AF23-05F7650257DD}, 0x1, mfcore.dll, 12.00.9200.16384 | |
Audio Encoders: | |
MP3 Encoder ACM Wrapper MFT, {11103421-354C-4CCA-A7A3-1AFF9A5B6701}, 0x1, mfcore.dll, 12.00.9200.16384 | |
WM Speech Encoder DMO, CLSID_CWMSPEncMediaObject2, 0x1, WMSPDMOE.DLL, 6.02.9200.16384 | |
Microsoft MPEG-2 Audio Encoder MFT, {46A4DD5C-73F8-4304-94DF-308F760974F4}, 0x1, msmpeg2enc.dll, 12.00.9200.16384 | |
WMAudio Encoder MFT, CLSID_CWMAEncMediaObject, 0x1, WMADMOE.DLL, 6.02.9200.16384 | |
Microsoft AAC Audio Encoder MFT, {93AF0C51-2275-45D2-A35B-F2BA21CAED00}, 0x1, mfAACEnc.dll, 6.02.9200.16384 | |
Microsoft Dolby Digital Encoder MFT, {AC3315C9-F481-45D7-826C-0B406C1F64B8}, 0x1, msac3enc.dll, 6.02.9200.16384 | |
Audio Effects: | |
AEC, CLSID_CWMAudioAEC, 0x1, mfwmaaec.dll, 6.02.9200.16384 | |
Resampler MFT, CLSID_CResamplerMediaObject, 0x1, resampledmo.dll, 6.02.9200.16384 | |
Multiplexers: | |
Microsoft MPEG2 Multiplexer MFT, {AB300F71-01AB-46D2-AB6C-64906CB03258}, 0x2, mfmpeg2srcsnk.dll, 12.00.9200.16384 | |
Others: | |
Microsoft H264 Video Remux (MPEG2TSToMP4) MFT, {05A47EBB-8BF0-4CBF-AD2F-3B71D75866F5}, 0x1, msmpeg2vdec.dll, 12.00.8500.0000 | |
-------------------------------------------- | |
Media Foundation Enabled Hardware Categories | |
-------------------------------------------- | |
[HKEY_LOCAL_MACHINE\Software\Microsoft\Windows Media Foundation\HardwareMFT] | |
EnableDecoders = 1 | |
EnableEncoders = 1 | |
EnableVideoProcessors = 1 | |
------------------------------------- | |
Media Foundation Byte Stream Handlers | |
------------------------------------- | |
[HKEY_LOCAL_MACHINE\Software\Microsoft\Windows Media Foundation\ByteStreamHandlers] | |
[HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\MediaSources\Preferred] | |
<file ext. or MIME type>, <handler CLSID>, <brief description>[, Preferred] | |
.3g2, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred | |
.3gp, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred | |
.3gp2, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred | |
.3gpp, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred | |
.aac, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred | |
.ac3, {46031BA1-083F-47D9-8369-23C92BDAB2FF}, AC-3 Byte Stream Handler, Preferred | |
.adt, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred | |
.adts, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred | |
.asf, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred | |
.avi, {7AFA253E-F823-42F6-A5D9-714BDE467412}, AVI Byte Stream Handler, Preferred | |
.dvr-ms, {65964407-A5D8-4060-85B0-1CCD63F768E2}, dvr-ms Byte Stream Handler, Preferred | |
.dvr-ms, {A8721937-E2FB-4D7A-A9EE-4EB08C890B6E}, MF SBE Source ByteStreamHandler | |
.ec3, {46031BA1-083F-47D9-8369-23C92BDAB2FF}, AC-3 Byte Stream Handler, Preferred | |
.m2t, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred | |
.m2ts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred | |
.m4a, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred | |
.m4v, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred | |
.mod, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred | |
.mov, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred | |
.mp2v, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred | |
.mp3, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred | |
.mp4, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred | |
.mp4v, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred | |
.mpa, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred | |
.mpeg, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred | |
.mpg, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred | |
.mts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred | |
.nsc, {B084785C-DDE0-4D30-8CA8-05A373E185BE}, NSC Byte Stream Handler, Preferred | |
.sami, {7A56C4CB-D678-4188-85A8-BA2EF68FA10D}, SAMI Byte Stream Handler, Preferred | |
.smi, {7A56C4CB-D678-4188-85A8-BA2EF68FA10D}, SAMI Byte Stream Handler, Preferred | |
.tod, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred | |
.ts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred | |
.tts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred | |
.vob, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred | |
.wav, {42C9B9F5-16FC-47EF-AF22-DA05F7C842E3}, WAV Byte Stream Handler, Preferred | |
.wm, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred | |
.wma, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred | |
.wmv, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred | |
.wtv, {65964407-A5D8-4060-85B0-1CCD63F768E2}, WTV Byte Stream Handler, Preferred | |
audio/3gpp, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred | |
audio/3gpp2, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred | |
audio/aac, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred | |
audio/aacp, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred | |
audio/eac3, {46031BA1-083F-47D9-8369-23C92BDAB2FF}, AC-3 Byte Stream Handler, Preferred | |
audio/L16, {3FFB3B8C-EB99-472B-8902-E1C1B05F07CF}, LPCM Byte Stream Handler, Preferred | |
audio/mp3, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred | |
audio/mp4, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred | |
audio/mpa, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred | |
audio/mpeg, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred | |
audio/mpeg3, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred | |
audio/vnd.dlna.adts, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred | |
audio/vnd.dolby.dd-raw, {46031BA1-083F-47D9-8369-23C92BDAB2FF}, AC-3 Byte Stream Handler, Preferred | |
audio/wav, {42C9B9F5-16FC-47EF-AF22-DA05F7C842E3}, WAV Byte Stream Handler, Preferred | |
audio/x-aac, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred | |
audio/x-m4a, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred | |
audio/x-mp3, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred | |
audio/x-mpeg, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred | |
audio/x-ms-wma, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred | |
audio/x-wav, {42C9B9F5-16FC-47EF-AF22-DA05F7C842E3}, WAV Byte Stream Handler, Preferred | |
video/3gpp, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred | |
video/3gpp2, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred | |
video/avi, {7AFA253E-F823-42F6-A5D9-714BDE467412}, AVI Byte Stream Handler, Preferred | |
video/mp4, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred | |
video/mpeg, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred | |
video/msvideo, {7AFA253E-F823-42F6-A5D9-714BDE467412}, AVI Byte Stream Handler, Preferred | |
video/vnd.dlna.mpeg-tts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred | |
video/x-m4v, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred | |
video/x-ms-asf, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred | |
video/x-ms-wm, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred | |
video/x-ms-wmv, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred | |
video/x-msvideo, {7AFA253E-F823-42F6-A5D9-714BDE467412}, AVI Byte Stream Handler, Preferred | |
-------------------------------- | |
Media Foundation Scheme Handlers | |
-------------------------------- | |
[HKEY_LOCAL_MACHINE\Software\Microsoft\Windows Media Foundation\SchemeHandlers] | |
[HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\MediaSources\Preferred] | |
<URL type>, <handler CLSID>, <brief description>[, Preferred] | |
file:, {477EC299-1421-4BDD-971F-7CCB933F21AD}, File Scheme Handler, Preferred | |
http:, {44CB442B-9DA9-49DF-B3FD-023777B16E50}, Http Scheme Handler | |
http:, {9EC4B4F9-3029-45AD-947B-344DE2A249E2}, Urlmon Scheme Handler | |
http:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred | |
httpd:, {44CB442B-9DA9-49DF-B3FD-023777B16E50}, Http Scheme Handler, Preferred | |
httpnd:, {2EEEED04-0908-4CDB-AF8F-AC5B768A34C9}, Drm Scheme Handler, Preferred | |
https:, {37A61C8B-7F8E-4D08-B12B-248D73E9AB4F}, Secure Http Scheme Handler, Preferred | |
httpsd:, {37A61C8B-7F8E-4D08-B12B-248D73E9AB4F}, Secure Http Scheme Handler, Preferred | |
httpt:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred | |
httpu:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred | |
mcast:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred | |
mms:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred | |
ms-appdata:, {CFC81939-3886-4ACF-9692-DA58037AE716}, MsAppData Scheme Handler, Preferred | |
ms-appx-web:, {8DB0224B-3D65-4F6F-8E12-BEB4B78B8974}, MsAppxWeb Scheme Handler, Preferred | |
ms-appx:, {8DB0224B-3D65-4F6F-8E12-BEB4B78B8974}, MsAppx Scheme Handler, Preferred | |
ms-winsoundevent:, {F79A6BF9-7415-4CF3-AE10-4559509ABC3C}, Sound Event Scheme Handler, Preferred | |
rtsp:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred | |
rtspt:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred | |
rtspu:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred | |
sdp:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred | |
------------------------------------- | |
Preferred Media Foundation Transforms | |
------------------------------------- | |
[HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\Transforms\Preferred] | |
<media subtype GUID>, [<transform friendly name>, ]<transform CLSID> | |
MFAudioFormat_AAC, Microsoft AAC Audio Decoder MFT, CLSID_CMSAACDecMFT | |
MFAudioFormat_WMAudio_Lossless, WMAudio Decoder MFT, CLSID_CWMADecMediaObject | |
MEDIASUBTYPE_MPG4, Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject | |
WMMEDIASUBTYPE_WMSP2, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject | |
{3F40F4F0-5622-4FF8-B6D8-A17A584BEE5E}, Microsoft H264 Video Decoder MFT, CLSID_CMSH264DecoderMFT | |
MFVideoFormat_WVC1, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject | |
KSDATAFORMAT_SUBTYPE_ADPCM, ADPCM ACM Wrapper MFT, {CA34FE0A-5722-43AD-AF23-05F7650257DD} | |
MFVideoFormat_DVHD, DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432} | |
MFAudioFormat_MPEG, Microsoft MPEG Audio Decoder MFT, {70707B39-B2CA-4015-ABEA-F8447D22D88B} | |
{00002000-0000-0010-8000-00AA00389B71}, Microsoft Dolby Digital Plus Decoder MFT, {177C0AFE-900B-48D4-9E4C-57ADD250B3D4} | |
MFAudioFormat_WMAudioV9, WMAudio Decoder MFT, CLSID_CWMADecMediaObject | |
MFVideoFormat_WMV2, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject | |
MEDIASUBTYPE_DOLBY_DDPLUS, Microsoft Dolby Digital Plus Decoder MFT, {177C0AFE-900B-48D4-9E4C-57ADD250B3D4} | |
{53314356-0000-0010-8000-00AA00389B71}, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject | |
MFAudioFormat_MP3, MP3 Decoder MFT, CLSID_CMP3DecMediaObject | |
MEDIASUBTYPE_mp42, Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject | |
MFVideoFormat_MSS1, WMV Screen decoder MFT, CLSID_CMSSCDecMediaObject | |
MEDIASUBTYPE_WVP2, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject | |
MFVideoFormat_WMV1, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject | |
MEDIASUBTYPE_WMVP, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject | |
MFVideoFormat_WMV3, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject | |
MEDIASUBTYPE_WMVR, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject | |
KSDATAFORMAT_SUBTYPE_MULAW, G711 Wrapper MFT, {92B66080-5E2D-449E-90C4-C41F268E5514} | |
MFVideoFormat_MJPG, MJPEG Decoder MFT, {CB17E772-E1CC-4633-8450-5617AF577905} | |
MEDIASUBTYPE_mp43, Mpeg43 Decoder MFT, CLSID_CMpeg43DecMediaObject | |
{00000031-0000-0010-8000-00AA00389B71}, GSM ACM Wrapper MFT, {4A76B469-7B66-4DD4-BA2D-DDF244C766DC} | |
MFVideoFormat_DVSD, DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432} | |
MFVideoFormat_MSS2, WMV Screen decoder MFT, CLSID_CMSSCDecMediaObject | |
MFAudioFormat_WMAudioV8, WMAudio Decoder MFT, CLSID_CWMADecMediaObject | |
MFAudioFormat_MSP1, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject | |
MEDIASUBTYPE_RAW_AAC1, Microsoft AAC Audio Decoder MFT, CLSID_CMSAACDecMFT | |
MFVideoFormat_DVSL, DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432} | |
MFVideoFormat_MP43, Mpeg43 Decoder MFT, CLSID_CMpeg43DecMediaObject | |
MFVideoFormat_DVC, DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432} | |
{00000011-0000-0010-8000-00AA00389B71}, IMA ADPCM ACM Wrapper MFT, {A16E1BFF-A80D-48AD-AECD-A35C005685FE} | |
MEDIASUBTYPE_MP42, Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject | |
MEDIASUBTYPE_mpg4, Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject | |
MFVideoFormat_M4S2, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT | |
MEDIASUBTYPE_m4s2, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT | |
MFVideoFormat_MP4S, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT | |
MEDIASUBTYPE_mp4s, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT | |
{33363248-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT | |
{E06D802C-DB46-11CF-B4D1-00805F6CBBEA}, Microsoft Dolby Digital Plus Decoder MFT, {177C0AFE-900B-48D4-9E4C-57ADD250B3D4} | |
MFVideoFormat_MP4V, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT | |
{7634706D-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT | |
MFVideoFormat_H264, Microsoft H264 Video Decoder MFT, CLSID_CMSH264DecoderMFT | |
MFVideoFormat_MPEG2, Microsoft MPEG Video Decoder MFT, {2D709E52-123F-49B5-9CBC-9AF5CDE28FB9} | |
MFVideoFormat_MPG1, Microsoft MPEG Video Decoder MFT, {2D709E52-123F-49B5-9CBC-9AF5CDE28FB9} | |
MEDIASUBTYPE_WMVA, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject | |
MEDIASUBTYPE_MSAUDIO1, WMAudio Decoder MFT, CLSID_CWMADecMediaObject | |
------------------------------------- | |
Disabled Media Foundation Transforms | |
------------------------------------- | |
[HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\Transforms\DoNotUse] | |
<transform CLSID> | |
------------------------ | |
Disabled Media Sources | |
------------------------ | |
[HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundation\MediaSources\DoNotUse] | |
<media source CLSID> | |
--------------- | |
EVR Power Information | |
--------------- | |
Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality) | |
Quality Flags: 2576 | |
Enabled: | |
Force throttling | |
Allow half deinterlace | |
Allow scaling | |
Decode Power Usage: 100 | |
Balanced Flags: 1424 | |
Enabled: | |
Force throttling | |
Allow batching | |
Force half deinterlace | |
Force scaling | |
Decode Power Usage: 50 | |
PowerFlags: 1424 | |
Enabled: | |
Force throttling | |
Allow batching | |
Force half deinterlace | |
Force scaling | |
Decode Power Usage: 0 | |
--------------- | |
Diagnostics | |
--------------- | |
Windows Error Reporting: | |
+++ WER0 +++: | |
Fehlerbucket -1373644536, Typ 5 | |
Ereignisname: PnPRequestAdditionalSoftware | |
Antwort: Nicht verfügbar | |
CAB-Datei-ID: 0 | |
Problemsignatur: | |
P1: x64 | |
P2: USB\VID_05AC&PID_820B&REV_0100 | |
P3: 6.2.0.0 | |
P4: 0407 | |
P5: input.inf | |
P6: * | |
P7: | |
P8: | |
P9: | |
P10: | |
Angefügte Dateien: | |
Diese Dateien befinden sich möglicherweise hier: | |
C:\ProgramData\Microsoft\Windows\WER\ReportArchive\NonCritical_x64_b8f7d79478e8ae8d3b22d7a189bd9c345ffb86e_07aa65bb | |
Analysesymbol: | |
Es wird erneut nach einer Lösung gesucht: 0 | |
Berichts-ID: 02be81ef-0a34-11e2-be75-002608eb3367 | |
Berichtstatus: 0 | |
Bucket mit Hash: b7bc5078a01abfb49af9f906f3cc3b61 | |
+++ WER1 +++: | |
Fehlerbucket -1683956136, Typ 5 | |
Ereignisname: PnPGenericDriverFound | |
Antwort: Nicht verfügbar | |
CAB-Datei-ID: 0 | |
Problemsignatur: | |
P1: x64 | |
P2: USB\VID_05AC&PID_820B&REV_0100 | |
P3: | |
P4: | |
P5: | |
P6: | |
P7: | |
P8: | |
P9: | |
P10: | |
Angefügte Dateien: | |
Diese Dateien befinden sich möglicherweise hier: | |
C:\ProgramData\Microsoft\Windows\WER\ReportArchive\NonCritical_x64_b727a5241531a48353ac136ebf4f8ebf52d1561_07aa64b1 | |
Analysesymbol: | |
Es wird erneut nach einer Lösung gesucht: 0 | |
Berichts-ID: 02be81ee-0a34-11e2-be75-002608eb3367 | |
Berichtstatus: 0 | |
Bucket mit Hash: 61c4a014b538e615b0489fdbf05f8221 | |
+++ WER2 +++: | |
Fehlerbucket , Typ 0 | |
Ereignisname: PnPRequestAdditionalSoftware | |
Antwort: Nicht verfügbar | |
CAB-Datei-ID: 0 | |
Problemsignatur: | |
P1: x64 | |
P2: USB\VID_05AC&PID_820B&REV_0100 | |
P3: 6.2.0.0 | |
P4: 0407 | |
P5: input.inf | |
P6: * | |
P7: | |
P8: | |
P9: | |
P10: | |
Angefügte Dateien: | |
Diese Dateien befinden sich möglicherweise hier: | |
C:\ProgramData\Microsoft\Windows\WER\ReportQueue\NonCritical_x64_b8f7d79478e8ae8d3b22d7a189bd9c345ffb86e_cab_07b14031 | |
Analysesymbol: | |
Es wird erneut nach einer Lösung gesucht: 0 | |
Berichts-ID: 02be81ef-0a34-11e2-be75-002608eb3367 | |
Berichtstatus: 4 | |
Bucket mit Hash: | |
+++ WER3 +++: | |
Fehlerbucket , Typ 0 | |
Ereignisname: PnPGenericDriverFound | |
Antwort: Nicht verfügbar | |
CAB-Datei-ID: 0 | |
Problemsignatur: | |
P1: x64 | |
P2: USB\VID_05AC&PID_820B&REV_0100 | |
P3: | |
P4: | |
P5: | |
P6: | |
P7: | |
P8: | |
P9: | |
P10: | |
Angefügte Dateien: | |
Diese Dateien befinden sich möglicherweise hier: | |
C:\ProgramData\Microsoft\Windows\WER\ReportQueue\NonCritical_x64_b727a5241531a48353ac136ebf4f8ebf52d1561_cab_07b14021 | |
Analysesymbol: | |
Es wird erneut nach einer Lösung gesucht: 0 | |
Berichts-ID: 02be81ee-0a34-11e2-be75-002608eb3367 | |
Berichtstatus: 4 | |
Bucket mit Hash: | |
+++ WER4 +++: | |
Fehlerbucket -1354296936, Typ 5 | |
Ereignisname: AEAPPINVW8 | |
Antwort: Nicht verfügbar | |
CAB-Datei-ID: 0 | |
Problemsignatur: | |
P1: 48 | |
P2: 2 | |
P3: 6.2.0.0 | |
P4: 1031 | |
P5: 27 | |
P6: | |
P7: | |
P8: | |
P9: | |
P10: | |
Angefügte Dateien: | |
Diese Dateien befinden sich möglicherweise hier: | |
Analysesymbol: | |
Es wird erneut nach einer Lösung gesucht: 0 | |
Berichts-ID: a21825d4-089c-11e2-be73-002608eb3367 | |
Berichtstatus: 0 | |
Bucket mit Hash: ff1f0596e3ef3b6196d0f9251b17ad91 | |
+++ WER5 +++: | |
Fehlerbucket -1908932992, Typ 5 | |
Ereignisname: PnPDriverNotFound | |
Antwort: Nicht verfügbar | |
CAB-Datei-ID: 0 | |
Problemsignatur: | |
P1: x64 | |
P2: USB\VID_0BB4&PID_0CA2&REV_0226&MI_01 | |
P3: | |
P4: | |
P5: | |
P6: | |
P7: | |
P8: | |
P9: | |
P10: | |
Angefügte Dateien: | |
C:\Users\Luke\AppData\Local\Temp\DMIA48A.tmp.log.xml | |
Diese Dateien befinden sich möglicherweise hier: | |
C:\Users\Luke\AppData\Local\Microsoft\Windows\WER\ReportArchive\NonCritical_x64_b19b291cfde524186a69f498a47f4f521269c0_072ca91c | |
Analysesymbol: | |
Es wird erneut nach einer Lösung gesucht: 0 | |
Berichts-ID: 95b7ac0c-0720-11e2-be71-002608eb3367 | |
Berichtstatus: 0 | |
Bucket mit Hash: cf0713633994830548a6969de6dc7fa0 | |
+++ WER6 +++: | |
Fehlerbucket , Typ 0 | |
Ereignisname: PnPDriverNotFound | |
Antwort: Nicht verfügbar | |
CAB-Datei-ID: 0 | |
Problemsignatur: | |
P1: x64 | |
P2: USB\VID_0BB4&PID_0CA2&REV_0226&MI_01 | |
P3: | |
P4: | |
P5: | |
P6: | |
P7: | |
P8: | |
P9: | |
P10: | |
Angefügte Dateien: | |
C:\Users\Luke\AppData\Local\Temp\DMIA48A.tmp.log.xml | |
Diese Dateien befinden sich möglicherweise hier: | |
C:\Users\Luke\AppData\Local\Microsoft\Windows\WER\ReportQueue\NonCritical_x64_b19b291cfde524186a69f498a47f4f521269c0_cab_008ca4b9 | |
Analysesymbol: | |
Es wird erneut nach einer Lösung gesucht: 0 | |
Berichts-ID: 95b7ac0c-0720-11e2-be71-002608eb3367 | |
Berichtstatus: 4 | |
Bucket mit Hash: | |
+++ WER7 +++: | |
Fehlerbucket -1354296936, Typ 5 | |
Ereignisname: AEAPPINVW8 | |
Antwort: Nicht verfügbar | |
CAB-Datei-ID: 0 | |
Problemsignatur: | |
P1: 48 | |
P2: 2 | |
P3: 6.2.0.0 | |
P4: 1031 | |
P5: 27 | |
P6: | |
P7: | |
P8: | |
P9: | |
P10: | |
Angefügte Dateien: | |
Diese Dateien befinden sich möglicherweise hier: | |
Analysesymbol: | |
Es wird erneut nach einer Lösung gesucht: 0 | |
Berichts-ID: 70097619-0637-11e2-be70-002608eb3367 | |
Berichtstatus: 0 | |
Bucket mit Hash: ff1f0596e3ef3b6196d0f9251b17ad91 | |
+++ WER8 +++: | |
Fehlerbucket -1354296936, Typ 5 | |
Ereignisname: AEAPPINVW8 | |
Antwort: Nicht verfügbar | |
CAB-Datei-ID: 0 | |
Problemsignatur: | |
P1: 48 | |
P2: 2 | |
P3: 6.2.0.0 | |
P4: 1031 | |
P5: 27 | |
P6: | |
P7: | |
P8: | |
P9: | |
P10: | |
Angefügte Dateien: | |
Diese Dateien befinden sich möglicherweise hier: | |
Analysesymbol: | |
Es wird erneut nach einer Lösung gesucht: 0 | |
Berichts-ID: 0bbb51e8-0636-11e2-be70-002608eb3367 | |
Berichtstatus: 0 | |
Bucket mit Hash: ff1f0596e3ef3b6196d0f9251b17ad91 | |
+++ WER9 +++: | |
Fehlerbucket -1010421806, Typ 5 | |
Ereignisname: PnPGenericDriverFound | |
Antwort: Nicht verfügbar | |
CAB-Datei-ID: 0 | |
Problemsignatur: | |
P1: x64 | |
P2: BTHENUM\Dev_0022A6284B8D | |
P3: | |
P4: | |
P5: | |
P6: | |
P7: | |
P8: | |
P9: | |
P10: | |
Angefügte Dateien: | |
Diese Dateien befinden sich möglicherweise hier: | |
C:\Users\Luke\AppData\Local\Microsoft\Windows\WER\ReportArchive\NonCritical_x64_2a6fff279897889b49e68537441d9d7308b167_0ff0fd47 | |
Analysesymbol: | |
Es wird erneut nach einer Lösung gesucht: 0 | |
Berichts-ID: e6673ffd-0590-11e2-be6f-002608eb3367 | |
Berichtstatus: 0 | |
Bucket mit Hash: 6d6ebdbafe3f8b8ca311a82509e82323 |
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15:24:34: Creating resource group General | |
15:24:34: Creating resource group Internal | |
15:24:34: Creating resource group Autodetect | |
15:24:34: SceneManagerFactory for type 'DefaultSceneManager' registered. | |
15:24:34: Registering ResourceManager for type Material | |
15:24:34: Registering ResourceManager for type Mesh | |
15:24:34: Registering ResourceManager for type Skeleton | |
15:24:34: MovableObjectFactory for type 'ParticleSystem' registered. | |
15:24:34: OverlayElementFactory for type Panel registered. | |
15:24:34: OverlayElementFactory for type BorderPanel registered. | |
15:24:34: OverlayElementFactory for type TextArea registered. | |
15:24:34: Registering ResourceManager for type Font | |
15:24:34: ArchiveFactory for archive type FileSystem registered. | |
15:24:34: ArchiveFactory for archive type Zip registered. | |
15:24:34: DDS codec registering | |
15:24:34: FreeImage version: 3.13.1 | |
15:24:34: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details | |
15:24:34: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz | |
15:24:34: Registering ResourceManager for type HighLevelGpuProgram | |
15:24:34: Registering ResourceManager for type Compositor | |
15:24:34: MovableObjectFactory for type 'Entity' registered. | |
15:24:34: MovableObjectFactory for type 'Light' registered. | |
15:24:34: MovableObjectFactory for type 'BillboardSet' registered. | |
15:24:34: MovableObjectFactory for type 'ManualObject' registered. | |
15:24:34: MovableObjectFactory for type 'BillboardChain' registered. | |
15:24:34: MovableObjectFactory for type 'RibbonTrail' registered. | |
15:24:34: Loading library .\RenderSystem_Direct3D9 | |
15:24:34: Installing plugin: D3D9 RenderSystem | |
15:24:34: D3D9 : Direct3D9 Rendering Subsystem created. | |
15:24:34: D3D9: Driver Detection Starts | |
15:24:34: D3D9: Driver Detection Ends | |
15:24:34: Plugin successfully installed | |
15:24:34: Loading library .\Plugin_CgProgramManager | |
15:24:34: Installing plugin: Cg Program Manager | |
15:24:34: Plugin successfully installed | |
15:24:34: Loading library .\Plugin_OctreeSceneManager | |
15:24:35: Installing plugin: Octree & Terrain Scene Manager | |
15:24:35: Plugin successfully installed | |
15:24:35: *-*-* OGRE Initialising | |
15:24:35: *-*-* Version 1.7.0 (Cthugha) | |
15:24:35: Path for saving is ... C:\Users\Luke\Documents\My Games\Runic Games\Torchlight 2\SAVE | |
15:24:35: FMOD detects no hardware acceleration! | |
15:24:35: SoundManager Initialized | |
15:24:35: ArchiveFactory for archive type PAK registered. | |
15:24:35: Creating resource group PAK | |
15:24:35: Added resource location 'MEDIA/PARTICLES/TEXTURES/' of type 'PAK' to resource group 'PAK' with recursive option | |
15:24:35: Added resource location 'MEDIA/UI/' of type 'PAK' to resource group 'General' with recursive option | |
15:24:35: Added resource location 'MEDIA/SHAREDTEXTURES/' of type 'PAK' to resource group 'General' with recursive option | |
15:24:35: Added resource location './' of type 'FileSystem' to resource group 'General' | |
15:24:35: Creating resource group MUSIC | |
15:24:35: Added resource location 'music/' of type 'FileSystem' to resource group 'MUSIC' | |
15:24:35: Parsing scripts for resource group Autodetect | |
15:24:35: Finished parsing scripts for resource group Autodetect | |
15:24:35: Parsing scripts for resource group General | |
15:24:35: Finished parsing scripts for resource group General | |
15:24:35: Parsing scripts for resource group Internal | |
15:24:35: Finished parsing scripts for resource group Internal | |
15:24:35: Parsing scripts for resource group MUSIC | |
15:24:35: Finished parsing scripts for resource group MUSIC | |
15:24:35: Parsing scripts for resource group PAK | |
15:24:35: Finished parsing scripts for resource group PAK | |
15:24:35: Creating resource group Shaders | |
15:24:35: Added resource location 'programs/' of type 'FileSystem' to resource group 'Shaders' with recursive option | |
15:24:35: Compressing memory size is: 84 | |
15:24:35: Compressing memory size is: 86 | |
15:24:35: Compressing memory size is: 94 | |
15:24:35: Compressing memory size is: 97 | |
15:24:35: Compressing memory size is: 98 | |
15:24:35: Compressing memory size is: 101 | |
15:24:35: Compressing memory size is: 104 | |
15:24:35: Compressing memory size is: 4577 | |
15:24:35: MovableObjectFactory for type 'PUParticleSystem' registered. | |
15:24:35: MovableObjectFactory for type 'BoxSet' registered. | |
15:24:35: MovableObjectFactory for type 'SphereSet' registered. | |
15:24:35: Compressing memory size is: 17190 | |
15:24:35: Compressing memory size is: 172932 | |
15:24:36: GUID of room piece is not unique in alias set: INFECTED_ESTHSHRINE. Room piece guid is: -3691357540205283053 | |
15:24:36: GUID of room piece is not unique in alias set: INFECTED_ESTHSHRINE. Room piece guid is: -8499989545814233359 | |
15:24:36: GUID of room piece is not unique in alias set: TUNDRA_SNOW. Room piece guid is: 6465848823990489780 | |
15:24:36: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-NVIDIA GeForce 9400 | |
15:24:36: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-NVIDIA GeForce 9400 | |
15:24:36: CPU Identifier & Features | |
15:24:36: ------------------------- | |
15:24:36: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU P7350 @ 2.00GHz | |
15:24:36: * SSE: yes | |
15:24:36: * SSE2: yes | |
15:24:36: * SSE3: yes | |
15:24:36: * MMX: yes | |
15:24:36: * MMXEXT: yes | |
15:24:36: * 3DNOW: no | |
15:24:36: * 3DNOWEXT: no | |
15:24:36: * CMOV: yes | |
15:24:36: * TSC: yes | |
15:24:36: * FPU: yes | |
15:24:36: * PRO: yes | |
15:24:36: * HT: no | |
15:24:36: ------------------------- | |
15:24:36: D3D9 : Subsystem Initialising | |
15:24:36: Registering ResourceManager for type Texture | |
15:24:36: Registering ResourceManager for type GpuProgram | |
15:24:36: *************************************** | |
15:24:36: *** D3D9 : Subsystem Initialised OK *** | |
15:24:36: *************************************** | |
15:24:36: Setting YRatio Init - 1 | |
15:24:36: D3D9RenderSystem::_createRenderWindow "Torchlight II v.1.11.5.3", 1024x768 fullscreen miscParams: FSAA=2 border=fixed left=0 monitorIndex=0 top=0 vsync=false | |
15:24:36: D3D9 : Created D3D9 Rendering Window 'Torchlight II v.1.11.5.3' : 1024x768, 32bpp | |
15:24:37: D3D9: Vertex texture format supported - PF_FLOAT16_RGB | |
15:24:37: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA | |
15:24:37: D3D9: Vertex texture format supported - PF_FLOAT32_RGB | |
15:24:37: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA | |
15:24:37: D3D9: Vertex texture format supported - PF_FLOAT16_R | |
15:24:37: D3D9: Vertex texture format supported - PF_FLOAT32_R | |
15:24:37: D3D9: Vertex texture format supported - PF_FLOAT16_GR | |
15:24:37: D3D9: Vertex texture format supported - PF_FLOAT32_GR | |
15:24:37: RenderSystem capabilities | |
15:24:37: ------------------------- | |
15:24:37: RenderSystem Name: Direct3D9 Rendering Subsystem | |
15:24:37: GPU Vendor: nvidia | |
15:24:37: Device Name: Monitor-1-NVIDIA GeForce 9400 | |
15:24:37: Driver Version: 9.18.13.623 | |
15:24:37: * Fixed function pipeline: yes | |
15:24:37: * Hardware generation of mipmaps: yes | |
15:24:37: * Texture blending: yes | |
15:24:37: * Anisotropic texture filtering: yes | |
15:24:37: * Dot product texture operation: yes | |
15:24:37: * Cube mapping: yes | |
15:24:37: * Hardware stencil buffer: yes | |
15:24:37: - Stencil depth: 8 | |
15:24:37: - Two sided stencil support: yes | |
15:24:37: - Wrap stencil values: yes | |
15:24:37: * Hardware vertex / index buffers: yes | |
15:24:37: * Vertex programs: yes | |
15:24:37: * Number of floating-point constants for vertex programs: 256 | |
15:24:37: * Number of integer constants for vertex programs: 16 | |
15:24:37: * Number of boolean constants for vertex programs: 16 | |
15:24:37: * Fragment programs: yes | |
15:24:37: * Number of floating-point constants for fragment programs: 224 | |
15:24:37: * Number of integer constants for fragment programs: 16 | |
15:24:37: * Number of boolean constants for fragment programs: 16 | |
15:24:37: * Geometry programs: no | |
15:24:37: * Number of floating-point constants for geometry programs: 110 | |
15:24:37: * Number of integer constants for geometry programs: 116 | |
15:24:37: * Number of boolean constants for geometry programs: 32 | |
15:24:37: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 | |
15:24:37: * Texture Compression: yes | |
15:24:37: - DXT: yes | |
15:24:37: - VTC: no | |
15:24:37: - PVRTC: no | |
15:24:37: * Scissor Rectangle: yes | |
15:24:37: * Hardware Occlusion Query: yes | |
15:24:37: * User clip planes: yes | |
15:24:37: * VET_UBYTE4 vertex element type: yes | |
15:24:37: * Infinite far plane projection: yes | |
15:24:37: * Hardware render-to-texture: yes | |
15:24:37: * Floating point textures: yes | |
15:24:37: * Non-power-of-two textures: yes | |
15:24:37: * Volume textures: yes | |
15:24:37: * Multiple Render Targets: 4 | |
15:24:37: - With different bit depths: yes | |
15:24:37: * Point Sprites: yes | |
15:24:37: * Extended point parameters: yes | |
15:24:37: * Max Point Size: 10 | |
15:24:37: * Vertex texture fetch: yes | |
15:24:37: * Number of world matrices: 0 | |
15:24:37: * Number of texture units: 8 | |
15:24:37: * Stencil buffer depth: 8 | |
15:24:37: * Number of vertex blend matrices: 0 | |
15:24:37: - Max vertex textures: 4 | |
15:24:37: - Vertex textures shared: no | |
15:24:37: * Render to Vertex Buffer : no | |
15:24:37: * DirectX per stage constants: yes | |
15:24:37: DefaultWorkQueue('Root') initialising on thread main. | |
15:24:37: Particle Renderer Type 'billboard' registered | |
15:24:37: SceneManagerFactory for type 'OctreeSceneManager' registered. | |
15:24:37: SceneManagerFactory for type 'TerrainSceneManager' registered. | |
15:24:37: CreateViewports AspectRatio message - 1024 x 768 | |
15:24:37: CreateViewports AspectRatio message AR - 1.33333 | |
15:24:37: Initialising resource group Shaders | |
15:24:37: Parsing scripts for resource group Shaders | |
15:24:37: Parsing script shaders.program | |
15:24:38: Parsing script StdQuad_vp.program | |
15:24:38: Parsing script Bloom.material | |
15:24:38: Parsing script Bloom2.material | |
15:24:38: Parsing script hdr.material | |
15:24:39: Finished parsing scripts for resource group Shaders | |
15:24:39: Creating resource group MEDIA/UI/HUD/SCHEMES/ | |
15:24:39: Added resource location 'MEDIA/UI/HUD/SCHEMES/' of type 'PAK' to resource group 'MEDIA/UI/HUD/SCHEMES/' | |
15:24:39: Initialising resource group MEDIA/UI/HUD/SCHEMES/ | |
15:24:39: Parsing scripts for resource group MEDIA/UI/HUD/SCHEMES/ | |
15:24:39: Finished parsing scripts for resource group MEDIA/UI/HUD/SCHEMES/ | |
15:24:39: Compressing memory size is: 197938 | |
15:24:39: Creating resource group MEDIA/UI/HUD/ | |
15:24:39: Added resource location 'MEDIA/UI/HUD/' of type 'PAK' to resource group 'MEDIA/UI/HUD/' | |
15:24:39: Initialising resource group MEDIA/UI/HUD/ | |
15:24:39: Parsing scripts for resource group MEDIA/UI/HUD/ | |
15:24:39: Finished parsing scripts for resource group MEDIA/UI/HUD/ | |
15:24:39: Creating resource group MEDIA/MODELS/PRIMITIVES/ | |
15:24:39: Added resource location 'MEDIA/MODELS/PRIMITIVES/' of type 'PAK' to resource group 'MEDIA/MODELS/PRIMITIVES/' | |
15:24:39: Initialising resource group MEDIA/MODELS/PRIMITIVES/ | |
15:24:39: Parsing scripts for resource group MEDIA/MODELS/PRIMITIVES/ | |
15:24:39: Parsing script MEDIA/MODELS/PRIMITIVES/ARROW.MATERIAL | |
15:24:39: Parsing script MEDIA/MODELS/PRIMITIVES/BOSS_NODE.MATERIAL | |
15:24:39: Parsing script MEDIA/MODELS/PRIMITIVES/BOX.MATERIAL | |
15:24:39: Parsing script MEDIA/MODELS/PRIMITIVES/CONE.MATERIAL | |
15:24:39: Parsing script MEDIA/MODELS/PRIMITIVES/CYLINDER.MATERIAL | |
15:24:39: Parsing script MEDIA/MODELS/PRIMITIVES/ITEM_NODE.MATERIAL | |
15:24:39: Parsing script MEDIA/MODELS/PRIMITIVES/MARKER.MATERIAL | |
15:24:39: Parsing script MEDIA/MODELS/PRIMITIVES/PLANE.MATERIAL | |
15:24:39: Parsing script MEDIA/MODELS/PRIMITIVES/ROTATION_QUARTER.MATERIAL | |
15:24:39: Parsing script MEDIA/MODELS/PRIMITIVES/ROTATION_RING.MATERIAL | |
15:24:39: Parsing script MEDIA/MODELS/PRIMITIVES/SPHERE.MATERIAL | |
15:24:39: Parsing script MEDIA/MODELS/PRIMITIVES/TORUS.MATERIAL | |
15:24:39: Parsing script MEDIA/MODELS/PRIMITIVES/TREADMILL.MATERIAL | |
15:24:39: Finished parsing scripts for resource group MEDIA/MODELS/PRIMITIVES/ | |
15:24:39: Mesh: Loading MEDIA/MODELS/PRIMITIVES/BOX.MESH. | |
15:24:39: GAMEUI AspectRatio message - 1024 x 768 | |
15:24:39: GAMEUI AspectRatio message AR - 1.33333 | |
15:24:39: Total sounds loaded: 1 | |
15:24:39: Total sounds loaded: 2 | |
15:24:39: Total sounds loaded: 3 | |
15:24:39: Total sounds loaded: 4 | |
15:24:39: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/shadowfade.dds' with 2147483647 mip map levels | |
15:24:39: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/lantern.dds' with 2147483647 mip map levels | |
15:24:39: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/outdoorlanternnight.dds' with 2147483647 mip map levels | |
15:24:39: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/lightmask.dds' with 2147483647 mip map levels | |
15:24:39: Creating resource group MEDIA/LEVELSETS/PAPERDOLL/ | |
15:24:39: Added resource location 'MEDIA/LEVELSETS/PAPERDOLL/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PAPERDOLL/' | |
15:24:39: Initialising resource group MEDIA/LEVELSETS/PAPERDOLL/ | |
15:24:39: Parsing scripts for resource group MEDIA/LEVELSETS/PAPERDOLL/ | |
15:24:39: Parsing script MEDIA/LEVELSETS/PAPERDOLL/PAPERDOLL_FLOOR.MATERIAL | |
15:24:39: Finished parsing scripts for resource group MEDIA/LEVELSETS/PAPERDOLL/ | |
15:24:39: Mesh: Loading MEDIA/LEVELSETS/PAPERDOLL/PAPERDOLL_FLOOR.MESH. | |
15:24:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PAPERDOLL/FLOOR.DDS' with 2147483647 mip map levels | |
15:24:39: Texture: _cegui_ogre_0: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. | |
15:24:39: Creating resource group MEDIA/UI/LOADING/ | |
15:24:39: Added resource location 'MEDIA/UI/LOADING/' of type 'PAK' to resource group 'MEDIA/UI/LOADING/' | |
15:24:39: Initialising resource group MEDIA/UI/LOADING/ | |
15:24:39: Parsing scripts for resource group MEDIA/UI/LOADING/ | |
15:24:39: Finished parsing scripts for resource group MEDIA/UI/LOADING/ | |
15:24:39: Compressing memory size is: 295583 | |
15:24:39: D3D9 : Loading 2D Texture, image name : 'SCREENS.DDS' with 0 mip map levels | |
15:24:39: Texture: _cegui_ogre_1: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. | |
15:24:39: Texture: _cegui_ogre_2: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. | |
15:24:39: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets6.dds' with 0 mip map levels | |
15:24:39: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscreen.dds' with 0 mip map levels | |
15:24:39: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscreen1.dds' with 0 mip map levels | |
15:24:39: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/mainmenutexturesheets.dds' with 0 mip map levels | |
15:24:39: Total sounds loaded: 5 | |
15:24:39: Released sounds : 0 | |
15:24:39: Released sounds : 0 | |
15:24:39: Released sounds : 0 | |
15:24:39: Released sounds : 0 | |
15:24:39: Mesh: Loading MEDIA/MODELS/PRIMITIVES/MARKER.MESH. | |
15:24:39: Logging level template data for media/layouts/MainMenus/MAINMENU_OSSEANWASTES_RULES.TEMPLATE | |
15:24:39: Chunk -MEDIA/LAYOUTS/MAINMENUS/1X1SINGLE_ROOM_OSSEANWASTES/MAINMENU_OSSEANWASTES.LAYOUT | |
15:24:39: Creating preset layout # 0 | |
15:24:39: layout # 0 + chunk 0MEDIA/LAYOUTS/MAINMENUS/1X1SINGLE_ROOM_OSSEANWASTES/MAINMENU_OSSEANWASTES.LAYOUT | |
15:24:39: Choosing layout of index 0 | |
15:24:39: Layout Chunk 0 has path MEDIA/LAYOUTS/MAINMENUS/1X1SINGLE_ROOM_OSSEANWASTES/MAINMENU_OSSEANWASTES.LAYOUT | |
15:24:40: Creating resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/ | |
15:24:40: Added resource location 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/' | |
15:24:40: Initialising resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/ | |
15:24:40: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/ | |
15:24:40: Parsing script MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/EZRO_CHAMP.MATERIAL | |
15:24:40: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/ | |
15:24:40: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/EZRO_CHAMP.MESH. | |
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/Ezro_Champ.skeleton | |
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZROHIR_SHARED.DDS' with 2147483647 mip map levels | |
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/ATTACK1.SKELETON | |
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/ATTACK2.SKELETON | |
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/ATTACK3.SKELETON | |
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/DEATH_FLIGHT.SKELETON | |
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/DEATH_LAND.SKELETON | |
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/DIE1.SKELETON | |
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/DIE2.SKELETON | |
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/EZRO_CHAMP.SKELETON | |
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/FIDGET1.SKELETON | |
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/HIT1.SKELETON | |
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/HIT2.SKELETON | |
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/IDLE.SKELETON | |
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/RUN.SKELETON | |
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/SPECIAL_CLAWSHOOT.SKELETON | |
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/SPECIAL_SMOKE.SKELETON | |
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/STUNNED.SKELETON | |
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/TENT_SPAWN1.SKELETON | |
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/TENT_SPAWN2.SKELETON | |
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/TENT_SPAWN3.SKELETON | |
15:24:40: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/WALK.SKELETON | |
15:24:40: Creating resource group MEDIA/LIGHTS/CAVE_ICE/ | |
15:24:40: Added resource location 'MEDIA/LIGHTS/CAVE_ICE/' of type 'PAK' to resource group 'MEDIA/LIGHTS/CAVE_ICE/' | |
15:24:40: Initialising resource group MEDIA/LIGHTS/CAVE_ICE/ | |
15:24:40: Parsing scripts for resource group MEDIA/LIGHTS/CAVE_ICE/ | |
15:24:40: Parsing script MEDIA/LIGHTS/CAVE_ICE/CAVE_ICE_LIGHTS.MATERIAL | |
15:24:40: Finished parsing scripts for resource group MEDIA/LIGHTS/CAVE_ICE/ | |
15:24:40: Mesh: Loading MEDIA/LIGHTS/CAVE_ICE/CAVE_ICE_CIRCLE_02.MESH. | |
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/CAVE_ICE/LIGHTS_CAVE_ICE.DDS' with 2147483647 mip map levels | |
15:24:40: Creating resource group MEDIA/LIGHTS/CATACOMB_RESKIN_01/ | |
15:24:40: Added resource location 'MEDIA/LIGHTS/CATACOMB_RESKIN_01/' of type 'PAK' to resource group 'MEDIA/LIGHTS/CATACOMB_RESKIN_01/' | |
15:24:40: Initialising resource group MEDIA/LIGHTS/CATACOMB_RESKIN_01/ | |
15:24:40: Parsing scripts for resource group MEDIA/LIGHTS/CATACOMB_RESKIN_01/ | |
15:24:40: Parsing script MEDIA/LIGHTS/CATACOMB_RESKIN_01/CATACOMBS_CIRCLE_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LIGHTS/CATACOMB_RESKIN_01/CATACOMBS_GRATELIGHT.MATERIAL | |
15:24:40: Finished parsing scripts for resource group MEDIA/LIGHTS/CATACOMB_RESKIN_01/ | |
15:24:40: Mesh: Loading MEDIA/LIGHTS/CATACOMB_RESKIN_01/CATACOMBS_CIRCLE_03.MESH. | |
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/CATACOMB_RESKIN_01/LIGHTS_CATACOMBS.DDS' with 2147483647 mip map levels | |
15:24:40: Creating resource group MEDIA/MODELS/ | |
15:24:40: Added resource location 'MEDIA/MODELS/' of type 'PAK' to resource group 'MEDIA/MODELS/' | |
15:24:40: Initialising resource group MEDIA/MODELS/ | |
15:24:40: Parsing scripts for resource group MEDIA/MODELS/ | |
15:24:40: Finished parsing scripts for resource group MEDIA/MODELS/ | |
15:24:40: Mesh: Loading MEDIA/MODELS/COLLIDER.MESH. | |
15:24:40: Creating resource group MEDIA/PARTICLES/TEXTURES/TRAIL/ | |
15:24:40: Added resource location 'MEDIA/PARTICLES/TEXTURES/TRAIL/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/TRAIL/' | |
15:24:40: Initialising resource group MEDIA/PARTICLES/TEXTURES/TRAIL/ | |
15:24:40: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/TRAIL/ | |
15:24:40: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/TRAIL/ | |
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL21.DDS' with 2147483647 mip map levels | |
15:24:40: Creating resource group MEDIA/PARTICLES/TEXTURES/SEQUENCE/ | |
15:24:40: Added resource location 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/' | |
15:24:40: Initialising resource group MEDIA/PARTICLES/TEXTURES/SEQUENCE/ | |
15:24:40: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/SEQUENCE/ | |
15:24:40: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/SEQUENCE/ | |
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/SMOKESCATTER8X8_TEXTURED_ADD.DDS' with 2147483647 mip map levels | |
15:24:40: Creating resource group MEDIA/PARTICLES/TEXTURES/GLOW/ | |
15:24:40: Added resource location 'MEDIA/PARTICLES/TEXTURES/GLOW/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/GLOW/' | |
15:24:40: Initialising resource group MEDIA/PARTICLES/TEXTURES/GLOW/ | |
15:24:40: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/GLOW/ | |
15:24:40: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/GLOW/ | |
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOW_AURA.DDS' with 2147483647 mip map levels | |
15:24:40: Creating resource group MEDIA/LEVELSETS/Z2DESERT/ | |
15:24:40: Added resource location 'MEDIA/LEVELSETS/Z2DESERT/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/Z2DESERT/' | |
15:24:40: Initialising resource group MEDIA/LEVELSETS/Z2DESERT/ | |
15:24:40: Parsing scripts for resource group MEDIA/LEVELSETS/Z2DESERT/ | |
15:24:40: Parsing script MEDIA/LEVELSETS/Z2DESERT/CANYON.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/Z2DESERT/DESERT_BONE_SPLAT_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_BROKEN_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/Z2DESERT/DESERT_MULTI.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/Z2DESERT/DESERT_WITHERWAYS_DOOR_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/Z2DESERT/DESERT_WITHERWAYS_ENTRANCE_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/Z2DESERT/Z2_LIGHTHOUSE_BASE_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/Z2DESERT/Z2_PLANTS_MULTI_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_TOWNWALL_01.MATERIAL | |
15:24:40: Finished parsing scripts for resource group MEDIA/LEVELSETS/Z2DESERT/ | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_MANA_CRACK_01.MESH. | |
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/SAND_FLOOR_BLANK_01.DDS' with 2147483647 mip map levels | |
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_CRACK_01.DDS' with 2147483647 mip map levels | |
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_CRACK_02.DDS' with 2147483647 mip map levels | |
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_CRACK_02_ILLUM.DDS' with 2147483647 mip map levels | |
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_MANACRYSTALS_01.DDS' with 2147483647 mip map levels | |
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_MANACRYSTALS_01_ILLUM.DDS' with 2147483647 mip map levels | |
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_CRACK_GLOW_SHIFTER_02.DDS' with 2147483647 mip map levels | |
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_CRACK_GLOW_SHIFTER.DDS' with 2147483647 mip map levels | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_MANA_CRACK_01_COLLISION.MESH. | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCK_SPLAT_03.MESH. | |
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_FOOTER_01.DDS' with 2147483647 mip map levels | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCK_SPLAT_02.MESH. | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCK_EDGE_SPLAT_03.MESH. | |
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCKS_SPLAT_01.DDS' with 2147483647 mip map levels | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCK_SPLAT_05.MESH. | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCK_SPLAT_04.MESH. | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_08.MESH. | |
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_02.DDS' with 2147483647 mip map levels | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_05.MESH. | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_01.MESH. | |
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_01.DDS' with 2147483647 mip map levels | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SANDSPLAT_02.MESH. | |
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/SAND_SPLAT_01.DDS' with 2147483647 mip map levels | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SANDSPLAT_01.MESH. | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DEN_01.MESH. | |
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_DEN_01.DDS' with 2147483647 mip map levels | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_LIMB_01.MESH. | |
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_01.DDS' with 2147483647 mip map levels | |
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_STUMP_01.DDS' with 2147483647 mip map levels | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_STUMP_01.MESH. | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_STUMP_02.MESH. | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_THORNS_02.MESH. | |
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_01.DDS' with 2147483647 mip map levels | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_THORNS_01.MESH. | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_SHRUB_01.MESH. | |
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_02.DDS' with 2147483647 mip map levels | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_SHRUB_02.MESH. | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_SHRUB_03.MESH. | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_04.MESH. | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_01.MESH. | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_02.MESH. | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_MED_04.MESH. | |
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_01.DDS' with 2147483647 mip map levels | |
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_BOTTOM_01.DDS' with 2147483647 mip map levels | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_SMALL_02.MESH. | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_LARGE_03.MESH. | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_SMALL_04.MESH. | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_LARGE_02.MESH. | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_BIG_02.MESH. | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_BIG_01.MESH. | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKPILE_01.MESH. | |
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCKS_01.DDS' with 2147483647 mip map levels | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKPILE_03.MESH. | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FOOTER_ROCK_01.MESH. | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKPILE_04.MESH. | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKPILE_05.MESH. | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKPILE_02.MESH. | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FOOTER_ROCK_CONVEX_01.MESH. | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FOOTER_ROCK_CONCAVE_01.MESH. | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_01.MESH. | |
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_01.DDS' with 2147483647 mip map levels | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LOW_03.MESH. | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_SMALL_02.MESH. | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_SMALL_01.MESH. | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_SMALL_03.MESH. | |
15:24:40: Creating resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/ | |
15:24:40: Added resource location 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/' | |
15:24:40: Initialising resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/ | |
15:24:40: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/ | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLACK_SPLAT_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/CANYON_STATUE_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/CANYON_STATUE_02.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_ANTHIL_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_ANTHIL_SPECIAL_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_ANTHIL_SPECIAL_01_BROKEN_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_BONE_HANGER_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_BRAZIER_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_BARREL_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_FLYER_EGG_01_BROKEN.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_JAW_02.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_LADDER_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAT_SPAWNER_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SIEGE_CANNON_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPECIAL_TOWER_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPECIAL_TOWER_LATERN_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPHINX_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_STAIRWAY_ENTRANCE_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_ZERAPOISONMACHINE_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_ZERAPOISONMACHINE_01_GOO.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/EZROHIR_PRISON_WAGON_CLOSED_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/EZROHIR_TENT_LARGE_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT_TREAD_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/LAKE_DINGHY_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/LAKE_PIRATESHIP_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/LAKE_SHIPWRECK_01_SHOP_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/LAKE_SHIPWRECK_02.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/LAKE_SHIP_RIBS_02.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/RIFTKEEP_PILLAR_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/ROPE_LONG_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/SAND_CONSTRUCT_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TEMPLEOFWONDERS_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_ANIMAL_SKULL_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_BONES_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_CAVE_BASE_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_CAVE_BASE_02.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_CAVE_BASE_03.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_CAVE_MURAL_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_CAVE_TOP_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_CAVE_TOP_02.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_CAVE_TOP_03.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_HIDE_STAND_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_HUT_02.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_LARGE_BLOOD_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_LIGHTSTONE_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_SMALL_BLOOD_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/WOOD_ARM_01.MATERIAL | |
15:24:40: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/ZERAPHI_PALANQUIN_01.MATERIAL | |
15:24:40: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/ | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_02_BROKEN.MESH. | |
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_01.DDS' with 2147483647 mip map levels | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RIBS_03.MESH. | |
15:24:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_HUGE_SKELETON.DDS' with 2147483647 mip map levels | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKULL_02.MESH. | |
15:24:40: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPINE_09.MESH. | |
15:24:41: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKULL_04.MESH. | |
15:24:41: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_04.MESH. | |
15:24:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_LARGE_SKELETONS.DDS' with 2147483647 mip map levels | |
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_02.MESH. | |
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_03.MESH. | |
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_DIAG_01.MESH. | |
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_04.MESH. | |
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_01.MESH. | |
15:24:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_01.DDS' with 2147483647 mip map levels | |
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_CONVEX_01.MESH. | |
15:24:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_CONVEX_01.DDS' with 2147483647 mip map levels | |
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_CONVEX_01.MESH. | |
15:24:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_CONVEX_01.DDS' with 2147483647 mip map levels | |
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_01.MESH. | |
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_CONCAVE_01.MESH. | |
15:24:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_CONCAVE_01.DDS' with 2147483647 mip map levels | |
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CAP_ROCK_SLOPE_L_01.MESH. | |
15:24:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_WALL_CAP_01.DDS' with 2147483647 mip map levels | |
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_CONCAVE_01.MESH. | |
15:24:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_CONCAVE_01.DDS' with 2147483647 mip map levels | |
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CAP_ROCK_SWITCHBACK_R_01.MESH. | |
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_CONVEX_02.MESH. | |
15:24:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_01.DDS' with 2147483647 mip map levels | |
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CAP_ROCK_CONVEX_01.MESH. | |
15:24:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_WALL_CAP_02.DDS' with 2147483647 mip map levels | |
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_STRAIGHT_01.MESH. | |
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_CONCAVE_01.MESH. | |
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_2HIGH_01.MESH. | |
15:24:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_2HIGH_01.DDS' with 2147483647 mip map levels | |
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_LEDGEWALL_CONVEX_01.MESH. | |
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_CONCAVE_02.MESH. | |
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_CONCAVE_02.MESH. | |
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_LEDGEWALL_CONCAVE_01.MESH. | |
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_CONVEX_01.MESH. | |
15:24:41: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CAP_ROCK_CONCAVE_01.MESH. | |
15:24:41: Creating resource group MEDIA/SKYBOXES/MAINMENU_OSSEANWASTES/ | |
15:24:41: Added resource location 'MEDIA/SKYBOXES/MAINMENU_OSSEANWASTES/' of type 'PAK' to resource group 'MEDIA/SKYBOXES/MAINMENU_OSSEANWASTES/' | |
15:24:41: Initialising resource group MEDIA/SKYBOXES/MAINMENU_OSSEANWASTES/ | |
15:24:41: Parsing scripts for resource group MEDIA/SKYBOXES/MAINMENU_OSSEANWASTES/ | |
15:24:41: Parsing script MEDIA/SKYBOXES/MAINMENU_OSSEANWASTES/OSSEANWASTES_SKYBOX.MATERIAL | |
15:24:41: Finished parsing scripts for resource group MEDIA/SKYBOXES/MAINMENU_OSSEANWASTES/ | |
15:24:41: Mesh: Loading MEDIA/SKYBOXES/MAINMENU_OSSEANWASTES/OSSEANWASTES_SKYBOX.MESH. | |
15:24:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/DESERT_SUN/DESERT_SUN_SKYBOX.DDS' with 2147483647 mip map levels | |
15:24:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/DESERT_SUN/DESERT_SUN_SKYBOX_SUNALPHA.DDS' with 2147483647 mip map levels | |
15:24:41: Mesh: Loading MEDIA/SKYBOXES/MAINMENU_OSSEANWASTES/OSSEANWASTES_SKYBOX_CLOUDS.MESH. | |
15:24:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/DESERT_SUN/DESERT_SUN_SKYBOX_CLOUDALPHA.DDS' with 2147483647 mip map levels | |
15:24:41: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/osseanwastes_mainmenu_mask.dds' with 2147483647 mip map levels | |
15:24:41: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/catacombslightmask.dds' with 2147483647 mip map levels | |
15:24:41: Total sounds loaded: 6 | |
15:24:41: Compressing memory size is: 414925 | |
15:24:41: Total sounds loaded: 7 | |
15:24:41: Creating resource group MEDIA/PARTICLES/TEXTURES/OBJECT/ | |
15:24:41: Added resource location 'MEDIA/PARTICLES/TEXTURES/OBJECT/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/OBJECT/' | |
15:24:41: Initialising resource group MEDIA/PARTICLES/TEXTURES/OBJECT/ | |
15:24:41: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/OBJECT/ | |
15:24:41: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/OBJECT/ | |
15:24:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/FLYER_SHADOW.DDS' with 2147483647 mip map levels | |
15:24:41: ----------------------DUNGEON DEPTH 0 LOADING-------------------- | |
NAME: BAKE COLLISION TIME | |
TOTAL TIME: 0.026273 | |
AVG TIME: 0.026273 | |
CREATED: 1 | |
NAME: BAKE TIME | |
TOTAL TIME: 0.015265 | |
AVG TIME: 0.015265 | |
CREATED: 1 | |
NAME: TIME TO ADD CREEPS | |
TOTAL TIME: 4e-006 | |
AVG TIME: 4e-006 | |
CREATED: 1 | |
NAME: TIME TO ADD NPCS | |
TOTAL TIME: 0.001144 | |
AVG TIME: 0.000572 | |
CREATED: 2 | |
NAME: TIME TO CLEAR OUT PIECES | |
TOTAL TIME: 0.000248 | |
AVG TIME: 0.000248 | |
CREATED: 1 | |
NAME: TIME TO FIND PARTICLES | |
TOTAL TIME: 8e-006 | |
AVG TIME: 8e-006 | |
CREATED: 1 | |
NAME: TIME TO PARSE LAYOUTS | |
TOTAL TIME: 1.27636 | |
AVG TIME: 1.27636 | |
CREATED: 1 | |
NAME: TIME TO PARSE PROPERTY NODES | |
TOTAL TIME: 2.8e-005 | |
AVG TIME: 2.8e-005 | |
CREATED: 1 | |
----------------------END DUNGEON DEPTH 0 LOADING-------------------- | |
TOTAL TIME :1.6003 | |
15:24:41: Creating resource group MEDIA/MODELS/PCS/HUM_M/ | |
15:24:41: Added resource location 'MEDIA/MODELS/PCS/HUM_M/' of type 'PAK' to resource group 'MEDIA/MODELS/PCS/HUM_M/' | |
15:24:41: Initialising resource group MEDIA/MODELS/PCS/HUM_M/ | |
15:24:41: Parsing scripts for resource group MEDIA/MODELS/PCS/HUM_M/ | |
15:24:41: Parsing script MEDIA/MODELS/PCS/HUM_M/HUM_M.MATERIAL | |
15:24:41: Finished parsing scripts for resource group MEDIA/MODELS/PCS/HUM_M/ | |
15:24:41: Mesh: Loading MEDIA/MODELS/PCS/HUM_M/HUM_M.MESH. | |
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/Hum_M.skeleton | |
15:24:41: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PCS/HUM_M/FACE1.DDS' with 2147483647 mip map levels | |
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HAXE1.SKELETON | |
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HAXE2.SKELETON | |
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HAXE3.SKELETON | |
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HSWORD1.SKELETON | |
15:24:41: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HSWORD2.SKELETON | |
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15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_RPISTOL_LOOP.SKELETON | |
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_RPISTOL_START.SKELETON | |
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_RAPIDSHOT_START.SKELETON | |
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_SHADOWLEAP.SKELETON | |
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_SHIELD_BLAST.SKELETON | |
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_SHIELDBASH.SKELETON | |
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_SHOCK_DASH.SKELETON | |
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_SLASH.SKELETON | |
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_SLAUGHTER.SKELETON | |
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_TELEPORT.SKELETON | |
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_THROW_FIREBOMB.SKELETON | |
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_THROW_HATCHET.SKELETON | |
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_THUNDER_HAMMER.SKELETON | |
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_TORNADO.SKELETON | |
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_WEREWOLF_RUN_END.SKELETON | |
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_WEREWOLF_RUN_LOOP.SKELETON | |
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_WEREWOLF_RUN_START.SKELETON | |
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_WHIRLWIND.SKELETON | |
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_WOLFSHADE.SKELETON | |
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/SPECIAL_ZOMBIE_DUST.SKELETON | |
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/STAFF1.SKELETON | |
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/STAFF2.SKELETON | |
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/STAFF3.SKELETON | |
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/STAFF4.SKELETON | |
15:24:42: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/WAND_DW1.SKELETON | |
15:24:42: Creating resource group MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/ | |
15:24:42: Added resource location 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/' of type 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/' | |
15:24:42: Initialising resource group MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/ | |
15:24:42: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/ | |
15:24:42: Parsing script MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUF_ENGINEER_01.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUM_ENGINEER_01.MATERIAL | |
15:24:42: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/ | |
15:24:42: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUM_ENGINEER_01.MESH. | |
15:24:42: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HuM_Engineer_01.skeleton | |
15:24:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/NULL_01.DDS' with 2147483647 mip map levels | |
15:24:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HU_ENG_01_XTRA.DDS' with 2147483647 mip map levels | |
15:24:42: Creating resource group MEDIA/WARDROBE/HUMAN/ | |
15:24:42: Added resource location 'MEDIA/WARDROBE/HUMAN/' of type 'PAK' to resource group 'MEDIA/WARDROBE/HUMAN/' | |
15:24:42: Initialising resource group MEDIA/WARDROBE/HUMAN/ | |
15:24:42: Parsing scripts for resource group MEDIA/WARDROBE/HUMAN/ | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/FEMALE_HAIR1.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HAIR1.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER01.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER02.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER03.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_BER04.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_CAS01.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_CAS02.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_CAS03.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_CAS04.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_ENG01.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_ENG02.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_ENG03.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_ENG04.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN01.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN02.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN03.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUF_HEAD_WAN04.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_BER01.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_BER02.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_BER03.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_BER04.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_BER05.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS01.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS02.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS03.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS04.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS05.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01A.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02A.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG03.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG04.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG06.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN01.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN02.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN03.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_HEAD_WAN04.MATERIAL | |
15:24:42: Parsing script MEDIA/WARDROBE/HUMAN/HUM_TEST_HEAD.MATERIAL | |
15:24:42: Finished parsing scripts for resource group MEDIA/WARDROBE/HUMAN/ | |
15:24:42: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG06.MESH. | |
15:24:42: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng06.skeleton | |
15:24:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/NULL_01.DDS' with 2147483647 mip map levels | |
15:24:42: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG06.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:24:42: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG06.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:24:42: Creating resource group MEDIA/WARDROBE/ENGINEER/ | |
15:24:42: Added resource location 'MEDIA/WARDROBE/ENGINEER/' of type 'PAK' to resource group 'MEDIA/WARDROBE/ENGINEER/' | |
15:24:42: Initialising resource group MEDIA/WARDROBE/ENGINEER/ | |
15:24:42: Parsing scripts for resource group MEDIA/WARDROBE/ENGINEER/ | |
15:24:42: Parsing script MEDIA/WARDROBE/ENGINEER/BACKPACK.MATERIAL | |
15:24:42: Finished parsing scripts for resource group MEDIA/WARDROBE/ENGINEER/ | |
15:24:42: Mesh: Loading MEDIA/WARDROBE/ENGINEER/BACKPACK.MESH. | |
15:24:42: Skeleton: Loading MEDIA/WARDROBE/ENGINEER/backpack.skeleton | |
15:24:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/ENGINEER/ENG_BACKPACK.DDS' with 2147483647 mip map levels | |
15:24:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/ENGINEER/ENG_BACKPACK_GLO.DDS' with 2147483647 mip map levels | |
15:24:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_GRAY.DDS' with 2147483647 mip map levels | |
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15:24:43: SoundManager::CreateSound could not load sound 'media/sounds/skill/moon.wav' FMOD Error:File not found. | |
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15:24:43: Creating resource group MEDIA/MODELS/FISHINGPOLE/ | |
15:24:43: Added resource location 'MEDIA/MODELS/FISHINGPOLE/' of type 'PAK' to resource group 'MEDIA/MODELS/FISHINGPOLE/' | |
15:24:43: Initialising resource group MEDIA/MODELS/FISHINGPOLE/ | |
15:24:43: Parsing scripts for resource group MEDIA/MODELS/FISHINGPOLE/ | |
15:24:43: Parsing script MEDIA/MODELS/FISHINGPOLE/FISHINGPOLE.MATERIAL | |
15:24:43: Finished parsing scripts for resource group MEDIA/MODELS/FISHINGPOLE/ | |
15:24:43: Mesh: Loading MEDIA/MODELS/FISHINGPOLE/FISHINGPOLE.MESH. | |
15:24:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/FISHINGPOLE/FISHING_ROD.DDS' with 2147483647 mip map levels | |
15:24:43: Creating resource group MEDIA/MODELS/FISH/ | |
15:24:43: Added resource location 'MEDIA/MODELS/FISH/' of type 'PAK' to resource group 'MEDIA/MODELS/FISH/' | |
15:24:43: Initialising resource group MEDIA/MODELS/FISH/ | |
15:24:43: Parsing scripts for resource group MEDIA/MODELS/FISH/ | |
15:24:43: Parsing script MEDIA/MODELS/FISH/FISH.MATERIAL | |
15:24:43: Finished parsing scripts for resource group MEDIA/MODELS/FISH/ | |
15:24:43: Mesh: Loading MEDIA/MODELS/FISH/FISH.MESH. | |
15:24:43: Skeleton: Loading MEDIA/MODELS/FISH/fish.skeleton | |
15:24:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/FISH/FISH.DDS' with 2147483647 mip map levels | |
15:24:43: Skeleton: Loading MEDIA/MODELS/FISH/IDLE.SKELETON | |
15:24:43: Total sounds loaded: 278 | |
15:24:43: Total sounds loaded: 279 | |
15:24:43: Total sounds loaded: 280 | |
15:24:43: Creating resource group MEDIA/MODELS/WEAPONS/_GREATHAMMERS/ | |
15:24:43: Added resource location 'MEDIA/MODELS/WEAPONS/_GREATHAMMERS/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_GREATHAMMERS/' | |
15:24:43: Initialising resource group MEDIA/MODELS/WEAPONS/_GREATHAMMERS/ | |
15:24:43: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_GREATHAMMERS/ | |
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER01.MATERIAL | |
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER02.MATERIAL | |
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER03.MATERIAL | |
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER04.MATERIAL | |
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER05.MATERIAL | |
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER06.MATERIAL | |
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER07.MATERIAL | |
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER08.MATERIAL | |
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER09.MATERIAL | |
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER10.MATERIAL | |
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER11.MATERIAL | |
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER12.MATERIAL | |
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER13.MATERIAL | |
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER14.MATERIAL | |
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER15.MATERIAL | |
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER16.MATERIAL | |
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER17.MATERIAL | |
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER_DWARF01.MATERIAL | |
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER_DWARF02.MATERIAL | |
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER_DWARF03.MATERIAL | |
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER_DWARF04.MATERIAL | |
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER_TROLL01.MATERIAL | |
15:24:43: Parsing script MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATWRENCH01.MATERIAL | |
15:24:43: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_GREATHAMMERS/ | |
15:24:43: Mesh: Loading MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER07.MESH. | |
15:24:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER07.DDS' with 2147483647 mip map levels | |
15:24:43: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHTTOWN.DDS' with 2147483647 mip map levels | |
15:24:43: Creating resource group MEDIA/PARTICLES/TEXTURES/PARTICLE/ | |
15:24:43: Added resource location 'MEDIA/PARTICLES/TEXTURES/PARTICLE/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/PARTICLE/' | |
15:24:43: Initialising resource group MEDIA/PARTICLES/TEXTURES/PARTICLE/ | |
15:24:43: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/PARTICLE/ | |
15:24:43: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/PARTICLE/ | |
15:24:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/XING6.DDS' with 2147483647 mip map levels | |
15:24:43: Total sounds loaded: 281 | |
15:24:43: Total sounds loaded: 282 | |
15:24:43: Total sounds loaded: 283 | |
15:24:43: Total sounds loaded: 284 | |
15:24:43: Total sounds loaded: 285 | |
15:24:43: Total sounds loaded: 286 | |
15:24:43: Total sounds loaded: 287 | |
15:24:43: Creating resource group MEDIA/MODELS/PETS/FERRET/ | |
15:24:43: Added resource location 'MEDIA/MODELS/PETS/FERRET/' of type 'PAK' to resource group 'MEDIA/MODELS/PETS/FERRET/' | |
15:24:43: Initialising resource group MEDIA/MODELS/PETS/FERRET/ | |
15:24:43: Parsing scripts for resource group MEDIA/MODELS/PETS/FERRET/ | |
15:24:43: Parsing script MEDIA/MODELS/PETS/FERRET/FERRET.MATERIAL | |
15:24:43: Finished parsing scripts for resource group MEDIA/MODELS/PETS/FERRET/ | |
15:24:43: Mesh: Loading MEDIA/MODELS/PETS/FERRET/FERRET.MESH. | |
15:24:43: Skeleton: Loading MEDIA/MODELS/PETS/FERRET/Ferret.skeleton | |
15:24:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PETS/FERRET/WEASEL_PET.DDS' with 2147483647 mip map levels | |
15:24:43: WARNING: the mesh 'MEDIA/MODELS/PETS/FERRET/FERRET.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:24:43: Skeleton: Loading MEDIA/MODELS/PETS/FERRET/ATTACK1.SKELETON | |
15:24:43: Skeleton: Loading MEDIA/MODELS/PETS/FERRET/ATTACK2.SKELETON | |
15:24:43: Skeleton: Loading MEDIA/MODELS/PETS/FERRET/FIDGET1.SKELETON | |
15:24:43: Skeleton: Loading MEDIA/MODELS/PETS/FERRET/HIT.SKELETON | |
15:24:43: Skeleton: Loading MEDIA/MODELS/PETS/FERRET/IDLE.SKELETON | |
15:24:43: Skeleton: Loading MEDIA/MODELS/PETS/FERRET/RUN.SKELETON | |
15:24:43: Skeleton: Loading MEDIA/MODELS/PETS/FERRET/WALK.SKELETON | |
15:24:43: Total sounds loaded: 288 | |
15:24:43: Total sounds loaded: 289 | |
15:24:43: Total sounds loaded: 290 | |
15:24:43: Total sounds loaded: 291 | |
15:24:43: Total sounds loaded: 292 | |
15:24:43: Total sounds loaded: 293 | |
15:24:43: Total sounds loaded: 294 | |
15:24:43: Total sounds loaded: 295 | |
15:24:43: Total sounds loaded: 296 | |
15:24:43: Total sounds loaded: 297 | |
15:24:43: Total sounds loaded: 298 | |
15:24:43: Total sounds loaded: 299 | |
15:24:43: Total sounds loaded: 300 | |
15:24:43: Total sounds loaded: 301 | |
15:24:43: Total sounds loaded: 302 | |
15:24:43: Total sounds loaded: 303 | |
15:24:43: Total sounds loaded: 304 | |
15:24:43: Total sounds loaded: 305 | |
15:24:43: Total sounds loaded: 306 | |
15:24:43: Total sounds loaded: 307 | |
15:24:43: Total sounds loaded: 308 | |
15:24:43: Total sounds loaded: 309 | |
15:24:43: Total sounds loaded: 310 | |
15:24:43: Total sounds loaded: 311 | |
15:24:43: Total sounds loaded: 312 | |
15:24:43: Total sounds loaded: 313 | |
15:24:43: Total sounds loaded: 314 | |
15:24:43: Total sounds loaded: 315 | |
15:24:43: Total sounds loaded: 316 | |
15:24:43: Total sounds loaded: 317 | |
15:24:43: Total sounds loaded: 318 | |
15:24:43: Total sounds loaded: 319 | |
15:24:43: Total sounds loaded: 320 | |
15:24:43: Total sounds loaded: 321 | |
15:24:43: Total sounds loaded: 322 | |
15:24:43: Total sounds loaded: 323 | |
15:24:43: Total sounds loaded: 324 | |
15:24:43: Total sounds loaded: 325 | |
15:24:43: Total sounds loaded: 326 | |
15:24:43: Total sounds loaded: 327 | |
15:24:43: Total sounds loaded: 328 | |
15:24:43: Total sounds loaded: 329 | |
15:24:43: Total sounds loaded: 330 | |
15:24:43: Total sounds loaded: 331 | |
15:24:43: Total sounds loaded: 332 | |
15:24:43: Total sounds loaded: 333 | |
15:24:43: Total sounds loaded: 334 | |
15:24:43: Total sounds loaded: 335 | |
15:24:43: Total sounds loaded: 336 | |
15:24:43: Total sounds loaded: 337 | |
15:24:43: Total sounds loaded: 338 | |
15:24:43: Total sounds loaded: 339 | |
15:24:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/SMOKESCATTER8X8.DDS' with 2147483647 mip map levels | |
15:24:43: Texture: _cegui_ogre_3: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. | |
15:24:43: Texture: _cegui_ogre_4: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. | |
15:24:43: Texture: _cegui_ogre_5: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. | |
15:24:44: Texture: _cegui_ogre_6: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. | |
15:24:44: Texture: _cegui_ogre_7: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. | |
15:24:44: Texture: _cegui_ogre_8: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. | |
15:24:44: Texture: _cegui_ogre_9: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. | |
15:24:44: Creating resource group MEDIA/WARDROBE/_LVLS1_10/CASTER_01/ | |
15:24:44: Added resource location 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/' of type 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/' | |
15:24:44: Initialising resource group MEDIA/WARDROBE/_LVLS1_10/CASTER_01/ | |
15:24:44: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS1_10/CASTER_01/ | |
15:24:44: Parsing script MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUF_CASTER_01.MATERIAL | |
15:24:44: Parsing script MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MATERIAL | |
15:24:44: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS1_10/CASTER_01/ | |
15:24:44: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MESH. | |
15:24:44: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/CASTER_01/hum_caster_01.skeleton | |
15:24:44: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CAS_01_CHEST.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. | |
15:24:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_XTRA.DDS' with 2147483647 mip map levels | |
15:24:44: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_PANT.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. | |
15:24:44: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_BOOT.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. | |
15:24:44: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUF_CAS_01_CHEST.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. | |
15:24:44: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_GLOVE.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. | |
15:24:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/NULL_01.DDS' with 2147483647 mip map levels | |
15:24:44: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:24:44: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:24:44: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS02.MESH. | |
15:24:44: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_cas02.skeleton | |
15:24:44: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:24:44: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:24:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_RED.DDS' with 2147483647 mip map levels | |
15:24:44: SoundManager::CreateSound could not load sound 'media/sounds/skill/moon.wav' FMOD Error:File not found. | |
15:24:44: Total sounds loaded: 340 | |
15:24:44: Total sounds loaded: 341 | |
15:24:44: Total sounds loaded: 342 | |
15:24:44: Total sounds loaded: 343 | |
15:24:44: Total sounds loaded: 344 | |
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15:24:44: Total sounds loaded: 347 | |
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15:24:44: Total sounds loaded: 349 | |
15:24:44: Total sounds loaded: 350 | |
15:24:44: Total sounds loaded: 351 | |
15:24:44: Total sounds loaded: 352 | |
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15:24:44: Total sounds loaded: 354 | |
15:24:44: Total sounds loaded: 355 | |
15:24:44: Total sounds loaded: 356 | |
15:24:44: Total sounds loaded: 357 | |
15:24:44: Total sounds loaded: 358 | |
15:24:44: Total sounds loaded: 359 | |
15:24:44: Total sounds loaded: 360 | |
15:24:44: Total sounds loaded: 361 | |
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15:24:44: Total sounds loaded: 364 | |
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15:24:44: Total sounds loaded: 372 | |
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15:24:44: Total sounds loaded: 374 | |
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15:24:44: Total sounds loaded: 377 | |
15:24:44: Total sounds loaded: 378 | |
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15:24:44: Total sounds loaded: 381 | |
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15:24:44: Total sounds loaded: 383 | |
15:24:44: Total sounds loaded: 384 | |
15:24:44: Total sounds loaded: 385 | |
15:24:44: Total sounds loaded: 386 | |
15:24:44: Total sounds loaded: 387 | |
15:24:44: Total sounds loaded: 388 | |
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15:24:44: Total sounds loaded: 390 | |
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15:24:44: Total sounds loaded: 404 | |
15:24:44: Total sounds loaded: 405 | |
15:24:44: Creating resource group MEDIA/MODELS/WEAPONS/_WANDS/WAND03_ANIM/ | |
15:24:44: Added resource location 'MEDIA/MODELS/WEAPONS/_WANDS/WAND03_ANIM/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_WANDS/WAND03_ANIM/' | |
15:24:44: Initialising resource group MEDIA/MODELS/WEAPONS/_WANDS/WAND03_ANIM/ | |
15:24:44: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_WANDS/WAND03_ANIM/ | |
15:24:44: Parsing script MEDIA/MODELS/WEAPONS/_WANDS/WAND03_ANIM/WAND03_ANIM.MATERIAL | |
15:24:44: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_WANDS/WAND03_ANIM/ | |
15:24:44: Mesh: Loading MEDIA/MODELS/WEAPONS/_WANDS/WAND03_ANIM/WAND03_ANIM.MESH. | |
15:24:44: Skeleton: Loading MEDIA/MODELS/WEAPONS/_WANDS/WAND03_ANIM/wand03_anim.skeleton | |
15:24:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_WANDS/WAND03.DDS' with 2147483647 mip map levels | |
15:24:44: Skeleton: Loading MEDIA/MODELS/WEAPONS/_WANDS/WAND03_ANIM/IDLE.SKELETON | |
15:24:44: Skeleton: Loading MEDIA/MODELS/WEAPONS/_WANDS/WAND03_ANIM/WAND03_ANIM.SKELETON | |
15:24:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/LIGHTNINGBALLBLUE3X2CUTOUT.DDS' with 2147483647 mip map levels | |
15:24:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/LIGHTNING2X2.DDS' with 2147483647 mip map levels | |
15:24:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOW_STAR.DDS' with 2147483647 mip map levels | |
15:24:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOWBLUE.DDS' with 2147483647 mip map levels | |
15:24:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FRAGMENT_4X4.DDS' with 2147483647 mip map levels | |
15:24:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/BLUEPARTICLE.DDS' with 2147483647 mip map levels | |
15:24:44: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHTELECTRIC.DDS' with 2147483647 mip map levels | |
15:24:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/SMOKESCATTER8X8_ADDITIVE.DDS' with 2147483647 mip map levels | |
15:24:44: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHTICE.DDS' with 2147483647 mip map levels | |
15:24:44: Total sounds loaded: 406 | |
15:24:45: Creating resource group MEDIA/WARDROBE/_LVLS21_30/CASTER_02/ | |
15:24:45: Added resource location 'MEDIA/WARDROBE/_LVLS21_30/CASTER_02/' of type 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS21_30/CASTER_02/' | |
15:24:45: Initialising resource group MEDIA/WARDROBE/_LVLS21_30/CASTER_02/ | |
15:24:45: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS21_30/CASTER_02/ | |
15:24:45: Parsing script MEDIA/WARDROBE/_LVLS21_30/CASTER_02/HUF_CASTER_02.MATERIAL | |
15:24:45: Parsing script MEDIA/WARDROBE/_LVLS21_30/CASTER_02/HUM_CASTER_02.MATERIAL | |
15:24:45: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS21_30/CASTER_02/ | |
15:24:45: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/CASTER_02/HUM_CASTER_02.MESH. | |
15:24:45: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/CASTER_02/hum_caster_02.skeleton | |
15:24:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/CASTER_02/NULL_01.DDS' with 2147483647 mip map levels | |
15:24:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/CASTER_02/HU_CASTER_02_EXTRA.DDS' with 2147483647 mip map levels | |
15:24:45: Creating resource group MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/ | |
15:24:45: Added resource location 'MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/' of type 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/' | |
15:24:45: Initialising resource group MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/ | |
15:24:45: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/ | |
15:24:45: Parsing script MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HUF_DEZROHIR_02.MATERIAL | |
15:24:45: Parsing script MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HUM_DEZROHIR_02.MATERIAL | |
15:24:45: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/ | |
15:24:45: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HUM_DEZROHIR_02.MESH. | |
15:24:45: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HuM_DEzrohir_02.skeleton | |
15:24:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/NULL_01.DDS' with 2147483647 mip map levels | |
15:24:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HU_EZR_02_EXTRA.DDS' with 2147483647 mip map levels | |
15:24:45: Creating resource group MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/ | |
15:24:45: Added resource location 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/' of type 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/' | |
15:24:45: Initialising resource group MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/ | |
15:24:45: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/ | |
15:24:45: Parsing script MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUF_ESTHERIAN_01.MATERIAL | |
15:24:45: Parsing script MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUM_ESTHERIAN_01.MATERIAL | |
15:24:45: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/ | |
15:24:45: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUM_ESTHERIAN_01.MESH. | |
15:24:45: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/hum_estherian_01.skeleton | |
15:24:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/NULL_01.DDS' with 2147483647 mip map levels | |
15:24:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HU_ESTHERIAN_01_EXTRA.DDS' with 2147483647 mip map levels | |
15:24:45: Creating resource group MEDIA/WARDROBE/_LVLS21_30/DESERT_01/ | |
15:24:45: Added resource location 'MEDIA/WARDROBE/_LVLS21_30/DESERT_01/' of type 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS21_30/DESERT_01/' | |
15:24:45: Initialising resource group MEDIA/WARDROBE/_LVLS21_30/DESERT_01/ | |
15:24:45: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS21_30/DESERT_01/ | |
15:24:45: Parsing script MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HUF_DESERT_01.MATERIAL | |
15:24:45: Parsing script MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HUM_DESERT_01.MATERIAL | |
15:24:45: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS21_30/DESERT_01/ | |
15:24:45: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HUM_DESERT_01.MESH. | |
15:24:45: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HuM_Desert_01.skeleton | |
15:24:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/DESERT_01/NULL_01.DDS' with 2147483647 mip map levels | |
15:24:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HU_DESERT_01_EXTRA.DDS' with 2147483647 mip map levels | |
15:24:45: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_840 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:24:45: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_840 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:24:45: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_840 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:24:45: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_840 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:24:45: Creating resource group MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/ | |
15:24:45: Added resource location 'MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/' of type 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/' | |
15:24:45: Initialising resource group MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/ | |
15:24:45: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/ | |
15:24:45: Parsing script MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/HUF_FURHIDE_01.MATERIAL | |
15:24:45: Parsing script MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/HUM_FURHIDE_01.MATERIAL | |
15:24:45: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/ | |
15:24:45: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/HUM_FURHIDE_01.MESH. | |
15:24:45: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/hum_furhide_01.skeleton | |
15:24:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/NULL_01.DDS' with 2147483647 mip map levels | |
15:24:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/HU_FURHIDE_01_EXTRA.DDS' with 2147483647 mip map levels | |
15:24:45: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH. | |
15:24:45: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng05.skeleton | |
15:24:45: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:24:45: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:24:45: Creating resource group MEDIA/MODELS/PETS/CHAKAWARY/ | |
15:24:45: Added resource location 'MEDIA/MODELS/PETS/CHAKAWARY/' of type 'PAK' to resource group 'MEDIA/MODELS/PETS/CHAKAWARY/' | |
15:24:45: Initialising resource group MEDIA/MODELS/PETS/CHAKAWARY/ | |
15:24:45: Parsing scripts for resource group MEDIA/MODELS/PETS/CHAKAWARY/ | |
15:24:45: Parsing script MEDIA/MODELS/PETS/CHAKAWARY/CHAKAWARY.MATERIAL | |
15:24:45: Finished parsing scripts for resource group MEDIA/MODELS/PETS/CHAKAWARY/ | |
15:24:45: Mesh: Loading MEDIA/MODELS/PETS/CHAKAWARY/CHAKAWARY.MESH. | |
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/Chakawary.skeleton | |
15:24:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PETS/CHAKAWARY/CHAKAWARY.DDS' with 2147483647 mip map levels | |
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK1.SKELETON | |
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK2.SKELETON | |
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK3.SKELETON | |
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK4.SKELETON | |
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/FIDGET.SKELETON | |
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/HIT1.SKELETON | |
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/HIT2.SKELETON | |
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/HIT3.SKELETON | |
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/IDLE.SKELETON | |
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/JUMP_DOWN.SKELETON | |
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/JUMP_LAND.SKELETON | |
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/RUN.SKELETON | |
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/SPECIAL_CALL.SKELETON | |
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/SPECIAL_LEAP.SKELETON | |
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/STUNNED.SKELETON | |
15:24:45: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/WALK.SKELETON | |
15:24:45: Total sounds loaded: 407 | |
15:24:45: Total sounds loaded: 408 | |
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15:24:45: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_856 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:24:45: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_856 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:24:45: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_856 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:24:45: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_856 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:24:45: Logging level template data for media/layouts/act2_town/zeryphesh_rules.template | |
15:24:45: Chunk -MEDIA/LAYOUTS/ACT2_TOWN/1X1SINGLE_ROOM_A/ACT2_TOWN_PB_A.LAYOUT | |
15:24:45: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_870 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:24:45: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_870 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:24:45: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_870 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:24:45: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_870 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:24:45: Logging level template data for media/layouts/act1_town/town1_rules.template | |
15:24:45: Chunk -MEDIA/LAYOUTS/ACT1_TOWN/1X1SINGLE_ROOM_A/ACT1_TOWN.LAYOUT | |
15:24:45: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_935 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:24:45: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_935 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:24:45: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_935 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:24:45: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_935 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:24:46: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets3.dds' with 0 mip map levels | |
15:24:46: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/mainmenutexturesheets.dds' with 0 mip map levels | |
15:24:46: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets6.dds' with 0 mip map levels | |
15:24:47: Released sounds : 65 | |
15:24:48: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets2.dds' with 0 mip map levels | |
15:24:48: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/characters1.dds' with 0 mip map levels | |
15:24:48: Total sounds loaded: 390 | |
15:24:48: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets5.dds' with 0 mip map levels | |
15:24:50: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwidget.dds' with 0 mip map levels | |
15:24:54: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/server.dds' with 0 mip map levels | |
15:24:54: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets4.dds' with 0 mip map levels | |
15:24:56: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets1.dds' with 0 mip map levels | |
15:24:57: D3D9 : Loading 2D Texture, image name : 'SCREENS7.DDS' with 0 mip map levels | |
15:24:57: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets3.dds' with 0 mip map levels | |
15:24:57: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/mainmenutexturesheets.dds' with 0 mip map levels | |
15:24:57: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets6.dds' with 0 mip map levels | |
15:24:57: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscreen.dds' with 0 mip map levels | |
15:24:57: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscreen1.dds' with 0 mip map levels | |
15:24:57: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHTELECTRIC.DDS' with 2147483647 mip map levels | |
15:24:57: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHTICE.DDS' with 2147483647 mip map levels | |
15:24:58: Released sounds : 345 | |
15:24:58: Released sounds : 0 | |
15:24:58: Mesh: Loading MEDIA/MODELS/PCS/HUM_M/HUM_M.MESH. | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/Hum_M.skeleton | |
15:24:58: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PCS/HUM_M/FACE1.DDS' with 2147483647 mip map levels | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HAXE1.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HAXE2.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HAXE3.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HSWORD1.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HSWORD2.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HSWORD3.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HSWORD4.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HSWORD5.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HSWORD6.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/2HSWORD7.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/ATTACK1.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/ATTACK2.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/ATTACK3.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/ATTACK4.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/ATTACK5.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/ATTACK6.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/BOW1.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/BOW2.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/BOW3.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/CANNON1.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/CROSSBOW1.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/CROSSBOW2.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/CROSSBOW3.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DAG_DW1.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DAG_DW2.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DAG_DW3.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_2HAXE.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_2HSWORD.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_BOW.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_CANNON.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_CROSSBOW.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_MELEE_DW.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_PISTOL_DW.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_POLEARM.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_RFIST.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_RIFLE.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_RSLASH.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_RWAND.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_SHIELD_MELEE.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_SHIELD_RANGED.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_STAFF.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE_WAND_DW.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/DIE1.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_BLOWKISS.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_BOW.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_BREAKDANCE.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_BURP.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_CLUELESS.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_CMON.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_COUGH.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_CRY.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_DANCE1.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_DRUMS.SKELETON | |
15:24:58: Skeleton: Loading MEDIA/MODELS/PCS/HUM_M/EMO_FACEPALM.SKELETON | |
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15:24:58: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MESH. | |
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15:24:58: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CAS_01_CHEST.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. | |
15:24:58: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_XTRA.DDS' with 2147483647 mip map levels | |
15:24:58: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_PANT.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. | |
15:24:58: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_BOOT.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. | |
15:24:58: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUF_CAS_01_CHEST.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. | |
15:24:58: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_GLOVE.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. | |
15:24:58: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/NULL_01.DDS' with 2147483647 mip map levels | |
15:24:58: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:24:58: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:24:58: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS03.MESH. | |
15:24:58: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_cas03.skeleton | |
15:24:58: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/NULL_01.DDS' with 2147483647 mip map levels | |
15:24:58: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:24:58: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:24:58: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:24:58: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:24:58: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS02.MESH. | |
15:24:58: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_cas02.skeleton | |
15:24:58: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:24:58: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_CAS02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:24:58: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_BLACK.DDS' with 2147483647 mip map levels | |
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15:24:58: SoundManager::CreateSound could not load sound 'media/sounds/skill/moon.wav' FMOD Error:File not found. | |
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15:24:58: Mesh: Loading MEDIA/MODELS/COLLIDER.MESH. | |
15:24:58: Mesh: Loading MEDIA/MODELS/FISHINGPOLE/FISHINGPOLE.MESH. | |
15:24:58: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/FISHINGPOLE/FISHING_ROD.DDS' with 2147483647 mip map levels | |
15:24:58: Mesh: Loading MEDIA/MODELS/FISH/FISH.MESH. | |
15:24:58: Skeleton: Loading MEDIA/MODELS/FISH/fish.skeleton | |
15:24:58: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/FISH/FISH.DDS' with 2147483647 mip map levels | |
15:24:58: Skeleton: Loading MEDIA/MODELS/FISH/IDLE.SKELETON | |
15:24:58: Total sounds loaded: 317 | |
15:24:58: SEED SET FROM LOAD 593216241 | |
15:24:58: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHT.DDS' with 2147483647 mip map levels | |
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15:24:59: Mesh: Loading MEDIA/MODELS/WEAPONS/_WANDS/WAND03_ANIM/WAND03_ANIM.MESH. | |
15:24:59: Skeleton: Loading MEDIA/MODELS/WEAPONS/_WANDS/WAND03_ANIM/wand03_anim.skeleton | |
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_WANDS/WAND03.DDS' with 2147483647 mip map levels | |
15:24:59: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHTTOWN.DDS' with 2147483647 mip map levels | |
15:24:59: Skeleton: Loading MEDIA/MODELS/WEAPONS/_WANDS/WAND03_ANIM/IDLE.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/WEAPONS/_WANDS/WAND03_ANIM/WAND03_ANIM.SKELETON | |
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15:24:59: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/CASTER_02/HUM_CASTER_02.MESH. | |
15:24:59: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/CASTER_02/hum_caster_02.skeleton | |
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/CASTER_02/NULL_01.DDS' with 2147483647 mip map levels | |
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/CASTER_02/HU_CASTER_02_EXTRA.DDS' with 2147483647 mip map levels | |
15:24:59: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HUM_DEZROHIR_02.MESH. | |
15:24:59: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HuM_DEzrohir_02.skeleton | |
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/NULL_01.DDS' with 2147483647 mip map levels | |
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HU_EZR_02_EXTRA.DDS' with 2147483647 mip map levels | |
15:24:59: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUM_ESTHERIAN_01.MESH. | |
15:24:59: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/hum_estherian_01.skeleton | |
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/NULL_01.DDS' with 2147483647 mip map levels | |
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HU_ESTHERIAN_01_EXTRA.DDS' with 2147483647 mip map levels | |
15:24:59: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HUM_DESERT_01.MESH. | |
15:24:59: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HuM_Desert_01.skeleton | |
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/DESERT_01/NULL_01.DDS' with 2147483647 mip map levels | |
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HU_DESERT_01_EXTRA.DDS' with 2147483647 mip map levels | |
15:24:59: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_25730 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:24:59: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_25730 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:24:59: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_25730 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:24:59: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_25730 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:24:59: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/HUM_FURHIDE_01.MESH. | |
15:24:59: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/hum_furhide_01.skeleton | |
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/NULL_01.DDS' with 2147483647 mip map levels | |
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/HU_FURHIDE_01_EXTRA.DDS' with 2147483647 mip map levels | |
15:24:59: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH. | |
15:24:59: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng05.skeleton | |
15:24:59: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:24:59: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:24:59: Mesh: Loading MEDIA/MODELS/PETS/CHAKAWARY/CHAKAWARY.MESH. | |
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/Chakawary.skeleton | |
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PETS/CHAKAWARY/CHAKAWARY.DDS' with 2147483647 mip map levels | |
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK1.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK2.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK3.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/ATTACK4.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/FIDGET.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/HIT1.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/HIT2.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/HIT3.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/IDLE.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/JUMP_DOWN.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/JUMP_LAND.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/RUN.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/SPECIAL_CALL.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/SPECIAL_LEAP.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/STUNNED.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/PETS/CHAKAWARY/WALK.SKELETON | |
15:24:59: Total sounds loaded: 333 | |
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15:24:59: Total sounds loaded: 389 | |
15:24:59: setting gameseed for Dungeon ZERYPHESH | |
15:24:59: setting gameseed for depth 0 | |
15:24:59: Root Gameseed is 593216241 | |
15:24:59: Root Dungeonseed is 2132512605 | |
15:24:59: Creating preset layout # 0 | |
15:24:59: layout # 0 + chunk 0MEDIA/LAYOUTS/ACT2_TOWN/1X1SINGLE_ROOM_A/ACT2_TOWN_PB_A.LAYOUT | |
15:24:59: LEVEL LOAD - LAYOUT:media/layouts/act2_town/zeryphesh_rules.template SEED:593216241 DEPTH:0 | |
15:24:59: Mesh: Loading MEDIA/MODELS/PRIMITIVES/MARKER.MESH. | |
15:24:59: Creating preset layout # 0 | |
15:24:59: layout # 0 + chunk 0MEDIA/LAYOUTS/ACT2_TOWN/1X1SINGLE_ROOM_A/ACT2_TOWN_PB_A.LAYOUT | |
15:24:59: Choosing layout of index 0 | |
15:24:59: Layout Chunk 0 has path MEDIA/LAYOUTS/ACT2_TOWN/1X1SINGLE_ROOM_A/ACT2_TOWN_PB_A.LAYOUT | |
15:24:59: Creating resource group MEDIA/MODELS/NPCS/HUM_M/ | |
15:24:59: Added resource location 'MEDIA/MODELS/NPCS/HUM_M/' of type 'PAK' to resource group 'MEDIA/MODELS/NPCS/HUM_M/' | |
15:24:59: Initialising resource group MEDIA/MODELS/NPCS/HUM_M/ | |
15:24:59: Parsing scripts for resource group MEDIA/MODELS/NPCS/HUM_M/ | |
15:24:59: Parsing script MEDIA/MODELS/NPCS/HUM_M/NPC_ALPHAWOLF.MATERIAL | |
15:24:59: Parsing script MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_M.MATERIAL | |
15:24:59: Parsing script MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_RESEARCHER.MATERIAL | |
15:24:59: Parsing script MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_TOWN_01.MATERIAL | |
15:24:59: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/HUM_M/ | |
15:24:59: Mesh: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_M.MESH. | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_Hum_M.skeleton | |
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/HUM_M/FACE1.DDS' with 2147483647 mip map levels | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/2HAXE1.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/2HAXE2.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/DIE1.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/DIE2.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/EMO_SALUTE.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT_ANVIL.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT1_GRAVE.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT10_TIEDUP.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT5_ALPHAWOLF.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_RAILMAN_REPAIR1.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_RAILMAN_REPAIR2.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_TOWN1.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_TOWN2.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_ZOMBIE_HUNTER.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE1_GRAVE.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE10_TIEDUP.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE2_WOUNDED_LYING.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE3_WOUNDED_SITTING.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE5_ALPHAWOLF.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE_2HAXE.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE_RSLASH.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_M.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH1.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH2.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH3.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_2HAXE.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_RSLASH.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_UNARMED.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK_2HAXE.SKELETON | |
15:24:59: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK_RSLASH.SKELETON | |
15:24:59: Creating resource group MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/ | |
15:24:59: Added resource location 'MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/' of type 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/' | |
15:24:59: Initialising resource group MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/ | |
15:24:59: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/ | |
15:24:59: Parsing script MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/HUF_ENGINEER_04.MATERIAL | |
15:24:59: Parsing script MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/HUM_ENGINEER_04.MATERIAL | |
15:24:59: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/ | |
15:24:59: Mesh: Loading MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/HUM_ENGINEER_04.MESH. | |
15:24:59: Skeleton: Loading MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/hum_engineer_04.skeleton | |
15:24:59: Texture: MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/NULL_01.PNG: Loading 1 faces(PF_R8G8B8,4x4x1) with hardware generated mipmaps from Image. | |
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS41_50/ENGINEER_04/HU_ENGINEER_04_EXTRA.DDS' with 2147483647 mip map levels | |
15:24:59: Creating resource group MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/ | |
15:24:59: Added resource location 'MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/' of type 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/' | |
15:24:59: Initialising resource group MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/ | |
15:24:59: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/ | |
15:24:59: Parsing script MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/HUF_ENGINEER_03.MATERIAL | |
15:24:59: Parsing script MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/HUM_ENGINEER_03.MATERIAL | |
15:24:59: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/ | |
15:24:59: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/HUM_ENGINEER_03.MESH. | |
15:24:59: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/hum_engineer_03.skeleton | |
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/NULL_01.DDS' with 2147483647 mip map levels | |
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/ENGINEER_03/HU_ENGINEER_03_EXTRA.DDS' with 2147483647 mip map levels | |
15:24:59: Creating resource group MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/ | |
15:24:59: Added resource location 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/' of type 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/' | |
15:24:59: Initialising resource group MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/ | |
15:24:59: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/ | |
15:24:59: Parsing script MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUF_ENGINEER_02.MATERIAL | |
15:24:59: Parsing script MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUM_ENGINEER_02.MATERIAL | |
15:24:59: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/ | |
15:24:59: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUM_ENGINEER_02.MESH. | |
15:24:59: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/hum_engineer_02.skeleton | |
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/NULL_01.DDS' with 2147483647 mip map levels | |
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUM_ENGINEER_02_EXTRA.DDS' with 2147483647 mip map levels | |
15:24:59: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG04.MESH. | |
15:24:59: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng04.skeleton | |
15:24:59: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG04.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:24:59: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02A.MESH. | |
15:24:59: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng02a.skeleton | |
15:24:59: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02A.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:24:59: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02A.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:24:59: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02A.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:24:59: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR_BROWN_BLU.DDS' with 2147483647 mip map levels | |
15:24:59: Total sounds loaded: 390 | |
15:24:59: Total sounds loaded: 391 | |
15:24:59: Total sounds loaded: 392 | |
15:24:59: Total sounds loaded: 393 | |
15:24:59: Total sounds loaded: 394 | |
15:24:59: Total sounds loaded: 395 | |
15:24:59: Total sounds loaded: 396 | |
15:25:00: Creating resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/ | |
15:25:00: Added resource location 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/' | |
15:25:00: Initialising resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/ | |
15:25:00: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/ | |
15:25:00: Parsing script MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/VAULT_LIGHT_HANGING_01.MATERIAL | |
15:25:00: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/ | |
15:25:00: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/VAULT_LIGHT_HANGING_01.MESH. | |
15:25:00: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/vault_light_hanging_01.skeleton | |
15:25:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_PROPS_02.DDS' with 2147483647 mip map levels | |
15:25:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_PROPS_02_GLOW.DDS' with 2147483647 mip map levels | |
15:25:00: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/IDLE.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/VAULT_LIGHT_HANGING_01.SKELETON | |
15:25:00: Creating resource group MEDIA/MODELS/CRITTERS/HORSE/ | |
15:25:00: Added resource location 'MEDIA/MODELS/CRITTERS/HORSE/' of type 'PAK' to resource group 'MEDIA/MODELS/CRITTERS/HORSE/' | |
15:25:00: Initialising resource group MEDIA/MODELS/CRITTERS/HORSE/ | |
15:25:00: Parsing scripts for resource group MEDIA/MODELS/CRITTERS/HORSE/ | |
15:25:00: Parsing script MEDIA/MODELS/CRITTERS/HORSE/HORSE01_A_SADDLE.MATERIAL | |
15:25:00: Parsing script MEDIA/MODELS/CRITTERS/HORSE/HORSE01_B_SADDLE.MATERIAL | |
15:25:00: Parsing script MEDIA/MODELS/CRITTERS/HORSE/HORSE01_C_SADDLE.MATERIAL | |
15:25:00: Parsing script MEDIA/MODELS/CRITTERS/HORSE/HORSE01_D_SADDLE.MATERIAL | |
15:25:00: Parsing script MEDIA/MODELS/CRITTERS/HORSE/HORSE01_GHOST_SADDLE.MATERIAL | |
15:25:00: Finished parsing scripts for resource group MEDIA/MODELS/CRITTERS/HORSE/ | |
15:25:00: Mesh: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_B_SADDLE.MESH. | |
15:25:00: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/Horse01_b_Saddle.skeleton | |
15:25:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/HORSE/HORSE01_B.DDS' with 2147483647 mip map levels | |
15:25:00: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/ATTACK1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/DIE1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/FIDGET1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HIT1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_A_SADDLE.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/IDLE.SKELETON | |
15:25:00: Total sounds loaded: 397 | |
15:25:00: Total sounds loaded: 398 | |
15:25:00: Total sounds loaded: 399 | |
15:25:00: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUM_ENGINEER_01.MESH. | |
15:25:00: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HuM_Engineer_01.skeleton | |
15:25:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/NULL_01.DDS' with 2147483647 mip map levels | |
15:25:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HU_ENG_01_XTRA.DDS' with 2147483647 mip map levels | |
15:25:00: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH. | |
15:25:00: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng01.skeleton | |
15:25:00: Texture: MEDIA/WARDROBE/HUMAN/BODY.PNG: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. | |
15:25:00: Texture: MEDIA/WARDROBE/HUMAN/HUM_FACE_ENG01.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. | |
15:25:00: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:25:00: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:25:00: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:25:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR_BROWN_GRN.DDS' with 2147483647 mip map levels | |
15:25:00: Mesh: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_C_SADDLE.MESH. | |
15:25:00: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/Horse01_c_Saddle.skeleton | |
15:25:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/HORSE/HORSE01_C.DDS' with 2147483647 mip map levels | |
15:25:00: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/ATTACK1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/DIE1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/FIDGET1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HIT1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_A_SADDLE.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/IDLE.SKELETON | |
15:25:00: Creating resource group MEDIA/MODELS/NPCS/ZER_M/ | |
15:25:00: Added resource location 'MEDIA/MODELS/NPCS/ZER_M/' of type 'PAK' to resource group 'MEDIA/MODELS/NPCS/ZER_M/' | |
15:25:00: Initialising resource group MEDIA/MODELS/NPCS/ZER_M/ | |
15:25:00: Parsing scripts for resource group MEDIA/MODELS/NPCS/ZER_M/ | |
15:25:00: Parsing script MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_GHOST.MATERIAL | |
15:25:00: Parsing script MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_GUARD_01.MATERIAL | |
15:25:00: Parsing script MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_ROBE.MATERIAL | |
15:25:00: Parsing script MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_01.MATERIAL | |
15:25:00: Parsing script MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_02.MATERIAL | |
15:25:00: Parsing script MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_03.MATERIAL | |
15:25:00: Parsing script MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_04.MATERIAL | |
15:25:00: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/ZER_M/ | |
15:25:00: Mesh: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_GUARD_01.MESH. | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZeM_guard_01.skeleton | |
15:25:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_GUARD_01.DDS' with 2147483647 mip map levels | |
15:25:00: WARNING: the mesh 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_GUARD_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ALERT_ANVIL.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_DIE1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_SACRIFICE1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_TIEDUP1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_TIEDUP2.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_WOUNDED_SIT3.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT3_WOUNDED.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_COWER1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_GUARD1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_HORSE.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_SACRIFICE1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TIEDUP1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TIEDUP2.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN2.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN3.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN4.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN5.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN6.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN7.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN8.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT2.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT3.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE3_WOUNDED.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/HIT_SHIELD1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/HIT1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE_SHIELD_MELEE.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RSLASH1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RSLASH2.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RUN.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RUN_SHIELD_MELEE.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/WALK.SKELETON | |
15:25:00: Total sounds loaded: 400 | |
15:25:00: Total sounds loaded: 401 | |
15:25:00: Total sounds loaded: 402 | |
15:25:00: Total sounds loaded: 403 | |
15:25:00: Total sounds loaded: 404 | |
15:25:00: Total sounds loaded: 405 | |
15:25:00: Total sounds loaded: 406 | |
15:25:00: Mesh: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_03.MESH. | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZeM_town_03.skeleton | |
15:25:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_03.DDS' with 2147483647 mip map levels | |
15:25:00: WARNING: the mesh 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ALERT_ANVIL.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_DIE1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_SACRIFICE1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_TIEDUP1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_TIEDUP2.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_WOUNDED_SIT3.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT3_WOUNDED.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_COWER1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_GUARD1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_HORSE.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_SACRIFICE1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TIEDUP1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TIEDUP2.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN2.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN3.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN4.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN5.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN6.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN7.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN8.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT2.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT3.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE3_WOUNDED.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/HIT_SHIELD1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/HIT1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE_SHIELD_MELEE.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RSLASH1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RSLASH2.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RUN.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RUN_SHIELD_MELEE.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/WALK.SKELETON | |
15:25:00: Total sounds loaded: 407 | |
15:25:00: Total sounds loaded: 408 | |
15:25:00: Total sounds loaded: 409 | |
15:25:00: Total sounds loaded: 410 | |
15:25:00: Total sounds loaded: 411 | |
15:25:00: Total sounds loaded: 412 | |
15:25:00: Total sounds loaded: 413 | |
15:25:00: Total sounds loaded: 414 | |
15:25:00: Creating resource group MEDIA/MODELS/NPCS/ZER_F/ | |
15:25:00: Added resource location 'MEDIA/MODELS/NPCS/ZER_F/' of type 'PAK' to resource group 'MEDIA/MODELS/NPCS/ZER_F/' | |
15:25:00: Initialising resource group MEDIA/MODELS/NPCS/ZER_F/ | |
15:25:00: Parsing scripts for resource group MEDIA/MODELS/NPCS/ZER_F/ | |
15:25:00: Parsing script MEDIA/MODELS/NPCS/ZER_F/NPC_ZEF_TOWN_01.MATERIAL | |
15:25:00: Parsing script MEDIA/MODELS/NPCS/ZER_F/NPC_ZEF_TOWN_02.MATERIAL | |
15:25:00: Parsing script MEDIA/MODELS/NPCS/ZER_F/NPC_ZEF_TOWN_03.MATERIAL | |
15:25:00: Parsing script MEDIA/MODELS/NPCS/ZER_F/NPC_ZEF_TOWN_04.MATERIAL | |
15:25:00: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/ZER_F/ | |
15:25:00: Mesh: Loading MEDIA/MODELS/NPCS/ZER_F/NPC_ZEF_TOWN_01.MESH. | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/NPC_ZeF_town_01.skeleton | |
15:25:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/ZER_F/NPC_ZEF_TOWN_01.DDS' with 2147483647 mip map levels | |
15:25:00: WARNING: the mesh 'MEDIA/MODELS/NPCS/ZER_F/NPC_ZEF_TOWN_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_ALERT_DIE1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_ALERT_TIEDUP1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_ALERT_TIEDUP2.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_DIE1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TIEDUP1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TIEDUP2.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN3.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN4.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN5.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN5.SKELETON | |
15:25:00: Animation duplicate named: Envi_Idle_Town5 in file envi_idle_town5.skeleton | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_WOUNDED1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_WOUNDED2.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_WOUNDED3.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/IDLE.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/WALK.SKELETON | |
15:25:00: Total sounds loaded: 415 | |
15:25:00: Total sounds loaded: 416 | |
15:25:00: Total sounds loaded: 417 | |
15:25:00: Total sounds loaded: 418 | |
15:25:00: Total sounds loaded: 419 | |
15:25:00: Total sounds loaded: 420 | |
15:25:00: Total sounds loaded: 421 | |
15:25:00: Total sounds loaded: 422 | |
15:25:00: Total sounds loaded: 423 | |
15:25:00: Total sounds loaded: 424 | |
15:25:00: Total sounds loaded: 425 | |
15:25:00: Total sounds loaded: 426 | |
15:25:00: Total sounds loaded: 427 | |
15:25:00: Total sounds loaded: 428 | |
15:25:00: Total sounds loaded: 429 | |
15:25:00: Total sounds loaded: 430 | |
15:25:00: Total sounds loaded: 431 | |
15:25:00: Total sounds loaded: 432 | |
15:25:00: Mesh: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_04.MESH. | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZeM_town_04.skeleton | |
15:25:00: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_04.DDS' with 2147483647 mip map levels | |
15:25:00: WARNING: the mesh 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_04.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ALERT_ANVIL.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_DIE1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_SACRIFICE1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_TIEDUP1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_TIEDUP2.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_WOUNDED_SIT3.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT3_WOUNDED.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_COWER1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_GUARD1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_HORSE.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_SACRIFICE1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TIEDUP1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TIEDUP2.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN1.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN2.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN3.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN4.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN5.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN6.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN7.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN8.SKELETON | |
15:25:00: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT2.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT3.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE3_WOUNDED.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/HIT_SHIELD1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/HIT1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE_SHIELD_MELEE.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RSLASH1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RSLASH2.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RUN.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RUN_SHIELD_MELEE.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/WALK.SKELETON | |
15:25:01: Mesh: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_01.MESH. | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZeM_town_01.skeleton | |
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_01.DDS' with 2147483647 mip map levels | |
15:25:01: WARNING: the mesh 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ALERT_ANVIL.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_DIE1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_SACRIFICE1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_TIEDUP1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_TIEDUP2.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_WOUNDED_SIT3.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT3_WOUNDED.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_COWER1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_GUARD1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_HORSE.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_SACRIFICE1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TIEDUP1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TIEDUP2.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN2.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN3.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN4.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN5.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN6.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN7.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN8.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT2.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT3.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE3_WOUNDED.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/HIT_SHIELD1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/HIT1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE_SHIELD_MELEE.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RSLASH1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RSLASH2.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RUN.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RUN_SHIELD_MELEE.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/WALK.SKELETON | |
15:25:01: Mesh: Loading MEDIA/MODELS/NPCS/ZER_F/NPC_ZEF_TOWN_02.MESH. | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/NPC_ZeF_town_02.skeleton | |
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/ZER_F/NPC_ZEF_TOWN_02.DDS' with 2147483647 mip map levels | |
15:25:01: WARNING: the mesh 'MEDIA/MODELS/NPCS/ZER_F/NPC_ZEF_TOWN_02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_ALERT_DIE1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_ALERT_TIEDUP1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_ALERT_TIEDUP2.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_DIE1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TIEDUP1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TIEDUP2.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN3.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN4.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN5.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN5.SKELETON | |
15:25:01: Animation duplicate named: Envi_Idle_Town5 in file envi_idle_town5.skeleton | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_WOUNDED1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_WOUNDED2.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_WOUNDED3.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/IDLE.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/WALK.SKELETON | |
15:25:01: Creating resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ | |
15:25:01: Added resource location 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/' | |
15:25:01: Initialising resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ | |
15:25:01: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/VAULT_PROPS/SCROLL_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_PROPS.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_WEAPONRACK_01.MATERIAL | |
15:25:01: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ | |
15:25:01: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_STANDING_01.MESH. | |
15:25:01: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_STANDING_01_COLLISION.MESH. | |
15:25:01: Total sounds loaded: 433 | |
15:25:01: Total sounds loaded: 434 | |
15:25:01: Creating resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ | |
15:25:01: Added resource location 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/' | |
15:25:01: Initialising resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ | |
15:25:01: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/AIR_GUARDIAN_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/AIR_GUARDIAN_DAMAGED_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_ANVIL_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BEAM_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BEAM_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BENCH_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BENCH_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BOARDS_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BOARD_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BOARD_LARGE_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BUCKET_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BUCKET_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_CART_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_CAULDRON_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_CHAIR_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_CHAIR_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_CHAIR_03.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_COOKINGTRIPOD_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_CRATE_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_DOOR_BARRICADE_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_DOOR_BARRICADE_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_ELEVATOR_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_HAMMER_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_KEG_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_KEG_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_KEG_03.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PICKAXE_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PLATFORM_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PRONGS_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_RAILING_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SCRAP_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SCRAP_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SCRAP_03.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SCRAP_04.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SCRAP_05.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SCRAP_LARGE_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SHOVEL_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SUPPORTBEAMS_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SUPPORTBEAMS_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SUPPORT_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SUPPORT_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TABLE_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TABLE_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TRACK_BROKEN_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TRACK_CORNER_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TRACK_CROSS_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TRACK_END_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TRACK_END_BROKEN_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TRACK_STRAIGHT_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TRACK_T_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TROUGH_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TROUGH_WATER_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_WALL_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_WALL_REINFORCEMENT_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_WALL_REINFORCEMENT_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_WALL_TORCH_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_WOOD_ARM_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_WOOD_ARM_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARREL_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE_01_DESTROYED.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE_02_DESTROYED.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE_03_DESTROYED.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BARRICADE_04_DESTROYED.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BELL_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BOAT_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BOAT_DESTROYED_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BOAT_DESTROYED_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BRAZIER_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BROADLEAF_DEAD_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUILDING_LAMP_DAMAGED_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUILDING_LAMP_DAMAGED_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUILDING_SIGN_DAMAGED_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_03.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BUSH_DEAD_03.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_03.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_04.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_05.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CANDLE_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CART_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CART_DESTROYED_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CART_DESTROYED_BURNT_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATACOMBS_ENTRANCE_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATTAIL_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATTAIL_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATTAIL_03.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CATTAIL_04.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAULDRON_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAVE_ENTRANCE_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAVE_ENTRANCE_01_COLLISION.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_01_MULTI.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_BURNT_01_MULTI.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CHERRYTREE_DEAD_01_MULTI.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/COLUMN_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CULTIST_GOBLET_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CULTIST_PIKE_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CULTIST_PIKE_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CULTIST_PIKE_03.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CULTIST_POTION_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CULTIST_SCARECROW_05.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT_03.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT_04.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT_05.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT_06.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT_07.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DEBRIS_PILES_BURNT_08.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DOCK_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DOCK_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DOCK_03.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DOCK_04.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ESTHERIAN_CASKET_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ESTHERIAN_CASKET_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ESTHERIAN_WELL_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ESTHGRAVEYARD_ARCH_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FACE_STATUE_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FERN_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FIRE_GUARDIAN_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FIRE_GUARDIAN_DAMAGED_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/FLOWER_PATCH_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GOBLIN_HUTS_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GOBLIN_HUTS_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRASS_DEAD_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_03.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_04.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_05.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_06.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_07.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_08.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/GRAVE_MARKERS_09.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HOUSE_01_BOTTOM.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HOUSE_01_TOP.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_DOOR_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_DOOR_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_GATE_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_GATE_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_MAUSOLEUM_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/HUMGRAVEYARD_STRAIGHT_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/INN.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/INN_COLLISION.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LILYPAD_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LILYPAD_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LILYPAD_03.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LILYPAD_04.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LILYPAD_05.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/LILYPAD_06.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/MEAT_RACK_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/MOD_BUILDING_01_A.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/MOD_BUILDING_DAMAGED_01_A.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/MUSHROOMS_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCKS_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ROCKWALL_STRAIGHT_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_CARCASS_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_03.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_04.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_05.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_06.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_07.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_08.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_EGG_SPLAT_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_HOLE_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/SPIDER_TREE_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STAIR_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STANDING_STONE_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STONE_BRIDGE_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STONE_LAMP_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STURMBY_LOG_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STURMBY_POST_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STURMBY_TENT_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STURM_TOTEM_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/STURM_TOTEM_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_BASE_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TEMPLE_BASE_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TREE_01_BLENDER.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TREE_02_BLENDER.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TUSSOCK_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TUSSOCK_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/TUSSOCK_DEAD_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/UNDOING_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WATCHTOWER_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WATCHTOWER_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WATCHTOWER_BURNT_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WATER_GUARDIAN_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WATER_GUARDIAN_DAMAGED_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WEBBED_VICTIMS_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WELL_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOODEN_BRIDGE_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOODEN_BRIDGE_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOODEN_BRIDGE_BURNT_01_A.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOODEN_BRIDGE_BURNT_01_B.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOODEN_BRIDGE_BURNT_01_C.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOODEN_BRIDGE_BURNT_01_D.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOODEN_BRIDGE_BURNT_02.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOOD_GUARDIAN_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/WOOD_GUARDIAN_DAMAGED_01.MATERIAL | |
15:25:01: Parsing script MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/Z1_VANQUISHER_TENT_01.MATERIAL | |
15:25:01: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/ | |
15:25:01: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_04.MESH. | |
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_02.DDS' with 2147483647 mip map levels | |
15:25:01: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_04_COLLISION.MESH. | |
15:25:01: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_02.MESH. | |
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_01.DDS' with 2147483647 mip map levels | |
15:25:01: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_02_COLLISION.MESH. | |
15:25:01: Creating resource group MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/ | |
15:25:01: Added resource location 'MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/' | |
15:25:01: Initialising resource group MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/ | |
15:25:01: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/ | |
15:25:01: Parsing script MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/TRAINING_DUMMY.MATERIAL | |
15:25:01: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/ | |
15:25:01: Mesh: Loading MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/TRAINING_DUMMY.MESH. | |
15:25:01: Skeleton: Loading MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/Training_Dummy.skeleton | |
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/TRAINING_DUMMY_01.DDS' with 2147483647 mip map levels | |
15:25:01: Skeleton: Loading MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/HIT1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/IDLE.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/MONSTERS/TRAINING_DUMMY_01/TRAINING_DUMMY.SKELETON | |
15:25:01: Creating resource group MEDIA/MODELS/NPCS/PONYA_M/ | |
15:25:01: Added resource location 'MEDIA/MODELS/NPCS/PONYA_M/' of type 'PAK' to resource group 'MEDIA/MODELS/NPCS/PONYA_M/' | |
15:25:01: Initialising resource group MEDIA/MODELS/NPCS/PONYA_M/ | |
15:25:01: Parsing scripts for resource group MEDIA/MODELS/NPCS/PONYA_M/ | |
15:25:01: Parsing script MEDIA/MODELS/NPCS/PONYA_M/POM_01.MATERIAL | |
15:25:01: Parsing script MEDIA/MODELS/NPCS/PONYA_M/POM_02.MATERIAL | |
15:25:01: Parsing script MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.MATERIAL | |
15:25:01: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/PONYA_M/ | |
15:25:01: Mesh: Loading MEDIA/MODELS/NPCS/PONYA_M/POM_01.MESH. | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/PoM_01.skeleton | |
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/POM_BODY01.DDS' with 2147483647 mip map levels | |
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/POM_HEAD01.DDS' with 2147483647 mip map levels | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ALERT_WORRIED_LOOP.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ATTACK1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/DIE1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_ALERT_WORRIED.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_IDLE_WORRIED.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/IDLE.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/RUN.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/WALK.SKELETON | |
15:25:01: Total sounds loaded: 435 | |
15:25:01: Total sounds loaded: 436 | |
15:25:01: Total sounds loaded: 437 | |
15:25:01: Total sounds loaded: 438 | |
15:25:01: Total sounds loaded: 439 | |
15:25:01: Total sounds loaded: 440 | |
15:25:01: Total sounds loaded: 441 | |
15:25:01: Total sounds loaded: 442 | |
15:25:01: Total sounds loaded: 443 | |
15:25:01: Total sounds loaded: 444 | |
15:25:01: Total sounds loaded: 445 | |
15:25:01: Creating resource group MEDIA/MODELS/NPCS/GAMBLER/ | |
15:25:01: Added resource location 'MEDIA/MODELS/NPCS/GAMBLER/' of type 'PAK' to resource group 'MEDIA/MODELS/NPCS/GAMBLER/' | |
15:25:01: Initialising resource group MEDIA/MODELS/NPCS/GAMBLER/ | |
15:25:01: Parsing scripts for resource group MEDIA/MODELS/NPCS/GAMBLER/ | |
15:25:01: Parsing script MEDIA/MODELS/NPCS/GAMBLER/GAMBLER.MATERIAL | |
15:25:01: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/GAMBLER/ | |
15:25:01: Mesh: Loading MEDIA/MODELS/NPCS/GAMBLER/GAMBLER.MESH. | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/GAMBLER/Gambler.skeleton | |
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/GAMBLER/NPC_GAMBLER.DDS' with 2147483647 mip map levels | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/GAMBLER/FIDGET1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/GAMBLER/IDLE.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/GAMBLER/ENVI_IDLE10_COWER.SKELETON | |
15:25:01: Total sounds loaded: 446 | |
15:25:01: Total sounds loaded: 447 | |
15:25:01: Total sounds loaded: 448 | |
15:25:01: Total sounds loaded: 449 | |
15:25:01: Total sounds loaded: 450 | |
15:25:01: Total sounds loaded: 451 | |
15:25:01: Total sounds loaded: 452 | |
15:25:01: Total sounds loaded: 453 | |
15:25:01: Total sounds loaded: 454 | |
15:25:01: Total sounds loaded: 455 | |
15:25:01: Total sounds loaded: 456 | |
15:25:01: Total sounds loaded: 457 | |
15:25:01: Total sounds loaded: 458 | |
15:25:01: Total sounds loaded: 459 | |
15:25:01: Total sounds loaded: 460 | |
15:25:01: Mesh: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_02.MESH. | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZeM_town_02.skeleton | |
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_02.DDS' with 2147483647 mip map levels | |
15:25:01: WARNING: the mesh 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_ANVIL.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_ANVIL_LOOP.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/FIDGET_ANVIL.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE_ANVIL.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_02.SKELETON | |
15:25:01: Total sounds loaded: 461 | |
15:25:01: Total sounds loaded: 462 | |
15:25:01: Total sounds loaded: 463 | |
15:25:01: Total sounds loaded: 464 | |
15:25:01: Total sounds loaded: 465 | |
15:25:01: Total sounds loaded: 466 | |
15:25:01: Total sounds loaded: 467 | |
15:25:01: Total sounds loaded: 468 | |
15:25:01: Creating resource group MEDIA/MODELS/NPCS/FAMILIAR/ | |
15:25:01: Added resource location 'MEDIA/MODELS/NPCS/FAMILIAR/' of type 'PAK' to resource group 'MEDIA/MODELS/NPCS/FAMILIAR/' | |
15:25:01: Initialising resource group MEDIA/MODELS/NPCS/FAMILIAR/ | |
15:25:01: Parsing scripts for resource group MEDIA/MODELS/NPCS/FAMILIAR/ | |
15:25:01: Parsing script MEDIA/MODELS/NPCS/FAMILIAR/FAMILIAR.MATERIAL | |
15:25:01: Finished parsing scripts for resource group MEDIA/MODELS/NPCS/FAMILIAR/ | |
15:25:01: Mesh: Loading MEDIA/MODELS/NPCS/FAMILIAR/FAMILIAR.MESH. | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/familiar.skeleton | |
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/FAMILIAR/FAMILIAR.DDS' with 2147483647 mip map levels | |
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/FAMILIAR/FAMILIAR_BAG.DDS' with 2147483647 mip map levels | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/FIDGET1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/FIDGET2.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/FIDGET3.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/FIDGET4.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/FIDGET5.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/IDLE.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/INT_AWAKEN.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/INT_HAGGLE.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/INT_HEADSHAKE.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/INT_IDLE.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/FAMILIAR/INT_NOD.SKELETON | |
15:25:01: Total sounds loaded: 469 | |
15:25:01: Total sounds loaded: 470 | |
15:25:01: Total sounds loaded: 471 | |
15:25:01: Mesh: Loading MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.MESH. | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/Ponya_M.skeleton | |
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.DDS' with 2147483647 mip map levels | |
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/PONYA_M_HEAD.DDS' with 2147483647 mip map levels | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ALERT_WORRIED_LOOP.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ATTACK1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/DIE1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_ALERT_WORRIED.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_IDLE_WORRIED.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/IDLE.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/RUN.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/WALK.SKELETON | |
15:25:01: Mesh: Loading MEDIA/MODELS/NPCS/ZER_F/NPC_ZEF_TOWN_03.MESH. | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/NPC_ZeF_town_03.skeleton | |
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/ZER_F/NPC_ZEF_TOWN_03.DDS' with 2147483647 mip map levels | |
15:25:01: WARNING: the mesh 'MEDIA/MODELS/NPCS/ZER_F/NPC_ZEF_TOWN_03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_ALERT_DIE1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_ALERT_TIEDUP1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_ALERT_TIEDUP2.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_DIE1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TIEDUP1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TIEDUP2.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN3.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN4.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN5.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN5.SKELETON | |
15:25:01: Animation duplicate named: Envi_Idle_Town5 in file envi_idle_town5.skeleton | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_WOUNDED1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_WOUNDED2.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_WOUNDED3.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/IDLE.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/WALK.SKELETON | |
15:25:01: Creating resource group MEDIA/MODELS/BOSSES/GUARDIAN_AIR/ | |
15:25:01: Added resource location 'MEDIA/MODELS/BOSSES/GUARDIAN_AIR/' of type 'PAK' to resource group 'MEDIA/MODELS/BOSSES/GUARDIAN_AIR/' | |
15:25:01: Initialising resource group MEDIA/MODELS/BOSSES/GUARDIAN_AIR/ | |
15:25:01: Parsing scripts for resource group MEDIA/MODELS/BOSSES/GUARDIAN_AIR/ | |
15:25:01: Parsing script MEDIA/MODELS/BOSSES/GUARDIAN_AIR/GUARDIAN_AIR.MATERIAL | |
15:25:01: Finished parsing scripts for resource group MEDIA/MODELS/BOSSES/GUARDIAN_AIR/ | |
15:25:01: Mesh: Loading MEDIA/MODELS/BOSSES/GUARDIAN_AIR/GUARDIAN_AIR.MESH. | |
15:25:01: Skeleton: Loading MEDIA/MODELS/BOSSES/GUARDIAN_AIR/Guardian_Air.skeleton | |
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/BOSSES/GUARDIAN_AIR/GUARDIAN_AIR.DDS' with 2147483647 mip map levels | |
15:25:01: Skeleton: Loading MEDIA/MODELS/BOSSES/GUARDIAN_AIR/FIDGET1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/BOSSES/GUARDIAN_AIR/GUARDIAN_AIR.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/BOSSES/GUARDIAN_AIR/IDLE.SKELETON | |
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/RAY.DDS' with 2147483647 mip map levels | |
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/ARC.DDS' with 2147483647 mip map levels | |
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/ARC_RAYS.DDS' with 2147483647 mip map levels | |
15:25:01: Mesh: Loading MEDIA/MODELS/BOSSES/GUARDIAN_AIR/COLLIDER.MESH. | |
15:25:01: Mesh: Loading MEDIA/MODELS/NPCS/ZER_F/NPC_ZEF_TOWN_04.MESH. | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/NPC_ZeF_town_04.skeleton | |
15:25:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/ZER_F/NPC_ZEF_TOWN_04.DDS' with 2147483647 mip map levels | |
15:25:01: WARNING: the mesh 'MEDIA/MODELS/NPCS/ZER_F/NPC_ZEF_TOWN_04.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_ALERT_DIE1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_ALERT_TIEDUP1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_ALERT_TIEDUP2.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_DIE1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TIEDUP1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TIEDUP2.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN3.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN4.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN5.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_TOWN5.SKELETON | |
15:25:01: Animation duplicate named: Envi_Idle_Town5 in file envi_idle_town5.skeleton | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_WOUNDED1.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_WOUNDED2.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/ENVI_IDLE_WOUNDED3.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/IDLE.SKELETON | |
15:25:01: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_F/WALK.SKELETON | |
15:25:01: Total sounds loaded: 472 | |
15:25:01: Total sounds loaded: 473 | |
15:25:01: Total sounds loaded: 474 | |
15:25:01: Total sounds loaded: 475 | |
15:25:01: Total sounds loaded: 476 | |
15:25:01: Total sounds loaded: 477 | |
15:25:02: Creating resource group MEDIA/MODELS/ENTRANCEANDEXIT/ | |
15:25:02: Added resource location 'MEDIA/MODELS/ENTRANCEANDEXIT/' of type 'PAK' to resource group 'MEDIA/MODELS/ENTRANCEANDEXIT/' | |
15:25:02: Initialising resource group MEDIA/MODELS/ENTRANCEANDEXIT/ | |
15:25:02: Parsing scripts for resource group MEDIA/MODELS/ENTRANCEANDEXIT/ | |
15:25:02: Parsing script MEDIA/MODELS/ENTRANCEANDEXIT/WISP.MATERIAL | |
15:25:02: Finished parsing scripts for resource group MEDIA/MODELS/ENTRANCEANDEXIT/ | |
15:25:02: Mesh: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.MESH. | |
15:25:02: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/wisp.skeleton | |
15:25:02: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/DIE.SKELETON | |
15:25:02: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/IDLE.SKELETON | |
15:25:02: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/SPAWN.SKELETON | |
15:25:02: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.SKELETON | |
15:25:02: Creating resource group MEDIA/PARTICLES/TEXTURES/QUEST/ | |
15:25:02: Added resource location 'MEDIA/PARTICLES/TEXTURES/QUEST/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/QUEST/' | |
15:25:02: Initialising resource group MEDIA/PARTICLES/TEXTURES/QUEST/ | |
15:25:02: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/QUEST/ | |
15:25:02: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/QUEST/ | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUEST/STAIRS.DDS' with 2147483647 mip map levels | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOW_SOFT_ALPHA.DDS' with 2147483647 mip map levels | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOW_AURA_BRIGHT.DDS' with 2147483647 mip map levels | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL23UPBW.DDS' with 2147483647 mip map levels | |
15:25:02: Creating resource group MEDIA/PARTICLES/TEXTURES/RING/ | |
15:25:02: Added resource location 'MEDIA/PARTICLES/TEXTURES/RING/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/RING/' | |
15:25:02: Initialising resource group MEDIA/PARTICLES/TEXTURES/RING/ | |
15:25:02: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/RING/ | |
15:25:02: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/RING/ | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RING/CIRCLE001B_FADE.DDS' with 2147483647 mip map levels | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/RINGDISSOLVE_4X4.DDS' with 2147483647 mip map levels | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/DISTORT_RING.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_WELL_01.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_WALL_01.DDS' with 2147483647 mip map levels | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_WALL_02.DDS' with 2147483647 mip map levels | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_CORNER_01.DDS' with 2147483647 mip map levels | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/Z1_WATER_BASE_01.DDS' with 2147483647 mip map levels | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/Z1_WATER_RIPPLES.DDS' with 2147483647 mip map levels | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/TUNDRA_ENV_SPEC.DDS' with 2147483647 mip map levels | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/Z1_WATER_WAVES.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_WELL_01_COLLISION.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASSTUFT_01.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_01.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_BUSH_01.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_02.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_SKELETON_01.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_01.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASSTUFT_04.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_BUSH_02.MESH. | |
15:25:02: Creating resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/ | |
15:25:02: Added resource location 'MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/' | |
15:25:02: Initialising resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/ | |
15:25:02: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/ | |
15:25:02: Parsing script MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/CHEST_STASH_01.MATERIAL | |
15:25:02: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/ | |
15:25:02: Mesh: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/CHEST_STASH_01.MESH. | |
15:25:02: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/chest_stash_01.skeleton | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/CHEST_STASH_01.DDS' with 2147483647 mip map levels | |
15:25:02: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/CLOSED.SKELETON | |
15:25:02: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/CLOSING.SKELETON | |
15:25:02: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/OPENING.SKELETON | |
15:25:02: Mesh: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_01/CHEST_STASH_01_COLLISION.MESH. | |
15:25:02: Creating resource group MEDIA/LIGHTS/OUTDOOR/ | |
15:25:02: Added resource location 'MEDIA/LIGHTS/OUTDOOR/' of type 'PAK' to resource group 'MEDIA/LIGHTS/OUTDOOR/' | |
15:25:02: Initialising resource group MEDIA/LIGHTS/OUTDOOR/ | |
15:25:02: Parsing scripts for resource group MEDIA/LIGHTS/OUTDOOR/ | |
15:25:02: Parsing script MEDIA/LIGHTS/OUTDOOR/LIGHTDAPPLE_01.MATERIAL | |
15:25:02: Parsing script MEDIA/LIGHTS/OUTDOOR/SHADOWDAPPLE_01.MATERIAL | |
15:25:02: Parsing script MEDIA/LIGHTS/OUTDOOR/SHADOW_CIRCLE_01.MATERIAL | |
15:25:02: Finished parsing scripts for resource group MEDIA/LIGHTS/OUTDOOR/ | |
15:25:02: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOW_DISTURBED_01.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/OUTDOOR/SHADOWS.DDS' with 2147483647 mip map levels | |
15:25:02: Total sounds loaded: 478 | |
15:25:02: Creating resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ | |
15:25:02: Added resource location 'MEDIA/LEVELSETS/ZERAPHI_TOWN/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/ZERAPHI_TOWN/' | |
15:25:02: Initialising resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ | |
15:25:02: Parsing scripts for resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ | |
15:25:02: Parsing script MEDIA/LEVELSETS/ZERAPHI_TOWN/BARREL_POISON_01.MATERIAL | |
15:25:02: Parsing script MEDIA/LEVELSETS/ZERAPHI_TOWN/RIFTKEEP_DIAS_01.MATERIAL | |
15:25:02: Parsing script MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING.MATERIAL | |
15:25:02: Parsing script MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN.MATERIAL | |
15:25:02: Parsing script MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_DOOR_LOCKED_01.MATERIAL | |
15:25:02: Parsing script MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_PROPS.MATERIAL | |
15:25:02: Finished parsing scripts for resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_MOSAIC_01.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_MOSAIC_01.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_MOSAIC_01_COLLISION.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_DOOR_LOCKED_01.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_WINDOWS_01.DDS' with 2147483647 mip map levels | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_BOT_BUILDING04.DDS' with 2147483647 mip map levels | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_LIGHT01.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_DOOR_LOCKED_01_COLLISION.MESH. | |
15:25:02: Creating resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/ | |
15:25:02: Added resource location 'MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/' | |
15:25:02: Initialising resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/ | |
15:25:02: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/ | |
15:25:02: Parsing script MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/CHEST_STASH_SHARED_01.MATERIAL | |
15:25:02: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/ | |
15:25:02: Mesh: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/CHEST_STASH_SHARED_01.MESH. | |
15:25:02: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/chest_stash_shared_01.skeleton | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/CHEST_STASH_SHARED_01.DDS' with 2147483647 mip map levels | |
15:25:02: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/CLOSING.SKELETON | |
15:25:02: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/OPENING.SKELETON | |
15:25:02: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/CLOSED.SKELETON | |
15:25:02: Mesh: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_STASH_SHARED_01/CHEST_STASH_SHARED_01_COLLISION.MESH. | |
15:25:02: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_GUARD1.SKELETON | |
15:25:02: Total sounds loaded: 479 | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WINDOW_02.MESH. | |
15:25:02: Creating resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/ | |
15:25:02: Added resource location 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/' | |
15:25:02: Initialising resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/ | |
15:25:02: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/ | |
15:25:02: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/DESERT_RAGS.MATERIAL | |
15:25:02: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/ | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/DESERT_RAG_02.MESH. | |
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/Desert_rag_02.skeleton | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAG_01.DDS' with 2147483647 mip map levels | |
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/DESERT_RAG_02.SKELETON | |
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/IDLE.SKELETON | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_ROUND_CONVEX_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CAP_ROUND_CONVEX_01.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_CAP_01.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_ROUND_CONVEX_BOTTOM.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZTOWN_ROCKS_01.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_ROUND_CONVEX_02.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_ROUND_CONVEX_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_CONVEX_01.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_FLOOR_01.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DOCK_LOG_01.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DOCK_02.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CAP_END_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WINDOW_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/DOCK_LOG_02.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/DESERT_RAG_01.MESH. | |
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/Desert_rag_01.skeleton | |
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/DESERT_RAG_01.SKELETON | |
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/IDLE.SKELETON | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_02.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_FADE_01.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_FLOOR_FADE_01.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_BRIDGE_R_01.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_DOORWAY_01.DDS' with 2147483647 mip map levels | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_STAIRS_01.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_BRIDGE_R_01_COLLISION.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_03.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CAP_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_CONVEX__01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CONVEX_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_ROPE_01.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_LADDER_01.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_BRIDGE_MID_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_BRIDGE_MID_01_COLLISION.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_CONVEX__BOTTOM.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_BRIDGE_L_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_WINDOW_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_CONVEX__02.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_01C_NOSHADOW.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_WINDOW_LIT_02.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_WINDOWS_LIGHT_01.DDS' with 2147483647 mip map levels | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_WINDOWS_LIGHT_01_SELFILLUM.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_01A_NOSHADOW.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_DOORWAY_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_WINDOW_LIT_01.MESH. | |
15:25:02: Creating resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_04/ | |
15:25:02: Added resource location 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_04/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_04/' | |
15:25:02: Initialising resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_04/ | |
15:25:02: Parsing scripts for resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_04/ | |
15:25:02: Parsing script MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_04/ZERAPHI_BUILDING_TOP_04.MATERIAL | |
15:25:02: Finished parsing scripts for resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_04/ | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_04/ZERAPHI_BUILDING_TOP_04.MESH. | |
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_04/zeraphi_building_top_04.skeleton | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_BUILDING_01.DDS' with 2147483647 mip map levels | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_01_GEAR.DDS' with 2147483647 mip map levels | |
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_04/IDLE.SKELETON | |
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_04/ZERAPHI_BUILDING_TOP_04.SKELETON | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CAP_02.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_SAND_CORNER_01.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_SAND_01.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CAP_01_COLLISION.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CONVEX_01_COLLISION.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_STAIRS_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_STAIRS_01_COLLISION.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_01H_NOSHADOW.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_ROUND_CONCAVE_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_ROUND_CONCAVE_01_COLLISION.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_FLOOR_BLANK_01.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/SAND_FLOOR_BLANK_01.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_01B.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_01_COLLISION.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_FLOOR_BLANK_03.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/RUG_LARGE.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_RUG_01.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_01C.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_BOTTOM_02.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_SAND_02.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CAP_END_01_COLLISION.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_GEAR_01.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_01.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_01G.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_01H.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_BROKEN_04.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_SAND_01.DDS' with 2147483647 mip map levels | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_04_BROKEN_04.DDS' with 2147483647 mip map levels | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/ZERAPHI_FLOOR_NOSHADOW_01.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_CONCAVE_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_03.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_01.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CAP_TOP_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_SAND_STAMP_04.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_SANDSTAMP_03.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_BARREL_01.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_LOOTABLES01.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_BARREL_01_COLLISION.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_CRATE_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_RAIL_L_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_RAIL_L_01_COLLISION.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_01F.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_SAND_STAMP_01.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_SANDSTAMP_01.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_CONVEX_01_COLLISION.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_01A.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_RAIL_R_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_RAIL_R_01_COLLISION.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_WINDOW_02.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_SAND_STAIRS_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_END_R_01.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_01.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_GRAVEL_SPLAT_BIG_01.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_02.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_WOOD_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_SINGLE_02.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_BLACK_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_SINGLE_03.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_SAND_04.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCK_SPLAT_01.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_FOOTER_01.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_01E.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_SAND_STAIRS_02.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_01_COLLISION.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CAP_ROUND_CONCAVE_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CAP_ROUND_CONCAVE_01_COLLISION.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_DOUBLE_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_SINGLE_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_01D_NOSHADOW.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_SINGLE_04.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_01D.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_DOUBLE_03.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_ROUND_CONCAVE_BOTTOM.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_SAND_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_URN_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_FLOOR_BLANK_02.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_06.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FOOTER_ROCK_02.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_PILLAR_02.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_BOTTOM_04.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_BOT_BUILDING02.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_BOTTOM_04_COLLISION.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_END_L_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_GRAVEL_SPLAT_BIG_03.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT_TREAD_01.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TREAD_STAMP_01.DDS' with 2147483647 mip map levels | |
15:25:02: Creating resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_02/ | |
15:25:02: Added resource location 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_02/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_02/' | |
15:25:02: Initialising resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_02/ | |
15:25:02: Parsing scripts for resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_02/ | |
15:25:02: Parsing script MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_02/ZERAPHI_BUILDING_TOP_02.MATERIAL | |
15:25:02: Finished parsing scripts for resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_02/ | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_02/ZERAPHI_BUILDING_TOP_02.MESH. | |
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_02/zeraphi_building_top_02.skeleton | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_CLOCKFACE.DDS' with 2147483647 mip map levels | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_TOP_BUILDING03.DDS' with 2147483647 mip map levels | |
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_02/IDLE.SKELETON | |
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_02/ZERAPHI_BUILDING_TOP_02.SKELETON | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ZERPH_RUBBLE_SMALL_02.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_02_BROKEN_02.DDS' with 2147483647 mip map levels | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_01_BROKEN_01.DDS' with 2147483647 mip map levels | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_ROOFRUBBLE_01.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ZERPH_RUBBLE_SMALL_01_COLLISION.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CAP_ROUND_CONVEX_01_COLLISION.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_ROUND_CONVEX_01_COLLISION.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_04.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_THORNS_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_PILLAR_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_GRAVEL_SPLAT_BIG_04.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_02.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/RUG_SMALL.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_01J.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_FLOOR_02.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_SAND_STAMP_02.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_SANDSTAMP_02.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_THORNS_02.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_ROUND_CONCAVE_02.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_FLOOR_BLANK_04.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ZERPH_RUBBLE_SMALL_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_CONCAVE_01_COLLISION.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_04.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_01.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_04_COLLISION.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_SMALL_03.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_03.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RIBS_01.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_HUGE_SKELETON.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/VENDORTABLES_01.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/VENDORTABLES_01.DDS' with 2147483647 mip map levels | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/VENDORTABLES_02.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/VENDORTABLES_01_COLLISION.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_CAP_DOORTOP_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_CURVE_L_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_URN_01_COLLISION.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_FLOOR_DIAG_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_CURVE_R_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_01B_NOSHADOW.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_03.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_TOP_BUILDING02.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_SAND_03.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_SAND_STAMP_03.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_03.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_03_COLLISION.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_BARREL_04.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_01.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_BARREL_04_COLLISION.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_SAND_CORNER_03.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_OUTERWALL_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_01.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_LARGE_SKELETONS.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_BOTTOM_03.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_BOTTOM_03_COLLISION.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_BOTTOM_04.MESH. | |
15:25:02: Creating resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/ | |
15:25:02: Added resource location 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/' | |
15:25:02: Initialising resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/ | |
15:25:02: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/ | |
15:25:02: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/DESERT_TENT_02.MATERIAL | |
15:25:02: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/ | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/DESERT_TENT_02.MESH. | |
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/desert_tent_02.skeleton | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_01.DDS' with 2147483647 mip map levels | |
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/DESERT_TENT_02.SKELETON | |
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/IDLE.SKELETON | |
15:25:02: Creating resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_STALL_01/ | |
15:25:02: Added resource location 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_STALL_01/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_STALL_01/' | |
15:25:02: Initialising resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_STALL_01/ | |
15:25:02: Parsing scripts for resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_STALL_01/ | |
15:25:02: Parsing script MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_STALL_01/ZERAPHI_BUILDING_STALL_01.MATERIAL | |
15:25:02: Finished parsing scripts for resource group MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_STALL_01/ | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_STALL_01/ZERAPHI_BUILDING_STALL_01.MESH. | |
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_STALL_01/zeraphi_building_stall_01.skeleton | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_STALL.DDS' with 2147483647 mip map levels | |
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_STALL_01/IDLE.SKELETON | |
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_STALL_01/ZERAPHI_BUILDING_STALL_01.SKELETON | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_WHEEL_02.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_CRATE_01_COLLISION.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_DOORWAY_BIG_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_DOORWAY_BIG_01_COLLISION.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_BOTTOM_01.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_BOT_BUILDING03.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_BOTTOM_01_COLLISION.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_DOORWAY_02.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WINDOW_LIT_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_SMALL_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_LARGE_03.MESH. | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_01.DDS' with 2147483647 mip map levels | |
15:25:02: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_BOTTOM_01.DDS' with 2147483647 mip map levels | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_ROUND_CONCAVE_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_08.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_BIG_03.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_06.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_01_BROKEN.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_DOUBLE_04.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_01I.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_BOTTOM_03.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_SAND_CORNER_02.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_05.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_LARGE_02.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_GRAVEL_SPLAT_BIG_02.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RIBS_03.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCK_SPLAT_03.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_SMALL_02.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROOF_RUBBLE_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROOF_RUBBLE_01_COLLISION.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_LADDER_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_LARGE_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_02.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_02_COLLISION.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_BIG_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ZERPH_RUBBLE_SMALL_04.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/VENDORTABLES_02.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCK_SPLAT_02.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_HALF_01.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_WALL_HALF_01_COLLISION.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_BIG_02.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ZERPH_RUBBLE_SMALL_03.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_BROKEN_03.MESH. | |
15:25:02: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/DESERT_RAG_03.MESH. | |
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/Desert_rag_03.skeleton | |
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/DESERT_RAG_03.SKELETON | |
15:25:02: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RAGS/IDLE.SKELETON | |
15:25:03: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_07.MESH. | |
15:25:03: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPINE_06.MESH. | |
15:25:03: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_FLOOR_CONVEX_01_NOSHADOW.MESH. | |
15:25:03: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_BOTTOM_01.MESH. | |
15:25:03: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/VENDORTABLES_03.MESH. | |
15:25:03: Creating resource group MEDIA/LEVELSETS/Z1TOWN/ | |
15:25:03: Added resource location 'MEDIA/LEVELSETS/Z1TOWN/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/Z1TOWN/' | |
15:25:03: Initialising resource group MEDIA/LEVELSETS/Z1TOWN/ | |
15:25:03: Parsing scripts for resource group MEDIA/LEVELSETS/Z1TOWN/ | |
15:25:03: Parsing script MEDIA/LEVELSETS/Z1TOWN/CITY_PLAZA_CRYSTALS_01.MATERIAL | |
15:25:03: Parsing script MEDIA/LEVELSETS/Z1TOWN/Z1TOWN.MATERIAL | |
15:25:03: Finished parsing scripts for resource group MEDIA/LEVELSETS/Z1TOWN/ | |
15:25:03: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/WEAPONBOX_01.MESH. | |
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TOWN/SHOP_BOOTH_01.DDS' with 2147483647 mip map levels | |
15:25:03: Mesh: Loading MEDIA/LEVELSETS/Z1TOWN/WEAPONBOX_01_COLLISION.MESH. | |
15:25:03: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_ROCK_DOUBLE_02.MESH. | |
15:25:03: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_02_BROKEN.MESH. | |
15:25:03: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_02_BROKEN_COLLISION.MESH. | |
15:25:03: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_SMALL_03_COLLISION.MESH. | |
15:25:03: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_BROKEN_02.MESH. | |
15:25:03: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_BRIDGE_MID_02.MESH. | |
15:25:03: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_DOORWAY_01_COLLISION.MESH. | |
15:25:03: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPINE_01.MESH. | |
15:25:03: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_BUILDING_TOP_01.MESH. | |
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERA_TOP_BUILDING04.DDS' with 2147483647 mip map levels | |
15:25:03: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKULL_05.MESH. | |
15:25:03: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_SMALL_01_COLLISION.MESH. | |
15:25:03: ERROR: failed to set roompiece mesh: media/levelsets/props/primitives/box.mesh for room piece: BOX | |
15:25:03: Creating resource group MEDIA/LEVELSETS/PROPS/PRIMITIVES/ | |
15:25:03: Added resource location 'MEDIA/LEVELSETS/PROPS/PRIMITIVES/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/PRIMITIVES/' | |
15:25:03: Initialising resource group MEDIA/LEVELSETS/PROPS/PRIMITIVES/ | |
15:25:03: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/PRIMITIVES/ | |
15:25:03: Parsing script MEDIA/LEVELSETS/PROPS/PRIMITIVES/PRIMITIVES.MATERIAL | |
15:25:03: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/PRIMITIVES/ | |
15:25:03: Mesh: Loading MEDIA/LEVELSETS/PROPS/PRIMITIVES/BOX_COLLISION.MESH. | |
15:25:03: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_ANVIL_01.MESH. | |
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PROPS_01.DDS' with 2147483647 mip map levels | |
15:25:03: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_ANVIL_01_COLLISION.MESH. | |
15:25:03: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TROUGH_WATER_01.MESH. | |
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_WOOD_07.DDS' with 2147483647 mip map levels | |
15:25:03: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_TROUGH_01_COLLISION.MESH. | |
15:25:03: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT.MESH. | |
15:25:03: Compressing memory size is: 495029 | |
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT.DDS' with 2147483647 mip map levels | |
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT_GLOW.DDS' with 2147483647 mip map levels | |
15:25:03: Creating resource group MEDIA/PARTICLES/MODELS/ | |
15:25:03: Added resource location 'MEDIA/PARTICLES/MODELS/' of type 'PAK' to resource group 'MEDIA/PARTICLES/MODELS/' | |
15:25:03: Initialising resource group MEDIA/PARTICLES/MODELS/ | |
15:25:03: Parsing scripts for resource group MEDIA/PARTICLES/MODELS/ | |
15:25:03: Parsing script MEDIA/PARTICLES/MODELS/DISC.MATERIAL | |
15:25:03: Parsing script MEDIA/PARTICLES/MODELS/DISC_02.MATERIAL | |
15:25:03: Parsing script MEDIA/PARTICLES/MODELS/DISC_03.MATERIAL | |
15:25:03: Parsing script MEDIA/PARTICLES/MODELS/HALF_SPHERE.MATERIAL | |
15:25:03: Parsing script MEDIA/PARTICLES/MODELS/HALF_SPHERE_02.MATERIAL | |
15:25:03: Parsing script MEDIA/PARTICLES/MODELS/HALF_SPHERE_03.MATERIAL | |
15:25:03: Parsing script MEDIA/PARTICLES/MODELS/HALF_TORUS.MATERIAL | |
15:25:03: Parsing script MEDIA/PARTICLES/MODELS/OBLONG_SPHERE.MATERIAL | |
15:25:03: Parsing script MEDIA/PARTICLES/MODELS/RING.MATERIAL | |
15:25:03: Parsing script MEDIA/PARTICLES/MODELS/SQUASHED_SPHERE.MATERIAL | |
15:25:03: Parsing script MEDIA/PARTICLES/MODELS/TAPERED_RING.MATERIAL | |
15:25:03: Parsing script MEDIA/PARTICLES/MODELS/TAPERED_RING_02.MATERIAL | |
15:25:03: Finished parsing scripts for resource group MEDIA/PARTICLES/MODELS/ | |
15:25:03: Mesh: Loading MEDIA/PARTICLES/MODELS/TAPERED_RING.MESH. | |
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOW_SOFT.DDS' with 2147483647 mip map levels | |
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RING/CIRCLE011.DDS' with 2147483647 mip map levels | |
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/CANDLEGLOW_BLUE.DDS' with 2147483647 mip map levels | |
15:25:03: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/automapmask.dds' with 2147483647 mip map levels | |
15:25:03: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/automap/automap.dds' with 0 mip map levels | |
15:25:03: Texture: automaptex__26519: Loading 1 faces(PF_R8G8B8,512x256x1) with 0 generated mipmaps from Image. | |
15:25:03: Final Seed : 2118809525477398438 | |
15:25:03: Creating resource group MEDIA/SKYBOXES/WHITE/ | |
15:25:03: Added resource location 'MEDIA/SKYBOXES/WHITE/' of type 'PAK' to resource group 'MEDIA/SKYBOXES/WHITE/' | |
15:25:03: Initialising resource group MEDIA/SKYBOXES/WHITE/ | |
15:25:03: Parsing scripts for resource group MEDIA/SKYBOXES/WHITE/ | |
15:25:03: Parsing script MEDIA/SKYBOXES/WHITE/WHITE_SKY.MATERIAL | |
15:25:03: Finished parsing scripts for resource group MEDIA/SKYBOXES/WHITE/ | |
15:25:03: Mesh: Loading MEDIA/SKYBOXES/WHITE/WHITE_SKY.MESH. | |
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/WHITE/WHITE.DDS' with 2147483647 mip map levels | |
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WHITE.DDS' with 2147483647 mip map levels | |
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/SPARKORANGE.DDS' with 2147483647 mip map levels | |
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/CANDLEGLOW.DDS' with 2147483647 mip map levels | |
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FRAGMENT_4X4ORANGE.DDS' with 2147483647 mip map levels | |
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/ORANGE_FLAME_8X8.DDS' with 2147483647 mip map levels | |
15:25:03: Total sounds loaded: 480 | |
15:25:03: Total sounds loaded: 481 | |
15:25:03: Total sounds loaded: 482 | |
15:25:03: Total sounds loaded: 483 | |
15:25:03: Creating resource group MEDIA/PARTICLES/TEXTURES/SMOKE/ | |
15:25:03: Added resource location 'MEDIA/PARTICLES/TEXTURES/SMOKE/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/SMOKE/' | |
15:25:03: Initialising resource group MEDIA/PARTICLES/TEXTURES/SMOKE/ | |
15:25:03: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/SMOKE/ | |
15:25:03: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/SMOKE/ | |
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/GLOWSMOKE_BLUE.DDS' with 2147483647 mip map levels | |
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/DARTTRAIL2.DDS' with 2147483647 mip map levels | |
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/MOSAIC_RING.DDS' with 2147483647 mip map levels | |
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/MOSAIC_GLOW.DDS' with 2147483647 mip map levels | |
15:25:03: Particles can't have sounds that loop. : MEDIA/PARTICLES/OBJECTS/ZONE2/WAYGATE.LAYOUT | |
15:25:03: Total sounds loaded: 484 | |
15:25:03: Total sounds loaded: 485 | |
15:25:03: Total sounds loaded: 486 | |
15:25:03: Total sounds loaded: 487 | |
15:25:03: Total sounds loaded: 488 | |
15:25:03: Total sounds loaded: 489 | |
15:25:03: Total sounds loaded: 490 | |
15:25:03: Total sounds loaded: 491 | |
15:25:03: Total sounds loaded: 492 | |
15:25:03: Total sounds loaded: 493 | |
15:25:03: Creating resource group MEDIA/MODELS/WEAPONS/_SWORDS/ | |
15:25:03: Added resource location 'MEDIA/MODELS/WEAPONS/_SWORDS/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_SWORDS/' | |
15:25:03: Initialising resource group MEDIA/MODELS/WEAPONS/_SWORDS/ | |
15:25:03: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_SWORDS/ | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD01.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD02.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD03.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD04.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD05.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD06.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD07.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD10.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD11.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD12.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD13.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD14.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD15.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD16.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD17.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD18.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_BANDITCHAMP01.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_EZROHIR01.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_GARGOYLE01.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_MINECRAFT01.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_NETHERIM01.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_PIRATE01.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_ZOMBIE01.MATERIAL | |
15:25:03: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_SWORDS/ | |
15:25:03: Mesh: Loading MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_EZROHIR01.MESH. | |
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_EZROHIR01.DDS' with 2147483647 mip map levels | |
15:25:03: Uncompressed memory size is: 2500 | |
15:25:03: Total sounds loaded: 494 | |
15:25:03: Creating resource group MEDIA/MODELS/WEAPONS/_SHIELDS/ | |
15:25:03: Added resource location 'MEDIA/MODELS/WEAPONS/_SHIELDS/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_SHIELDS/' | |
15:25:03: Initialising resource group MEDIA/MODELS/WEAPONS/_SHIELDS/ | |
15:25:03: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_SHIELDS/ | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/DWARVENSHIELD.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD01.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD02.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD03.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD04.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD05.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD06.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD07.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD08.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD09.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD10.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD11.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD12.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD13.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD14.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD15.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD16.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD17.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD18.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD19.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD20.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELDBANDIT01.MATERIAL | |
15:25:03: Parsing script MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD_GARGOYLE01.MATERIAL | |
15:25:03: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_SHIELDS/ | |
15:25:03: Mesh: Loading MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD11.MESH. | |
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD11.DDS' with 2147483647 mip map levels | |
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/STREAK.DDS' with 2147483647 mip map levels | |
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/FAST.DDS' with 2147483647 mip map levels | |
15:25:03: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOWORANGE.DDS' with 2147483647 mip map levels | |
15:25:03: Total sounds loaded: 495 | |
15:25:03: Total sounds loaded: 496 | |
15:25:03: Total sounds loaded: 497 | |
15:25:03: Total sounds loaded: 498 | |
15:25:03: Total sounds loaded: 499 | |
15:25:03: Total sounds loaded: 500 | |
15:25:03: Total sounds loaded: 501 | |
15:25:03: Total sounds loaded: 502 | |
15:25:04: Total sounds loaded: 503 | |
15:25:04: Total sounds loaded: 504 | |
15:25:04: Total sounds loaded: 505 | |
15:25:04: Total sounds loaded: 506 | |
15:25:04: Creating resource group MEDIA/MODELS/WEAPONS/_HAMMERS/ | |
15:25:04: Added resource location 'MEDIA/MODELS/WEAPONS/_HAMMERS/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_HAMMERS/' | |
15:25:04: Initialising resource group MEDIA/MODELS/WEAPONS/_HAMMERS/ | |
15:25:04: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_HAMMERS/ | |
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER01.MATERIAL | |
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER02.MATERIAL | |
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER03.MATERIAL | |
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER04.MATERIAL | |
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER05.MATERIAL | |
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER06.MATERIAL | |
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER07.MATERIAL | |
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER08.MATERIAL | |
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER09.MATERIAL | |
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER10.MATERIAL | |
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER11.MATERIAL | |
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER12.MATERIAL | |
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER13.MATERIAL | |
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER14.MATERIAL | |
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER15.MATERIAL | |
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER16.MATERIAL | |
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER17L.MATERIAL | |
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER17R.MATERIAL | |
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER18.MATERIAL | |
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER_BANDIT01.MATERIAL | |
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER_DWARF01.MATERIAL | |
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER_PICKAXE01.MATERIAL | |
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER_TROLL01.MATERIAL | |
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER_ZOMBIE01.MATERIAL | |
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER_ZOMBIE02.MATERIAL | |
15:25:04: Parsing script MEDIA/MODELS/WEAPONS/_HAMMERS/WRENCH_ENGINEER.MATERIAL | |
15:25:04: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_HAMMERS/ | |
15:25:04: Mesh: Loading MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER_DWARF01.MESH. | |
15:25:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER_DWARF01.DDS' with 2147483647 mip map levels | |
15:25:04: Total sounds loaded: 507 | |
15:25:04: Total sounds loaded: 508 | |
15:25:04: Mesh: Loading MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER14.MESH. | |
15:25:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER14.DDS' with 2147483647 mip map levels | |
15:25:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/CAUSTIC_16X8.DDS' with 2147483647 mip map levels | |
15:25:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/SMALL_CRECENT.DDS' with 2147483647 mip map levels | |
15:25:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/RINGGLOWWHITE6_ALPHA_FLAT.DDS' with 2147483647 mip map levels | |
15:25:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FIREBALL_BLUEADD_16X2.DDS' with 2147483647 mip map levels | |
15:25:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/SHOCKWAVE_FULLRING_4X2ADD.DDS' with 2147483647 mip map levels | |
15:25:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/SUNSPOT_ALPHA.DDS' with 2147483647 mip map levels | |
15:25:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/ALPHASHIFTER.DDS' with 2147483647 mip map levels | |
15:25:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/CRESCENT.DDS' with 2147483647 mip map levels | |
15:25:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/BLUEFLAMELICK.DDS' with 2147483647 mip map levels | |
15:25:04: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/DIMCENTER.DDS' with 2147483647 mip map levels | |
15:25:04: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/desertlantern.dds' with 2147483647 mip map levels | |
15:25:04: ----------------------DUNGEON DEPTH 0 LOADING-------------------- | |
NAME: BAKE COLLISION TIME | |
TOTAL TIME: 0.165478 | |
AVG TIME: 0.165478 | |
CREATED: 1 | |
NAME: BAKE TIME | |
TOTAL TIME: 0.090857 | |
AVG TIME: 0.090857 | |
CREATED: 1 | |
NAME: TIME TO CLEAR OUT PIECES | |
TOTAL TIME: 0.002336 | |
AVG TIME: 0.002336 | |
CREATED: 1 | |
NAME: TIME TO FIND PARTICLES | |
TOTAL TIME: 0.000145 | |
AVG TIME: 0.000145 | |
CREATED: 1 | |
NAME: TIME TO PARSE LAYOUTS | |
TOTAL TIME: 4.09153 | |
AVG TIME: 4.09153 | |
CREATED: 1 | |
NAME: TIME TO PARSE PROPERTY NODES | |
TOTAL TIME: 0.000375 | |
AVG TIME: 0.000375 | |
CREATED: 1 | |
NAME: TOTAL TIME FOR CHARACTER CREATION | |
TOTAL TIME: 0.032574 | |
AVG TIME: 0.032574 | |
CREATED: 1 | |
----------------------END DUNGEON DEPTH 0 LOADING-------------------- | |
TOTAL TIME :5.14514 | |
15:25:04: Compressing memory size is: 799300 | |
15:25:05: Total sounds loaded: 509 | |
15:25:05: Total sounds loaded: 510 | |
15:25:05: Total sounds loaded: 511 | |
15:25:05: Total sounds loaded: 512 | |
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15:25:07: Total sounds loaded: 563 | |
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15:25:07: Total sounds loaded: 568 | |
15:25:07: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_31528 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:25:07: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_31528 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:25:07: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_31528 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:25:07: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_31528 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:25:08: Total sounds loaded: 569 | |
15:25:08: Total sounds loaded: 570 | |
15:25:08: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/DESERTLANTERN.DDS' with 2147483647 mip map levels | |
15:25:08: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/DESERTLANTERNNIGHT.DDS' with 2147483647 mip map levels | |
15:25:08: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUEST/EXIT.DDS' with 2147483647 mip map levels | |
15:25:08: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHTELECTRIC.DDS' with 2147483647 mip map levels | |
15:25:08: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHTICE.DDS' with 2147483647 mip map levels | |
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/outlineblue.dds' with 2147483647 mip map levels | |
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/automap/automap.dds' with 0 mip map levels | |
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/automap/automap.dds' with 0 mip map levels | |
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets.dds' with 0 mip map levels | |
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets6.dds' with 0 mip map levels | |
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets3.dds' with 0 mip map levels | |
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds' with 0 mip map levels | |
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets1.dds' with 0 mip map levels | |
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwidget.dds' with 0 mip map levels | |
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets2.dds' with 0 mip map levels | |
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets4.dds' with 0 mip map levels | |
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets5.dds' with 0 mip map levels | |
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels | |
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapons.dds' with 0 mip map levels | |
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills2.dds' with 0 mip map levels | |
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1.dds' with 0 mip map levels | |
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/potions/potions.dds' with 0 mip map levels | |
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4.dds' with 0 mip map levels | |
15:25:08: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills3.dds' with 0 mip map levels | |
15:25:08: Released sounds : 1 | |
15:25:09: Total sounds loaded: 570 | |
15:25:09: Total sounds loaded: 571 | |
15:25:09: Total sounds loaded: 572 | |
15:25:09: Total sounds loaded: 573 | |
15:25:09: Total sounds loaded: 574 | |
15:25:09: Mesh: Loading MEDIA/PARTICLES/MODELS/TAPERED_RING_02.MESH. | |
15:25:10: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUEST/GAMBLER.DDS' with 2147483647 mip map levels | |
15:25:13: Total sounds loaded: 574 | |
15:25:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUEST/SKILL.DDS' with 2147483647 mip map levels | |
15:25:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUEST/MERCHANT.DDS' with 2147483647 mip map levels | |
15:25:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/SAND_SHADOWED.DDS' with 2147483647 mip map levels | |
15:25:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/FOOTSTEPSAND.DDS' with 2147483647 mip map levels | |
15:25:16: Total sounds loaded: 575 | |
15:25:16: Total sounds loaded: 576 | |
15:25:16: Total sounds loaded: 577 | |
15:25:16: Total sounds loaded: 578 | |
15:25:16: Total sounds loaded: 579 | |
15:25:16: Total sounds loaded: 580 | |
15:25:16: Total sounds loaded: 581 | |
15:25:16: Total sounds loaded: 582 | |
15:25:16: Total sounds loaded: 583 | |
15:25:16: Total sounds loaded: 584 | |
15:25:16: Total sounds loaded: 585 | |
15:25:16: Total sounds loaded: 586 | |
15:25:16: Creating resource group MEDIA/PARTICLES/TEXTURES/FLASH/ | |
15:25:16: Added resource location 'MEDIA/PARTICLES/TEXTURES/FLASH/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/FLASH/' | |
15:25:16: Initialising resource group MEDIA/PARTICLES/TEXTURES/FLASH/ | |
15:25:16: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/FLASH/ | |
15:25:16: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/FLASH/ | |
15:25:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/FLASH.DDS' with 2147483647 mip map levels | |
15:25:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/BURST_RED_4X4.DDS' with 2147483647 mip map levels | |
15:25:17: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/HIGHLIGHT.DDS' with 2147483647 mip map levels | |
15:25:17: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/CASTER_02/HUM_CASTER_02.MESH. | |
15:25:18: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/CASTER_02/hum_caster_02.skeleton | |
15:25:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/CASTER_02/NULL_01.DDS' with 2147483647 mip map levels | |
15:25:18: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HUM_DEZROHIR_02.MESH. | |
15:25:18: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HuM_DEzrohir_02.skeleton | |
15:25:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/NULL_01.DDS' with 2147483647 mip map levels | |
15:25:18: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUM_ESTHERIAN_01.MESH. | |
15:25:18: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/hum_estherian_01.skeleton | |
15:25:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/NULL_01.DDS' with 2147483647 mip map levels | |
15:25:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HU_ESTHERIAN_01_EXTRA.DDS' with 2147483647 mip map levels | |
15:25:18: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HUM_DESERT_01.MESH. | |
15:25:18: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HuM_Desert_01.skeleton | |
15:25:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/DESERT_01/NULL_01.DDS' with 2147483647 mip map levels | |
15:25:18: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_33819 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:25:18: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_33819 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:25:18: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_33819 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:25:18: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_33819 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:25:18: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/HUM_FURHIDE_01.MESH. | |
15:25:18: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/hum_furhide_01.skeleton | |
15:25:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/NULL_01.DDS' with 2147483647 mip map levels | |
15:25:18: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH. | |
15:25:18: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng05.skeleton | |
15:25:18: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:25:18: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:25:18: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/fish/fish.dds' with 0 mip map levels | |
15:25:18: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/armor/armor1.dds' with 0 mip map levels | |
15:25:18: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/armor/armor.dds' with 0 mip map levels | |
15:25:18: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/armor/armor3.dds' with 0 mip map levels | |
15:25:18: Creating resource group MEDIA/UI/BANNERS/ | |
15:25:18: Added resource location 'MEDIA/UI/BANNERS/' of type 'PAK' to resource group 'MEDIA/UI/BANNERS/' | |
15:25:18: Initialising resource group MEDIA/UI/BANNERS/ | |
15:25:18: Parsing scripts for resource group MEDIA/UI/BANNERS/ | |
15:25:18: Parsing script MEDIA/UI/BANNERS/LEFTSIDE.MATERIAL | |
15:25:18: Parsing script MEDIA/UI/BANNERS/RIGHTSIDE.MATERIAL | |
15:25:18: Finished parsing scripts for resource group MEDIA/UI/BANNERS/ | |
15:25:18: Mesh: Loading MEDIA/UI/BANNERS/RIGHTSIDE.MESH. | |
15:25:18: Skeleton: Loading MEDIA/UI/BANNERS/rightside.skeleton | |
15:25:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/UI/BANNERS/BANNER.DDS' with 2147483647 mip map levels | |
15:25:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/UI/BANNERS/BANNERLIGHT.DDS' with 2147483647 mip map levels | |
15:25:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/UI/BANNERS/BANNERLIGHTMASK.DDS' with 2147483647 mip map levels | |
15:25:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/UI/BANNERS/BANNERSHADOW.DDS' with 2147483647 mip map levels | |
15:25:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/UI/BANNERS/BANNERSHADOWMASK.DDS' with 2147483647 mip map levels | |
15:25:18: Skeleton: Loading MEDIA/UI/BANNERS/RIGHT_IDLE.SKELETON | |
15:25:18: Mesh: Loading MEDIA/UI/BANNERS/LEFTSIDE.MESH. | |
15:25:18: Skeleton: Loading MEDIA/UI/BANNERS/leftside.skeleton | |
15:25:18: Skeleton: Loading MEDIA/UI/BANNERS/LEFT_IDLE.SKELETON | |
15:25:18: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/misc/misc.dds' with 0 mip map levels | |
15:25:18: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/jewelry/jewelry.dds' with 0 mip map levels | |
15:25:18: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/armor/armor4.dds' with 0 mip map levels | |
15:25:18: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/armor/armor2.dds' with 0 mip map levels | |
15:25:20: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/questitems/quest.dds' with 0 mip map levels | |
15:25:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUEST/GEMREMOVE.DDS' with 2147483647 mip map levels | |
15:25:36: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUEST/ENCHANTER.DDS' with 2147483647 mip map levels | |
15:25:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUEST/TRASMUTE.DDS' with 2147483647 mip map levels | |
15:25:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUEST/GEMRETRIEVE.DDS' with 2147483647 mip map levels | |
15:26:24: Creating resource group MEDIA/PARTICLES/TEXTURES/RAY/ | |
15:26:24: Added resource location 'MEDIA/PARTICLES/TEXTURES/RAY/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/RAY/' | |
15:26:24: Initialising resource group MEDIA/PARTICLES/TEXTURES/RAY/ | |
15:26:24: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/RAY/ | |
15:26:24: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/RAY/ | |
15:26:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAY12.DDS' with 2147483647 mip map levels | |
15:26:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/CUTOUTGLOW_VAULTHALF.DDS' with 2147483647 mip map levels | |
15:26:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/CUTOUTGLOW_VAULT.DDS' with 2147483647 mip map levels | |
15:31:18: Creating resource group MEDIA/MODELS/ITEMS/FISH/ | |
15:31:18: Added resource location 'MEDIA/MODELS/ITEMS/FISH/' of type 'PAK' to resource group 'MEDIA/MODELS/ITEMS/FISH/' | |
15:31:18: Initialising resource group MEDIA/MODELS/ITEMS/FISH/ | |
15:31:18: Parsing scripts for resource group MEDIA/MODELS/ITEMS/FISH/ | |
15:31:18: Parsing script MEDIA/MODELS/ITEMS/FISH/FISH.MATERIAL | |
15:31:18: Finished parsing scripts for resource group MEDIA/MODELS/ITEMS/FISH/ | |
15:31:18: Mesh: Loading MEDIA/MODELS/ITEMS/FISH/FISH.MESH. | |
15:31:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/ITEMS/FISH/FISH.DDS' with 2147483647 mip map levels | |
15:31:20: D3D9 : Loading Cube Texture, base image name : 'media/sharedtextures/highlight.dds' with 2147483647 mip map levels | |
15:31:34: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_34512 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:31:34: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_34512 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:31:34: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_34512 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:31:34: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_34512 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:31:37: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/gems/gems.dds' with 0 mip map levels | |
15:31:39: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapons1.dds' with 0 mip map levels | |
15:31:39: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapons4.dds' with 0 mip map levels | |
15:31:39: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapons2.dds' with 0 mip map levels | |
15:31:39: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapons3.dds' with 0 mip map levels | |
15:32:16: Total sounds loaded: 587 | |
15:32:16: Total sounds loaded: 588 | |
15:32:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/CONTRASTSMOKE.DDS' with 2147483647 mip map levels | |
15:32:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/CONTRASTSMOKE_ALPHA.DDS' with 2147483647 mip map levels | |
15:32:30: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/gems/gems1.dds' with 0 mip map levels | |
15:33:12: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/HIGHLIGHTRED.DDS' with 2147483647 mip map levels | |
15:33:13: Total sounds loaded: 589 | |
15:33:13: Total sounds loaded: 590 | |
15:33:13: Total sounds loaded: 591 | |
15:33:13: Total sounds loaded: 592 | |
15:33:13: Total sounds loaded: 593 | |
15:33:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/STRAW.DDS' with 2147483647 mip map levels | |
15:33:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/IMPACT_CRESCENT3X3.DDS' with 2147483647 mip map levels | |
15:33:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/SWORDFLASH.DDS' with 2147483647 mip map levels | |
15:33:13: Total sounds loaded: 594 | |
15:33:13: Total sounds loaded: 595 | |
15:33:13: Total sounds loaded: 596 | |
15:33:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/SOUNDWAVE.DDS' with 2147483647 mip map levels | |
15:33:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOWCYAN.DDS' with 2147483647 mip map levels | |
15:33:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL01.DDS' with 2147483647 mip map levels | |
15:33:13: Total sounds loaded: 597 | |
15:33:13: Total sounds loaded: 598 | |
15:33:13: Total sounds loaded: 599 | |
15:33:13: Creating resource group MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/ | |
15:33:13: Added resource location 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/' | |
15:33:13: Initialising resource group MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/ | |
15:33:13: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/ | |
15:33:13: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/ | |
15:33:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/BLOCKICE2.DDS' with 2147483647 mip map levels | |
15:33:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/DREAM.DDS' with 2147483647 mip map levels | |
15:33:13: Texture: _cegui_ogre_10: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. | |
15:33:13: Total sounds loaded: 600 | |
15:33:13: Total sounds loaded: 601 | |
15:33:13: Total sounds loaded: 602 | |
15:33:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FIREBALL_GREENADD_16X2.DDS' with 2147483647 mip map levels | |
15:33:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOWGREEN.DDS' with 2147483647 mip map levels | |
15:33:13: Creating resource group MEDIA/PARTICLES/TEXTURES/VEIN/ | |
15:33:13: Added resource location 'MEDIA/PARTICLES/TEXTURES/VEIN/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/VEIN/' | |
15:33:13: Initialising resource group MEDIA/PARTICLES/TEXTURES/VEIN/ | |
15:33:13: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/VEIN/ | |
15:33:13: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/VEIN/ | |
15:33:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN/VEIN05.DDS' with 2147483647 mip map levels | |
15:33:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/DRIPS.DDS' with 2147483647 mip map levels | |
15:33:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FLAMELICKS3X2.DDS' with 2147483647 mip map levels | |
15:33:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOWYELLOWINTENSE.DDS' with 2147483647 mip map levels | |
15:33:17: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills5.dds' with 0 mip map levels | |
15:33:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/DEATHFACE_4X3.DDS' with 2147483647 mip map levels | |
15:33:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/BLUESHOCKWAVE.DDS' with 2147483647 mip map levels | |
15:33:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/BLOODSPRAY2GREEN.DDS' with 2147483647 mip map levels | |
15:33:21: Total sounds loaded: 603 | |
15:33:21: Total sounds loaded: 604 | |
15:33:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FIREBALL_VARKO_16X2.DDS' with 2147483647 mip map levels | |
15:33:24: Total sounds loaded: 605 | |
15:33:24: Total sounds loaded: 606 | |
15:33:24: Total sounds loaded: 607 | |
15:33:24: Total sounds loaded: 608 | |
15:33:24: Total sounds loaded: 609 | |
15:33:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/BIGBLOODSPRAYBEIGE.DDS' with 2147483647 mip map levels | |
15:33:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/SPRAY.DDS' with 2147483647 mip map levels | |
15:33:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/BLOODSPRAYDIRECTIONALBEIGE.DDS' with 2147483647 mip map levels | |
15:33:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/BLOODSPRAYBEIGE4X4.DDS' with 2147483647 mip map levels | |
15:33:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/CRESCENTGLOW.DDS' with 2147483647 mip map levels | |
15:33:24: Creating resource group MEDIA/MODELS/MONSTERS/DESERT_FLYER/ | |
15:33:24: Added resource location 'MEDIA/MODELS/MONSTERS/DESERT_FLYER/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/DESERT_FLYER/' | |
15:33:24: Initialising resource group MEDIA/MODELS/MONSTERS/DESERT_FLYER/ | |
15:33:24: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/DESERT_FLYER/ | |
15:33:24: Parsing script MEDIA/MODELS/MONSTERS/DESERT_FLYER/DESERT_FLYER.MATERIAL | |
15:33:24: Parsing script MEDIA/MODELS/MONSTERS/DESERT_FLYER/DESERT_FLYER_GLOW.MATERIAL | |
15:33:24: Parsing script MEDIA/MODELS/MONSTERS/DESERT_FLYER/DESERT_FLYER_QUEEN.MATERIAL | |
15:33:24: Parsing script MEDIA/MODELS/MONSTERS/DESERT_FLYER/VOLTAICBAT.MATERIAL | |
15:33:24: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/DESERT_FLYER/ | |
15:33:24: Mesh: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/DESERT_FLYER.MESH. | |
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/Desert_Flyer.skeleton | |
15:33:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/DESERT_FLYER/DESERTFLYER.DDS' with 2147483647 mip map levels | |
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/ATTACK1.SKELETON | |
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/ATTACK2.SKELETON | |
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/DESERT_FLYER.SKELETON | |
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/DIE1.SKELETON | |
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/DIE2.SKELETON | |
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/ENVI_IDLE3_DEAD1.SKELETON | |
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/ENVI_IDLE4_DEAD2.SKELETON | |
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/ENVI_IDLE4_DEAD3.SKELETON | |
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/IDLE.SKELETON | |
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/JUMP_DOWN.SKELETON | |
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/JUMP_LAND.SKELETON | |
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/MESH_SPAWN1.SKELETON | |
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/RUN.SKELETON | |
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/SKY_SPAWN1.SKELETON | |
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/SPECIAL_CAST.SKELETON | |
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/SPECIAL_DIVEBOMB.SKELETON | |
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/SPECIAL_PHASE.SKELETON | |
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/SPECIAL_TELEPORT.SKELETON | |
15:33:24: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/WALK.SKELETON | |
15:33:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/DESERT_FLYER/DESERTFLYERBLACK.DDS' with 2147483647 mip map levels | |
15:33:24: Total sounds loaded: 610 | |
15:33:24: Total sounds loaded: 611 | |
15:33:24: Total sounds loaded: 612 | |
15:33:24: Total sounds loaded: 613 | |
15:33:24: Total sounds loaded: 614 | |
15:33:24: Total sounds loaded: 615 | |
15:33:24: Total sounds loaded: 616 | |
15:33:24: Total sounds loaded: 617 | |
15:33:24: Total sounds loaded: 618 | |
15:33:24: Total sounds loaded: 619 | |
15:33:24: Total sounds loaded: 620 | |
15:33:24: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHTPURPLE.DDS' with 2147483647 mip map levels | |
15:33:25: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAY24.DDS' with 2147483647 mip map levels | |
15:33:25: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/SMOKE12.DDS' with 2147483647 mip map levels | |
15:33:25: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/SNOWBLUR.DDS' with 2147483647 mip map levels | |
15:33:27: Total sounds loaded: 621 | |
15:33:27: Total sounds loaded: 622 | |
15:33:27: Total sounds loaded: 623 | |
15:33:27: Total sounds loaded: 624 | |
15:33:27: Total sounds loaded: 625 | |
15:33:27: Total sounds loaded: 626 | |
15:33:27: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/DROPS.DDS' with 2147483647 mip map levels | |
15:33:32: Total sounds loaded: 627 | |
15:33:32: Total sounds loaded: 628 | |
15:33:32: Total sounds loaded: 629 | |
15:33:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN/CRACKS_BLUE.DDS' with 2147483647 mip map levels | |
15:33:32: Creating resource group MEDIA/SHAREDTEXTURES/ | |
15:33:32: Added resource location 'MEDIA/SHAREDTEXTURES/' of type 'PAK' to resource group 'MEDIA/SHAREDTEXTURES/' | |
15:33:32: Initialising resource group MEDIA/SHAREDTEXTURES/ | |
15:33:32: Parsing scripts for resource group MEDIA/SHAREDTEXTURES/ | |
15:33:32: Finished parsing scripts for resource group MEDIA/SHAREDTEXTURES/ | |
15:33:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTRAILLIGHTNING.DDS' with 2147483647 mip map levels | |
15:33:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAY20.DDS' with 2147483647 mip map levels | |
15:33:32: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FINELIGHTNINGVERT4X1NOEND.DDS' with 2147483647 mip map levels | |
15:33:34: Total sounds loaded: 630 | |
15:33:34: Total sounds loaded: 631 | |
15:33:34: Total sounds loaded: 632 | |
15:33:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/BLASTWAVE.DDS' with 2147483647 mip map levels | |
15:33:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/DIFFUSESHOCKWAVETHIN.DDS' with 2147483647 mip map levels | |
15:33:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/AIM.DDS' with 2147483647 mip map levels | |
15:33:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL13.DDS' with 2147483647 mip map levels | |
15:33:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL44SPEAR.DDS' with 2147483647 mip map levels | |
15:33:34: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_04.MESH. | |
15:33:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_04.DDS' with 2147483647 mip map levels | |
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/METEOR.DDS' with 2147483647 mip map levels | |
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL43.DDS' with 2147483647 mip map levels | |
15:33:35: Creating resource group MEDIA/PARTICLES/MODELS/GIBS/ | |
15:33:35: Added resource location 'MEDIA/PARTICLES/MODELS/GIBS/' of type 'PAK' to resource group 'MEDIA/PARTICLES/MODELS/GIBS/' | |
15:33:35: Initialising resource group MEDIA/PARTICLES/MODELS/GIBS/ | |
15:33:35: Parsing scripts for resource group MEDIA/PARTICLES/MODELS/GIBS/ | |
15:33:35: Parsing script MEDIA/PARTICLES/MODELS/GIBS/LARGE_CULT.MATERIAL | |
15:33:35: Parsing script MEDIA/PARTICLES/MODELS/GIBS/SMALL.MATERIAL | |
15:33:35: Finished parsing scripts for resource group MEDIA/PARTICLES/MODELS/GIBS/ | |
15:33:35: Mesh: Loading MEDIA/PARTICLES/MODELS/GIBS/LARGE.MESH. | |
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/MODELS/GIBS/GIBBS.DDS' with 2147483647 mip map levels | |
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOWRED.DDS' with 2147483647 mip map levels | |
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/SMOKE_ADDITIVE.DDS' with 2147483647 mip map levels | |
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/FLASH04.DDS' with 2147483647 mip map levels | |
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/ROCK.DDS' with 2147483647 mip map levels | |
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN/CRATER.DDS' with 2147483647 mip map levels | |
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/DUST.DDS' with 2147483647 mip map levels | |
15:33:35: Creating resource group MEDIA/PARTICLES/TEXTURES/LIGHTNING/ | |
15:33:35: Added resource location 'MEDIA/PARTICLES/TEXTURES/LIGHTNING/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/LIGHTNING/' | |
15:33:35: Initialising resource group MEDIA/PARTICLES/TEXTURES/LIGHTNING/ | |
15:33:35: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/LIGHTNING/ | |
15:33:35: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/LIGHTNING/ | |
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/LIGHTNING/LIGBOLTRED.DDS' with 2147483647 mip map levels | |
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/BURST.DDS' with 2147483647 mip map levels | |
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN/VEIN25.DDS' with 2147483647 mip map levels | |
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/FLASHBANG.DDS' with 2147483647 mip map levels | |
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL18.DDS' with 2147483647 mip map levels | |
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/AURA.DDS' with 2147483647 mip map levels | |
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/LINESGLOW_ADDITIVE.DDS' with 2147483647 mip map levels | |
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/SMALLBLOB_ALPHA.DDS' with 2147483647 mip map levels | |
15:33:35: Total sounds loaded: 633 | |
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAY03.DDS' with 2147483647 mip map levels | |
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/SNOWBLUR_ADDITIVE.DDS' with 2147483647 mip map levels | |
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/ICICLESADD.DDS' with 2147483647 mip map levels | |
15:33:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN/VEIN10.DDS' with 2147483647 mip map levels | |
15:33:38: Total sounds loaded: 634 | |
15:33:38: Total sounds loaded: 635 | |
15:33:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/CANDLEGLOW_HALF_BLUE.DDS' with 2147483647 mip map levels | |
15:33:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL39.DDS' with 2147483647 mip map levels | |
15:33:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN/BURNTGRASS.DDS' with 2147483647 mip map levels | |
15:33:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FIREBALL_ORANGEADD_16X2.DDS' with 2147483647 mip map levels | |
15:33:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/SHOCKWAVE_STRECH_FIRE4X2ADD.DDS' with 2147483647 mip map levels | |
15:33:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FIREBALL_ORANGEADD_16X2FADED.DDS' with 2147483647 mip map levels | |
15:33:40: Total sounds loaded: 636 | |
15:33:40: Total sounds loaded: 637 | |
15:33:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/SAND_WHIRL_LINES.DDS' with 2147483647 mip map levels | |
15:33:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/CRESCENTTHIN.DDS' with 2147483647 mip map levels | |
15:33:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/CARTOONSMOKE.DDS' with 2147483647 mip map levels | |
15:33:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/FLASH13.DDS' with 2147483647 mip map levels | |
15:33:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAINBOWRING_ALPHA.DDS' with 2147483647 mip map levels | |
15:33:42: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAY23.DDS' with 2147483647 mip map levels | |
15:33:49: Mesh: Loading MEDIA/PARTICLES/MODELS/TAPERED_RING_03.MESH. | |
15:33:49: Total sounds loaded: 638 | |
15:33:49: Total sounds loaded: 639 | |
15:33:49: Total sounds loaded: 640 | |
15:33:49: Total sounds loaded: 641 | |
15:33:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/BIGBLOODSPRAY.DDS' with 2147483647 mip map levels | |
15:33:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/SMOKE19.DDS' with 2147483647 mip map levels | |
15:33:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOW.DDS' with 2147483647 mip map levels | |
15:33:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RING/CIRCLE025.DDS' with 2147483647 mip map levels | |
15:33:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/RINGGLOWDOUBLE.DDS' with 2147483647 mip map levels | |
15:34:06: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_35286 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:34:06: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_35286 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:34:06: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_35286 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:34:06: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_35286 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:34:11: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_36239 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:34:11: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_36239 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:34:11: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_36239 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:34:11: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_36239 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:34:12: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapons5.dds' with 0 mip map levels | |
15:34:12: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/armor/armor5.dds' with 0 mip map levels | |
15:35:07: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/characters.dds' with 0 mip map levels | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/PORTALS/ACT2/ZERYPHESHTOVULTUREPASS.LAYOUT | |
15:35:12: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/WAYPOINTS_PAD_ACT2.LAYOUT | |
15:35:12: Total Layout Link Particle saved 47 | |
15:35:13: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUM_ENGINEER_01.MESH. | |
15:35:13: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HuM_Engineer_01.skeleton | |
15:35:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/NULL_01.DDS' with 2147483647 mip map levels | |
15:35:13: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02A.MESH. | |
15:35:13: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng02a.skeleton | |
15:35:13: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02A.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:35:13: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02A.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:35:13: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02A.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:35:13: Mesh: Loading MEDIA/WARDROBE/ENGINEER/BACKPACK.MESH. | |
15:35:13: Skeleton: Loading MEDIA/WARDROBE/ENGINEER/backpack.skeleton | |
15:35:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/ENGINEER/ENG_BACKPACK.DDS' with 2147483647 mip map levels | |
15:35:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/ENGINEER/ENG_BACKPACK_GLO.DDS' with 2147483647 mip map levels | |
15:35:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_BLONDE.DDS' with 2147483647 mip map levels | |
15:35:13: SoundManager::CreateSound could not load sound 'media/sounds/skill/moon.wav' FMOD Error:File not found. | |
15:35:13: Total sounds loaded: 642 | |
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15:35:13: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH. | |
15:35:13: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng01.skeleton | |
15:35:13: Texture: MEDIA/WARDROBE/HUMAN/BODY.PNG: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. | |
15:35:13: Texture: MEDIA/WARDROBE/HUMAN/HUM_FACE_ENG01.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. | |
15:35:13: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:35:13: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:35:13: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:35:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_GRAY.DDS' with 2147483647 mip map levels | |
15:35:13: Texture: _cegui_ogre_11: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. | |
15:35:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/CLAW.DDS' with 2147483647 mip map levels | |
15:35:13: Mesh: Loading MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD14.MESH. | |
15:35:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD14.DDS' with 2147483647 mip map levels | |
15:35:13: Creating resource group MEDIA/MODELS/WEAPONS/_AXES/ | |
15:35:13: Added resource location 'MEDIA/MODELS/WEAPONS/_AXES/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_AXES/' | |
15:35:13: Initialising resource group MEDIA/MODELS/WEAPONS/_AXES/ | |
15:35:13: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_AXES/ | |
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE01.MATERIAL | |
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE02.MATERIAL | |
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE03.MATERIAL | |
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE04.MATERIAL | |
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE05.MATERIAL | |
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE06.MATERIAL | |
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE07.MATERIAL | |
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE08.MATERIAL | |
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE09.MATERIAL | |
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE10.MATERIAL | |
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE11.MATERIAL | |
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE12.MATERIAL | |
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE13.MATERIAL | |
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE14.MATERIAL | |
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE15.MATERIAL | |
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE16.MATERIAL | |
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE17.MATERIAL | |
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE_VARKOLYN01.MATERIAL | |
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE_ZOMBIE01.MATERIAL | |
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/AXE_ZOMBIE02.MATERIAL | |
15:35:13: Parsing script MEDIA/MODELS/WEAPONS/_AXES/MON_AXE_TROLL.MATERIAL | |
15:35:13: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_AXES/ | |
15:35:13: Mesh: Loading MEDIA/MODELS/WEAPONS/_AXES/AXE12.MESH. | |
15:35:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_AXES/AXE12.DDS' with 2147483647 mip map levels | |
15:35:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/THINCLOUDS.DDS' with 2147483647 mip map levels | |
15:35:13: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_37595 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:35:13: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_37595 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:35:13: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_37595 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:35:13: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_37595 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:35:13: Creating resource group MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/ | |
15:35:13: Added resource location 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/' of type 'PAK' to resource group 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/' | |
15:35:13: Initialising resource group MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/ | |
15:35:13: Parsing scripts for resource group MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/ | |
15:35:13: Parsing script MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/HUF_ESTHERIAN_02.MATERIAL | |
15:35:13: Parsing script MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/HUM_ESTHERIAN_02.MATERIAL | |
15:35:13: Finished parsing scripts for resource group MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/ | |
15:35:13: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/HUM_ESTHERIAN_02.MESH. | |
15:35:13: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/HuM_estherian_02.skeleton | |
15:35:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/NULL_01.DDS' with 2147483647 mip map levels | |
15:35:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/HU_ESTHERIAN_02_EXTRA.DDS' with 2147483647 mip map levels | |
15:35:13: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/HUM_ESTHERIAN_02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:35:13: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/HUM_ESTHERIAN_02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:35:13: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/HUM_ESTHERIAN_02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:35:13: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUM_ENGINEER_02.MESH. | |
15:35:13: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/hum_engineer_02.skeleton | |
15:35:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/NULL_01.DDS' with 2147483647 mip map levels | |
15:35:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAY31.DDS' with 2147483647 mip map levels | |
15:35:13: Creating resource group MEDIA/MODELS/PETS/HAWK/ | |
15:35:13: Added resource location 'MEDIA/MODELS/PETS/HAWK/' of type 'PAK' to resource group 'MEDIA/MODELS/PETS/HAWK/' | |
15:35:13: Initialising resource group MEDIA/MODELS/PETS/HAWK/ | |
15:35:13: Parsing scripts for resource group MEDIA/MODELS/PETS/HAWK/ | |
15:35:13: Parsing script MEDIA/MODELS/PETS/HAWK/PET_HAWK.MATERIAL | |
15:35:13: Finished parsing scripts for resource group MEDIA/MODELS/PETS/HAWK/ | |
15:35:13: Mesh: Loading MEDIA/MODELS/PETS/HAWK/PET_HAWK.MESH. | |
15:35:13: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/Pet_Hawk.skeleton | |
15:35:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PETS/HAWK/HAWK.DDS' with 2147483647 mip map levels | |
15:35:13: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/ATTACK1.SKELETON | |
15:35:13: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/ATTACK2.SKELETON | |
15:35:13: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/FIDGET1.SKELETON | |
15:35:13: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/FIDGET2.SKELETON | |
15:35:13: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/IDLE.SKELETON | |
15:35:13: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/PET_HAWK.SKELETON | |
15:35:13: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/RUN.SKELETON | |
15:35:13: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/WALK.SKELETON | |
15:35:13: Total sounds loaded: 685 | |
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15:35:13: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_38043 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:35:13: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_38043 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:35:13: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_38043 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:35:13: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_38043 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:35:54: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHTPOISON.DDS' with 2147483647 mip map levels | |
15:35:59: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_38054 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:35:59: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_38054 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:35:59: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_38054 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:35:59: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_38054 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:36:07: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_38068 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:36:07: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_38068 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:36:07: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_38068 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:36:07: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_38068 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:36:11: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_38082 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:36:11: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_38082 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:36:11: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_38082 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:36:11: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_38082 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:36:12: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/spells/spells.dds' with 0 mip map levels | |
15:36:47: Creating resource group MEDIA/MODELS/WEAPONS/_CANNONS/ | |
15:36:47: Added resource location 'MEDIA/MODELS/WEAPONS/_CANNONS/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_CANNONS/' | |
15:36:47: Initialising resource group MEDIA/MODELS/WEAPONS/_CANNONS/ | |
15:36:47: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_CANNONS/ | |
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON01.MATERIAL | |
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON02.MATERIAL | |
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON03.MATERIAL | |
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON04.MATERIAL | |
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON05.MATERIAL | |
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON06.MATERIAL | |
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON07.MATERIAL | |
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON08.MATERIAL | |
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON09.MATERIAL | |
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON10.MATERIAL | |
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON11.MATERIAL | |
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON12.MATERIAL | |
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON13.MATERIAL | |
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON14.MATERIAL | |
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON15.MATERIAL | |
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON16.MATERIAL | |
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON17.MATERIAL | |
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON18.MATERIAL | |
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON19.MATERIAL | |
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON20.MATERIAL | |
15:36:47: Parsing script MEDIA/MODELS/WEAPONS/_CANNONS/CANNON_N01.MATERIAL | |
15:36:47: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_CANNONS/ | |
15:36:47: Mesh: Loading MEDIA/MODELS/WEAPONS/_CANNONS/CANNON09.MESH. | |
15:36:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_CANNONS/CANNON09.DDS' with 2147483647 mip map levels | |
15:36:54: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTRAILPOISON.DDS' with 2147483647 mip map levels | |
15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/server.dds' with 0 mip map levels | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/PORTALS/ACT2/ZERYPHESHTOVULTUREPASS.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/WAYPOINTS_PAD_ACT2.LAYOUT | |
15:37:14: Total Layout Link Particle saved 47 | |
15:37:14: Saving character to :C:\Users\Luke\Documents\My Games\Runic Games\Torchlight 2\save\76561197994623950\save.tmp | |
15:37:14: Logging level template data for media/layouts/act2_z1/ossean_wastes_rules.template | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_N1E2_SPECIAL/1X1_CONCAVE_N1E2_BB_SPECIAL.LAYOUT | |
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15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_N2W2_LANDMARK_FORSAKEN/1X1_CONCAVE_PB_A_LANDMARK_FORSAKEN.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_N2W2_SPECIAL/1X1_CONCAVE_N2W2_BB_SPECIAL.LAYOUT | |
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15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S1E1_LANDMARK_FORSAKEN/1X1_CONCAVE_S1E1_FORSAKENVAULT_JT_LANDMARK.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S1E1_LANDMARK_FORSAKEN_SPECIAL/1X1_CONCAVE_S1E1_FORSAKENVAULT_BB_LANDMARK_SPECIAL.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S1E1_SPECIAL/1X1_CONCAVE_S1E1_SPECIAL_BB_A.LAYOUT | |
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15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S2W1_LANDMARK_SKELETON/1X1_CONCAVE_S2W1_JT_LANDMARK_SKELETON.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S2W1_SPECIAL/1X1_CONCAVE_S2W1_BB_A_SPECIAL.LAYOUT | |
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15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S2W1_SPECIAL/1X1_CONCAVE_S2W1_PB_A_SPECIAL.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_CONVEX_N0S2E2W0/1X1_CONVEX_N0S2E2W0_JT_A.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_CONVEX_N0S2E2W0/1X1_CONVEX_N0S2E2W0_LM_A.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_ENTRANCE_N2S2W0_SPECIAL/1X1_ENTRANCE_N2S2W0_BB_A_SPECIAL.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_ENTRANCE_N2S2W0_SPECIAL/1X1_ENTRANCE_N2S2W0_LM_A_SPECIAL.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_ENTRANCE_N2S2W0_SPECIAL/1X1_ENTRANCE_N2S2W0_PB_A_SPECIAL.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0/1X1_OPEN_N0S0E0W0_BB_A.LAYOUT | |
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15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0/1X1_OPEN_N0S0E0W0_JT_B.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0/1X1_OPEN_N0S0E0W0_LM_A.LAYOUT | |
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15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0/1X1_OPEN_N0S0E0W0_PB_A.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0/1X1_OPEN_N0S0E0W0_PB_B.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0_LANDMARK_CARAVAN/1X1_OPEN_CARAVAN_PB_LANDMARK.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0_LANDMARK_CRASHSITE/1X1_OPEN_CRASHSITE_JT_LANDMARK.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0_TABLETOP_LANDMARK_SKELETON/1X1_OPEN_N0S0E0W0_TABLETOP_SKELETON_BB_LANDMARK.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0_TABLETOP_SPECIAL/1X1_OPEN_N0S0E0W0_TABLETOP_BB_SPECIAL.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0_TABLETOP_SPECIAL/1X1_OPEN_N0S0E0W0_TABLETOP_JT_A_SPECIAL.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0_TABLETOP_SPECIAL/1X1_OPEN_N0S0E0W0_TABLETOP_LM_A_SPECIAL.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0_TABLETOP_SPECIAL/1X1_OPEN_N0S0E0W0_TABLETOP_PB_SPECIAL.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N0E2W2/1X1_WALL_N0E2W2_BB_A.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N0E2W2/1X1_WALL_N0E2W2_JT_A.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N0E2W2/1X1_WALL_N0E2W2_LM_A.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N0E2W2_LANDMARK_APPROACH/1X1_WALL_PB_LANDMARK_APPROACH.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N1S1E0/1X1_WALL_N1S1E0_BB_A.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N1S1E0/1X1_WALL_N1S1E0_LM_A.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N1S1E0/1X1_WALL_N1S1E0_PB_A.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N1S1E0_LANDMARK_APPROACH/1X1_WALL_N1S1E0_APPROACH_BB_LANDMARK.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N1S1E0_LANDMARK_CARAVAN/1X1_WALL_N1S1E0_CARAVAN_BB_LANDMARK.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N1S1E0_LANDMARK_SKELETON/1X1_WALL_N1S1E0_SKELETON_LM_LANDMARK.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N2S2W0/1X1WALL_N2S2W0_JT_A.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N2S2W0/1X1WALL_N2S2W0_LM_A.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N2S2W0/1X1WALL_N2S2W0_PB_A.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N2S2W0_SPECIAL/1X1_WALL_N2S2_BB_A_SPECIAL.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N2S2W0_SPECIAL/1X1_WALL_N2S2_JT_A_SPECIAL.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_S0E1W1/1X1_WALL_S0E1W1_BB_A.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_S0E1W1/1X1_WALL_S0E1W1_JT_A.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_S0E1W1/1X1_WALL_S0E1W1_LM_A.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_S0E1W1_LANDMARK_APPROACH/1X1_WALL_JT_LANDMARK_APPROACH.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_S0E1W1_SPECIAL/1X1_WALL_S0E1W1_LM_A_SPECIAL.LAYOUT | |
15:37:14: Chunk -MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_S0E1W1_SPECIAL/1X1_WALL_S0E1W1_PB_A_SPECIAL.LAYOUT | |
15:37:14: D3D9 : Loading 2D Texture, image name : 'SCREENS5.DDS' with 0 mip map levels | |
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15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwidget.dds' with 0 mip map levels | |
15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets3.dds' with 0 mip map levels | |
15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds' with 0 mip map levels | |
15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets.dds' with 0 mip map levels | |
15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets1.dds' with 0 mip map levels | |
15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets2.dds' with 0 mip map levels | |
15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets6.dds' with 0 mip map levels | |
15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets5.dds' with 0 mip map levels | |
15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/characters.dds' with 0 mip map levels | |
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15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills2.dds' with 0 mip map levels | |
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15:37:14: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/mainmenutexturesheets.dds' with 0 mip map levels | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_STANDING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/ACT2_TOWN/LIGHT_HANGING_01.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/BLOWINGSAND.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/PORTALS/ACT2/ZERYPHESHTOVULTUREPASS.LAYOUT | |
15:37:14: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/WAYPOINTS_PAD_ACT2.LAYOUT | |
15:37:14: Total Layout Link Particle saved 47 | |
15:37:15: Released sounds : 259 | |
15:37:15: Released sounds : 0 | |
15:37:15: Warping - Dungeon OSSEANWASTES : Depth - 0 | |
15:37:15: setting gameseed for Dungeon OSSEANWASTES | |
15:37:15: setting gameseed for depth 0 | |
15:37:15: Root Gameseed is 593216241 | |
15:37:15: Root Dungeonseed is 6620006 | |
15:37:15: LEVEL LOAD - LAYOUT:media/layouts/act2_z1/ossean_wastes_rules.template SEED:593216241 DEPTH:0 | |
15:37:15: Mesh: Loading MEDIA/MODELS/PRIMITIVES/MARKER.MESH. | |
15:37:15: Creating layout # 0 | |
15:37:15: layout # 0 + chunk 0MEDIA/LAYOUTS/ACT2_Z1/1X1_ENTRANCE_N2S2W0_SPECIAL/1X1_ENTRANCE_N2S2W0_BB_A_SPECIAL.LAYOUT | |
15:37:15: layout # 0 + chunk 1MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N2S2W0_SPECIAL/1X1_WALL_N2S2_BB_A_SPECIAL.LAYOUT | |
15:37:15: layout # 0 + chunk 2MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S2W1_LANDMARK_SKELETON/1X1_CONCAVE_S2W1_JT_LANDMARK_SKELETON.LAYOUT | |
15:37:15: layout # 0 + chunk 3MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_N2W2_SPECIAL/1X1_CONCAVE_N2W2_PB_SPECIAL.LAYOUT | |
15:37:15: layout # 0 + chunk 4MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N0E2W2/1X1_WALL_N0E2W2_JT_A.LAYOUT | |
15:37:15: layout # 0 + chunk 5MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_S0E1W1_SPECIAL/1X1_WALL_S0E1W1_PB_A_SPECIAL.LAYOUT | |
15:37:15: layout # 0 + chunk 6MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S1E1_SPECIAL/1X1_CONCAVE_S1E1_SPECIAL_LM_A.LAYOUT | |
15:37:15: layout # 0 + chunk 7MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N0E2W2_LANDMARK_APPROACH/1X1_WALL_PB_LANDMARK_APPROACH.LAYOUT | |
15:37:15: layout # 0 + chunk 8MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N0E2W2/1X1_WALL_N0E2W2_BB_A.LAYOUT | |
15:37:15: layout # 0 + chunk 9MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_N1E2_SPECIAL/1X1_CONCAVE_N1E2_BB_SPECIAL.LAYOUT | |
15:37:15: layout # 0 + chunk 10MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S1E1_LANDMARK_FORSAKEN/1X1_CONCAVE_S1E1_FORSAKENVAULT_JT_LANDMARK.LAYOUT | |
15:37:15: layout # 0 + chunk 11MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0/1X1_OPEN_N0S0E0W0_BB_A.LAYOUT | |
15:37:15: layout # 0 + chunk 12MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N1S1E0_LANDMARK_CARAVAN/1X1_WALL_N1S1E0_CARAVAN_BB_LANDMARK.LAYOUT | |
15:37:15: layout # 0 + chunk 13MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0_TABLETOP_SPECIAL/1X1_OPEN_N0S0E0W0_TABLETOP_PB_SPECIAL.LAYOUT | |
15:37:15: layout # 0 + chunk 14MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0_TABLETOP_SPECIAL/1X1_OPEN_N0S0E0W0_TABLETOP_JT_A_SPECIAL.LAYOUT | |
15:37:15: layout # 0 + chunk 15MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0_LANDMARK_CRASHSITE/1X1_OPEN_CRASHSITE_JT_LANDMARK.LAYOUT | |
15:37:15: layout # 0 + chunk 16MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_S0E1W1/1X1_WALL_S0E1W1_LM_A.LAYOUT | |
15:37:15: layout # 0 + chunk 17MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0/1X1_OPEN_N0S0E0W0_JT_B.LAYOUT | |
15:37:15: Choosing layout of index 0 | |
15:37:15: Layout Chunk 0 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_ENTRANCE_N2S2W0_SPECIAL/1X1_ENTRANCE_N2S2W0_BB_A_SPECIAL.LAYOUT | |
15:37:15: Layout Chunk 1 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N2S2W0_SPECIAL/1X1_WALL_N2S2_BB_A_SPECIAL.LAYOUT | |
15:37:15: Layout Chunk 2 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S2W1_LANDMARK_SKELETON/1X1_CONCAVE_S2W1_JT_LANDMARK_SKELETON.LAYOUT | |
15:37:15: Layout Chunk 3 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_N2W2_SPECIAL/1X1_CONCAVE_N2W2_PB_SPECIAL.LAYOUT | |
15:37:15: Layout Chunk 4 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N0E2W2/1X1_WALL_N0E2W2_JT_A.LAYOUT | |
15:37:15: Layout Chunk 5 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_S0E1W1_SPECIAL/1X1_WALL_S0E1W1_PB_A_SPECIAL.LAYOUT | |
15:37:15: Layout Chunk 6 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S1E1_SPECIAL/1X1_CONCAVE_S1E1_SPECIAL_LM_A.LAYOUT | |
15:37:15: Layout Chunk 7 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N0E2W2_LANDMARK_APPROACH/1X1_WALL_PB_LANDMARK_APPROACH.LAYOUT | |
15:37:15: Layout Chunk 8 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N0E2W2/1X1_WALL_N0E2W2_BB_A.LAYOUT | |
15:37:15: Layout Chunk 9 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_N1E2_SPECIAL/1X1_CONCAVE_N1E2_BB_SPECIAL.LAYOUT | |
15:37:15: Layout Chunk 10 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S1E1_LANDMARK_FORSAKEN/1X1_CONCAVE_S1E1_FORSAKENVAULT_JT_LANDMARK.LAYOUT | |
15:37:15: Layout Chunk 11 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0/1X1_OPEN_N0S0E0W0_BB_A.LAYOUT | |
15:37:15: Layout Chunk 12 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_N1S1E0_LANDMARK_CARAVAN/1X1_WALL_N1S1E0_CARAVAN_BB_LANDMARK.LAYOUT | |
15:37:15: Layout Chunk 13 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0_TABLETOP_SPECIAL/1X1_OPEN_N0S0E0W0_TABLETOP_PB_SPECIAL.LAYOUT | |
15:37:15: Layout Chunk 14 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0_TABLETOP_SPECIAL/1X1_OPEN_N0S0E0W0_TABLETOP_JT_A_SPECIAL.LAYOUT | |
15:37:15: Layout Chunk 15 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0_LANDMARK_CRASHSITE/1X1_OPEN_CRASHSITE_JT_LANDMARK.LAYOUT | |
15:37:15: Layout Chunk 16 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_WALL_S0E1W1/1X1_WALL_S0E1W1_LM_A.LAYOUT | |
15:37:15: Layout Chunk 17 has path MEDIA/LAYOUTS/ACT2_Z1/1X1_OPEN_N0S0E0W0/1X1_OPEN_N0S0E0W0_JT_B.LAYOUT | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SANDSPLAT_02.MESH. | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/SAND_SPLAT_01.DDS' with 2147483647 mip map levels | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCK_CLUSTER_LOW_06.MESH. | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCKS_01.DDS' with 2147483647 mip map levels | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCK_CLUSTER_LOW_01_COLLISION.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_03.MESH. | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_01.DDS' with 2147483647 mip map levels | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCK_CLUSTER_LOW_05.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_02.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_04.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCK_CLUSTER_LOW_04.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_SHRUB_01.MESH. | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_02.DDS' with 2147483647 mip map levels | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASSTUFT_03.MESH. | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_01.DDS' with 2147483647 mip map levels | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASSTUFT_01.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_05.MESH. | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_02.DDS' with 2147483647 mip map levels | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_SMALL_02.MESH. | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_FOOTER_01.DDS' with 2147483647 mip map levels | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_SMALL_02_COLLISION.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_WALKABLE_04.MESH. | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_WALKABLE_01.DDS' with 2147483647 mip map levels | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_WALKABLE_04_COLLISION.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_06.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_07.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_SMALL_01.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_SMALL_01_COLLISION.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_01.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASSTUFT_02.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RIBS_01.MESH. | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_HUGE_SKELETON.DDS' with 2147483647 mip map levels | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RIBS_01_COLLISION.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_JAW_01.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_JAW_01_COLLISION.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPINE_03.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPINE_03_COLLISION.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RIBS_02.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RIBS_02_COLLISION.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPINE_01.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPINE_01_COLLISION.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCK_SPLAT_05.MESH. | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCKS_SPLAT_01.DDS' with 2147483647 mip map levels | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCK_SPLAT_01.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCK_CLUSTER_LOW_SML_03.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCK_CLUSTER_LOW_SML_01_COLLISION.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCK_SPLAT_03.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKCLUSTER_03.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKCLUSTER_03_COLLISION.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKCLUSTER_02.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKCLUSTER_02_COLLISION.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_WEED_02.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_BRUSH_01.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_BRUSH_02.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_08.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKCLUSTER_01.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKCLUSTER_01_COLLISION.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_WHEEL_02.MESH. | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_01.DDS' with 2147483647 mip map levels | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_WHEEL_02_COLLISION.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_WOOD_01.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_CRATE_01.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_CRATE_01_COLLISION.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_PAN_01.MESH. | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_01.DDS' with 2147483647 mip map levels | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_PAN_01_COLLISION.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_SKELETON_03.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_SKELETON_03_COLLISION.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCK_SPLAT_04.MESH. | |
15:37:15: Creating resource group MEDIA/MODELS/CHEST_RARE/ | |
15:37:15: Added resource location 'MEDIA/MODELS/CHEST_RARE/' of type 'PAK' to resource group 'MEDIA/MODELS/CHEST_RARE/' | |
15:37:15: Initialising resource group MEDIA/MODELS/CHEST_RARE/ | |
15:37:15: Parsing scripts for resource group MEDIA/MODELS/CHEST_RARE/ | |
15:37:15: Parsing script MEDIA/MODELS/CHEST_RARE/CHEST_RARE.MATERIAL | |
15:37:15: Finished parsing scripts for resource group MEDIA/MODELS/CHEST_RARE/ | |
15:37:15: Mesh: Loading MEDIA/MODELS/CHEST_RARE/CHEST_RARE.MESH. | |
15:37:15: Skeleton: Loading MEDIA/MODELS/CHEST_RARE/chest_rare.skeleton | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_RARE/CHEST_RARE.DDS' with 2147483647 mip map levels | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_RARE/GOLD.DDS' with 2147483647 mip map levels | |
15:37:15: Skeleton: Loading MEDIA/MODELS/CHEST_RARE/CLOSED.SKELETON | |
15:37:15: Skeleton: Loading MEDIA/MODELS/CHEST_RARE/OPENING.SKELETON | |
15:37:15: Mesh: Loading MEDIA/MODELS/CHEST_RARE/COLLIDER.MESH. | |
15:37:15: Total sounds loaded: 456 | |
15:37:15: Total sounds loaded: 457 | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL25.DDS' with 2147483647 mip map levels | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/FLASH05.DDS' with 2147483647 mip map levels | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_THORNS_01.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCK_SPLAT_02.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_BUSH_01.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_SHRUB_03.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_BUSH_02.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_SHRUB_02.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_02.MESH. | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_02.DDS' with 2147483647 mip map levels | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_02_COLLISION.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKPILE_03.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKPILE_03_COLLISION.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_01.MESH. | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_01.DDS' with 2147483647 mip map levels | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_01_COLLISION.MESH. | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_04.DDS' with 2147483647 mip map levels | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_04_COLLISION.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKPILE_01.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKPILE_01_COLLISION.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_03.MESH. | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_03.DDS' with 2147483647 mip map levels | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_03_COLLISION.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_05.MESH. | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_05.DDS' with 2147483647 mip map levels | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_05_COLLISION.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKPILE_04.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKPILE_04_COLLISION.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_THORNS_02.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_WELL_01.MESH. | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_WALL_01.DDS' with 2147483647 mip map levels | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_WALL_02.DDS' with 2147483647 mip map levels | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_CORNER_01.DDS' with 2147483647 mip map levels | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/Z1_WATER_BASE_01.DDS' with 2147483647 mip map levels | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/Z1_WATER_RIPPLES.DDS' with 2147483647 mip map levels | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/TUNDRA_ENV_SPEC.DDS' with 2147483647 mip map levels | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z1TUNDRA/Z1_WATER_WAVES.DDS' with 2147483647 mip map levels | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_WELL_01_COLLISION.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASSTUFT_04.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_SKELETON_01.MESH. | |
15:37:15: Creating resource group MEDIA/MODELS/LOOTABLES/GENERIC/BONEPILE_01/ | |
15:37:15: Added resource location 'MEDIA/MODELS/LOOTABLES/GENERIC/BONEPILE_01/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/GENERIC/BONEPILE_01/' | |
15:37:15: Initialising resource group MEDIA/MODELS/LOOTABLES/GENERIC/BONEPILE_01/ | |
15:37:15: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GENERIC/BONEPILE_01/ | |
15:37:15: Parsing script MEDIA/MODELS/LOOTABLES/GENERIC/BONEPILE_01/BONEPILE_01.MATERIAL | |
15:37:15: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GENERIC/BONEPILE_01/ | |
15:37:15: Mesh: Loading MEDIA/MODELS/LOOTABLES/GENERIC/BONEPILE_01/BONEPILE_01.MESH. | |
15:37:15: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/BONEPILE_01/bonepile_01.skeleton | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/LOOTABLES/GENERIC/BONEPILE_01/BONEPILE_01.DDS' with 2147483647 mip map levels | |
15:37:15: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/BONEPILE_01/CLOSED.SKELETON | |
15:37:15: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/BONEPILE_01/OPENING.SKELETON | |
15:37:15: Total sounds loaded: 458 | |
15:37:15: Total sounds loaded: 459 | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FLY2X2.DDS' with 2147483647 mip map levels | |
15:37:15: Particles can't have sounds that loop. : MEDIA/PARTICLES/ATMOSPHERE/ZONE1/FLIES.LAYOUT | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DEN_01.MESH. | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_DEN_01.DDS' with 2147483647 mip map levels | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DEN_01_COLLISION.MESH. | |
15:37:15: Mesh: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.MESH. | |
15:37:15: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/wisp.skeleton | |
15:37:15: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/DIE.SKELETON | |
15:37:15: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/IDLE.SKELETON | |
15:37:15: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/SPAWN.SKELETON | |
15:37:15: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.SKELETON | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKULL_01.MESH. | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CAVE_ENTRANCE_01.MESH. | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_CAVE_ENTRANCE_01.DDS' with 2147483647 mip map levels | |
15:37:15: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CAVE_ENTRANCE_01_COLLISION.MESH. | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/PROJECTION.DDS' with 2147483647 mip map levels | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/LIGHTPOOL.DDS' with 2147483647 mip map levels | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/GLOWSMOKE_TEAL.DDS' with 2147483647 mip map levels | |
15:37:15: Creating resource group MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/ | |
15:37:15: Added resource location 'MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/' | |
15:37:15: Initialising resource group MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/ | |
15:37:15: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/ | |
15:37:15: Parsing script MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/MIMIC_CHEST_RARE01.MATERIAL | |
15:37:15: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/ | |
15:37:15: Mesh: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/MIMIC_CHEST_RARE01.MESH. | |
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/Mimic_Chest_Rare01.skeleton | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/CHEST_RARE_01.DDS' with 2147483647 mip map levels | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/MIMIC_CHEST_RARE_01.DDS' with 2147483647 mip map levels | |
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/ASLEEP.SKELETON | |
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/ATTACK1.SKELETON | |
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/DIE1.SKELETON | |
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/HIT1.SKELETON | |
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/IDLE.SKELETON | |
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/MIMIC_CHEST_RARE01.SKELETON | |
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/RUN.SKELETON | |
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_RARE/WAKE.SKELETON | |
15:37:15: Total sounds loaded: 460 | |
15:37:15: Total sounds loaded: 461 | |
15:37:15: Total sounds loaded: 462 | |
15:37:15: Total sounds loaded: 463 | |
15:37:15: Total sounds loaded: 464 | |
15:37:15: Total sounds loaded: 465 | |
15:37:15: Total sounds loaded: 466 | |
15:37:15: Total sounds loaded: 467 | |
15:37:15: Total sounds loaded: 468 | |
15:37:15: Total sounds loaded: 469 | |
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15:37:15: Total sounds loaded: 471 | |
15:37:15: Total sounds loaded: 472 | |
15:37:15: Total sounds loaded: 473 | |
15:37:15: Creating resource group MEDIA/MODELS/CHEST_STANDARD/ | |
15:37:15: Added resource location 'MEDIA/MODELS/CHEST_STANDARD/' of type 'PAK' to resource group 'MEDIA/MODELS/CHEST_STANDARD/' | |
15:37:15: Initialising resource group MEDIA/MODELS/CHEST_STANDARD/ | |
15:37:15: Parsing scripts for resource group MEDIA/MODELS/CHEST_STANDARD/ | |
15:37:15: Parsing script MEDIA/MODELS/CHEST_STANDARD/CHEST_STANDARD.MATERIAL | |
15:37:15: Finished parsing scripts for resource group MEDIA/MODELS/CHEST_STANDARD/ | |
15:37:15: Mesh: Loading MEDIA/MODELS/CHEST_STANDARD/CHEST_STANDARD.MESH. | |
15:37:15: Skeleton: Loading MEDIA/MODELS/CHEST_STANDARD/chest_standard.skeleton | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_STANDARD/CHEST_STANDARD.DDS' with 2147483647 mip map levels | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_STANDARD/GOLD.DDS' with 2147483647 mip map levels | |
15:37:15: Skeleton: Loading MEDIA/MODELS/CHEST_STANDARD/CLOSED.SKELETON | |
15:37:15: Skeleton: Loading MEDIA/MODELS/CHEST_STANDARD/OPENING.SKELETON | |
15:37:15: Mesh: Loading MEDIA/MODELS/CHEST_STANDARD/COLLIDER.MESH. | |
15:37:15: Creating resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/ | |
15:37:15: Added resource location 'MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/' | |
15:37:15: Initialising resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/ | |
15:37:15: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/ | |
15:37:15: Parsing script MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/CHEST_GOLD_01.MATERIAL | |
15:37:15: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/ | |
15:37:15: Mesh: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/CHEST_GOLD_01.MESH. | |
15:37:15: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/chest_gold_01.skeleton | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/CHEST_GOLD_01.DDS' with 2147483647 mip map levels | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/LOOTABLES/GOLD.DDS' with 2147483647 mip map levels | |
15:37:15: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/CLOSED.SKELETON | |
15:37:15: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/OPENING.SKELETON | |
15:37:15: Mesh: Loading MEDIA/MODELS/LOOTABLES/GENERIC/CHEST_GOLD_01/CHEST_GOLD_01_COLLISION.MESH. | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/SOFTTRAIL.DDS' with 2147483647 mip map levels | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/YELLOWPARTICLE.DDS' with 2147483647 mip map levels | |
15:37:15: Creating resource group MEDIA/MODELS/MONSTERS/DARK_FAIRY/ | |
15:37:15: Added resource location 'MEDIA/MODELS/MONSTERS/DARK_FAIRY/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/DARK_FAIRY/' | |
15:37:15: Initialising resource group MEDIA/MODELS/MONSTERS/DARK_FAIRY/ | |
15:37:15: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/DARK_FAIRY/ | |
15:37:15: Parsing script MEDIA/MODELS/MONSTERS/DARK_FAIRY/DARK_FAIRY.MATERIAL | |
15:37:15: Parsing script MEDIA/MODELS/MONSTERS/DARK_FAIRY/DARK_FAIRY02.MATERIAL | |
15:37:15: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/DARK_FAIRY/ | |
15:37:15: Mesh: Loading MEDIA/MODELS/MONSTERS/DARK_FAIRY/DARK_FAIRY.MESH. | |
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/DARK_FAIRY/Dark_Fairy.skeleton | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/DARK_FAIRY/DARK_FAIRY.DDS' with 2147483647 mip map levels | |
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/DARK_FAIRY/ATTACK1.SKELETON | |
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/DARK_FAIRY/ATTACK2.SKELETON | |
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/DARK_FAIRY/ATTACK3.SKELETON | |
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/DARK_FAIRY/DIE1.SKELETON | |
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/DARK_FAIRY/DIE2.SKELETON | |
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/DARK_FAIRY/FIDGET1.SKELETON | |
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/DARK_FAIRY/HIT1.SKELETON | |
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/DARK_FAIRY/IDLE.SKELETON | |
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/DARK_FAIRY/JUMP_DOWN.SKELETON | |
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/DARK_FAIRY/JUMP_LAND.SKELETON | |
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/DARK_FAIRY/RUN.SKELETON | |
15:37:15: Skeleton: Loading MEDIA/MODELS/MONSTERS/DARK_FAIRY/STUNNED.SKELETON | |
15:37:15: Total sounds loaded: 474 | |
15:37:15: Total sounds loaded: 475 | |
15:37:15: Total sounds loaded: 476 | |
15:37:15: Total sounds loaded: 477 | |
15:37:15: Total sounds loaded: 478 | |
15:37:15: Total sounds loaded: 479 | |
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15:37:15: Total sounds loaded: 481 | |
15:37:15: Total sounds loaded: 482 | |
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15:37:15: Total sounds loaded: 484 | |
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15:37:15: Total sounds loaded: 486 | |
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15:37:15: Total sounds loaded: 488 | |
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15:37:15: Total sounds loaded: 490 | |
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15:37:15: Total sounds loaded: 497 | |
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15:37:15: Total sounds loaded: 499 | |
15:37:15: Total sounds loaded: 500 | |
15:37:15: Total sounds loaded: 501 | |
15:37:15: Total sounds loaded: 502 | |
15:37:15: Total sounds loaded: 503 | |
15:37:15: Total sounds loaded: 504 | |
15:37:15: Total sounds loaded: 505 | |
15:37:15: Total sounds loaded: 506 | |
15:37:15: Total sounds loaded: 507 | |
15:37:15: Total sounds loaded: 508 | |
15:37:15: Total sounds loaded: 509 | |
15:37:15: Total sounds loaded: 510 | |
15:37:15: Total sounds loaded: 511 | |
15:37:15: Total sounds loaded: 512 | |
15:37:15: Total sounds loaded: 513 | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/CROWSMALL.DDS' with 2147483647 mip map levels | |
15:37:15: Creating resource group MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_01/ | |
15:37:15: Added resource location 'MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_01/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_01/' | |
15:37:15: Initialising resource group MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_01/ | |
15:37:15: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_01/ | |
15:37:15: Parsing script MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_01/DEAD_ADVENTURER01.MATERIAL | |
15:37:15: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_01/ | |
15:37:15: Mesh: Loading MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_01/DEAD_ADVENTURER01.MESH. | |
15:37:15: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_01/dead_adventurer01.skeleton | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/SKELETONS/SKEL_BASE.DDS' with 2147483647 mip map levels | |
15:37:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_01/DEAD_ADVENTURER_GEAR_01.DDS' with 2147483647 mip map levels | |
15:37:15: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_01/OFF.SKELETON | |
15:37:15: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_01/ON.SKELETON | |
15:37:16: Creating resource group MEDIA/MODELS/SHRINES/Z2_DESERT_SHRINE_01/ | |
15:37:16: Added resource location 'MEDIA/MODELS/SHRINES/Z2_DESERT_SHRINE_01/' of type 'PAK' to resource group 'MEDIA/MODELS/SHRINES/Z2_DESERT_SHRINE_01/' | |
15:37:16: Initialising resource group MEDIA/MODELS/SHRINES/Z2_DESERT_SHRINE_01/ | |
15:37:16: Parsing scripts for resource group MEDIA/MODELS/SHRINES/Z2_DESERT_SHRINE_01/ | |
15:37:16: Parsing script MEDIA/MODELS/SHRINES/Z2_DESERT_SHRINE_01/Z2_DESERT_SHRINE_01.MATERIAL | |
15:37:16: Finished parsing scripts for resource group MEDIA/MODELS/SHRINES/Z2_DESERT_SHRINE_01/ | |
15:37:16: Mesh: Loading MEDIA/MODELS/SHRINES/Z2_DESERT_SHRINE_01/Z2_DESERT_SHRINE_01.MESH. | |
15:37:16: Skeleton: Loading MEDIA/MODELS/SHRINES/Z2_DESERT_SHRINE_01/Z2_desert_shrine_01.skeleton | |
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/SHRINES/Z2_DESERT_SHRINE_01/Z2_DESERT_SHRINE_01.DDS' with 2147483647 mip map levels | |
15:37:16: Skeleton: Loading MEDIA/MODELS/SHRINES/Z2_DESERT_SHRINE_01/IDLE.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/SHRINES/Z2_DESERT_SHRINE_01/OPEN.SKELETON | |
15:37:16: Mesh: Loading MEDIA/MODELS/SHRINES/Z2_DESERT_SHRINE_01/Z2_DESERT_SHRINE_01_COLLISION.MESH. | |
15:37:16: Total sounds loaded: 514 | |
15:37:16: Total sounds loaded: 515 | |
15:37:16: Total sounds loaded: 516 | |
15:37:16: Total sounds loaded: 517 | |
15:37:16: Total sounds loaded: 518 | |
15:37:16: Total sounds loaded: 519 | |
15:37:16: Total sounds loaded: 520 | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_REDROCK_SPLAT_04.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCK_CLUSTER_LOW_SML_02.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_REDROCK_SPLAT_03.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCK_CLUSTER_LOW_SML_05.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCK_CLUSTER_LOW_SML_04.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_REDROCK_SPLAT_05.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCK_CLUSTER_LOW_SML_01.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_WALKABLE_02.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_WALKABLE_02_COLLISION.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_01.MESH. | |
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/SAND_FLOOR_BLANK_01.DDS' with 2147483647 mip map levels | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_01_COLLISION.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_03.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_SMALL_03.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_SMALL_03_COLLISION.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_02.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_CURVE_R_01.MESH. | |
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_01.DDS' with 2147483647 mip map levels | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_CURVE_R_01_COLLISION.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_04.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_END_R_01.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_END_R_01_COLLISION.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_CURVE_L_01.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_CURVE_L_01_COLLISION.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LOW_02.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LOW_02_COLLISION.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_STRAIGHT_01.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_STRAIGHT_01_COLLISION.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_WALKABLE_03.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_WALKABLE_03_COLLISION.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LOW_01.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LOW_01_COLLISION.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_END_L_01.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_END_L_01_COLLISION.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LOW_04.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LOW_04_COLLISION.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_WALKABLE_01.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_WALKABLE_01_COLLISION.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LOW_03.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LOW_03_COLLISION.MESH. | |
15:37:16: Total sounds loaded: 521 | |
15:37:16: Total sounds loaded: 522 | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_COOKINGTRIPOD_01.MESH. | |
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PROPS_01.DDS' with 2147483647 mip map levels | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_COOKINGTRIPOD_01_COLLISION.MESH. | |
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/PEARL.DDS' with 2147483647 mip map levels | |
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FLAME2X4.DDS' with 2147483647 mip map levels | |
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/WATERSPLASH3X3.DDS' with 2147483647 mip map levels | |
15:37:16: Mesh: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_TOWN_01.MESH. | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_HuM_town_01.skeleton | |
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_TOWN_01.DDS' with 2147483647 mip map levels | |
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_TOWN_01_FACE.DDS' with 2147483647 mip map levels | |
15:37:16: WARNING: the mesh 'MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_TOWN_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/2HAXE1.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/2HAXE2.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/DIE1.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/DIE2.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/EMO_SALUTE.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT_ANVIL.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT1_GRAVE.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT10_TIEDUP.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT5_ALPHAWOLF.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_RAILMAN_REPAIR1.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_RAILMAN_REPAIR2.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_TOWN1.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_TOWN2.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_ZOMBIE_HUNTER.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE1_GRAVE.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE10_TIEDUP.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE2_WOUNDED_LYING.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE3_WOUNDED_SITTING.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE5_ALPHAWOLF.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE_2HAXE.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE_RSLASH.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_M.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH1.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH2.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH3.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_2HAXE.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_RSLASH.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_UNARMED.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK_2HAXE.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK_RSLASH.SKELETON | |
15:37:16: Total sounds loaded: 523 | |
15:37:16: Total sounds loaded: 524 | |
15:37:16: Total sounds loaded: 525 | |
15:37:16: Total sounds loaded: 526 | |
15:37:16: Total sounds loaded: 527 | |
15:37:16: Total sounds loaded: 528 | |
15:37:16: Total sounds loaded: 529 | |
15:37:16: Total sounds loaded: 530 | |
15:37:16: Total sounds loaded: 531 | |
15:37:16: Total sounds loaded: 532 | |
15:37:16: Total sounds loaded: 533 | |
15:37:16: Total sounds loaded: 534 | |
15:37:16: Total sounds loaded: 535 | |
15:37:16: Total sounds loaded: 536 | |
15:37:16: Total sounds loaded: 537 | |
15:37:16: Total sounds loaded: 538 | |
15:37:16: Total sounds loaded: 539 | |
15:37:16: Total sounds loaded: 540 | |
15:37:16: Total sounds loaded: 541 | |
15:37:16: Total sounds loaded: 542 | |
15:37:16: Total sounds loaded: 543 | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_SHOVEL_01.MESH. | |
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PROPS_02.DDS' with 2147483647 mip map levels | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_01.MESH. | |
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_01.DDS' with 2147483647 mip map levels | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_01_COLLISION.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/SCROLL_03.MESH. | |
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SCROLL_01.DDS' with 2147483647 mip map levels | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_PICKAXE_01.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BUCKET_01.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BUCKET_01_COLLISION.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_BARREL_04.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/SCROLL_01.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_ANIMAL_SKULL_02.MESH. | |
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_FENCE_01.DDS' with 2147483647 mip map levels | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/SCROLL_02.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_02.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_02_COLLISION.MESH. | |
15:37:16: Creating resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_01/ | |
15:37:16: Added resource location 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_01/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_01/' | |
15:37:16: Initialising resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_01/ | |
15:37:16: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_01/ | |
15:37:16: Parsing script MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_01/DESERT_TENT_01.MATERIAL | |
15:37:16: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_01/ | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_01/DESERT_TENT_01.MESH. | |
15:37:16: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_01/desert_tent_01.skeleton | |
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_01.DDS' with 2147483647 mip map levels | |
15:37:16: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_01/DESERT_TENT_01.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_01/IDLE.SKELETON | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_01_COLLISION.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_BARREL_01.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_06.MESH. | |
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_MANACRYSTALS_01.DDS' with 2147483647 mip map levels | |
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_MANACRYSTALS_01_ILLUM.DDS' with 2147483647 mip map levels | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_06_COLLISION.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_04.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_04_COLLISION.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FOOTER_ROCK_CONCAVE_01.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FOOTER_ROCK_CONCAVE_01_COLLISION.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKPILE_02.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCKPILE_02_COLLISION.MESH. | |
15:37:16: Creating resource group MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/ | |
15:37:16: Added resource location 'MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/' | |
15:37:16: Initialising resource group MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/ | |
15:37:16: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/ | |
15:37:16: Parsing script MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/MIMIC_CHEST_STANDARD01.MATERIAL | |
15:37:16: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/ | |
15:37:16: Mesh: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/MIMIC_CHEST_STANDARD01.MESH. | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/Mimic_Chest_Standard01.skeleton | |
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/CHEST_STANDARD_01.DDS' with 2147483647 mip map levels | |
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/MIMIC_CHEST_STANDARD_01.DDS' with 2147483647 mip map levels | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/ASLEEP.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/ATTACK1.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/DIE1.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/HIT.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/IDLE.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/MIMIC_CHEST_STANDARD01.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/RUN.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/MIMIC/MIMIC_CHEST_STANDARD/WAKE.SKELETON | |
15:37:16: Creating resource group MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_02/ | |
15:37:16: Added resource location 'MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_02/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_02/' | |
15:37:16: Initialising resource group MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_02/ | |
15:37:16: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_02/ | |
15:37:16: Parsing script MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_02/DEAD_ADVENTURER02.MATERIAL | |
15:37:16: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_02/ | |
15:37:16: Mesh: Loading MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_02/DEAD_ADVENTURER02.MESH. | |
15:37:16: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_02/dead_adventurer02.skeleton | |
15:37:16: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_02/OFF.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/LOOTABLES/GENERIC/DEAD_ADVENTURER_02/ON.SKELETON | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_SKELETON_02.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_SKELETON_02_COLLISION.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_PIKE_01.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_PIKE_01_COLLISION.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_SWORD_01.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_SWORD_01_COLLISION.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_WHEEL_03.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_WHEEL_03_COLLISION.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_02_BROKEN.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_02_BROKEN_COLLISION.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_01_BROKEN.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_01_BROKEN_COLLISION.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_WHEEL_01.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_WHEEL_01_COLLISION.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_BARREL_04_COLLISION.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_SKELETON_01_COLLISION.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_WEED_01.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_01.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_CART_01_COLLISION.MESH. | |
15:37:16: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/VAULT_LIGHT_HANGING_01.MESH. | |
15:37:16: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/vault_light_hanging_01.skeleton | |
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_PROPS_02.DDS' with 2147483647 mip map levels | |
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_PROPS_02_GLOW.DDS' with 2147483647 mip map levels | |
15:37:16: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/IDLE.SKELETON | |
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15:37:16: Creating resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ | |
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15:37:16: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ | |
15:37:16: Parsing script MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/EZRO_INFANTRY.MATERIAL | |
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15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/DEATH_FLIGHT.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/DEATH_LAND.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/DIE1.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/DIE2.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/DIE3.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_ALERT1_SIT_MELEE.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_ALERT2_STAND_MELEE.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_ALERT3_STAND_SHIELD.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_IDLE1_SIT_MELEE.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_IDLE10_KNEEL.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_IDLE2_STAND_MELEE.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_IDLE3_STAND_MELEE.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/EZRO_INFANTRY.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/FIDGET1.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/FIDGET2.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/HIT1.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/HIT2.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/IDLE.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/IDLE_POLEARM.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/IDLE_SHIELD.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/JUMP_DOWN.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/JUMP_LAND.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/POLE_FIDGET1.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/POLE_FIDGET2.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/POLEARM1.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/POLEARM2.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RSLASH1.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RSLASH2.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RSLASH3.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RSLASH4.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RUN.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RUN_POLEARM.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RUN_SHIELD.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SAND_SPAWN1.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SAND_SPAWN2.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPAWN_PIT1.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPAWN_PIT2.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPAWN_PIT3.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPECIAL_DASH.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPECIAL_FLIP.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPECIAL_KICK.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPECIAL_SHOCK.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/STUNNED.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/TENT_SPAWN1.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/TENT_SPAWN2.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/TENT_SPAWN3.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/WALK.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/WALK_POLEARM.SKELETON | |
15:37:16: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/WALK_SHIELD.SKELETON | |
15:37:16: Creating resource group MEDIA/MODELS/MONSTERS/EZROHIR/ | |
15:37:16: Added resource location 'MEDIA/MODELS/MONSTERS/EZROHIR/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/EZROHIR/' | |
15:37:16: Initialising resource group MEDIA/MODELS/MONSTERS/EZROHIR/ | |
15:37:16: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/ | |
15:37:16: Parsing script MEDIA/MODELS/MONSTERS/EZROHIR/CHAIN.MATERIAL | |
15:37:16: Parsing script MEDIA/MODELS/MONSTERS/EZROHIR/CLAW.MATERIAL | |
15:37:16: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/ | |
15:37:16: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZROHIR_SHAREDDESERT.DDS' with 2147483647 mip map levels | |
15:37:16: Total sounds loaded: 544 | |
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15:37:17: Creating resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/ | |
15:37:17: Added resource location 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/' | |
15:37:17: Initialising resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/ | |
15:37:17: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/ | |
15:37:17: Parsing script MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/EZRO_RANGED.MATERIAL | |
15:37:17: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/ | |
15:37:17: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/EZRO_RANGED.MESH. | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/Ezro_Ranged.skeleton | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/DEATH_FLIGHT.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/DEATH_LAND.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/DIE1.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/DIE2.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/DIE3.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/DIE3.SKELETON | |
15:37:17: Animation duplicate named: Die3 in file die3.skeleton | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/ENVI_ALERT1_SIT_RANGED.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/ENVI_IDLE1_SIT_RANGED.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/EZRO_RANGED.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/FIDGET1.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/FIDGET2.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/HIT1.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/IDLE.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/IDLE_PISTOL_DW.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/JUMP_DOWN.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/JUMP_LAND.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/LPISTOL1.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/RIFLE1.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/RIFLE2.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/RIFLE3.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/RPISTOL1.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/RUN.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/RUN_PISTOL_DW.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/SPECIAL_FLIP.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/SPECIAL_THROW.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/STUNNED.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/TENT_SPAWN1.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/TENT_SPAWN2.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/TENT_SPAWN3.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/WALK.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/WALK_PISTOL_DW.SKELETON | |
15:37:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZROHIR_SHAREDDESERTBLACK.DDS' with 2147483647 mip map levels | |
15:37:17: Total sounds loaded: 609 | |
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15:37:17: Mesh: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_03.MESH. | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZeM_town_03.skeleton | |
15:37:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_03.DDS' with 2147483647 mip map levels | |
15:37:17: WARNING: the mesh 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ALERT_ANVIL.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_DIE1.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_SACRIFICE1.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_TIEDUP1.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_TIEDUP2.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_WOUNDED_SIT3.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT3_WOUNDED.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_COWER1.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_GUARD1.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_HORSE.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_SACRIFICE1.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TIEDUP1.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TIEDUP2.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN1.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN2.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN3.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN4.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN5.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN6.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN7.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN8.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT1.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT2.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT3.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE3_WOUNDED.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/HIT_SHIELD1.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/HIT1.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE_SHIELD_MELEE.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RSLASH1.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RSLASH2.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RUN.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RUN_SHIELD_MELEE.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/WALK.SKELETON | |
15:37:17: Total sounds loaded: 641 | |
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15:37:17: Creating resource group MEDIA/MODELS/MONSTERS/BASILISK/ | |
15:37:17: Added resource location 'MEDIA/MODELS/MONSTERS/BASILISK/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/BASILISK/' | |
15:37:17: Initialising resource group MEDIA/MODELS/MONSTERS/BASILISK/ | |
15:37:17: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/BASILISK/ | |
15:37:17: Parsing script MEDIA/MODELS/MONSTERS/BASILISK/BASILISK.MATERIAL | |
15:37:17: Parsing script MEDIA/MODELS/MONSTERS/BASILISK/SALAMANDER.MATERIAL | |
15:37:17: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/BASILISK/ | |
15:37:17: Mesh: Loading MEDIA/MODELS/MONSTERS/BASILISK/BASILISK.MESH. | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/Basilisk.skeleton | |
15:37:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/BASILISK/BASILISK.DDS' with 2147483647 mip map levels | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/ATTACK1.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/ATTACK2.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/ATTACK3.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/ATTACK4.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/BASILISK.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/DIE1.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/DIE2.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/DIE3.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/ENVI_ALERT2_SLEEP.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/ENVI_IDLE2_SLEEP.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/HIT1.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/HIT2.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/HIT3.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/IDLE.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/RUN.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/SPECIAL_BEAM.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/SPECIAL_FIREBREATH.SKELETON | |
15:37:17: Skeleton: Loading MEDIA/MODELS/MONSTERS/BASILISK/WALK.SKELETON | |
15:37:17: Total sounds loaded: 649 | |
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15:37:17: Mesh: Loading MEDIA/MODELS/MONSTERS/BASILISK/COLLIDERBIG.MESH. | |
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_02.MESH. | |
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_03.MESH. | |
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_01.MESH. | |
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_04.MESH. | |
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_SPLAT_04.MESH. | |
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_SPLAT_06.MESH. | |
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_03.MESH. | |
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_TREE_03_COLLISION.MESH. | |
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_LIMB_04.MESH. | |
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_LIMB_04_COLLISION.MESH. | |
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_LIMB_01.MESH. | |
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_LIMB_01_COLLISION.MESH. | |
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_STUMP_01.MESH. | |
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_STUMP_01_COLLISION.MESH. | |
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_SPLAT_07.MESH. | |
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_SPLAT_02.MESH. | |
15:37:17: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_SPLAT_03.MESH. | |
15:37:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_19.MESH. | |
15:37:17: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_LARGE_SKELETONS.DDS' with 2147483647 mip map levels | |
15:37:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_19_COLLISION.MESH. | |
15:37:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_10.MESH. | |
15:37:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_10_COLLISION.MESH. | |
15:37:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_14.MESH. | |
15:37:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_14_COLLISION.MESH. | |
15:37:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_17.MESH. | |
15:37:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_17_COLLISION.MESH. | |
15:37:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_18.MESH. | |
15:37:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_18_COLLISION.MESH. | |
15:37:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_11.MESH. | |
15:37:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_11_COLLISION.MESH. | |
15:37:17: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_02.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_02_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_04.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_04_COLLISION.MESH. | |
15:37:18: Creating resource group MEDIA/MODELS/MONSTERS/BONE_GOLEM/ | |
15:37:18: Added resource location 'MEDIA/MODELS/MONSTERS/BONE_GOLEM/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/BONE_GOLEM/' | |
15:37:18: Initialising resource group MEDIA/MODELS/MONSTERS/BONE_GOLEM/ | |
15:37:18: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/BONE_GOLEM/ | |
15:37:18: Parsing script MEDIA/MODELS/MONSTERS/BONE_GOLEM/BONE_GOLEM.MATERIAL | |
15:37:18: Parsing script MEDIA/MODELS/MONSTERS/BONE_GOLEM/BONE_GOLEM_ALT.MATERIAL | |
15:37:18: Parsing script MEDIA/MODELS/MONSTERS/BONE_GOLEM/BONE_GOLEM_GLOW.MATERIAL | |
15:37:18: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/BONE_GOLEM/ | |
15:37:18: Mesh: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/BONE_GOLEM.MESH. | |
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/Bone_Golem.skeleton | |
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/BONE_GOLEM/BONEGOLEM.DDS' with 2147483647 mip map levels | |
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/BONE_GOLEM.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/DIE1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/DIE2.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/ENVI_ALERT5_SPAWN.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/ENVI_IDLE5_SPAWN.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/FIDGET1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/FIDGET2.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/HIT1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/IDLE.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/RSLASH1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/RSLASH2.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/RSLASH3.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/RUN.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/SPECIAL_CHESTBLAST.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/SPECIAL_MULTISWORD.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/SPECIAL_RAISE.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/STUNNED.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/WALK.SKELETON | |
15:37:18: Total sounds loaded: 695 | |
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15:37:18: Mesh: Loading MEDIA/MODELS/MONSTERS/BONE_GOLEM/COLLIDERBIG.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_BONE_SPLAT_04.MESH. | |
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/Z2_BONE_SPLAT_01.DDS' with 2147483647 mip map levels | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_BONE_SPLAT_01.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_BONE_SPLAT_03.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCK_CLUSTER_LOW_SML_06.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_BONE_SPLAT_02.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_SPLAT_08.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_GRASS_SPLAT_05.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_HALF_CONVEX_01.MESH. | |
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANYON_HALF_CONVEX_01.DDS' with 2147483647 mip map levels | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_HALF_CONVEX_01_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_HALF_STRAIGHT_01.MESH. | |
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANYON_HALF_01.DDS' with 2147483647 mip map levels | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_HALF_STRAIGHT_01_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_QUARTER_CONVEX_01.MESH. | |
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANYON_QUARTER_CONVEX_01.DDS' with 2147483647 mip map levels | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_QUARTER_CONVEX_01_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_FOOTER_CONVEX_01.MESH. | |
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANYON_WALL_FOOTER_CONVEX_01.DDS' with 2147483647 mip map levels | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_FOOTER_CONVEX_01_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_HALF_CONCAVE_01.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_HALF_CONCAVE_01_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_FOOTER_DIAGONAL_01.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_DIAG_01.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_CAP_CONCAVE_01.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_CAP_CONCAVE_01_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_FOOTER_CONCAVE_01.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_CAP_CONVEX_01.MESH. | |
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANYON_WALL_CAP_CONVEX_01.DDS' with 2147483647 mip map levels | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_WALL_CONCAVE_01.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_WALL_CONCAVE_01_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_CAP_DIAGONAL_01.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_CAP_DIAGONAL_01_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_QUARTER_STRAIGHT_01.MESH. | |
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANYON_QUARTER_01.DDS' with 2147483647 mip map levels | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_QUARTER_CONCAVE_01.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_QUARTER_CONCAVE_01_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FOOTER_ROCK_SLOPE_R_01.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FOOTER_ROCK_SLOPE_R_01_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_QUARTER_STRAIGHT_01_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CAP_ROCK_02.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FOOTER_ROCK_02.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_CAP_CONVEX_01_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_QUARTER_DIAGONAL_01.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_QUARTER_DIAGONAL_01_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_01.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_01_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_FOOTER_DIAGONAL_01_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_DIAG_01_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_WALL_CONVEX_01.MESH. | |
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANYON_WALL_CONVEX_01.DDS' with 2147483647 mip map levels | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_WALL_CONVEX_01_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_05.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_10.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_10_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_07.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_07_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_FOOTER_CONCAVE_01_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/CANYON_HALF_DIAGONAL_01.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_04.MESH. | |
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_02.DDS' with 2147483647 mip map levels | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_04_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_02.MESH. | |
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_01.DDS' with 2147483647 mip map levels | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_02_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_GUARD_01.MESH. | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZeM_guard_01.skeleton | |
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_GUARD_01.DDS' with 2147483647 mip map levels | |
15:37:18: WARNING: the mesh 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_GUARD_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ALERT_ANVIL.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_DIE1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_SACRIFICE1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_TIEDUP1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_TIEDUP2.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_WOUNDED_SIT3.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT3_WOUNDED.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_COWER1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_GUARD1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_HORSE.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_SACRIFICE1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TIEDUP1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TIEDUP2.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN2.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN3.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN4.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN5.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN6.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN7.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN8.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT2.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT3.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE3_WOUNDED.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/HIT_SHIELD1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/HIT1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE_SHIELD_MELEE.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RSLASH1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RSLASH2.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RUN.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RUN_SHIELD_MELEE.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/WALK.SKELETON | |
15:37:18: Mesh: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_02.MESH. | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZeM_town_02.skeleton | |
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_02.DDS' with 2147483647 mip map levels | |
15:37:18: WARNING: the mesh 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ALERT_ANVIL.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_DIE1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_SACRIFICE1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_TIEDUP1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_TIEDUP2.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_WOUNDED_SIT3.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT3_WOUNDED.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_COWER1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_GUARD1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_HORSE.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_SACRIFICE1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TIEDUP1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TIEDUP2.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN2.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN3.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN4.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN5.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN6.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN7.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN8.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT2.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT3.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE3_WOUNDED.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/HIT_SHIELD1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/HIT1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE_SHIELD_MELEE.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RSLASH1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RSLASH2.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RUN.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RUN_SHIELD_MELEE.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/WALK.SKELETON | |
15:37:18: Mesh: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_04.MESH. | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/NPC_ZeM_town_04.skeleton | |
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_04.DDS' with 2147483647 mip map levels | |
15:37:18: WARNING: the mesh 'MEDIA/MODELS/NPCS/ZER_M/NPC_ZEM_TOWN_04.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ALERT_ANVIL.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_DIE1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_SACRIFICE1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_TIEDUP1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_TIEDUP2.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT_WOUNDED_SIT3.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_ALERT3_WOUNDED.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_COWER1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_GUARD1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_HORSE.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_SACRIFICE1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TIEDUP1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TIEDUP2.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN2.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN3.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN4.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN5.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN6.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN7.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_TOWN8.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT2.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE_WOUNDED_SIT3.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/ENVI_IDLE3_WOUNDED.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/HIT_SHIELD1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/HIT1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/IDLE_SHIELD_MELEE.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RSLASH1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RSLASH2.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RUN.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/RUN_SHIELD_MELEE.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/NPCS/ZER_M/WALK.SKELETON | |
15:37:18: Mesh: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_C_SADDLE.MESH. | |
15:37:18: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/Horse01_c_Saddle.skeleton | |
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/HORSE/HORSE01_C.DDS' with 2147483647 mip map levels | |
15:37:18: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/ATTACK1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/DIE1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/FIDGET1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HIT1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_A_SADDLE.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/IDLE.SKELETON | |
15:37:18: Total sounds loaded: 725 | |
15:37:18: Total sounds loaded: 726 | |
15:37:18: Total sounds loaded: 727 | |
15:37:18: Mesh: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_D_SADDLE.MESH. | |
15:37:18: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/Horse01_d_Saddle.skeleton | |
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/HORSE/HORSE01_D.DDS' with 2147483647 mip map levels | |
15:37:18: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/ATTACK1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/DIE1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/FIDGET1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HIT1.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/HORSE01_A_SADDLE.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/MODELS/CRITTERS/HORSE/IDLE.SKELETON | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_BARREL_03.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_BARREL_03_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_BARREL_05.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_BARREL_05_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_BARREL_01_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_BARREL_02.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_DEBRI_BARREL_02_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_DOOR_OPEN_BIG_02.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_DOOR_BIG_02.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_DOOR_BIG_02_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/EZROHIR_PRISON_WAGON_CLOSED_01.MESH. | |
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/Z2_PRISON_WAGON_01.DDS' with 2147483647 mip map levels | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/EZROHIR_PRISON_WAGON_CLOSED_01_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/EZROHIR_PRISON_WAGON_OPEN_01.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/EZROHIR_PRISON_WAGON_OPEN_01_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/DESERT_TENT_02.MESH. | |
15:37:18: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/desert_tent_02.skeleton | |
15:37:18: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/DESERT_TENT_02.SKELETON | |
15:37:18: Skeleton: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02/IDLE.SKELETON | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_TENT_02_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_REDROCK_EDGE_SPLAT_01.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_SMALL_03.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_LARGE_01_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_03.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_04.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_BASE_01.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_BASE_01_COLLISION.MESH. | |
15:37:18: Creating resource group MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/ | |
15:37:18: Added resource location 'MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/' | |
15:37:18: Initialising resource group MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/ | |
15:37:18: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/ | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_AIR_GUARDIAN_01.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_AIR_GUARDIAN_DAMAGED_01.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_BENCH_01.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_BRAZIER_01.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_BRAZIER_01_BROKEN.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_CASKET_01.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_CASKET_02.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_CHAIR_01.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_COFFIN_ROCK01.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_COLUMN_01.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_COLUMN_CHUNK_01.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_COLUMN_DAMAGED_01.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_COLUMN_DAMAGED_02.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_COLUMN_DAMAGED_03.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_DIAS_01.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_DIAS_02.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_DIAS_DAMAGED_01.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_DIAS_DAMAGED_02.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_DIAS_DAMAGED_03.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_DIAS_DAMAGED_04.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_DIAS_DAMAGED_05.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_FIRE_GUARDIAN_01.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_FIRE_GUARDIAN_DAMAGED_01.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_GOLD_PILE_01.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_GOLD_PILE_02.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_GOLD_PILE_03.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_MANTICORE_ENTRANCE_01.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_MANTICORE_PERCH_01.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_MANTICORE_ROCK_01.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_RUBBLE_01.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_RUBBLE_02.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_RUBBLE_03.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_RUBBLE_04.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_RUBBLE_05.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_RUBBLE_LARGE_01.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_RUBBLE_LARGE_02.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_RUBBLE_LARGE_03.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_RUBBLE_LARGE_04.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_STONE_LAMP_01.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_STONE_LAMP_01_BROKEN_01.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_STONE_LAMP_01_BROKEN_02.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_STONE_LAMP_01_BROKEN_COLLISION01.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_TABLE_01.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_TABLE_02.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_TABLE_03.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_TREASURE_BRAZIER_01.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_TREASURE_CARPET_01.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_TREASURE_GOLD_01.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_TREASURE_GOLD_02.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_TREASURE_GOLD_03.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_TREASURE_GOLD_04.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_TREASURE_GOLD_05.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_WATER_GUARDIAN_01.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_WATER_GUARDIAN_DAMAGED_01.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_WOOD_GUARDIAN_01.MATERIAL | |
15:37:18: Parsing script MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_WOOD_GUARDIAN_DAMAGED_01.MATERIAL | |
15:37:18: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/ | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_RUBBLE_02.MESH. | |
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_RUBBLE_01.DDS' with 2147483647 mip map levels | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTAL_ROCK_02.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTAL_ROCK_02_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_FIRE_GUARDIAN_DAMAGED_01.MESH. | |
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_FIRE_GUARDIAN_DAMAGED_01.DDS' with 2147483647 mip map levels | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_FIRE_GUARDIAN_01_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_RUBBLE_01.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_RUBBLE_05.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_DIAS_DAMAGED_01.MESH. | |
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_DIAS_01.DDS' with 2147483647 mip map levels | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_DIAS_DAMAGED_01_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_FIRE_GUARDIAN_01.MESH. | |
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_FIRE_GUARDIAN_01.DDS' with 2147483647 mip map levels | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTAL_ROCK_04.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTAL_ROCK_04_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_BASE_05.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_BASE_05_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_BASE_07.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_BASE_07_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_BENCH_01.MESH. | |
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_BENCH_01.DDS' with 2147483647 mip map levels | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_MANA_CRACK_DIAG_01.MESH. | |
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_CRACK_01.DDS' with 2147483647 mip map levels | |
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_CRACK_02.DDS' with 2147483647 mip map levels | |
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_CRACK_02_ILLUM.DDS' with 2147483647 mip map levels | |
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_CRACK_GLOW_SHIFTER_02.DDS' with 2147483647 mip map levels | |
15:37:18: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_CRACK_GLOW_SHIFTER.DDS' with 2147483647 mip map levels | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_MANA_CRACK_DIAG_01_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_MANA_CRACK_01.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_MANA_CRACK_01_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_06.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_06_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_05.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_05_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_09.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_09_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_15.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_15_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_01.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_01_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_02.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_02_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_04.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_04_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_02.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_02_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_01.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTALS_01_COLLISION.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_GRAVEL_SPLAT_BIG_01.MESH. | |
15:37:18: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTAL_ROCK_03.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTAL_ROCK_03_COLLISION.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTAL_ROCK_05.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCK_CLUSTER_LOW_01.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCK_CLUSTER_LOW_07.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCK_CLUSTER_LOW_02.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_MED_02.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_MED_02_COLLISION.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_BIG_02.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_BIG_02_COLLISION.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_MED_01.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_SMALL_05.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_MED_01_COLLISION.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_BIG_03.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_BIG_03_COLLISION.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_LARGE_04.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_JAW_02.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_13.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_01.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_01_COLLISION.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKULL_02.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKULL_02_COLLISION.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RIBS_03.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RIBS_03_COLLISION.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKULL_04.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKULL_04_COLLISION.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPINE_02.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_MANA_CRACK_DIAG_02.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_CONVEX_01.MESH. | |
15:37:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_CONVEX_01.DDS' with 2147483647 mip map levels | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_CONVEX_01_COLLISION.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_CONCAVE_02.MESH. | |
15:37:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_01.DDS' with 2147483647 mip map levels | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_CONCAVE_02_COLLISION.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_SLOPE_CONCAVE_01.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_RIDGE_01.MESH. | |
15:37:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_RIDGE_01.DDS' with 2147483647 mip map levels | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_RIDGE_01_COLLISION.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_CONCAVE_02.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_FLOOR_BLANK_CONCAVE_03_COLLISION.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_SLOPE_01.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_STRAIGHT_01.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_STRAIGHT_01_COLLISION.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_CONVEX_02.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_CONVEX_02_COLLISION.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_SLOPE_CONVEX_01.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_FLOOR_BLANK_CONCAVE_02.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_FLOOR_BLANK_CONVEX_01.MESH. | |
15:37:19: Total sounds loaded: 728 | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_03.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_03_COLLISION.MESH. | |
15:37:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/GLOWSMOKE_LITE.DDS' with 2147483647 mip map levels | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BUCKET_02.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/BANDIT_BUCKET_02_COLLISION.MESH. | |
15:37:19: Creating resource group MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SUNDIAL_01/ | |
15:37:19: Added resource location 'MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SUNDIAL_01/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SUNDIAL_01/' | |
15:37:19: Initialising resource group MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SUNDIAL_01/ | |
15:37:19: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SUNDIAL_01/ | |
15:37:19: Parsing script MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SUNDIAL_01/Z2_SUNDIAL_01.MATERIAL | |
15:37:19: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SUNDIAL_01/ | |
15:37:19: Mesh: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SUNDIAL_01/Z2_SUNDIAL_01.MESH. | |
15:37:19: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SUNDIAL_01/Z2_sundial_01.skeleton | |
15:37:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SUNDIAL_01/Z2_SUNDIAL_01.DDS' with 2147483647 mip map levels | |
15:37:19: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SUNDIAL_01/CLOSED.SKELETON | |
15:37:19: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SUNDIAL_01/OPENING.SKELETON | |
15:37:19: Mesh: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SUNDIAL_01/Z2_SUNDIAL_01_COLLISION.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROCK_CLUSTER_LOW_03.MESH. | |
15:37:19: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOW_SOFT_01.MESH. | |
15:37:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/OUTDOOR/SHADOWS.DDS' with 2147483647 mip map levels | |
15:37:19: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOW_HALF_01.MESH. | |
15:37:19: Creating resource group MEDIA/MODELS/BREAKABLES/Z2_DOORWAY_BOARDS_01/ | |
15:37:19: Added resource location 'MEDIA/MODELS/BREAKABLES/Z2_DOORWAY_BOARDS_01/' of type 'PAK' to resource group 'MEDIA/MODELS/BREAKABLES/Z2_DOORWAY_BOARDS_01/' | |
15:37:19: Initialising resource group MEDIA/MODELS/BREAKABLES/Z2_DOORWAY_BOARDS_01/ | |
15:37:19: Parsing scripts for resource group MEDIA/MODELS/BREAKABLES/Z2_DOORWAY_BOARDS_01/ | |
15:37:19: Parsing script MEDIA/MODELS/BREAKABLES/Z2_DOORWAY_BOARDS_01/Z2_DOORWAY_BOARDS_01.MATERIAL | |
15:37:19: Finished parsing scripts for resource group MEDIA/MODELS/BREAKABLES/Z2_DOORWAY_BOARDS_01/ | |
15:37:19: Mesh: Loading MEDIA/MODELS/BREAKABLES/Z2_DOORWAY_BOARDS_01/Z2_DOORWAY_BOARDS_04.MESH. | |
15:37:19: Skeleton: Loading MEDIA/MODELS/BREAKABLES/Z2_DOORWAY_BOARDS_01/z2_doorway_boards_04.skeleton | |
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15:37:19: Creating resource group MEDIA/MODELS/MONSTERS/JACKALBEAST/ | |
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15:37:19: Parsing script MEDIA/MODELS/MONSTERS/JACKALBEAST/JACKALBEAST.MATERIAL | |
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15:37:19: Mesh: Loading MEDIA/MODELS/MONSTERS/JACKALBEAST/JACKALBEAST.MESH. | |
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15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKULL_03.MESH. | |
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15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_GRAVEL_SPLAT_BIG_04.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_CONCAVE_01.MESH. | |
15:37:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_CONCAVE_01.DDS' with 2147483647 mip map levels | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ROCK_WALL_CONCAVE_01_COLLISION.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKULL_07_COLLISION.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_LARGE_04_COLLISION.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_MANA_CRACK_DIAG_03.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_GRAVEL_SPLAT_BIG_02.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTAL_ROCK_01.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTAL_ROCK_01_COLLISION.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_CRYSTAL_ROCK_05_COLLISION.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_DIAS_01.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_DIAS_01_COLLISION.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_DIAS_DAMAGED_02.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_DIAS_DAMAGED_02_COLLISION.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_05_COLLISION.MESH. | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_MANTICORE_ENTRANCE_01.MESH. | |
15:37:19: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_ENTRANCE_01.DDS' with 2147483647 mip map levels | |
15:37:19: Mesh: Loading MEDIA/LEVELSETS/PROPS/DESERT_CAVE_PROPS/DESERT_CAVE_MANTICORE_ENTRANCE_01_COLLISION.MESH. | |
15:37:20: Mesh: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_M.MESH. | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_Hum_M.skeleton | |
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/HUM_M/FACE1.DDS' with 2147483647 mip map levels | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/2HAXE1.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/2HAXE2.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/DIE1.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/DIE2.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/EMO_SALUTE.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT_ANVIL.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT1_GRAVE.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT10_TIEDUP.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_ALERT5_ALPHAWOLF.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_RAILMAN_REPAIR1.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_RAILMAN_REPAIR2.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_TOWN1.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_TOWN2.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE_ZOMBIE_HUNTER.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE1_GRAVE.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE10_TIEDUP.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE2_WOUNDED_LYING.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE3_WOUNDED_SITTING.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/ENVI_IDLE5_ALPHAWOLF.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE_2HAXE.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/IDLE_RSLASH.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/NPC_HUM_M.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH1.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH2.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RSLASH3.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_2HAXE.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_RSLASH.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/RUN_UNARMED.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK_2HAXE.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/NPCS/HUM_M/WALK_RSLASH.SKELETON | |
15:37:20: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUM_ENGINEER_02.MESH. | |
15:37:20: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/hum_engineer_02.skeleton | |
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/NULL_01.DDS' with 2147483647 mip map levels | |
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUM_ENGINEER_02_EXTRA.DDS' with 2147483647 mip map levels | |
15:37:20: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUM_ENGINEER_01.MESH. | |
15:37:20: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HuM_Engineer_01.skeleton | |
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/NULL_01.DDS' with 2147483647 mip map levels | |
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HU_ENG_01_XTRA.DDS' with 2147483647 mip map levels | |
15:37:20: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH. | |
15:37:20: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng01.skeleton | |
15:37:20: Texture: MEDIA/WARDROBE/HUMAN/BODY.PNG: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. | |
15:37:20: Texture: MEDIA/WARDROBE/HUMAN/HUM_FACE_ENG01.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. | |
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_BLACK.DDS' with 2147483647 mip map levels | |
15:37:20: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:37:20: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:37:20: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR_BROWN_GRN.DDS' with 2147483647 mip map levels | |
15:37:20: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG03.MESH. | |
15:37:20: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng03.skeleton | |
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/NULL_01.DDS' with 2147483647 mip map levels | |
15:37:20: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:37:20: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG03.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:37:20: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02.MESH. | |
15:37:20: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng02.skeleton | |
15:37:20: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:37:20: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:37:20: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:37:20: Total sounds loaded: 764 | |
15:37:20: Total sounds loaded: 765 | |
15:37:20: Total sounds loaded: 766 | |
15:37:20: Total sounds loaded: 767 | |
15:37:20: Total sounds loaded: 768 | |
15:37:20: Total sounds loaded: 769 | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT.MESH. | |
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT.DDS' with 2147483647 mip map levels | |
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT_GLOW.DDS' with 2147483647 mip map levels | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT_COLLISION.MESH. | |
15:37:20: Creating resource group MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/ | |
15:37:20: Added resource location 'MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/' | |
15:37:20: Initialising resource group MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/ | |
15:37:20: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/ | |
15:37:20: Parsing script MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/RATMAN.MATERIAL | |
15:37:20: Parsing script MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/RATMANDESERT.MATERIAL | |
15:37:20: Compiler error: unknown error in MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/(18): token "texture" is not recognized | |
15:37:20: Compiler error: unknown error in MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/(19): token "colour_op" is not recognized | |
15:37:20: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/ | |
15:37:20: Mesh: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/RATMANDESERT.MESH. | |
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/RatmanDesert.skeleton | |
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/RATLIN_ROGUE_DESERT.DDS' with 2147483647 mip map levels | |
15:37:20: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/RATMANDESERT.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/ATTACK1.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/ATTACK2.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/DEATH_FLIGHT.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/DEATH_LAND.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/DIE1.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/HIT.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/IDLE.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/JUMP_DOWN.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/JUMP_LAND.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/RATMAN.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/RPISTOL1.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/RSLASH1.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/RUN.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/SPECIAL_LEAPBACK.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/SPECIAL_THROW.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/STUNNED.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/WALK.SKELETON | |
15:37:20: Total sounds loaded: 770 | |
15:37:20: Total sounds loaded: 771 | |
15:37:20: Total sounds loaded: 772 | |
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15:37:20: Total sounds loaded: 777 | |
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15:37:20: Total sounds loaded: 780 | |
15:37:20: Total sounds loaded: 781 | |
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15:37:20: Total sounds loaded: 785 | |
15:37:20: Total sounds loaded: 786 | |
15:37:20: Total sounds loaded: 787 | |
15:37:20: Total sounds loaded: 788 | |
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15:37:20: Total sounds loaded: 790 | |
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15:37:20: Total sounds loaded: 800 | |
15:37:20: Total sounds loaded: 801 | |
15:37:20: Total sounds loaded: 802 | |
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15:37:20: Total sounds loaded: 809 | |
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15:37:20: Total sounds loaded: 811 | |
15:37:20: Total sounds loaded: 812 | |
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15:37:20: Total sounds loaded: 815 | |
15:37:20: Total sounds loaded: 816 | |
15:37:20: Total sounds loaded: 817 | |
15:37:20: Mesh: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/COLLIDERBIG.MESH. | |
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/RATLIN_ROGUE_RED.DDS' with 2147483647 mip map levels | |
15:37:20: Mesh: Loading MEDIA/MODELS/BREAKABLES/Z2_DOORWAY_BOARDS_01/Z2_DOORWAY_BOARDS_03.MESH. | |
15:37:20: Skeleton: Loading MEDIA/MODELS/BREAKABLES/Z2_DOORWAY_BOARDS_01/z2_doorway_boards_03.skeleton | |
15:37:20: Skeleton: Loading MEDIA/MODELS/BREAKABLES/Z2_DOORWAY_BOARDS_01/CLOSED.SKELETON | |
15:37:20: Skeleton: Loading MEDIA/MODELS/BREAKABLES/Z2_DOORWAY_BOARDS_01/OPENING.SKELETON | |
15:37:20: Mesh: Loading MEDIA/MODELS/BREAKABLES/Z2_DOORWAY_BOARDS_01/Z2_DOORWAY_BOARDS_03_COLLISION.MESH. | |
15:37:20: ERROR: failed to set roompiece mesh: media/levelsets/props/primitives/box.mesh for room piece: BOX | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/PROPS/PRIMITIVES/BOX_COLLISION.MESH. | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_LADDER_01.MESH. | |
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_LADDER_01.DDS' with 2147483647 mip map levels | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_LADDER_01_COLLISION.MESH. | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_ROPE_01.MESH. | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_REDROCK_SPLAT_01.MESH. | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_PATH_END_01.MESH. | |
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/SAND_FLOOR_PATH_01.DDS' with 2147483647 mip map levels | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_PATH_STRAIGHT_01.MESH. | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_LIMB_05.MESH. | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/Z2_LIMB_05_COLLISION.MESH. | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/HERKON_EMBERCRAFT_TREAD_01.MESH. | |
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TREAD_STAMP_01.DDS' with 2147483647 mip map levels | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROOF_RUBBLE_03.MESH. | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROOF_RUBBLE_03_COLLISION.MESH. | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROOF_RUBBLE_05.MESH. | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROOF_RUBBLE_05_COLLISION.MESH. | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_SLANT_HALF_R_01_COLLISION.MESH. | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROOF_RUBBLE_04.MESH. | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ROOF_RUBBLE_04_COLLISION.MESH. | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TOOLBOX_02.MESH. | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TOOLBOX_01_COLLISION.MESH. | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TOOLBOX_01.MESH. | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_GRAVEL_SPLAT_02.MESH. | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_REDROCK_EDGE_SPLAT_01.MESH. | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_REDROCK_EDGE_SPLAT_02.MESH. | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_GRAVEL_SPLAT_05.MESH. | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_GRAVEL_SPLAT_03.MESH. | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/NOSHADOW_DESERT_GRAVEL_SPLAT_06.MESH. | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_LARGE_03_COLLISION.MESH. | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPECIAL_TOWER_01.MESH. | |
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPECIAL_TOWER_01.DDS' with 2147483647 mip map levels | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPECIAL_TOWER_01_COLLISION.MESH. | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SPECIAL_TOWER_LATERN_01.MESH. | |
15:37:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESRERT_SPECIAL_TOWER_LATERN_01.DDS' with 2147483647 mip map levels | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ZERPH_RUBBLE_05.MESH. | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_CAP_SLANT_HALF_L_02_COLLISION.MESH. | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ZERPH_RUBBLE_11.MESH. | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_08.MESH. | |
15:37:20: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_08_COLLISION.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_LARGE_05.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_TABLEROCK_LARGE_05_COLLISION.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_STRAIGHT_02.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_DUNE_STRAIGHT_02_COLLISION.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_JAW_02_COLLISION.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_02.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_20.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_07.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_08.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_04.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_MAMMOTH_16.MESH. | |
15:37:21: Creating resource group MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_DOOR_01/ | |
15:37:21: Added resource location 'MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_DOOR_01/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_DOOR_01/' | |
15:37:21: Initialising resource group MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_DOOR_01/ | |
15:37:21: Parsing scripts for resource group MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_DOOR_01/ | |
15:37:21: Parsing script MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_DOOR_01/VAULT_EXIT_STAIRS_DOOR_01.MATERIAL | |
15:37:21: Finished parsing scripts for resource group MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_DOOR_01/ | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_DOOR_01/VAULT_EXIT_STAIRS_DOOR_01.MESH. | |
15:37:21: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_DOOR_01/vault_exit_stairs_door_01.skeleton | |
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_DOOR_03.DDS' with 2147483647 mip map levels | |
15:37:21: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_DOOR_01/CLOSE.SKELETON | |
15:37:21: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_DOOR_01/OPEN.SKELETON | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_DOOR_01/VAULT_EXIT_STAIRS_DOOR_01_COLLISION.MESH. | |
15:37:21: Total sounds loaded: 818 | |
15:37:21: Total sounds loaded: 819 | |
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/VAULT_LANTERN_WALL.DDS' with 2147483647 mip map levels | |
15:37:21: Creating resource group MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/ | |
15:37:21: Added resource location 'MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/' | |
15:37:21: Initialising resource group MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/ | |
15:37:21: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/ | |
15:37:21: Parsing script MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/VAULT_SARCOPHOGUS_CLOSED_01.MATERIAL | |
15:37:21: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/ | |
15:37:21: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/VAULT_SARCOPHOGUS_CLOSED_01.MESH. | |
15:37:21: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/vault_sarcophogus_closed_01.skeleton | |
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SARCOPHOGUS_01.DDS' with 2147483647 mip map levels | |
15:37:21: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/CLOSED.SKELETON | |
15:37:21: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/OPENING.SKELETON | |
15:37:21: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/VAULT_SARCOPHOGUS_CLOSED_01.SKELETON | |
15:37:21: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/VAULT_SARCOPHOGUS_CLOSED_01_COLLISION.MESH. | |
15:37:21: Total sounds loaded: 820 | |
15:37:21: Mesh: Loading MEDIA/LIGHTS/OUTDOOR/SHADOW_DISTURBED_01.MESH. | |
15:37:21: Total sounds loaded: 821 | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_MOSAIC_01.MESH. | |
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/ZERAPHI_TOWN/ZERAPHI_MOSAIC_01.DDS' with 2147483647 mip map levels | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/ZERAPHI_TOWN/ZRPHTOWN_MOSAIC_01_COLLISION.MESH. | |
15:37:21: Creating resource group MEDIA/MODELS/TRIGGERS/Z2_DESERT/DESERT_SPHINX_01/ | |
15:37:21: Added resource location 'MEDIA/MODELS/TRIGGERS/Z2_DESERT/DESERT_SPHINX_01/' of type 'PAK' to resource group 'MEDIA/MODELS/TRIGGERS/Z2_DESERT/DESERT_SPHINX_01/' | |
15:37:21: Initialising resource group MEDIA/MODELS/TRIGGERS/Z2_DESERT/DESERT_SPHINX_01/ | |
15:37:21: Parsing scripts for resource group MEDIA/MODELS/TRIGGERS/Z2_DESERT/DESERT_SPHINX_01/ | |
15:37:21: Parsing script MEDIA/MODELS/TRIGGERS/Z2_DESERT/DESERT_SPHINX_01/DESERT_SPHINX_01.MATERIAL | |
15:37:21: Finished parsing scripts for resource group MEDIA/MODELS/TRIGGERS/Z2_DESERT/DESERT_SPHINX_01/ | |
15:37:21: Mesh: Loading MEDIA/MODELS/TRIGGERS/Z2_DESERT/DESERT_SPHINX_01/DESERT_SPHINX_01.MESH. | |
15:37:21: Skeleton: Loading MEDIA/MODELS/TRIGGERS/Z2_DESERT/DESERT_SPHINX_01/desert_sphinx_01.skeleton | |
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/TRIGGERS/Z2_DESERT/DESERT_SPHINX_01/DESERT_SPHINX_01.DDS' with 2147483647 mip map levels | |
15:37:21: Skeleton: Loading MEDIA/MODELS/TRIGGERS/Z2_DESERT/DESERT_SPHINX_01/DESERT_SPHINX_01.SKELETON | |
15:37:21: Skeleton: Loading MEDIA/MODELS/TRIGGERS/Z2_DESERT/DESERT_SPHINX_01/OFF.SKELETON | |
15:37:21: Skeleton: Loading MEDIA/MODELS/TRIGGERS/Z2_DESERT/DESERT_SPHINX_01/ON.SKELETON | |
15:37:21: Skeleton: Loading MEDIA/MODELS/TRIGGERS/Z2_DESERT/DESERT_SPHINX_01/TURN_OFF.SKELETON | |
15:37:21: Mesh: Loading MEDIA/MODELS/TRIGGERS/Z2_DESERT/DESERT_SPHINX_01/COLLIDER.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BOOKS01.MESH. | |
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_DESK.DDS' with 2147483647 mip map levels | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BOOKS01_COLLISION.MESH. | |
15:37:21: Creating resource group MEDIA/LEVELSETS/VAULT/ | |
15:37:21: Added resource location 'MEDIA/LEVELSETS/VAULT/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/VAULT/' | |
15:37:21: Initialising resource group MEDIA/LEVELSETS/VAULT/ | |
15:37:21: Parsing scripts for resource group MEDIA/LEVELSETS/VAULT/ | |
15:37:21: Parsing script MEDIA/LEVELSETS/VAULT/VAULT_BRIDGESTATUE_LASER_01.MATERIAL | |
15:37:21: Parsing script MEDIA/LEVELSETS/VAULT/VAULT_TILESET.MATERIAL | |
15:37:21: Finished parsing scripts for resource group MEDIA/LEVELSETS/VAULT/ | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01.MESH. | |
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_01.DDS' with 2147483647 mip map levels | |
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_02.DDS' with 2147483647 mip map levels | |
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_02_GLOW.DDS' with 2147483647 mip map levels | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_02_COLLISION.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_END_CAP_01.MESH. | |
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_STAIRS_01.DDS' with 2147483647 mip map levels | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_END_CAP_01_COLLISION.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_ALEMBIC02.MESH. | |
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_ALEMBIC01.DDS' with 2147483647 mip map levels | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BOOKCASE01.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BOOKCASE01_COLLISION.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_COLUMN_01.MESH. | |
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01.DDS' with 2147483647 mip map levels | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_COLUMN_01_COLLISION.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_01.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_01_COLLISION.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_08_NOSHADOW.MESH. | |
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_01.DDS' with 2147483647 mip map levels | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_01_TOP.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_01_TOP_COLLISION.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_05.MESH. | |
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE.DDS' with 2147483647 mip map levels | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_01_COLLISION.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_DAIS_STRAIGHT_01.MESH. | |
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_DAIS_01.DDS' with 2147483647 mip map levels | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_DAIS_STRAIGHT_01_COLLISION.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RAILING_01.MESH. | |
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_RAILING_01.DDS' with 2147483647 mip map levels | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_01.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_06_NOSHADOW.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RAILING_DECORATION_01.MESH. | |
15:37:21: Creating resource group MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/ | |
15:37:21: Added resource location 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/' | |
15:37:21: Initialising resource group MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/ | |
15:37:21: Parsing scripts for resource group MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/ | |
15:37:21: Parsing script MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/VAULT_WALL_GEARS_02.MATERIAL | |
15:37:21: Finished parsing scripts for resource group MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/ | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/VAULT_WALL_GEARS_02.MESH. | |
15:37:21: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/vault_wall_gears_02.skeleton | |
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_GEAR_01.DDS' with 2147483647 mip map levels | |
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_SARCOPHOGUS_01.DDS' with 2147483647 mip map levels | |
15:37:21: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/IDLE.SKELETON | |
15:37:21: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/VAULT_WALL_GEARS_02.SKELETON | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_04.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_MIDDLE.MESH. | |
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_MIDDLE.DDS' with 2147483647 mip map levels | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_BOTTOM_COLLISION.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_01_NOSHADOW.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_02.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_02_COLLISION.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_BOTTOM.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_COLLISION.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_14_NOSHADOW.MESH. | |
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_02.DDS' with 2147483647 mip map levels | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_24_NOSHADOW.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_DAIS_CONCAVE_01.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_DAIS_CONCAVE_01_COLLISION.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_15_NOSHADOW.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_20_NOSHADOW.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_15.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_01_COLLISION.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_02_NOSHADOW.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_BOTTOM_01.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_03.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_04_NOSHADOW.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_02.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_02_COLLISION.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_END_CAP_02.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_03_NOSHADOW.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_DAIS_CONVEX_01.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_DAIS_CONVEX_01_COLLISION.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_02_TOP.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_02_TOP_COLLISION.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_01.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_01.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_01_COLLISION.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_12_NOSHADOW.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_19_NOSHADOW.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_10.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_02.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_05.MESH. | |
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_DOOR_02.DDS' with 2147483647 mip map levels | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_05_COLLISION.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_01.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_01_COLLISION.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_05_NOSHADOW.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_17_NOSHADOW.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_09_NOSHADOW.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_01_BOTTOM.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_16_NOSHADOW.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_02_TOP.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_02.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_23.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_11_NOSHADOW.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_CORNER_01_NOSHADOW.MESH. | |
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_SAND_01.DDS' with 2147483647 mip map levels | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_04.MESH. | |
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_SANDSTAMP_03.DDS' with 2147483647 mip map levels | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_03.MESH. | |
15:37:21: Creating resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/ | |
15:37:21: Added resource location 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/' | |
15:37:21: Initialising resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/ | |
15:37:21: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/ | |
15:37:21: Parsing script MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/VAULT_BANNER01.MATERIAL | |
15:37:21: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/ | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/VAULT_BANNER01.MESH. | |
15:37:21: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/vault_banner01.skeleton | |
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BANNER01.DDS' with 2147483647 mip map levels | |
15:37:21: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/IDLE.SKELETON | |
15:37:21: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/VAULT_BANNER01.SKELETON | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_02.MESH. | |
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01.DDS' with 2147483647 mip map levels | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_ZERPH_RUBBLE_04.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_BUILDING_BROKEN_03_COLLISION.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_ROAD_STRAIGHT_02.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_ROAD_END_01.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/ZRPHRUINS_ROAD_STRAIGHT_01.MESH. | |
15:37:21: Creating resource group MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01_ADD/ | |
15:37:21: Added resource location 'MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01_ADD/' of type 'PAK' to resource group 'MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01_ADD/' | |
15:37:21: Initialising resource group MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01_ADD/ | |
15:37:21: Parsing scripts for resource group MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01_ADD/ | |
15:37:21: Parsing script MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01_ADD/VAULT_BLADETRAP_01.MATERIAL | |
15:37:21: Finished parsing scripts for resource group MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01_ADD/ | |
15:37:21: Mesh: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01_ADD/VAULT_BLADETRAP_01.MESH. | |
15:37:21: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01_ADD/vault_bladetrap_01.skeleton | |
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/TRAPS/VAULT/VAULT_FLOOR_TRAP_BLADES_RED.DDS' with 2147483647 mip map levels | |
15:37:21: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01_ADD/OFF.SKELETON | |
15:37:21: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01_ADD/ON.SKELETON | |
15:37:21: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01_ADD/VAULT_BLADETRAP_01.SKELETON | |
15:37:21: Total sounds loaded: 822 | |
15:37:21: Total sounds loaded: 823 | |
15:37:21: Total sounds loaded: 824 | |
15:37:21: Total sounds loaded: 825 | |
15:37:21: Total sounds loaded: 826 | |
15:37:21: Creating resource group MEDIA/LIGHTS/Z2DESERT/ | |
15:37:21: Added resource location 'MEDIA/LIGHTS/Z2DESERT/' of type 'PAK' to resource group 'MEDIA/LIGHTS/Z2DESERT/' | |
15:37:21: Initialising resource group MEDIA/LIGHTS/Z2DESERT/ | |
15:37:21: Parsing scripts for resource group MEDIA/LIGHTS/Z2DESERT/ | |
15:37:21: Parsing script MEDIA/LIGHTS/Z2DESERT/Z2DESERT_LIGHT_01.MATERIAL | |
15:37:21: Parsing script MEDIA/LIGHTS/Z2DESERT/Z2DESERT_SHADOW_01.MATERIAL | |
15:37:21: Parsing script MEDIA/LIGHTS/Z2DESERT/ZRPHTOWN_GRATINGLIGHT.MATERIAL | |
15:37:21: Finished parsing scripts for resource group MEDIA/LIGHTS/Z2DESERT/ | |
15:37:21: Mesh: Loading MEDIA/LIGHTS/Z2DESERT/Z2DESERT_SHADOW_EXTA_01.MESH. | |
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/Z2DESERT/Z2DESERT_LIGHTS.DDS' with 2147483647 mip map levels | |
15:37:21: Mesh: Loading MEDIA/LIGHTS/Z2DESERT/Z2DESERT_GRADIENT_SHADOW_01.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_SMALL_BLOOD_15.MESH. | |
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_SMALL_BLOOD_01.DDS' with 2147483647 mip map levels | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_LARGE_BLOOD_01.MESH. | |
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_LARGE_BLOOD_01.DDS' with 2147483647 mip map levels | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/TUTARAN_SMALL_BLOOD_01.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RIB_SINGLE_06_COLLISION.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_RIB_SINGLE_05_COLLISION.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_20.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z2DESERT_PROPS/DESERT_SKELE_FISH_20_COLLISION.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_MANA_CRACK_DIAG_03_COLLISION.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_MANA_CRACK_DIAG_02_COLLISION.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_01.MESH. | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/PROPS/Z1TUNDRA_PROPS/CAMPFIRE_01_COLLISION.MESH. | |
15:37:21: Creating resource group MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/ | |
15:37:21: Added resource location 'MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/' | |
15:37:21: Initialising resource group MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/ | |
15:37:21: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/ | |
15:37:21: Parsing script MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/RATLIN_ARCHER.MATERIAL | |
15:37:21: Parsing script MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/RATLIN_ARCHER_DESERT.MATERIAL | |
15:37:21: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/ | |
15:37:21: Mesh: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/RATLIN_ARCHER_DESERT.MESH. | |
15:37:21: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/Ratlin_Archer_Desert.skeleton | |
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/RATLIN_ARCHER_DESERT.DDS' with 2147483647 mip map levels | |
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/RATLIN_GLO.DDS' with 2147483647 mip map levels | |
15:37:21: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/RATLIN_ARCHER_DESERT.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:37:21: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/ATTACK1.SKELETON | |
15:37:21: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/DEATH_FLIGHT.SKELETON | |
15:37:21: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/DEATH_LAND.SKELETON | |
15:37:21: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/DIE1.SKELETON | |
15:37:21: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/HIT.SKELETON | |
15:37:21: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/IDLE.SKELETON | |
15:37:21: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/JUMP_DOWN.SKELETON | |
15:37:21: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/JUMP_LAND.SKELETON | |
15:37:21: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/RATLIN_ARCHER.SKELETON | |
15:37:21: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/RUN.SKELETON | |
15:37:21: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/SPECIAL_SHOOT.SKELETON | |
15:37:21: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/SPECIAL_SHOOTSTRAIGHT.SKELETON | |
15:37:21: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/STUNNED.SKELETON | |
15:37:21: Skeleton: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ARCHER/WALK.SKELETON | |
15:37:21: Total sounds loaded: 827 | |
15:37:21: Total sounds loaded: 828 | |
15:37:21: Total sounds loaded: 829 | |
15:37:21: Total sounds loaded: 830 | |
15:37:21: Total sounds loaded: 831 | |
15:37:21: Total sounds loaded: 832 | |
15:37:21: Total sounds loaded: 833 | |
15:37:21: Total sounds loaded: 834 | |
15:37:21: Total sounds loaded: 835 | |
15:37:21: Total sounds loaded: 836 | |
15:37:21: Mesh: Loading MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/RATMANDESERT.MESH. | |
15:37:21: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/RATLIN/RATLIN_ROGUE/RATMANDESERT.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:37:21: Creating resource group MEDIA/LIGHTS/CAVE_GENERIC/ | |
15:37:21: Added resource location 'MEDIA/LIGHTS/CAVE_GENERIC/' of type 'PAK' to resource group 'MEDIA/LIGHTS/CAVE_GENERIC/' | |
15:37:21: Initialising resource group MEDIA/LIGHTS/CAVE_GENERIC/ | |
15:37:21: Parsing scripts for resource group MEDIA/LIGHTS/CAVE_GENERIC/ | |
15:37:21: Parsing script MEDIA/LIGHTS/CAVE_GENERIC/CAVE_GENERIC_LIGHTS.MATERIAL | |
15:37:21: Finished parsing scripts for resource group MEDIA/LIGHTS/CAVE_GENERIC/ | |
15:37:21: Mesh: Loading MEDIA/LIGHTS/CAVE_GENERIC/CAVE_GENERIC_GRADIENT_04.MESH. | |
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/CAVE_GENERIC/LIGHTS_CAVE_GENERIC.DDS' with 2147483647 mip map levels | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_PASS_01.MESH. | |
15:37:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_PASS_01.DDS' with 2147483647 mip map levels | |
15:37:21: Mesh: Loading MEDIA/LEVELSETS/Z2DESERT/DESERT_SLOPE_PASS_01_COLLISION.MESH. | |
15:37:22: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/automapmask.dds' with 2147483647 mip map levels | |
15:37:22: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/automap/automap.dds' with 2147483647 mip map levels | |
15:37:30: Texture: automaptex__40541: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. | |
15:37:30: Final Seed : 249771026585618775 | |
15:37:30: Mesh: Loading MEDIA/SKYBOXES/WHITE/WHITE_SKY.MESH. | |
15:37:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/WHITE/WHITE.DDS' with 2147483647 mip map levels | |
15:37:30: Total sounds loaded: 837 | |
15:37:30: Total sounds loaded: 838 | |
15:37:30: Total sounds loaded: 839 | |
15:37:30: Total sounds loaded: 840 | |
15:37:30: Total sounds loaded: 841 | |
15:37:30: Total sounds loaded: 842 | |
15:37:30: Total sounds loaded: 843 | |
15:37:30: Total sounds loaded: 844 | |
15:37:30: Total sounds loaded: 845 | |
15:37:30: Total sounds loaded: 846 | |
15:37:30: Mesh: Loading MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_EZROHIR01.MESH. | |
15:37:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_EZROHIR01.DDS' with 2147483647 mip map levels | |
15:37:30: Total sounds loaded: 847 | |
15:37:30: Total sounds loaded: 848 | |
15:37:30: Total sounds loaded: 849 | |
15:37:30: Total sounds loaded: 850 | |
15:37:30: Total sounds loaded: 851 | |
15:37:30: Total sounds loaded: 852 | |
15:37:30: Total sounds loaded: 853 | |
15:37:30: Total sounds loaded: 854 | |
15:37:30: Creating resource group MEDIA/MODELS/WEAPONS/_RIFLES/ | |
15:37:30: Added resource location 'MEDIA/MODELS/WEAPONS/_RIFLES/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_RIFLES/' | |
15:37:30: Initialising resource group MEDIA/MODELS/WEAPONS/_RIFLES/ | |
15:37:30: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_RIFLES/ | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/EZRO_RIFLE_TEMP.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE01.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE02.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE03.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE04.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE05.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE06.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE07.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE08.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE09.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE10.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE11.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE12.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE13.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE14.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE15.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE16.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE17.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE18.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE19.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE20.MATERIAL | |
15:37:30: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_RIFLES/ | |
15:37:30: Mesh: Loading MEDIA/MODELS/WEAPONS/_RIFLES/EZRO_RIFLE_TEMP.MESH. | |
15:37:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE08.DDS' with 2147483647 mip map levels | |
15:37:30: Total sounds loaded: 855 | |
15:37:30: Mesh: Loading MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD07.MESH. | |
15:37:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD07.DDS' with 2147483647 mip map levels | |
15:37:30: Creating resource group MEDIA/MODELS/WEAPONS/_GREATSWORDS/ | |
15:37:30: Added resource location 'MEDIA/MODELS/WEAPONS/_GREATSWORDS/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_GREATSWORDS/' | |
15:37:30: Initialising resource group MEDIA/MODELS/WEAPONS/_GREATSWORDS/ | |
15:37:30: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_GREATSWORDS/ | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD01.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD02.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD03.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD04.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD05.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD06.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD07.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD08.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD09.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD10.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD11.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD12.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD13.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD14.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD15.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD16.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD17.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD18.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD_BONEGOLEM01.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD_BONEGOLEM01_SPECTRAL.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD_DESTROYER.MATERIAL | |
15:37:30: Parsing script MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD_NETHERIM.MATERIAL | |
15:37:30: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_GREATSWORDS/ | |
15:37:30: Mesh: Loading MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD_BONEGOLEM01.MESH. | |
15:37:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD_BONEGOLEM01.DDS' with 2147483647 mip map levels | |
15:37:30: Total sounds loaded: 856 | |
15:37:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAY21.DDS' with 2147483647 mip map levels | |
15:37:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAY29.DDS' with 2147483647 mip map levels | |
15:37:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/TARGET01.DDS' with 2147483647 mip map levels | |
15:37:30: Creating resource group MEDIA/PARTICLES/TEXTURES/PATTERN/ | |
15:37:30: Added resource location 'MEDIA/PARTICLES/TEXTURES/PATTERN/' of type 'PAK' to resource group 'MEDIA/PARTICLES/TEXTURES/PATTERN/' | |
15:37:30: Initialising resource group MEDIA/PARTICLES/TEXTURES/PATTERN/ | |
15:37:30: Parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/PATTERN/ | |
15:37:30: Finished parsing scripts for resource group MEDIA/PARTICLES/TEXTURES/PATTERN/ | |
15:37:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PATTERN/SEAL58.DDS' with 2147483647 mip map levels | |
15:37:30: Creating resource group MEDIA/MODELS/MONSTERS/BURROWER/ | |
15:37:30: Added resource location 'MEDIA/MODELS/MONSTERS/BURROWER/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/BURROWER/' | |
15:37:30: Initialising resource group MEDIA/MODELS/MONSTERS/BURROWER/ | |
15:37:30: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/BURROWER/ | |
15:37:30: Parsing script MEDIA/MODELS/MONSTERS/BURROWER/BURROWER.MATERIAL | |
15:37:30: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/BURROWER/ | |
15:37:30: Mesh: Loading MEDIA/MODELS/MONSTERS/BURROWER/BURROWER.MESH. | |
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/Burrower.skeleton | |
15:37:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/BURROWER/BURROWER.DDS' with 2147483647 mip map levels | |
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/ATTACK1.SKELETON | |
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/ATTACK2.SKELETON | |
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/ATTACK3.SKELETON | |
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/BURROWER.SKELETON | |
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/DEATH_FLIGHT.SKELETON | |
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/DEATH_LAND.SKELETON | |
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/DESPAWN.SKELETON | |
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/DIE.SKELETON | |
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/HIT.SKELETON | |
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/IDLE.SKELETON | |
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/RUN.SKELETON | |
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/SPAWN.SKELETON | |
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/SPECIAL_DIG.SKELETON | |
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/SPECIAL_SHIELD.SKELETON | |
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/SPECIAL_SPIT.SKELETON | |
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/STUNNED.SKELETON | |
15:37:30: Skeleton: Loading MEDIA/MODELS/MONSTERS/BURROWER/WALK.SKELETON | |
15:37:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/BURROWER/BURROWER_DESERT.DDS' with 2147483647 mip map levels | |
15:37:30: Total sounds loaded: 857 | |
15:37:30: Total sounds loaded: 858 | |
15:37:30: Total sounds loaded: 859 | |
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15:37:31: Total sounds loaded: 886 | |
15:37:31: Creating resource group MEDIA/MODELS/MONSTERS/ARMADAX/ | |
15:37:31: Added resource location 'MEDIA/MODELS/MONSTERS/ARMADAX/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/ARMADAX/' | |
15:37:31: Initialising resource group MEDIA/MODELS/MONSTERS/ARMADAX/ | |
15:37:31: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/ARMADAX/ | |
15:37:31: Parsing script MEDIA/MODELS/MONSTERS/ARMADAX/ARMADAX.MATERIAL | |
15:37:31: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/ARMADAX/ | |
15:37:31: Mesh: Loading MEDIA/MODELS/MONSTERS/ARMADAX/ARMADAX.MESH. | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/Armadax.skeleton | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/ARMADAX/ARMADAX.DDS' with 2147483647 mip map levels | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/ARMADAX/ARMADAX_PLATE.DDS' with 2147483647 mip map levels | |
15:37:31: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/ARMADAX/ARMADAX.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/ATTACK1.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/ATTACK2.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/ATTACK3.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/ATTACK4.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/DEATH_FLIGHT.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/DEATH_LAND.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/DIE1.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/DIE2.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/DIE3.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/HIT1.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/HIT2.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/IDLE.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/RUN.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/SPECIAL_BALL.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/STUNNED.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/ARMADAX/WALK.SKELETON | |
15:37:31: Total sounds loaded: 887 | |
15:37:31: Total sounds loaded: 888 | |
15:37:31: Total sounds loaded: 889 | |
15:37:31: Total sounds loaded: 890 | |
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15:37:31: Total sounds loaded: 900 | |
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15:37:31: Total sounds loaded: 904 | |
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15:37:31: Total sounds loaded: 907 | |
15:37:31: Total sounds loaded: 908 | |
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15:37:31: Total sounds loaded: 911 | |
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15:37:31: Total sounds loaded: 913 | |
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15:37:31: Total sounds loaded: 915 | |
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15:37:31: Total sounds loaded: 918 | |
15:37:31: Total sounds loaded: 919 | |
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15:37:31: Total sounds loaded: 922 | |
15:37:31: Total sounds loaded: 923 | |
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15:37:31: Total sounds loaded: 925 | |
15:37:31: Total sounds loaded: 926 | |
15:37:31: Total sounds loaded: 927 | |
15:37:31: Mesh: Loading MEDIA/MODELS/MONSTERS/ARMADAX/COLLIDERBIG.MESH. | |
15:37:31: Creating resource group MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/ | |
15:37:31: Added resource location 'MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/' | |
15:37:31: Initialising resource group MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/ | |
15:37:31: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/ | |
15:37:31: Parsing script MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/SKEL_ANCIENT.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/SKEL_CHAMP.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/SKEL_CHAMP2.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/SKEL_CHAMP_PIRATE.MATERIAL | |
15:37:31: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/ | |
15:37:31: Mesh: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/SKEL_CHAMP.MESH. | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/Skel_Champ.skeleton | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/SKEL_FULLARMOR.DDS' with 2147483647 mip map levels | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/2HSWORD1.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/2HSWORD2.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/2HSWORD3.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/BURST_SPAWN1.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/BURST_SPAWN2.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/CRAWL_UNDER_SPAWN1.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/CRAWL_UNDER_SPAWN2.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/CRAWL_UNDER_SPAWN3.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/DIE1.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/DIE2.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/ENVI_ALERT10_BOSS.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/ENVI_ALERT10_THRONE.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/ENVI_ALERT5_SPAWN.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/ENVI_IDLE10_BOSS.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/ENVI_IDLE10_THRONE.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/ENVI_IDLE5_SPAWN.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/IDLE.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/JUMP_DOWN.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/JUMP_LAND.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/JUMPUP_SPAWN1.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/JUMPUP_SPAWN2.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/RUN.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/SKEL_CHAMP.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/SPECIAL_BUFF1.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/SPECIAL_CAST1.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/SPECIAL_GROUNDSTAB.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/SPECIAL_THRONE1.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/SPECIAL_THRONE2.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/SPECIAL_THRONE3.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/SPECIAL_THRONE4.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/SPECIAL_WAKEUP_THRONE.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/WALK.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/WALL_BURST_SPAWN1.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/WALL_BURST_SPAWN2.SKELETON | |
15:37:31: Total sounds loaded: 928 | |
15:37:31: Total sounds loaded: 929 | |
15:37:31: Total sounds loaded: 930 | |
15:37:31: Total sounds loaded: 931 | |
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15:37:31: Total sounds loaded: 948 | |
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15:37:31: Total sounds loaded: 955 | |
15:37:31: Mesh: Loading MEDIA/MODELS/MONSTERS/SKELETONS/CHAMP/COLLIDERBIG.MESH. | |
15:37:31: Mesh: Loading MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD09.MESH. | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD09.DDS' with 2147483647 mip map levels | |
15:37:31: Creating resource group MEDIA/MODELS/CRITTERS/SNAKE/ | |
15:37:31: Added resource location 'MEDIA/MODELS/CRITTERS/SNAKE/' of type 'PAK' to resource group 'MEDIA/MODELS/CRITTERS/SNAKE/' | |
15:37:31: Initialising resource group MEDIA/MODELS/CRITTERS/SNAKE/ | |
15:37:31: Parsing scripts for resource group MEDIA/MODELS/CRITTERS/SNAKE/ | |
15:37:31: Parsing script MEDIA/MODELS/CRITTERS/SNAKE/SNAKE.MATERIAL | |
15:37:31: Finished parsing scripts for resource group MEDIA/MODELS/CRITTERS/SNAKE/ | |
15:37:31: Mesh: Loading MEDIA/MODELS/CRITTERS/SNAKE/SNAKE.MESH. | |
15:37:31: Skeleton: Loading MEDIA/MODELS/CRITTERS/SNAKE/snake.skeleton | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/SNAKE/SNAKE.DDS' with 2147483647 mip map levels | |
15:37:31: Skeleton: Loading MEDIA/MODELS/CRITTERS/SNAKE/IDLE.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/CRITTERS/SNAKE/RUN.SKELETON | |
15:37:31: Creating resource group MEDIA/MODELS/CRITTERS/ROACH/ | |
15:37:31: Added resource location 'MEDIA/MODELS/CRITTERS/ROACH/' of type 'PAK' to resource group 'MEDIA/MODELS/CRITTERS/ROACH/' | |
15:37:31: Initialising resource group MEDIA/MODELS/CRITTERS/ROACH/ | |
15:37:31: Parsing scripts for resource group MEDIA/MODELS/CRITTERS/ROACH/ | |
15:37:31: Parsing script MEDIA/MODELS/CRITTERS/ROACH/ROACH.MATERIAL | |
15:37:31: Finished parsing scripts for resource group MEDIA/MODELS/CRITTERS/ROACH/ | |
15:37:31: Mesh: Loading MEDIA/MODELS/CRITTERS/ROACH/ROACH.MESH. | |
15:37:31: Skeleton: Loading MEDIA/MODELS/CRITTERS/ROACH/roach.skeleton | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/ROACH/ROACH.DDS' with 2147483647 mip map levels | |
15:37:31: Skeleton: Loading MEDIA/MODELS/CRITTERS/ROACH/IDLE.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/CRITTERS/ROACH/ROACH.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/CRITTERS/ROACH/RUN.SKELETON | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/ROACH/SCARAB.DDS' with 2147483647 mip map levels | |
15:37:31: Mesh: Loading MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER14.MESH. | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER14.DDS' with 2147483647 mip map levels | |
15:37:31: Mesh: Loading MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER03.MESH. | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER03.DDS' with 2147483647 mip map levels | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/RINGGLOWWHITE8.DDS' with 2147483647 mip map levels | |
15:37:31: Creating resource group MEDIA/MODELS/WEAPONS/_PISTOLS/ | |
15:37:31: Added resource location 'MEDIA/MODELS/WEAPONS/_PISTOLS/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_PISTOLS/' | |
15:37:31: Initialising resource group MEDIA/MODELS/WEAPONS/_PISTOLS/ | |
15:37:31: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_PISTOLS/ | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL01.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL02.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL03.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL04.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL05.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL06.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL07.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL08.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL09.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL10.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL11.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL12.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL13.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL14.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL15.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL16.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL17.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL18.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL19.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL20.MATERIAL | |
15:37:31: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_PISTOLS/ | |
15:37:31: Mesh: Loading MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL01.MESH. | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL01.DDS' with 2147483647 mip map levels | |
15:37:31: Total sounds loaded: 956 | |
15:37:31: Mesh: Loading MEDIA/MODELS/WEAPONS/_HAMMERS/WRENCH_ENGINEER.MESH. | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_HAMMERS/WRENCH_ENGINEER.DDS' with 2147483647 mip map levels | |
15:37:31: Total sounds loaded: 957 | |
15:37:31: Mesh: Loading MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER07.MESH. | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_GREATHAMMERS/GREATHAMMER07.DDS' with 2147483647 mip map levels | |
15:37:31: Total sounds loaded: 958 | |
15:37:31: Creating resource group MEDIA/MODELS/GOLD/ | |
15:37:31: Added resource location 'MEDIA/MODELS/GOLD/' of type 'PAK' to resource group 'MEDIA/MODELS/GOLD/' | |
15:37:31: Initialising resource group MEDIA/MODELS/GOLD/ | |
15:37:31: Parsing scripts for resource group MEDIA/MODELS/GOLD/ | |
15:37:31: Parsing script MEDIA/MODELS/GOLD/GOLD.MATERIAL | |
15:37:31: Finished parsing scripts for resource group MEDIA/MODELS/GOLD/ | |
15:37:31: Mesh: Loading MEDIA/MODELS/GOLD/GOLD.MESH. | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLD.DDS' with 2147483647 mip map levels | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSHINE.DDS' with 2147483647 mip map levels | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSPEC.DDS' with 2147483647 mip map levels | |
15:37:31: Total sounds loaded: 959 | |
15:37:31: Mesh: Loading MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD12.MESH. | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD12.DDS' with 2147483647 mip map levels | |
15:37:31: Creating resource group MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SKULL_01/ | |
15:37:31: Added resource location 'MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SKULL_01/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SKULL_01/' | |
15:37:31: Initialising resource group MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SKULL_01/ | |
15:37:31: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SKULL_01/ | |
15:37:31: Parsing script MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SKULL_01/Z2_SKULL_01.MATERIAL | |
15:37:31: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SKULL_01/ | |
15:37:31: Mesh: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SKULL_01/Z2_SKULL_01.MESH. | |
15:37:31: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SKULL_01/Z2_skull_01.skeleton | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SKULL_01/Z2_SKULL_01.DDS' with 2147483647 mip map levels | |
15:37:31: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SKULL_01/CLOSED.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SKULL_01/OPENING.SKELETON | |
15:37:31: Mesh: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/Z2_SKULL_01/Z2_SKULL_01_COLLISION.MESH. | |
15:37:31: Total sounds loaded: 960 | |
15:37:31: Total sounds loaded: 961 | |
15:37:31: Creating resource group MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_01/ | |
15:37:31: Added resource location 'MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_01/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_01/' | |
15:37:31: Initialising resource group MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_01/ | |
15:37:31: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_01/ | |
15:37:31: Parsing script MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_01/ROLL_ROCKS_01.MATERIAL | |
15:37:31: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_01/ | |
15:37:31: Mesh: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_01/ROLL_ROCKS_01.MESH. | |
15:37:31: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_01/roll_rocks_01.skeleton | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_01/ROLL_ROCKS_01.DDS' with 2147483647 mip map levels | |
15:37:31: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_01/CLOSED.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_01/OPENING.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_01/ROLL_ROCKS_01.SKELETON | |
15:37:31: Mesh: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_01/COLLIDER.MESH. | |
15:37:31: Creating resource group MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_02/ | |
15:37:31: Added resource location 'MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_02/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_02/' | |
15:37:31: Initialising resource group MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_02/ | |
15:37:31: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_02/ | |
15:37:31: Parsing script MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_02/ROLL_ROCKS_02.MATERIAL | |
15:37:31: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_02/ | |
15:37:31: Mesh: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_02/ROLL_ROCKS_02.MESH. | |
15:37:31: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_02/roll_rocks_02.skeleton | |
15:37:31: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_02/CLOSED.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_02/OPENING.SKELETON | |
15:37:31: Skeleton: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_02/ROLL_ROCKS_02.SKELETON | |
15:37:31: Mesh: Loading MEDIA/MODELS/LOOTABLES/Z2_DESERT/ROLL_ROCKS_02/COLLIDER.MESH. | |
15:37:31: Creating resource group MEDIA/MODELS/ARMOR/ | |
15:37:31: Added resource location 'MEDIA/MODELS/ARMOR/' of type 'PAK' to resource group 'MEDIA/MODELS/ARMOR/' | |
15:37:31: Initialising resource group MEDIA/MODELS/ARMOR/ | |
15:37:31: Parsing scripts for resource group MEDIA/MODELS/ARMOR/ | |
15:37:31: Parsing script MEDIA/MODELS/ARMOR/BELTICON.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/ARMOR/BLANK.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/ARMOR/BOOTICON.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/ARMOR/DROP_LEATHER_BOOTS.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/ARMOR/DROP_LEATHER_CHEST.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/ARMOR/DROP_LEATHER_GLOVES.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/ARMOR/DROP_LEATHER_HELM.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/ARMOR/DROP_LEATHER_SHOULDERS.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/ARMOR/GLOVES.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/ARMOR/HVYLEATHER.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/ARMOR/LEATHERPILE.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/ARMOR/NECKLACE.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/ARMOR/RING.MATERIAL | |
15:37:31: Finished parsing scripts for resource group MEDIA/MODELS/ARMOR/ | |
15:37:31: Mesh: Loading MEDIA/MODELS/ARMOR/DROP_LEATHER_CHEST.MESH. | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/ARMOR/DROP_LEATHER_CHEST.DDS' with 2147483647 mip map levels | |
15:37:31: Creating resource group MEDIA/MODELS/ITEMS/SCROLL/ | |
15:37:31: Added resource location 'MEDIA/MODELS/ITEMS/SCROLL/' of type 'PAK' to resource group 'MEDIA/MODELS/ITEMS/SCROLL/' | |
15:37:31: Initialising resource group MEDIA/MODELS/ITEMS/SCROLL/ | |
15:37:31: Parsing scripts for resource group MEDIA/MODELS/ITEMS/SCROLL/ | |
15:37:31: Parsing script MEDIA/MODELS/ITEMS/SCROLL/SCROLL.MATERIAL | |
15:37:31: Finished parsing scripts for resource group MEDIA/MODELS/ITEMS/SCROLL/ | |
15:37:31: Mesh: Loading MEDIA/MODELS/ITEMS/SCROLL/SCROLL.MESH. | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/ITEMS/SCROLL/SCROLL.DDS' with 2147483647 mip map levels | |
15:37:31: Mesh: Loading MEDIA/MODELS/ARMOR/DROP_LEATHER_GLOVES.MESH. | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/ARMOR/DROP_LEATHER_GLOVES.DDS' with 2147483647 mip map levels | |
15:37:31: Creating resource group MEDIA/MODELS/WEAPONS/_STAVES/ | |
15:37:31: Added resource location 'MEDIA/MODELS/WEAPONS/_STAVES/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_STAVES/' | |
15:37:31: Initialising resource group MEDIA/MODELS/WEAPONS/_STAVES/ | |
15:37:31: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_STAVES/ | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/MON_STAFF_GOBLIN01.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/MON_STAFF_GOBLIN02.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/MON_STAFF_MIRKA01.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF01.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF02.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF03.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF04.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF05.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF06.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF07.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF08.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF09.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF10.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF11.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF12.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF13.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF14.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF15.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF16.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF17.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF_FUNGUS01.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF_MIRKA01.MATERIAL | |
15:37:31: Parsing script MEDIA/MODELS/WEAPONS/_STAVES/STAFF_REGENT.MATERIAL | |
15:37:31: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_STAVES/ | |
15:37:31: Mesh: Loading MEDIA/MODELS/WEAPONS/_STAVES/STAFF02.MESH. | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_STAVES/STAFF02.DDS' with 2147483647 mip map levels | |
15:37:31: Mesh: Loading MEDIA/MODELS/ARMOR/RING.MESH. | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/ARMOR/RING.DDS' with 2147483647 mip map levels | |
15:37:31: Mesh: Loading MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL06.MESH. | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL06.DDS' with 2147483647 mip map levels | |
15:37:31: Creating resource group MEDIA/PARTICLES/MODELS/Z2DESERT/ | |
15:37:31: Added resource location 'MEDIA/PARTICLES/MODELS/Z2DESERT/' of type 'PAK' to resource group 'MEDIA/PARTICLES/MODELS/Z2DESERT/' | |
15:37:31: Initialising resource group MEDIA/PARTICLES/MODELS/Z2DESERT/ | |
15:37:31: Parsing scripts for resource group MEDIA/PARTICLES/MODELS/Z2DESERT/ | |
15:37:31: Parsing script MEDIA/PARTICLES/MODELS/Z2DESERT/Z2_DOORWAY_BOARDS_RUBBLE_01.MATERIAL | |
15:37:31: Finished parsing scripts for resource group MEDIA/PARTICLES/MODELS/Z2DESERT/ | |
15:37:31: Mesh: Loading MEDIA/PARTICLES/MODELS/Z2DESERT/Z2_DOORWAY_BOARDS_RUBBLE_01.MESH. | |
15:37:31: Mesh: Loading MEDIA/PARTICLES/MODELS/Z2DESERT/Z2_DOORWAY_BOARDS_RUBBLE_03.MESH. | |
15:37:31: Mesh: Loading MEDIA/PARTICLES/MODELS/Z2DESERT/Z2_DOORWAY_BOARDS_RUBBLE_02.MESH. | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/REDSHATTER.DDS' with 2147483647 mip map levels | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/REDALPHASHOCKWAVE.DDS' with 2147483647 mip map levels | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/SPLINTER.DDS' with 2147483647 mip map levels | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/TREE_SPLINTER.DDS' with 2147483647 mip map levels | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/desertlanternnight.dds' with 2147483647 mip map levels | |
15:37:31: ----------------------DUNGEON DEPTH 0 LOADING-------------------- | |
NAME: BAKE COLLISION TIME | |
TOTAL TIME: 7.90592 | |
AVG TIME: 7.90592 | |
CREATED: 1 | |
NAME: BAKE TIME | |
TOTAL TIME: 0.347806 | |
AVG TIME: 0.347806 | |
CREATED: 1 | |
NAME: TIME TO CLEAR OUT PIECES | |
TOTAL TIME: 0.049809 | |
AVG TIME: 0.049809 | |
CREATED: 1 | |
NAME: TIME TO FIND PARTICLES | |
TOTAL TIME: 0.000944 | |
AVG TIME: 0.000944 | |
CREATED: 1 | |
NAME: TIME TO PARSE LAYOUTS | |
TOTAL TIME: 15.1882 | |
AVG TIME: 15.1882 | |
CREATED: 1 | |
NAME: TIME TO PARSE PROPERTY NODES | |
TOTAL TIME: 0.005177 | |
AVG TIME: 0.005177 | |
CREATED: 1 | |
NAME: TOTAL TIME FOR CHARACTER CREATION | |
TOTAL TIME: 0.378398 | |
AVG TIME: 0.378398 | |
CREATED: 1 | |
----------------------END DUNGEON DEPTH 0 LOADING-------------------- | |
TOTAL TIME :16.762 | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOWYELLOW.DDS' with 2147483647 mip map levels | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/BLUESTREAK.DDS' with 2147483647 mip map levels | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/STAR3.DDS' with 2147483647 mip map levels | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/MULTI-SPARKLE CLEAR.DDS' with 2147483647 mip map levels | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/FLASH09.DDS' with 2147483647 mip map levels | |
15:37:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAY33.DDS' with 2147483647 mip map levels | |
15:37:31: Logging level template data for media/layouts/act2_caves/towerofthemoon_rules.template | |
15:37:31: Chunk -MEDIA/LAYOUTS/ACT2_CAVES/1X1SINGLE_ROOM_BOSS/TOWEROFTHEMOON_PB_A.LAYOUT | |
15:37:32: Total sounds loaded: 962 | |
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15:37:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN/VEIN03.DDS' with 2147483647 mip map levels | |
15:37:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/GLOWBLOB.DDS' with 2147483647 mip map levels | |
15:37:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL21ALPHA.DDS' with 2147483647 mip map levels | |
15:37:35: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/CASTER_02/HUM_CASTER_02.MESH. | |
15:37:35: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/CASTER_02/hum_caster_02.skeleton | |
15:37:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/CASTER_02/NULL_01.DDS' with 2147483647 mip map levels | |
15:37:35: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HUM_DEZROHIR_02.MESH. | |
15:37:35: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HuM_DEzrohir_02.skeleton | |
15:37:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/NULL_01.DDS' with 2147483647 mip map levels | |
15:37:35: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUM_ESTHERIAN_01.MESH. | |
15:37:35: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/hum_estherian_01.skeleton | |
15:37:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/NULL_01.DDS' with 2147483647 mip map levels | |
15:37:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HU_ESTHERIAN_01_EXTRA.DDS' with 2147483647 mip map levels | |
15:37:35: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HUM_DESERT_01.MESH. | |
15:37:35: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HuM_Desert_01.skeleton | |
15:37:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/DESERT_01/NULL_01.DDS' with 2147483647 mip map levels | |
15:37:35: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_41168 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:37:35: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_41168 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:37:35: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_41168 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:37:35: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_41168 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:37:35: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/HUM_FURHIDE_01.MESH. | |
15:37:35: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/hum_furhide_01.skeleton | |
15:37:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/NULL_01.DDS' with 2147483647 mip map levels | |
15:37:35: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH. | |
15:37:35: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng05.skeleton | |
15:37:35: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:37:35: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:37:35: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT | |
15:37:35: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT | |
15:37:35: Layout Link Particle should save layout file is MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S2W1_LANDMARK_SKELETON/1X1_CONCAVE_S2W1_JT_LANDMARK_SKELETON.LAYOUT | |
15:37:35: Layout Link Particle should save layout file is MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S2W1_LANDMARK_SKELETON/1X1_CONCAVE_S2W1_JT_LANDMARK_SKELETON.LAYOUT | |
15:37:35: Layout Link Particle should save layout file is MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S2W1_LANDMARK_SKELETON/1X1_CONCAVE_S2W1_JT_LANDMARK_SKELETON.LAYOUT | |
15:37:35: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT | |
15:37:35: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT | |
15:37:35: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT | |
15:37:35: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT | |
15:37:35: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/WAYPOINTS_PAD_ACT2.LAYOUT | |
15:37:35: Total Layout Link Particle saved 10 | |
15:37:35: Saving character to :C:\Users\Luke\Documents\My Games\Runic Games\Torchlight 2\save\76561197994623950\save.tmp | |
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets3.dds' with 0 mip map levels | |
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds' with 0 mip map levels | |
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets.dds' with 0 mip map levels | |
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets4.dds' with 0 mip map levels | |
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets1.dds' with 0 mip map levels | |
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwidget.dds' with 0 mip map levels | |
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets2.dds' with 0 mip map levels | |
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets6.dds' with 0 mip map levels | |
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets5.dds' with 0 mip map levels | |
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/characters.dds' with 0 mip map levels | |
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels | |
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapons.dds' with 0 mip map levels | |
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills2.dds' with 0 mip map levels | |
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1.dds' with 0 mip map levels | |
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/potions/potions.dds' with 0 mip map levels | |
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4.dds' with 0 mip map levels | |
15:37:35: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills3.dds' with 0 mip map levels | |
15:37:35: Released sounds : 105 | |
15:37:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUEST/GREYQUESTION.DDS' with 2147483647 mip map levels | |
15:37:40: Total sounds loaded: 930 | |
15:37:41: Mesh: Loading MEDIA/PARTICLES/MODELS/TAPERED_RING_02.MESH. | |
15:37:42: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT | |
15:37:42: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT | |
15:37:42: Layout Link Particle should save layout file is MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S2W1_LANDMARK_SKELETON/1X1_CONCAVE_S2W1_JT_LANDMARK_SKELETON.LAYOUT | |
15:37:42: Layout Link Particle should save layout file is MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S2W1_LANDMARK_SKELETON/1X1_CONCAVE_S2W1_JT_LANDMARK_SKELETON.LAYOUT | |
15:37:42: Layout Link Particle should save layout file is MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S2W1_LANDMARK_SKELETON/1X1_CONCAVE_S2W1_JT_LANDMARK_SKELETON.LAYOUT | |
15:37:42: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT | |
15:37:42: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT | |
15:37:42: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT | |
15:37:42: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT | |
15:37:42: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/WAYPOINTS_PAD_ACT2.LAYOUT | |
15:37:42: Total Layout Link Particle saved 10 | |
15:37:42: Saving character to :C:\Users\Luke\Documents\My Games\Runic Games\Torchlight 2\save\76561197994623950\save.tmp | |
15:37:42: Logging level template data for media/layouts/vault/forsakenvaults_rules.template | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1E/1X1_E_BB_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1E/1X1_E_PB_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_E/1X1_ENTRANCE_E_JT_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_E/1X1_ENTRANCE_E_PB_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_N/1X1_ENTRANCE_N_BB_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_N/1X1_ENTRANCE_N_LM_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_S/1X1_ENTRANCE_S_JT_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_S/1X1_ENTRANCE_S_PB_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_W/1X1_ENTRANCE_W_BB_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_W/1X1_ENTRANCE_W_LM_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1EW/1X1_EW_BB_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1EW/1X1_EW_LM_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1EW/1X1_EW_PB_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1EXIT_S/1X1_EXIT_S_BB_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1EXIT_S/1X1_EXIT_S_LM_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1EXIT_W/1X1_EXIT_W_JT_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1EXIT_W/1X1_EXIT_W_LM_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1N/1X1_N_JT_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1N/1X1_N_LM_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1NE/1X1_NE_LM_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1NE/1X1_NE_LM_B.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1NE/1X1_NE_PB_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1NEW/1X1_NEW_BB_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1NEW/1X1_NEW_LM_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1NS/1X1_NS_BB_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1NS/1X1_NS_JT_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1NS/1X1_NS_LM_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1NSE/1X1_NSE_LM_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1NSE/1X1_NSE_PB_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1NSW/1X1_NSW_BB_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1NSW/1X1_NSW_JT_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1NW/1X1_NW_JT_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1NW/1X1_NW_LM_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1NW/1X1_NW_PB_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1S/1X1_S_BB_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1S/1X1_S_PB_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1SE/1X1_SE_BB_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1SE/1X1_SE_JT_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1SE/1X1_SE_LM_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1SEW/1X1_SEW_JT_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1SEW/1X1_SEW_LM_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1SW/1X1_SW_BB_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1SW/1X1_SW_JT_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1SW/1X1_SW_LM_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1W/1X1_W_JT_A.LAYOUT | |
15:37:42: Chunk -MEDIA/LAYOUTS/VAULT/1X1W/1X1_W_LM_A.LAYOUT | |
15:37:42: D3D9 : Loading 2D Texture, image name : 'SCREENS6.DDS' with 0 mip map levels | |
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwidget.dds' with 0 mip map levels | |
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets3.dds' with 0 mip map levels | |
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds' with 0 mip map levels | |
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets.dds' with 0 mip map levels | |
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets4.dds' with 0 mip map levels | |
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets1.dds' with 0 mip map levels | |
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets2.dds' with 0 mip map levels | |
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets6.dds' with 0 mip map levels | |
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets5.dds' with 0 mip map levels | |
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/characters.dds' with 0 mip map levels | |
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels | |
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapons.dds' with 0 mip map levels | |
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills2.dds' with 0 mip map levels | |
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1.dds' with 0 mip map levels | |
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/potions/potions.dds' with 0 mip map levels | |
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4.dds' with 0 mip map levels | |
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills3.dds' with 0 mip map levels | |
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscreen.dds' with 0 mip map levels | |
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscreen1.dds' with 0 mip map levels | |
15:37:42: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/mainmenutexturesheets.dds' with 0 mip map levels | |
15:37:42: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT | |
15:37:42: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT | |
15:37:42: Layout Link Particle should save layout file is MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S2W1_LANDMARK_SKELETON/1X1_CONCAVE_S2W1_JT_LANDMARK_SKELETON.LAYOUT | |
15:37:42: Layout Link Particle should save layout file is MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S2W1_LANDMARK_SKELETON/1X1_CONCAVE_S2W1_JT_LANDMARK_SKELETON.LAYOUT | |
15:37:42: Layout Link Particle should save layout file is MEDIA/LAYOUTS/ACT2_Z1/1X1_CONCAVE_S2W1_LANDMARK_SKELETON/1X1_CONCAVE_S2W1_JT_LANDMARK_SKELETON.LAYOUT | |
15:37:42: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT | |
15:37:42: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT | |
15:37:42: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT | |
15:37:42: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/FISHINGHOLE_OVERWORLD_ACT2.LAYOUT | |
15:37:42: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/WAYPOINTS_PAD_ACT2.LAYOUT | |
15:37:42: Total Layout Link Particle saved 10 | |
15:37:43: Released sounds : 475 | |
15:37:43: Released sounds : 0 | |
15:37:43: Warping - Dungeon FORSAKENVAULTS : Depth - 0 | |
15:37:43: setting gameseed for Dungeon FORSAKENVAULTS | |
15:37:43: setting gameseed for depth 0 | |
15:37:43: Root Gameseed is 593216241 | |
15:37:43: Root Dungeonseed is 824473641 | |
15:37:43: LEVEL LOAD - LAYOUT:media/layouts/vault/forsakenvaults_rules.template SEED:593216241 DEPTH:0 | |
15:37:43: Mesh: Loading MEDIA/MODELS/PRIMITIVES/MARKER.MESH. | |
15:37:43: Creating layout # 0 | |
15:37:43: layout # 0 + chunk 0MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_W/1X1_ENTRANCE_W_LM_A.LAYOUT | |
15:37:43: layout # 0 + chunk 1MEDIA/LAYOUTS/VAULT/1X1SE/1X1_SE_BB_A.LAYOUT | |
15:37:43: layout # 0 + chunk 2MEDIA/LAYOUTS/VAULT/1X1NE/1X1_NE_LM_B.LAYOUT | |
15:37:43: layout # 0 + chunk 3MEDIA/LAYOUTS/VAULT/1X1EXIT_W/1X1_EXIT_W_JT_A.LAYOUT | |
15:37:43: Choosing layout of index 0 | |
15:37:43: Layout Chunk 0 has path MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_W/1X1_ENTRANCE_W_LM_A.LAYOUT | |
15:37:43: Layout Chunk 1 has path MEDIA/LAYOUTS/VAULT/1X1SE/1X1_SE_BB_A.LAYOUT | |
15:37:43: Layout Chunk 2 has path MEDIA/LAYOUTS/VAULT/1X1NE/1X1_NE_LM_B.LAYOUT | |
15:37:43: Layout Chunk 3 has path MEDIA/LAYOUTS/VAULT/1X1EXIT_W/1X1_EXIT_W_JT_A.LAYOUT | |
15:37:43: Creating resource group MEDIA/LIGHTS/VAULT/ | |
15:37:43: Added resource location 'MEDIA/LIGHTS/VAULT/' of type 'PAK' to resource group 'MEDIA/LIGHTS/VAULT/' | |
15:37:43: Initialising resource group MEDIA/LIGHTS/VAULT/ | |
15:37:43: Parsing scripts for resource group MEDIA/LIGHTS/VAULT/ | |
15:37:43: Parsing script MEDIA/LIGHTS/VAULT/VAULT_LIGHTS.MATERIAL | |
15:37:43: Finished parsing scripts for resource group MEDIA/LIGHTS/VAULT/ | |
15:37:43: Mesh: Loading MEDIA/LIGHTS/VAULT/VAULT_GRADIENT_02.MESH. | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/VAULT/LIGHTS_VAULT.DDS' with 2147483647 mip map levels | |
15:37:43: Mesh: Loading MEDIA/LIGHTS/VAULT/VAULT_GRADIENT_03.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_STANDING_01.MESH. | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_PROPS_02.DDS' with 2147483647 mip map levels | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_PROPS_02_GLOW.DDS' with 2147483647 mip map levels | |
15:37:43: Total sounds loaded: 456 | |
15:37:43: Total sounds loaded: 457 | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_STANDING_01_COLLISION.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BUTTRESS_01.MESH. | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01.DDS' with 2147483647 mip map levels | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE.DDS' with 2147483647 mip map levels | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_MIDDLE.DDS' with 2147483647 mip map levels | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_BRIDGE_01.DDS' with 2147483647 mip map levels | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_DAIS_01.DDS' with 2147483647 mip map levels | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_STAIRS_01.DDS' with 2147483647 mip map levels | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BUTTRESS_MIDDLE_01_FADER.MESH. | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FOG_FADER_01.DDS' with 2147483647 mip map levels | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BUTTRESS_MIDDLE_01.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/VAULT_LIGHT_HANGING_01.MESH. | |
15:37:43: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/vault_light_hanging_01.skeleton | |
15:37:43: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/IDLE.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/VAULT_LIGHT_HANGING_01.SKELETON | |
15:37:43: Creating resource group MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/ | |
15:37:43: Added resource location 'MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/' of type 'PAK' to resource group 'MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/' | |
15:37:43: Initialising resource group MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/ | |
15:37:43: Parsing scripts for resource group MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/ | |
15:37:43: Parsing script MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/VAULT_ELECTRIC_TRAP_01.MATERIAL | |
15:37:43: Finished parsing scripts for resource group MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/ | |
15:37:43: Mesh: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/VAULT_ELECTRIC_TRAP_01.MESH. | |
15:37:43: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/vault_electric_trap_01.skeleton | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/VAULT_ELECTRIC_TRAP_01.DDS' with 2147483647 mip map levels | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/VAULT_ELECTRIC_TRAP_01_GLOW.DDS' with 2147483647 mip map levels | |
15:37:43: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/ATTACK.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/DIE.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/ENVI_ALERT1_SPAWN.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/ENVI_IDLE1_SPAWN.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/IDLE.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/TURN_OFF.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/VAULT_ELECTRIC_TRAP_01.SKELETON | |
15:37:43: Total sounds loaded: 458 | |
15:37:43: Total sounds loaded: 459 | |
15:37:43: Total sounds loaded: 460 | |
15:37:43: Total sounds loaded: 461 | |
15:37:43: Total sounds loaded: 462 | |
15:37:43: Total sounds loaded: 463 | |
15:37:43: Total sounds loaded: 464 | |
15:37:43: Total sounds loaded: 465 | |
15:37:43: Total sounds loaded: 466 | |
15:37:43: Total sounds loaded: 467 | |
15:37:43: Total sounds loaded: 468 | |
15:37:43: Total sounds loaded: 469 | |
15:37:43: Total sounds loaded: 470 | |
15:37:43: Total sounds loaded: 471 | |
15:37:43: Total sounds loaded: 472 | |
15:37:43: Total sounds loaded: 473 | |
15:37:43: Total sounds loaded: 474 | |
15:37:43: Total sounds loaded: 475 | |
15:37:43: Total sounds loaded: 476 | |
15:37:43: Total sounds loaded: 477 | |
15:37:43: Total sounds loaded: 478 | |
15:37:43: Total sounds loaded: 479 | |
15:37:43: Total sounds loaded: 480 | |
15:37:43: Total sounds loaded: 481 | |
15:37:43: Total sounds loaded: 482 | |
15:37:43: Total sounds loaded: 483 | |
15:37:43: Total sounds loaded: 484 | |
15:37:43: Total sounds loaded: 485 | |
15:37:43: Total sounds loaded: 486 | |
15:37:43: Total sounds loaded: 487 | |
15:37:43: Total sounds loaded: 488 | |
15:37:43: Total sounds loaded: 489 | |
15:37:43: Total sounds loaded: 490 | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_ELECTRIC_TRAP_01.MESH. | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_ELECTRIC_TRAP_02.DDS' with 2147483647 mip map levels | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_01_COLLISION.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BRIDGESTATUE_TOP_01_FADER.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BRIDGESTATUE_TOP_01.MESH. | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_01.DDS' with 2147483647 mip map levels | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_BRIDGESTATUE_01.DDS' with 2147483647 mip map levels | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_BRIDGESTATUE_01_ILLUM.DDS' with 2147483647 mip map levels | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_BRIDGESTATUE_02.DDS' with 2147483647 mip map levels | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_GEAR_01.DDS' with 2147483647 mip map levels | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_01.MESH. | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_01.DDS' with 2147483647 mip map levels | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_02.DDS' with 2147483647 mip map levels | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_02_GLOW.DDS' with 2147483647 mip map levels | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_SARCOPHOGUS_01.DDS' with 2147483647 mip map levels | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_02_COLLISION.MESH. | |
15:37:43: Mesh: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.MESH. | |
15:37:43: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/wisp.skeleton | |
15:37:43: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/DIE.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/IDLE.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/SPAWN.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.SKELETON | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_01.MESH. | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_DOOR_02.DDS' with 2147483647 mip map levels | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_RAILING_01.DDS' with 2147483647 mip map levels | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_02.DDS' with 2147483647 mip map levels | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_01_COLLISION.MESH. | |
15:37:43: Creating resource group MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/ | |
15:37:43: Added resource location 'MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/' | |
15:37:43: Initialising resource group MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/ | |
15:37:43: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/ | |
15:37:43: Parsing script MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/VAULT_CHEST02.MATERIAL | |
15:37:43: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/ | |
15:37:43: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/VAULT_CHEST02.MESH. | |
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/vault_chest02.skeleton | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_CHEST02.DDS' with 2147483647 mip map levels | |
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/CLOSED.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/OPENING.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/VAULT_CHEST02.SKELETON | |
15:37:43: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/VAULT_CHEST02_COLLISION.MESH. | |
15:37:43: Total sounds loaded: 491 | |
15:37:43: Total sounds loaded: 492 | |
15:37:43: Creating resource group MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/ | |
15:37:43: Added resource location 'MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/' | |
15:37:43: Initialising resource group MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/ | |
15:37:43: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/ | |
15:37:43: Parsing script MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/VAULT_CHEST01.MATERIAL | |
15:37:43: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/ | |
15:37:43: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/VAULT_CHEST01.MESH. | |
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/vault_chest01.skeleton | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_CHEST01.DDS' with 2147483647 mip map levels | |
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/CLOSED.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/OPENING.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/VAULT_CHEST01.SKELETON | |
15:37:43: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/VAULT_CHEST01_COLLISION.MESH. | |
15:37:43: Creating resource group MEDIA/MODELS/LOOTABLES/VAULT/VAULT_SCROLLCABINET01/ | |
15:37:43: Added resource location 'MEDIA/MODELS/LOOTABLES/VAULT/VAULT_SCROLLCABINET01/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/VAULT/VAULT_SCROLLCABINET01/' | |
15:37:43: Initialising resource group MEDIA/MODELS/LOOTABLES/VAULT/VAULT_SCROLLCABINET01/ | |
15:37:43: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/VAULT/VAULT_SCROLLCABINET01/ | |
15:37:43: Parsing script MEDIA/MODELS/LOOTABLES/VAULT/VAULT_SCROLLCABINET01/VAULT_SCROLLCABINET01.MATERIAL | |
15:37:43: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/VAULT/VAULT_SCROLLCABINET01/ | |
15:37:43: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_SCROLLCABINET01/VAULT_SCROLLCABINET01.MESH. | |
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_SCROLLCABINET01/vault_scrollcabinet01.skeleton | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_DESK.DDS' with 2147483647 mip map levels | |
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_SCROLLCABINET01/CLOSED.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_SCROLLCABINET01/OPEN.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_SCROLLCABINET01/VAULT_SCROLLCABINET01.SKELETON | |
15:37:43: Creating resource group MEDIA/MODELS/LOOTABLES/VAULT/VAULT_WEAPONRACK01/ | |
15:37:43: Added resource location 'MEDIA/MODELS/LOOTABLES/VAULT/VAULT_WEAPONRACK01/' of type 'PAK' to resource group 'MEDIA/MODELS/LOOTABLES/VAULT/VAULT_WEAPONRACK01/' | |
15:37:43: Initialising resource group MEDIA/MODELS/LOOTABLES/VAULT/VAULT_WEAPONRACK01/ | |
15:37:43: Parsing scripts for resource group MEDIA/MODELS/LOOTABLES/VAULT/VAULT_WEAPONRACK01/ | |
15:37:43: Parsing script MEDIA/MODELS/LOOTABLES/VAULT/VAULT_WEAPONRACK01/VAULT_WEAPONS_01.MATERIAL | |
15:37:43: Finished parsing scripts for resource group MEDIA/MODELS/LOOTABLES/VAULT/VAULT_WEAPONRACK01/ | |
15:37:43: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_WEAPONRACK01/VAULT_WEAPONS_01.MESH. | |
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_WEAPONRACK01/vault_weapons_01.skeleton | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_WEAPONRACK_01.DDS' with 2147483647 mip map levels | |
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_WEAPONRACK01/OFF.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_WEAPONRACK01/ON.SKELETON | |
15:37:43: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_WEAPONRACK01/WEAPONRACK_01_COLLISION.MESH. | |
15:37:43: Total sounds loaded: 493 | |
15:37:43: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHTICECAVE.DDS' with 2147483647 mip map levels | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_WEAPONRACK_01.MESH. | |
15:37:43: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/VAULT_SARCOPHOGUS_CLOSED_01.MESH. | |
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/vault_sarcophogus_closed_01.skeleton | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SARCOPHOGUS_01.DDS' with 2147483647 mip map levels | |
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/CLOSED.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/OPENING.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/VAULT_SARCOPHOGUS_CLOSED_01.SKELETON | |
15:37:43: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/VAULT_SARCOPHOGUS_CLOSED_01_COLLISION.MESH. | |
15:37:43: Total sounds loaded: 494 | |
15:37:43: Creating resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/ | |
15:37:43: Added resource location 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/' | |
15:37:43: Initialising resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/ | |
15:37:43: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/ | |
15:37:43: Parsing script MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/VAULT_TRAP_TURRET_01.MATERIAL | |
15:37:43: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/ | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/VAULT_TRAP_TURRET_01.MESH. | |
15:37:43: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/vault_trap_turret_01.skeleton | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/VAULT_TRAP_TURRET_01.DDS' with 2147483647 mip map levels | |
15:37:43: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/ATTACK1.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/DIE1.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/ENVI_ALERT5_SPAWN.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/ENVI_IDLE5_SPAWN.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/IDLE.SKELETON | |
15:37:43: Total sounds loaded: 495 | |
15:37:43: Total sounds loaded: 496 | |
15:37:43: Total sounds loaded: 497 | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01_BASE.MESH. | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01.DDS' with 2147483647 mip map levels | |
15:37:43: Total sounds loaded: 498 | |
15:37:43: Total sounds loaded: 499 | |
15:37:43: Total sounds loaded: 500 | |
15:37:43: Creating resource group MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_03/ | |
15:37:43: Added resource location 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_03/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_03/' | |
15:37:43: Initialising resource group MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_03/ | |
15:37:43: Parsing scripts for resource group MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_03/ | |
15:37:43: Parsing script MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_03/VAULT_FLOOR_GEAR_03.MATERIAL | |
15:37:43: Finished parsing scripts for resource group MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_03/ | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_03/VAULT_FLOOR_GEAR_03.MESH. | |
15:37:43: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_03/vault_floor_gear_03.skeleton | |
15:37:43: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_03/IDLE.SKELETON | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_01_COLLISION.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SYMBOL_SPLAT_02.MESH. | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SYMBOL_SPLAT_01.DDS' with 2147483647 mip map levels | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SUMMON_PIT_01.MESH. | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SUMMON_PIT_01.DDS' with 2147483647 mip map levels | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SUMMON_PIT_01_COLLISION.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_CALCINATOR02.MESH. | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_CALCINATOR01.DDS' with 2147483647 mip map levels | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/CALCINATOR.DDS' with 2147483647 mip map levels | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_DESK02.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_DESK02_COLLISION.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BOOKS01.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BOOKS01_COLLISION.MESH. | |
15:37:43: Mesh: Loading MEDIA/LIGHTS/VAULT/VAULT_GRADIENT_01.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_CAP_01.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_28_NOSHADOW.MESH. | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_04.DDS' with 2147483647 mip map levels | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_END_CAP_01.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_30_NOSHADOW.MESH. | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_03.DDS' with 2147483647 mip map levels | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_05.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_FADER.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_01.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RAILING_DECORATION_01.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_03.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_22_NOSHADOW.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_TOP_01.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_TOP.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_TOP_02.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_04.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_17_NOSHADOW.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_02.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_MIDDLE_FADER.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_MIDDLE.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_21_NOSHADOW.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_TOP_WINDOW_01.MESH. | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_03.DDS' with 2147483647 mip map levels | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_14_NOSHADOW.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_03.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_03.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_32_NOSHADOW.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_07_NOSHADOW.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_02_TOP.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_26_NOSHADOW.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_13_NOSHADOW.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RAILING_01.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RAILING_01_COLLISION.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_DESK01.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_DESK01_COLLISION.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_WEAPONRACK_WALL01.MESH. | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/WEAPONRACK.DDS' with 2147483647 mip map levels | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BOOKCASE01.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BOOKCASE01_COLLISION.MESH. | |
15:37:43: Creating resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER_02/ | |
15:37:43: Added resource location 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER_02/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER_02/' | |
15:37:43: Initialising resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER_02/ | |
15:37:43: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER_02/ | |
15:37:43: Parsing script MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER_02/VAULT_BANNER_02.MATERIAL | |
15:37:43: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER_02/ | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER_02/VAULT_BANNER_02.MESH. | |
15:37:43: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER_02/vault_banner_02.skeleton | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER_LONG_01.DDS' with 2147483647 mip map levels | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BOOKS02.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BOOKS02_COLLISION.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_SCROLLCABINET01.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_WEAPON01.MESH. | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_WEAPON01.DDS' with 2147483647 mip map levels | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BRIDGE_MIDDLE_01.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BRIDGE_END_MIDDLE_01.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BRIDGE_END_MIDDLE_01_FADER.MESH. | |
15:37:43: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BRIDGE_END_TOP_01.MESH. | |
15:37:43: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/EZRO_INFANTRY.MESH. | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/Ezro_Infantry.skeleton | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZROHIR_SHARED.DDS' with 2147483647 mip map levels | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/DEATH_FLIGHT.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/DEATH_LAND.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/DIE1.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/DIE2.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/DIE3.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_ALERT1_SIT_MELEE.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_ALERT2_STAND_MELEE.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_ALERT3_STAND_SHIELD.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_IDLE1_SIT_MELEE.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_IDLE10_KNEEL.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_IDLE2_STAND_MELEE.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_IDLE3_STAND_MELEE.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/EZRO_INFANTRY.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/FIDGET1.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/FIDGET2.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/HIT1.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/HIT2.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/IDLE.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/IDLE_POLEARM.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/IDLE_SHIELD.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/JUMP_DOWN.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/JUMP_LAND.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/POLE_FIDGET1.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/POLE_FIDGET2.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/POLEARM1.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/POLEARM2.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RSLASH1.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RSLASH2.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RSLASH3.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RSLASH4.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RUN.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RUN_POLEARM.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RUN_SHIELD.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SAND_SPAWN1.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SAND_SPAWN2.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPAWN_PIT1.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPAWN_PIT2.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPAWN_PIT3.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPECIAL_DASH.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPECIAL_FLIP.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPECIAL_KICK.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPECIAL_SHOCK.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/STUNNED.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/TENT_SPAWN1.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/TENT_SPAWN2.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/TENT_SPAWN3.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/WALK.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/WALK_POLEARM.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/WALK_SHIELD.SKELETON | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZROHIR_SHAREDRED.DDS' with 2147483647 mip map levels | |
15:37:43: Total sounds loaded: 501 | |
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15:37:43: Total sounds loaded: 563 | |
15:37:43: Total sounds loaded: 564 | |
15:37:43: Total sounds loaded: 565 | |
15:37:43: Creating resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/ | |
15:37:43: Added resource location 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/' | |
15:37:43: Initialising resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/ | |
15:37:43: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/ | |
15:37:43: Parsing script MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/EZRO_ELITE.MATERIAL | |
15:37:43: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/ | |
15:37:43: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/EZRO_ELITE.MESH. | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/Ezro_Elite.skeleton | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/EZROHIR_ELITE_WEAPONS01.DDS' with 2147483647 mip map levels | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/EZROHIR_ELITE_WEAPONS02.DDS' with 2147483647 mip map levels | |
15:37:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/EZROHIR_ELITE.DDS' with 2147483647 mip map levels | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/ATTACK1.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/ATTACK2.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/DIE1.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/DIE2.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/ENVI_IDLE10_SPEECH.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/EZRO_ELITE.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/HIT1.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/HIT2.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/HIT3.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/IDLE.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/RUN.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/SPECIAL_BELLRING_LOOP.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/SPECIAL_BELLRING_START.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/SPECIAL_BUFF.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/SPECIAL_GEN_CAST1.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/SPECIAL_GEN_CAST2.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/TENT_SPAWN1.SKELETON | |
15:37:43: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/WALK.SKELETON | |
15:37:44: Total sounds loaded: 566 | |
15:37:44: Total sounds loaded: 567 | |
15:37:44: Total sounds loaded: 568 | |
15:37:44: Total sounds loaded: 569 | |
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15:37:44: Total sounds loaded: 614 | |
15:37:44: Total sounds loaded: 615 | |
15:37:44: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/COLLIDERBIG.MESH. | |
15:37:44: Creating resource group MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_03/ | |
15:37:44: Added resource location 'MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_03/' of type 'PAK' to resource group 'MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_03/' | |
15:37:44: Initialising resource group MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_03/ | |
15:37:44: Parsing scripts for resource group MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_03/ | |
15:37:44: Parsing script MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_03/VAULT_BRIDGE_MIDDLE_CAP_03.MATERIAL | |
15:37:44: Finished parsing scripts for resource group MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_03/ | |
15:37:44: Mesh: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_03/VAULT_BRIDGE_MIDDLE_CAP_03.MESH. | |
15:37:44: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_03/vault_bridge_middle_cap_03.skeleton | |
15:37:44: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_03/OFF.SKELETON | |
15:37:44: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_03/TURN_ON.SKELETON | |
15:37:44: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_03/VAULT_BRIDGE_MIDDLE_CAP_03.SKELETON | |
15:37:44: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_03/FAIL.SKELETON | |
15:37:44: Total sounds loaded: 616 | |
15:37:44: Total sounds loaded: 617 | |
15:37:44: Total sounds loaded: 618 | |
15:37:44: Total sounds loaded: 619 | |
15:37:44: Mesh: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_03/VAULT_BRIDGE_MIDDLE_CAP_03_COLLISION.MESH. | |
15:37:44: Creating resource group MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/ | |
15:37:44: Added resource location 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/' | |
15:37:44: Initialising resource group MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/ | |
15:37:44: Parsing scripts for resource group MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/ | |
15:37:44: Parsing script MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/VAULT_WALL_SPAWNER_02.MATERIAL | |
15:37:44: Finished parsing scripts for resource group MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/ | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/VAULT_WALL_SPAWNER_02.MESH. | |
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/vault_wall_spawner_02.skeleton | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_SPAWNER_01.DDS' with 2147483647 mip map levels | |
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/OFF.SKELETON | |
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/ON.SKELETON | |
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/VAULT_WALL_SPAWNER_02.SKELETON | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/VAULT_WALL_SPAWNER_02_COLLISION.MESH. | |
15:37:44: Creating resource group MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_02/ | |
15:37:44: Added resource location 'MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_02/' of type 'PAK' to resource group 'MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_02/' | |
15:37:44: Initialising resource group MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_02/ | |
15:37:44: Parsing scripts for resource group MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_02/ | |
15:37:44: Parsing script MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_02/VAULT_BLADETRAP_02.MATERIAL | |
15:37:44: Finished parsing scripts for resource group MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_02/ | |
15:37:44: Mesh: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_02/VAULT_BLADETRAP_02.MESH. | |
15:37:44: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_02/vault_bladetrap_02.skeleton | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/TRAPS/VAULT/VAULT_FLOOR_TRAP_BLADES_01.DDS' with 2147483647 mip map levels | |
15:37:44: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_02/OFF.SKELETON | |
15:37:44: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_02/ON.SKELETON | |
15:37:44: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_02/VAULT_BLADETRAP_02.SKELETON | |
15:37:44: Total sounds loaded: 620 | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_BLADETRAP_02.MESH. | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_TRAP_02.DDS' with 2147483647 mip map levels | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_06_NOSHADOW.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_01_TOP.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_21.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BRIDGE_END_TOP_01_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_01_MIDDLE_01.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_STAIRS_HALF_01.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_STAIRS_HALF_01_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_01_MIDDLE_02.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_12.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_23.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_27.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_03.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_12_NOSHADOW.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_CONVEX_01.MESH. | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_CONVEX_01.DDS' with 2147483647 mip map levels | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_CONVEX_01_GLOW.DDS' with 2147483647 mip map levels | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_05.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_18.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RAILING_DECORATION_01_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_STRAIGHT_01.MESH. | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_STRAIGHT_01.DDS' with 2147483647 mip map levels | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_STRAIGHT_01_GLOW.DDS' with 2147483647 mip map levels | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_27_NOSHADOW.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_24.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_22.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_17.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_11.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_16_NOSHADOW.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BRIDGE_MIDDLE_01_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_15.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_BOTTOM_01.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_19.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_18_NOSHADOW.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_06.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_24_NOSHADOW.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_09.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_BALCONY_01.MESH. | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_DOOR_01.DDS' with 2147483647 mip map levels | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_BALCONY_01.DDS' with 2147483647 mip map levels | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_10.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_20_NOSHADOW.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_01.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_04.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_02.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULLT_WALL_DOOR_BOTTOM_01.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_11_NOSHADOW.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_31_NOSHADOW.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_14.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_01_NOSHADOW.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_CONCAVE_01.MESH. | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_CONCAVE_01.DDS' with 2147483647 mip map levels | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_CONCAVE_01_GLOW.DDS' with 2147483647 mip map levels | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_04_NOSHADOW.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_02_NOSHADOW.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_26.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_03_NOSHADOW.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_15_NOSHADOW.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_13.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_32.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_31.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_08.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_20.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_19_NOSHADOW.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_28.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_30.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_01_TOP.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_02.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_10_NOSHADOW.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_07.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_02.MESH. | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_01.DDS' with 2147483647 mip map levels | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_GENERATOR_01.DDS' with 2147483647 mip map levels | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_02_COLLISION.MESH. | |
15:37:44: Creating resource group MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01/ | |
15:37:44: Added resource location 'MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01/' | |
15:37:44: Initialising resource group MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01/ | |
15:37:44: Parsing scripts for resource group MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01/ | |
15:37:44: Parsing script MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01/VAULT_CHAINS_01.MATERIAL | |
15:37:44: Finished parsing scripts for resource group MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01/ | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01/VAULT_CHAINS_01.MESH. | |
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01/vault_chains_01.skeleton | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01.DDS' with 2147483647 mip map levels | |
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01/IDLE.SKELETON | |
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01/VAULT_CHAINS_01.SKELETON | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_ROCKPILLAR_02.MESH. | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_ROCKPILLAR_01.DDS' with 2147483647 mip map levels | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_CLAW_01.MESH. | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_CLAW_01.DDS' with 2147483647 mip map levels | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_CLAW_01_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_CORNER_01.MESH. | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_SAND_01.DDS' with 2147483647 mip map levels | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_GENERATOR_01.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_GENERATOR_01_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_CORNER_03_NOSHADOW.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_ROCKPILLAR_02_FADER.MESH. | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_FOG_FADER_01.DDS' with 2147483647 mip map levels | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_07_NOSHADOW.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_08_NOSHADOW.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_CORNER_03.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_STATUEBASE_01.MESH. | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_STATUEBASE_01.DDS' with 2147483647 mip map levels | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_STATUEBASE_01_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_STATUE_03.MESH. | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_STATUE_02.DDS' with 2147483647 mip map levels | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_BROKENPIECE_01.MESH. | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01.DDS' with 2147483647 mip map levels | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01_GLASS.DDS' with 2147483647 mip map levels | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_BROKENPIECE_01_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_COLUMN_01.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_COLUMN_01_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_08.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_STATUE_01.MESH. | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_STATUE_01.DDS' with 2147483647 mip map levels | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_STATUE_01_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_HEAD_01.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_HEAD_01_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_BROKEN_01.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_06_NOSHADOW.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_GEARS_SPLAT_01.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_CHEST_01.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_CHEST_01_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TUBING_01.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_POWERMETER_01.MESH. | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_POWERMETER_01.DDS' with 2147483647 mip map levels | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_POWERMETER_01_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_05_NOSHADOW.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_01.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_01_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_07.MESH. | |
15:37:44: Total sounds loaded: 621 | |
15:37:44: Total sounds loaded: 622 | |
15:37:44: Total sounds loaded: 623 | |
15:37:44: Creating resource group MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/ | |
15:37:44: Added resource location 'MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/' of type 'PAK' to resource group 'MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/' | |
15:37:44: Initialising resource group MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/ | |
15:37:44: Parsing scripts for resource group MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/ | |
15:37:44: Parsing script MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/VAULT_BLADETRAP_01.MATERIAL | |
15:37:44: Finished parsing scripts for resource group MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/ | |
15:37:44: Mesh: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/VAULT_BLADETRAP_01.MESH. | |
15:37:44: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/vault_bladetrap_01.skeleton | |
15:37:44: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/OFF.SKELETON | |
15:37:44: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/ON.SKELETON | |
15:37:44: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/VAULT_BLADETRAP_01.SKELETON | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_BLADETRAP_01.MESH. | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_TRAP_01.DDS' with 2147483647 mip map levels | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_ENTRANCE_STAIRS_01.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_TOWER_TOP_01.MESH. | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_TOWER_TOP_01.DDS' with 2147483647 mip map levels | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_02.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_02_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_01.MESH. | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_SANDSTAMP_01.DDS' with 2147483647 mip map levels | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_01.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_01_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_09_NOSHADOW.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_TOWER_FADER_01.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_06.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_TOWER_MIDDLE_01.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_01_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_01_TOP_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_05.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_16.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_05_NOSHADOW.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_TOWER_BOTTOM_01.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_02_TOP_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01_TOP.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_01_MIDDLE.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BUTTRESS_01_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/VAULT_BANNER01.MESH. | |
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/vault_banner01.skeleton | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BANNER01.DDS' with 2147483647 mip map levels | |
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/IDLE.SKELETON | |
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/VAULT_BANNER01.SKELETON | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_02.MESH. | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_SANDSTAMP_02.DDS' with 2147483647 mip map levels | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_CORNER_02.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_STAIRS_HALF_01_SAND_01.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_04.MESH. | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_SANDSTAMP_03.DDS' with 2147483647 mip map levels | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_01_MIDDLE_FADER.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_08_NOSHADOW.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_BOTTOM_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_03.MESH. | |
15:37:44: Creating resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02/ | |
15:37:44: Added resource location 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02/' | |
15:37:44: Initialising resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02/ | |
15:37:44: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02/ | |
15:37:44: Parsing script MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02/VAULT_SPECIMENTUBE_02_CREATURE.MATERIAL | |
15:37:44: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02/ | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02/VAULT_SPECIMENTUBE_02_CREATURE.MESH. | |
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02/vault_specimentube_02_creature.skeleton | |
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02/IDLE.SKELETON | |
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02/VAULT_SPECIMENTUBE_02_CREATURE.SKELETON | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02_GLASS.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01_GLASS.MESH. | |
15:37:44: Creating resource group MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/ | |
15:37:44: Added resource location 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/' | |
15:37:44: Initialising resource group MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/ | |
15:37:44: Parsing scripts for resource group MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/ | |
15:37:44: Parsing script MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/VAULT_WALL_SPAWNER_BOTTOM_02.MATERIAL | |
15:37:44: Finished parsing scripts for resource group MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/ | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/VAULT_WALL_SPAWNER_BOTTOM_02.MESH. | |
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/vault_wall_spawner_bottom_02.skeleton | |
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/OFF.SKELETON | |
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/ON.SKELETON | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/VAULT_WALL_SPAWNER_BOTTOM_02_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SUMMON_SPLAT_01.MESH. | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SUMMON_SPLAT_01.DDS' with 2147483647 mip map levels | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SUMMON_SPLAT_01_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SYMBOL_SPLAT_01.MESH. | |
15:37:44: Creating resource group MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_02/ | |
15:37:44: Added resource location 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_02/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_02/' | |
15:37:44: Initialising resource group MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_02/ | |
15:37:44: Parsing scripts for resource group MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_02/ | |
15:37:44: Parsing script MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_02/VAULT_FLOOR_GEAR_02.MATERIAL | |
15:37:44: Finished parsing scripts for resource group MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_02/ | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_02/VAULT_FLOOR_GEAR_02.MESH. | |
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_02/vault_floor_gear_02.skeleton | |
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_02/IDLE.SKELETON | |
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_02/VAULT_FLOOR_GEAR_02.SKELETON | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_BROKEN_02.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RUBBLESTAMP_01.MESH. | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_STAMP_GRAVEL_01.DDS' with 2147483647 mip map levels | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RUBBLESTAMP_03.MESH. | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_STAMP_GRAVEL_02.DDS' with 2147483647 mip map levels | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RUBBLESTAMP_04.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RUBBLESTAMP_02.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_TOP_01_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_END_CAP_01_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_23_NOSHADOW.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_WINDOW_01.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_BALCONY_03.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_BALCONY_03_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_STAIRS_FULL_01.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_STAIRS_FULL_01_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_29.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_01_BOTTOM.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_END_CAP_01.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_END_CAP_01_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_01.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_01_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_END_CAP_02.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_02.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_02_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_BOTTOM_WINDOW_01.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_BOTTOM_01_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_25.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/VAULT_WALL_GEARS_02.MESH. | |
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/vault_wall_gears_02.skeleton | |
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/IDLE.SKELETON | |
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/VAULT_WALL_GEARS_02.SKELETON | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_BOTTOM.MESH. | |
15:37:44: Creating resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01/ | |
15:37:44: Added resource location 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01/' of type 'PAK' to resource group 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01/' | |
15:37:44: Initialising resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01/ | |
15:37:44: Parsing scripts for resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01/ | |
15:37:44: Parsing script MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01/VAULT_SPECIMENTUBE_01_CREATURE.MATERIAL | |
15:37:44: Finished parsing scripts for resource group MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01/ | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01/VAULT_SPECIMENTUBE_01_CREATURE.MESH. | |
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01/vault_specimentube_01_creature.skeleton | |
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01/IDLE.SKELETON | |
15:37:44: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01/VAULT_SPECIMENTUBE_01_CREATURE.SKELETON | |
15:37:44: Total sounds loaded: 624 | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_ALEMBIC02.MESH. | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_ALEMBIC01.DDS' with 2147483647 mip map levels | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BUTTRESS_MIDDLE_01_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_02_TOP.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_COLUMN_FILLER_HALF_TOP.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_COLUMN_FILLER_HALF_TOP_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_DAIS_STRAIGHT_01.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_DAIS_STRAIGHT_01_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_DAIS_CONCAVE_01.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_DAIS_CONCAVE_01_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_STATUE_02.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_COLUMN_FILLER_HALF_BOTTOM.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_COLUMN_FILLER_HALF_BOTTOM_COLLISION.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_COLUMN_FILLER_MIDDLE.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_COLUMN_FILLER_MIDDLE_FADER.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_DAIS_CONVEX_01.MESH. | |
15:37:44: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_DAIS_CONVEX_01_COLLISION.MESH. | |
15:37:44: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/automapmask.dds' with 2147483647 mip map levels | |
15:37:45: Texture: automaptex__41813: Loading 1 faces(PF_R8G8B8,512x512x1) with 0 generated mipmaps from Image. | |
15:37:45: Final Seed : 1399121946499826408 | |
15:37:45: Mesh: Loading MEDIA/SKYBOXES/WHITE/WHITE_SKY.MESH. | |
15:37:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/WHITE/WHITE.DDS' with 2147483647 mip map levels | |
15:37:45: Creating resource group MEDIA/SKYBOXES/VAULT/ | |
15:37:45: Added resource location 'MEDIA/SKYBOXES/VAULT/' of type 'PAK' to resource group 'MEDIA/SKYBOXES/VAULT/' | |
15:37:45: Initialising resource group MEDIA/SKYBOXES/VAULT/ | |
15:37:45: Parsing scripts for resource group MEDIA/SKYBOXES/VAULT/ | |
15:37:45: Parsing script MEDIA/SKYBOXES/VAULT/FOG.MATERIAL | |
15:37:45: Finished parsing scripts for resource group MEDIA/SKYBOXES/VAULT/ | |
15:37:45: Mesh: Loading MEDIA/SKYBOXES/VAULT/FOG.MESH. | |
15:37:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/VAULT/FOG.DDS' with 2147483647 mip map levels | |
15:37:45: Total sounds loaded: 625 | |
15:37:45: Total sounds loaded: 626 | |
15:37:45: Total sounds loaded: 627 | |
15:37:45: Total sounds loaded: 628 | |
15:37:45: Total sounds loaded: 629 | |
15:37:45: Total sounds loaded: 630 | |
15:37:45: Total sounds loaded: 631 | |
15:37:45: Total sounds loaded: 632 | |
15:37:45: Total sounds loaded: 633 | |
15:37:45: Total sounds loaded: 634 | |
15:37:45: Mesh: Loading MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_EZROHIR01.MESH. | |
15:37:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_EZROHIR01.DDS' with 2147483647 mip map levels | |
15:37:45: Total sounds loaded: 635 | |
15:37:45: Mesh: Loading MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD07.MESH. | |
15:37:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD07.DDS' with 2147483647 mip map levels | |
15:37:45: Creating resource group MEDIA/MODELS/CRITTERS/RATS/ | |
15:37:45: Added resource location 'MEDIA/MODELS/CRITTERS/RATS/' of type 'PAK' to resource group 'MEDIA/MODELS/CRITTERS/RATS/' | |
15:37:45: Initialising resource group MEDIA/MODELS/CRITTERS/RATS/ | |
15:37:45: Parsing scripts for resource group MEDIA/MODELS/CRITTERS/RATS/ | |
15:37:45: Parsing script MEDIA/MODELS/CRITTERS/RATS/RAT.MATERIAL | |
15:37:45: Finished parsing scripts for resource group MEDIA/MODELS/CRITTERS/RATS/ | |
15:37:45: Mesh: Loading MEDIA/MODELS/CRITTERS/RATS/RAT.MESH. | |
15:37:45: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/Rat.skeleton | |
15:37:45: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/RATS/RAT.DDS' with 2147483647 mip map levels | |
15:37:45: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/FIDGET.SKELETON | |
15:37:45: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/IDLE.SKELETON | |
15:37:45: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/RUN.SKELETON | |
15:37:45: Creating resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/ | |
15:37:45: Added resource location 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/' | |
15:37:45: Initialising resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/ | |
15:37:45: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/ | |
15:37:45: Parsing script MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/EZRO_BRUTE.MATERIAL | |
15:37:46: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/ | |
15:37:46: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/EZRO_BRUTE.MESH. | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/Ezro_Brute.skeleton | |
15:37:46: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/EZROHIR_BRUTE.DDS' with 2147483647 mip map levels | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/ATTACK1.SKELETON | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/ATTACK2.SKELETON | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/ATTACK3.SKELETON | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/ATTACK4.SKELETON | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/DIE3.SKELETON | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/EZRO_BRUTE.SKELETON | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/FIDGET1.SKELETON | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/HIT1.SKELETON | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/HIT2.SKELETON | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/HIT3.SKELETON | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/IDLE.SKELETON | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/RUN.SKELETON | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/SPAWN1.SKELETON | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/SPECIAL_SHIELD.SKELETON | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/WALK.SKELETON | |
15:37:46: Total sounds loaded: 636 | |
15:37:46: Total sounds loaded: 637 | |
15:37:46: Total sounds loaded: 638 | |
15:37:46: Total sounds loaded: 639 | |
15:37:46: Total sounds loaded: 640 | |
15:37:46: Total sounds loaded: 641 | |
15:37:46: Total sounds loaded: 642 | |
15:37:46: Total sounds loaded: 643 | |
15:37:46: Total sounds loaded: 644 | |
15:37:46: Total sounds loaded: 645 | |
15:37:46: Total sounds loaded: 646 | |
15:37:46: Total sounds loaded: 647 | |
15:37:46: Total sounds loaded: 648 | |
15:37:46: Total sounds loaded: 649 | |
15:37:46: Total sounds loaded: 650 | |
15:37:46: Total sounds loaded: 651 | |
15:37:46: Total sounds loaded: 652 | |
15:37:46: Total sounds loaded: 653 | |
15:37:46: Total sounds loaded: 654 | |
15:37:46: Total sounds loaded: 655 | |
15:37:46: Total sounds loaded: 656 | |
15:37:46: Total sounds loaded: 657 | |
15:37:46: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/COLLIDERBIG.MESH. | |
15:37:46: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/EZRO_CHAMP.MESH. | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/Ezro_Champ.skeleton | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/ATTACK1.SKELETON | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/ATTACK2.SKELETON | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/ATTACK3.SKELETON | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/DEATH_FLIGHT.SKELETON | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/DEATH_LAND.SKELETON | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/DIE1.SKELETON | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/DIE2.SKELETON | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/EZRO_CHAMP.SKELETON | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/FIDGET1.SKELETON | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/HIT1.SKELETON | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/HIT2.SKELETON | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/IDLE.SKELETON | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/RUN.SKELETON | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/SPECIAL_CLAWSHOOT.SKELETON | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/SPECIAL_SMOKE.SKELETON | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/STUNNED.SKELETON | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/TENT_SPAWN1.SKELETON | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/TENT_SPAWN2.SKELETON | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/TENT_SPAWN3.SKELETON | |
15:37:46: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/WALK.SKELETON | |
15:37:46: Total sounds loaded: 658 | |
15:37:46: Total sounds loaded: 659 | |
15:37:46: Total sounds loaded: 660 | |
15:37:46: Total sounds loaded: 661 | |
15:37:46: Total sounds loaded: 662 | |
15:37:46: Total sounds loaded: 663 | |
15:37:46: Total sounds loaded: 664 | |
15:37:46: Total sounds loaded: 665 | |
15:37:46: Total sounds loaded: 666 | |
15:37:46: Total sounds loaded: 667 | |
15:37:46: Total sounds loaded: 668 | |
15:37:46: Total sounds loaded: 669 | |
15:37:46: Total sounds loaded: 670 | |
15:37:46: Total sounds loaded: 671 | |
15:37:46: Total sounds loaded: 672 | |
15:37:46: Total sounds loaded: 673 | |
15:37:46: Total sounds loaded: 674 | |
15:37:46: Total sounds loaded: 675 | |
15:37:46: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CHAMP/COLLIDERBIG.MESH. | |
15:37:46: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RAY13.DDS' with 2147483647 mip map levels | |
15:37:46: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/vault_lantern_01.dds' with 2147483647 mip map levels | |
15:37:46: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/lightmask.dds' with 2147483647 mip map levels | |
15:37:46: ----------------------DUNGEON DEPTH 0 LOADING-------------------- | |
NAME: BAKE COLLISION TIME | |
TOTAL TIME: 0.495329 | |
AVG TIME: 0.495329 | |
CREATED: 1 | |
NAME: BAKE TIME | |
TOTAL TIME: 0.095723 | |
AVG TIME: 0.095723 | |
CREATED: 1 | |
NAME: TIME TO CLEAR OUT PIECES | |
TOTAL TIME: 0.005133 | |
AVG TIME: 0.005133 | |
CREATED: 1 | |
NAME: TIME TO FIND PARTICLES | |
TOTAL TIME: 0.000239 | |
AVG TIME: 0.000239 | |
CREATED: 1 | |
NAME: TIME TO PARSE LAYOUTS | |
TOTAL TIME: 2.23054 | |
AVG TIME: 2.23054 | |
CREATED: 1 | |
NAME: TIME TO PARSE PROPERTY NODES | |
TOTAL TIME: 0.000691 | |
AVG TIME: 0.000691 | |
CREATED: 1 | |
NAME: TOTAL TIME FOR CHARACTER CREATION | |
TOTAL TIME: 0.515139 | |
AVG TIME: 0.515139 | |
CREATED: 1 | |
----------------------END DUNGEON DEPTH 0 LOADING-------------------- | |
TOTAL TIME :3.24142 | |
15:37:46: Total sounds loaded: 676 | |
15:37:46: Total sounds loaded: 677 | |
15:37:46: Total sounds loaded: 678 | |
15:37:46: Total sounds loaded: 679 | |
15:37:46: Total sounds loaded: 680 | |
15:37:46: Total sounds loaded: 681 | |
15:37:46: Total sounds loaded: 682 | |
15:37:46: Total sounds loaded: 683 | |
15:37:46: Total sounds loaded: 684 | |
15:37:46: Total sounds loaded: 685 | |
15:37:47: Total sounds loaded: 686 | |
15:37:47: Total sounds loaded: 687 | |
15:37:47: Total sounds loaded: 688 | |
15:37:47: Total sounds loaded: 689 | |
15:37:47: Total sounds loaded: 690 | |
15:37:47: Total sounds loaded: 691 | |
15:37:47: Total sounds loaded: 692 | |
15:37:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/FIRE5.DDS' with 2147483647 mip map levels | |
15:37:47: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/CASTER_02/HUM_CASTER_02.MESH. | |
15:37:47: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/CASTER_02/hum_caster_02.skeleton | |
15:37:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/CASTER_02/NULL_01.DDS' with 2147483647 mip map levels | |
15:37:47: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HUM_DEZROHIR_02.MESH. | |
15:37:47: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HuM_DEzrohir_02.skeleton | |
15:37:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/NULL_01.DDS' with 2147483647 mip map levels | |
15:37:47: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUM_ESTHERIAN_01.MESH. | |
15:37:47: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/hum_estherian_01.skeleton | |
15:37:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/NULL_01.DDS' with 2147483647 mip map levels | |
15:37:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HU_ESTHERIAN_01_EXTRA.DDS' with 2147483647 mip map levels | |
15:37:47: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HUM_DESERT_01.MESH. | |
15:37:47: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HuM_Desert_01.skeleton | |
15:37:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/DESERT_01/NULL_01.DDS' with 2147483647 mip map levels | |
15:37:47: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_41933 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:37:47: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_41933 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:37:47: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_41933 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:37:47: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_41933 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:37:47: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/HUM_FURHIDE_01.MESH. | |
15:37:47: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/hum_furhide_01.skeleton | |
15:37:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/NULL_01.DDS' with 2147483647 mip map levels | |
15:37:47: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH. | |
15:37:47: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng05.skeleton | |
15:37:47: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/NULL_01.DDS' with 2147483647 mip map levels | |
15:37:47: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:37:47: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:37:47: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:37:47: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:37:47: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:37:47: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:37:47: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:37:47: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:37:47: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:37:47: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:37:47: Total Layout Link Particle saved 8 | |
15:37:47: Saving character to :C:\Users\Luke\Documents\My Games\Runic Games\Torchlight 2\save\76561197994623950\save.tmp | |
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets3.dds' with 0 mip map levels | |
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds' with 0 mip map levels | |
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets.dds' with 0 mip map levels | |
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets4.dds' with 0 mip map levels | |
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets1.dds' with 0 mip map levels | |
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwidget.dds' with 0 mip map levels | |
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets2.dds' with 0 mip map levels | |
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets6.dds' with 0 mip map levels | |
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets5.dds' with 0 mip map levels | |
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/characters.dds' with 0 mip map levels | |
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels | |
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapons.dds' with 0 mip map levels | |
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills2.dds' with 0 mip map levels | |
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1.dds' with 0 mip map levels | |
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/potions/potions.dds' with 0 mip map levels | |
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4.dds' with 0 mip map levels | |
15:37:47: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills3.dds' with 0 mip map levels | |
15:37:47: Released sounds : 98 | |
15:37:52: Total sounds loaded: 594 | |
15:38:34: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:38:34: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:38:34: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:38:34: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:38:34: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:38:34: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:38:34: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:38:34: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:38:34: Total Layout Link Particle saved 8 | |
15:38:34: Saving character to :C:\Users\Luke\Documents\My Games\Runic Games\Torchlight 2\save\76561197994623950\save.tmp | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'SCREENS7.DDS' with 0 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwidget.dds' with 0 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets3.dds' with 0 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds' with 0 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets.dds' with 0 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets4.dds' with 0 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets1.dds' with 0 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets2.dds' with 0 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets6.dds' with 0 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets5.dds' with 0 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/characters.dds' with 0 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapons.dds' with 0 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills2.dds' with 0 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1.dds' with 0 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/potions/potions.dds' with 0 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4.dds' with 0 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills3.dds' with 0 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscreen.dds' with 0 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/loadscreen/loadscreen1.dds' with 0 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/mainmenutexturesheets.dds' with 0 mip map levels | |
15:38:34: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:38:34: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:38:34: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:38:34: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:38:34: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:38:34: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:38:34: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:38:34: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:38:34: Total Layout Link Particle saved 8 | |
15:38:34: Released sounds : 139 | |
15:38:34: Released sounds : 0 | |
15:38:34: Warping - Dungeon FORSAKENVAULTS : Depth - 1 | |
15:38:34: setting gameseed for Dungeon FORSAKENVAULTS | |
15:38:34: setting gameseed for depth 1 | |
15:38:34: Root Gameseed is 593216241 | |
15:38:34: Root Dungeonseed is 824473641 | |
15:38:34: Logging level template data for media/layouts/vault/forsakenvaults_fl2_rules.template | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1E/1X1_E_BB_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1E/1X1_E_PB_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_E/1X1_ENTRANCE_E_BB_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_E/1X1_ENTRANCE_E_LM_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_N/1X1_ENTRANCE_N_JT_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_N/1X1_ENTRANCE_N_PB_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_S/1X1_ENTRANCE_S_BB_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_S/1X1_ENTRANCE_S_LM_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_W/1X1_ENTRANCE_W_JT_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_W/1X1_ENTRANCE_W_PB_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1EW/1X1_EW_BB_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1EW/1X1_EW_LM_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1EW/1X1_EW_PB_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1EXIT_E/1X1_EXIT_E_BB_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1EXIT_E/1X1_EXIT_E_PB_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1EXIT_N/1X1_EXIT_N_JT_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1EXIT_N/1X1_EXIT_N_PB_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1N/1X1_N_JT_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1N/1X1_N_LM_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1NE/1X1_NE_LM_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1NE/1X1_NE_LM_B.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1NE/1X1_NE_PB_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1NEW/1X1_NEW_BB_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1NEW/1X1_NEW_LM_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1NS/1X1_NS_BB_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1NS/1X1_NS_JT_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1NS/1X1_NS_LM_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1NSE/1X1_NSE_LM_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1NSE/1X1_NSE_PB_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1NSW/1X1_NSW_BB_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1NSW/1X1_NSW_JT_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1NW/1X1_NW_JT_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1NW/1X1_NW_LM_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1NW/1X1_NW_PB_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1S/1X1_S_BB_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1S/1X1_S_PB_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1SE/1X1_SE_BB_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1SE/1X1_SE_JT_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1SE/1X1_SE_LM_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1SEW/1X1_SEW_JT_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1SEW/1X1_SEW_LM_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1SW/1X1_SW_BB_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1SW/1X1_SW_JT_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1SW/1X1_SW_LM_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1W/1X1_W_JT_A.LAYOUT | |
15:38:34: Chunk -MEDIA/LAYOUTS/VAULT/1X1W/1X1_W_LM_A.LAYOUT | |
15:38:34: LEVEL LOAD - LAYOUT:media/layouts/vault/forsakenvaults_fl2_rules.template SEED:593216241 DEPTH:1 | |
15:38:34: Mesh: Loading MEDIA/MODELS/PRIMITIVES/MARKER.MESH. | |
15:38:34: Creating layout # 0 | |
15:38:34: layout # 0 + chunk 0MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_E/1X1_ENTRANCE_E_BB_A.LAYOUT | |
15:38:34: layout # 0 + chunk 1MEDIA/LAYOUTS/VAULT/1X1SW/1X1_SW_LM_A.LAYOUT | |
15:38:34: layout # 0 + chunk 2MEDIA/LAYOUTS/VAULT/1X1NS/1X1_NS_JT_A.LAYOUT | |
15:38:34: layout # 0 + chunk 3MEDIA/LAYOUTS/VAULT/1X1NSE/1X1_NSE_PB_A.LAYOUT | |
15:38:34: layout # 0 + chunk 4MEDIA/LAYOUTS/VAULT/1X1EXIT_N/1X1_EXIT_N_JT_A.LAYOUT | |
15:38:34: layout # 0 + chunk 5MEDIA/LAYOUTS/VAULT/1X1W/1X1_W_LM_A.LAYOUT | |
15:38:34: Choosing layout of index 0 | |
15:38:34: Layout Chunk 0 has path MEDIA/LAYOUTS/VAULT/1X1ENTRANCE_E/1X1_ENTRANCE_E_BB_A.LAYOUT | |
15:38:34: Layout Chunk 1 has path MEDIA/LAYOUTS/VAULT/1X1SW/1X1_SW_LM_A.LAYOUT | |
15:38:34: Layout Chunk 2 has path MEDIA/LAYOUTS/VAULT/1X1NS/1X1_NS_JT_A.LAYOUT | |
15:38:34: Layout Chunk 3 has path MEDIA/LAYOUTS/VAULT/1X1NSE/1X1_NSE_PB_A.LAYOUT | |
15:38:34: Layout Chunk 4 has path MEDIA/LAYOUTS/VAULT/1X1EXIT_N/1X1_EXIT_N_JT_A.LAYOUT | |
15:38:34: Layout Chunk 5 has path MEDIA/LAYOUTS/VAULT/1X1W/1X1_W_LM_A.LAYOUT | |
15:38:34: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/VAULT_CHEST02.MESH. | |
15:38:34: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/vault_chest02.skeleton | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_CHEST02.DDS' with 2147483647 mip map levels | |
15:38:34: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/CLOSED.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/OPENING.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/VAULT_CHEST02.SKELETON | |
15:38:34: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST02/VAULT_CHEST02_COLLISION.MESH. | |
15:38:34: Total sounds loaded: 456 | |
15:38:34: Total sounds loaded: 457 | |
15:38:34: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/VAULT_CHEST01.MESH. | |
15:38:34: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/vault_chest01.skeleton | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_CHEST01.DDS' with 2147483647 mip map levels | |
15:38:34: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/CLOSED.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/OPENING.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/VAULT_CHEST01.SKELETON | |
15:38:34: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_CHEST01/VAULT_CHEST01_COLLISION.MESH. | |
15:38:34: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_WEAPONRACK01/VAULT_WEAPONS_01.MESH. | |
15:38:34: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_WEAPONRACK01/vault_weapons_01.skeleton | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_WEAPONRACK_01.DDS' with 2147483647 mip map levels | |
15:38:34: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_WEAPONRACK01/OFF.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_WEAPONRACK01/ON.SKELETON | |
15:38:34: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_WEAPONRACK01/WEAPONRACK_01_COLLISION.MESH. | |
15:38:34: Total sounds loaded: 458 | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_WEAPONRACK_01.MESH. | |
15:38:34: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_SCROLLCABINET01/VAULT_SCROLLCABINET01.MESH. | |
15:38:34: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_SCROLLCABINET01/vault_scrollcabinet01.skeleton | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_DESK.DDS' with 2147483647 mip map levels | |
15:38:34: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_SCROLLCABINET01/CLOSED.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_SCROLLCABINET01/OPEN.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/VAULT_SCROLLCABINET01/VAULT_SCROLLCABINET01.SKELETON | |
15:38:34: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/EZRO_INFANTRY.MESH. | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/Ezro_Infantry.skeleton | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZROHIR_SHARED.DDS' with 2147483647 mip map levels | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/DEATH_FLIGHT.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/DEATH_LAND.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/DIE1.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/DIE2.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/DIE3.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_ALERT1_SIT_MELEE.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_ALERT2_STAND_MELEE.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_ALERT3_STAND_SHIELD.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_IDLE1_SIT_MELEE.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_IDLE10_KNEEL.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_IDLE2_STAND_MELEE.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/ENVI_IDLE3_STAND_MELEE.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/EZRO_INFANTRY.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/FIDGET1.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/FIDGET2.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/HIT1.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/HIT2.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/IDLE.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/IDLE_POLEARM.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/IDLE_SHIELD.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/JUMP_DOWN.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/JUMP_LAND.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/POLE_FIDGET1.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/POLE_FIDGET2.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/POLEARM1.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/POLEARM2.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RSLASH1.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RSLASH2.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RSLASH3.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RSLASH4.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RUN.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RUN_POLEARM.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/RUN_SHIELD.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SAND_SPAWN1.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SAND_SPAWN2.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPAWN_PIT1.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPAWN_PIT2.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPAWN_PIT3.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPECIAL_DASH.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPECIAL_FLIP.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPECIAL_KICK.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/SPECIAL_SHOCK.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/STUNNED.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/TENT_SPAWN1.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/TENT_SPAWN2.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/TENT_SPAWN3.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/WALK.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/WALK_POLEARM.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_INFANTRY/WALK_SHIELD.SKELETON | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZROHIR_SHAREDRED.DDS' with 2147483647 mip map levels | |
15:38:34: Total sounds loaded: 459 | |
15:38:34: Total sounds loaded: 460 | |
15:38:34: Total sounds loaded: 461 | |
15:38:34: Total sounds loaded: 462 | |
15:38:34: Total sounds loaded: 463 | |
15:38:34: Total sounds loaded: 464 | |
15:38:34: Total sounds loaded: 465 | |
15:38:34: Total sounds loaded: 466 | |
15:38:34: Total sounds loaded: 467 | |
15:38:34: Total sounds loaded: 468 | |
15:38:34: Total sounds loaded: 469 | |
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15:38:34: Total sounds loaded: 471 | |
15:38:34: Total sounds loaded: 472 | |
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15:38:34: Total sounds loaded: 474 | |
15:38:34: Total sounds loaded: 475 | |
15:38:34: Total sounds loaded: 476 | |
15:38:34: Total sounds loaded: 477 | |
15:38:34: Total sounds loaded: 478 | |
15:38:34: Total sounds loaded: 479 | |
15:38:34: Total sounds loaded: 480 | |
15:38:34: Total sounds loaded: 481 | |
15:38:34: Total sounds loaded: 482 | |
15:38:34: Total sounds loaded: 483 | |
15:38:34: Total sounds loaded: 484 | |
15:38:34: Total sounds loaded: 485 | |
15:38:34: Total sounds loaded: 486 | |
15:38:34: Total sounds loaded: 487 | |
15:38:34: Total sounds loaded: 488 | |
15:38:34: Total sounds loaded: 489 | |
15:38:34: Total sounds loaded: 490 | |
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15:38:34: Total sounds loaded: 492 | |
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15:38:34: Total sounds loaded: 499 | |
15:38:34: Total sounds loaded: 500 | |
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15:38:34: Total sounds loaded: 503 | |
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15:38:34: Total sounds loaded: 511 | |
15:38:34: Total sounds loaded: 512 | |
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15:38:34: Total sounds loaded: 520 | |
15:38:34: Total sounds loaded: 521 | |
15:38:34: Total sounds loaded: 522 | |
15:38:34: Total sounds loaded: 523 | |
15:38:34: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/EZRO_ELITE.MESH. | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/Ezro_Elite.skeleton | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/EZROHIR_ELITE_WEAPONS01.DDS' with 2147483647 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/EZROHIR_ELITE_WEAPONS02.DDS' with 2147483647 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/EZROHIR_ELITE.DDS' with 2147483647 mip map levels | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/ATTACK1.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/ATTACK2.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/DIE1.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/DIE2.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/ENVI_IDLE10_SPEECH.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/EZRO_ELITE.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/HIT1.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/HIT2.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/HIT3.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/IDLE.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/RUN.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/SPECIAL_BELLRING_LOOP.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/SPECIAL_BELLRING_START.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/SPECIAL_BUFF.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/SPECIAL_GEN_CAST1.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/SPECIAL_GEN_CAST2.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/TENT_SPAWN1.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/WALK.SKELETON | |
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15:38:34: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ELITE/COLLIDERBIG.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/VAULT_LIGHT_HANGING_01.MESH. | |
15:38:34: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/vault_light_hanging_01.skeleton | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_PROPS_02.DDS' with 2147483647 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_PROPS_02_GLOW.DDS' with 2147483647 mip map levels | |
15:38:34: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/IDLE.SKELETON | |
15:38:34: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_HANGING_01/VAULT_LIGHT_HANGING_01.SKELETON | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_STANDING_01.MESH. | |
15:38:34: Total sounds loaded: 574 | |
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15:38:34: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LIGHT_STANDING_01_COLLISION.MESH. | |
15:38:34: Total sounds loaded: 576 | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BRIDGESTATUE_TOP_01_FADER.MESH. | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FOG_FADER_01.DDS' with 2147483647 mip map levels | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BRIDGESTATUE_TOP_01.MESH. | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_01.DDS' with 2147483647 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_BRIDGESTATUE_01.DDS' with 2147483647 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_BRIDGESTATUE_01_ILLUM.DDS' with 2147483647 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_BRIDGESTATUE_02.DDS' with 2147483647 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_GEAR_01.DDS' with 2147483647 mip map levels | |
15:38:34: Mesh: Loading MEDIA/LIGHTS/VAULT/VAULT_GRADIENT_02.MESH. | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LIGHTS/VAULT/LIGHTS_VAULT.DDS' with 2147483647 mip map levels | |
15:38:34: Mesh: Loading MEDIA/LIGHTS/VAULT/VAULT_GRADIENT_01.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_FADER.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_TOWER_BOTTOM_01.MESH. | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE.DDS' with 2147483647 mip map levels | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_TOWER_FADER_01.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_MIDDLE_FADER.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BRIDGE_END_MIDDLE_01_FADER.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_03.MESH. | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_01.DDS' with 2147483647 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_02.DDS' with 2147483647 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_02_GLOW.DDS' with 2147483647 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_WALL_03.DDS' with 2147483647 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_RAILING_01.DDS' with 2147483647 mip map levels | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_02_COLLISION.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_TOP_02.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_04.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_END_CAP_01.MESH. | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_STAIRS_01.DDS' with 2147483647 mip map levels | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_END_CAP_01_COLLISION.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_CAP_01.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_CAP_01_COLLISION.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_18_NOSHADOW.MESH. | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_02.DDS' with 2147483647 mip map levels | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_01_TOP.MESH. | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01.DDS' with 2147483647 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_MIDDLE.DDS' with 2147483647 mip map levels | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_09_NOSHADOW.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_02.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_05_NOSHADOW.MESH. | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_SAND_01.DDS' with 2147483647 mip map levels | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_11_NOSHADOW.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RAILING_01.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RAILING_01_COLLISION.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_01_NOSHADOW.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_STRAIGHT_01.MESH. | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_STRAIGHT_01.DDS' with 2147483647 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_STRAIGHT_01_GLOW.DDS' with 2147483647 mip map levels | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_01_COLLISION.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_CONCAVE_01.MESH. | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_CONCAVE_01.DDS' with 2147483647 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_CONCAVE_01_GLOW.DDS' with 2147483647 mip map levels | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_11.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_19_NOSHADOW.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_04.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_MIDDLE.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_BOTTOM_01.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_05.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_10_NOSHADOW.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_TOP.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULLT_WALL_DOOR_BOTTOM_01.MESH. | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_DOOR_02.DDS' with 2147483647 mip map levels | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_14_NOSHADOW.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_20_NOSHADOW.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_19.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_CONVEX_01.MESH. | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_CONVEX_01.DDS' with 2147483647 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_PATH_CONVEX_01_GLOW.DDS' with 2147483647 mip map levels | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_08_NOSHADOW.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_06.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_CORNER_01.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_15.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RAILING_DECORATION_01.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RAILING_DECORATION_01_COLLISION.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_14.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_TOWER_TOP_01.MESH. | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_TOWER_TOP_01.DDS' with 2147483647 mip map levels | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_18.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_COLLISION.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_01_BOTTOM.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_03.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_01_TOP.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_12_NOSHADOW.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_BOTTOM_WINDOW_01.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_01.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_01_COLLISION.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_01_MIDDLE.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BUTTRESS_01.MESH. | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_BRIDGE_01.DDS' with 2147483647 mip map levels | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_DAIS_01.DDS' with 2147483647 mip map levels | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_20.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_23_NOSHADOW.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_TOP_01.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_TOWER_MIDDLE_01.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_05_NOSHADOW.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_08.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_13.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_06_NOSHADOW.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_03.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_05.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_07.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_03_NOSHADOW.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_21_NOSHADOW.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_TOP_01_COLLISION.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_05.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_05_COLLISION.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BRIDGE_END_TOP_01.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BRIDGE_END_TOP_01_COLLISION.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_17_NOSHADOW.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_09.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BUTTRESS_MIDDLE_01_FADER.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_COLUMN_01.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_02.MESH. | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_SANDSTAMP_02.DDS' with 2147483647 mip map levels | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_06.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_01_MIDDLE_FADER.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_07.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_16_NOSHADOW.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_03.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01_BOTTOM.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_17.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BUTTRESS_MIDDLE_01.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_04_NOSHADOW.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BRIDGE_MIDDLE_01.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BRIDGE_MIDDLE_01_COLLISION.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_06_NOSHADOW.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_04.MESH. | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_SANDSTAMP_03.DDS' with 2147483647 mip map levels | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_01.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_CORNER_02.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_12.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_COLUMN_01_COLLISION.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_01.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_08.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_15_NOSHADOW.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_WINDOW_01.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_STAIRS_FULL_01_SAND_01.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_02.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_STAIRS_FULL_01.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_STAIRS_FULL_01_COLLISION.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_16.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_24.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_22.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_05.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_22_NOSHADOW.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_08_NOSHADOW.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_01.MESH. | |
15:38:34: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_SANDSTAMP_01.DDS' with 2147483647 mip map levels | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_CORNER_01_NOSHADOW.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_02_NOSHADOW.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_23.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_07_NOSHADOW.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_03_NOSHADOW.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_01_NOSHADOW.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_13_NOSHADOW.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BRIDGE_END_MIDDLE_01.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_10.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_04_NOSHADOW.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_01.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_02.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_21.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_07_NOSHADOW.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BOOKCASE01.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BOOKCASE01_COLLISION.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_24_NOSHADOW.MESH. | |
15:38:34: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_02_NOSHADOW.MESH. | |
15:38:35: Total sounds loaded: 577 | |
15:38:35: Total sounds loaded: 578 | |
15:38:35: Total sounds loaded: 579 | |
15:38:35: Mesh: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.MESH. | |
15:38:35: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/wisp.skeleton | |
15:38:35: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/DIE.SKELETON | |
15:38:35: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/IDLE.SKELETON | |
15:38:35: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/SPAWN.SKELETON | |
15:38:35: Skeleton: Loading MEDIA/MODELS/ENTRANCEANDEXIT/WISP.SKELETON | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_ENTRANCE_STAIRS_01.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_01_COLLISION.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_SCROLLCABINET01.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/VAULT_WALL_SPAWNER_02.MESH. | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/vault_wall_spawner_02.skeleton | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_SPAWNER_01.DDS' with 2147483647 mip map levels | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/OFF.SKELETON | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/ON.SKELETON | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/VAULT_WALL_SPAWNER_02.SKELETON | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_02/VAULT_WALL_SPAWNER_02_COLLISION.MESH. | |
15:38:35: Total sounds loaded: 580 | |
15:38:35: Total sounds loaded: 581 | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/VAULT_WALL_SPAWNER_BOTTOM_02.MESH. | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/vault_wall_spawner_bottom_02.skeleton | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/OFF.SKELETON | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/ON.SKELETON | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SPAWNER_BOTTOM_02/VAULT_WALL_SPAWNER_BOTTOM_02_COLLISION.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02_GLASS.MESH. | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01_GLASS.DDS' with 2147483647 mip map levels | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02.MESH. | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01.DDS' with 2147483647 mip map levels | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_CLAW_01.DDS' with 2147483647 mip map levels | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02_COLLISION.MESH. | |
15:38:35: Total sounds loaded: 582 | |
15:38:35: Total sounds loaded: 583 | |
15:38:35: Total sounds loaded: 584 | |
15:38:35: Mesh: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/VAULT_BLADETRAP_01.MESH. | |
15:38:35: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/vault_bladetrap_01.skeleton | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/TRAPS/VAULT/VAULT_FLOOR_TRAP_BLADES_01.DDS' with 2147483647 mip map levels | |
15:38:35: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/OFF.SKELETON | |
15:38:35: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/ON.SKELETON | |
15:38:35: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_BLADETRAP_01/VAULT_BLADETRAP_01.SKELETON | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_BLADETRAP_01.MESH. | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_TRAP_01.DDS' with 2147483647 mip map levels | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_CALCINATOR02.MESH. | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_CALCINATOR01.DDS' with 2147483647 mip map levels | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_DESK02.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_DESK02_COLLISION.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BOOKS01.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BOOKS01_COLLISION.MESH. | |
15:38:35: Total sounds loaded: 585 | |
15:38:35: Creating resource group MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_05/ | |
15:38:35: Added resource location 'MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_05/' of type 'PAK' to resource group 'MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_05/' | |
15:38:35: Initialising resource group MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_05/ | |
15:38:35: Parsing scripts for resource group MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_05/ | |
15:38:35: Parsing script MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_05/VAULT_BRIDGE_MIDDLE_CAP_05.MATERIAL | |
15:38:35: Finished parsing scripts for resource group MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_05/ | |
15:38:35: Mesh: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_05/VAULT_BRIDGE_MIDDLE_CAP_05.MESH. | |
15:38:35: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_05/vault_bridge_middle_cap_05.skeleton | |
15:38:35: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_05/OFF.SKELETON | |
15:38:35: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_05/TURN_ON.SKELETON | |
15:38:35: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_05/VAULT_BRIDGE_MIDDLE_CAP_05.SKELETON | |
15:38:35: Total sounds loaded: 586 | |
15:38:35: Mesh: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_BRIDGE_MIDDLE_CAP_05/VAULT_BRIDGE_MIDDLE_CAP_05_COLLISION.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_28.MESH. | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_04.DDS' with 2147483647 mip map levels | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_32.MESH. | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_03.DDS' with 2147483647 mip map levels | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_27_NOSHADOW.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_25.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_26.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_02_TOP.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_31_NOSHADOW.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_28_NOSHADOW.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_01.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_01_COLLISION.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_01_MIDDLE_01.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_27.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_02_TOP.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_26_NOSHADOW.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_31.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BRIDGE_END_BOTTOM_01.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_01_MIDDLE_02.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_32_NOSHADOW.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/VAULT_WALL_GEARS_02.MESH. | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/vault_wall_gears_02.skeleton | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_SARCOPHOGUS_01.DDS' with 2147483647 mip map levels | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/IDLE.SKELETON | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_02/VAULT_WALL_GEARS_02.SKELETON | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_STAIRS_HALF_01.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_STAIRS_HALF_01_COLLISION.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_02.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_25_NOSHADOW.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_BOTTOM_01_COLLISION.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_30_NOSHADOW.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_BALCONY_01.MESH. | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_DOOR_01.DDS' with 2147483647 mip map levels | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_BALCONY_01.DDS' with 2147483647 mip map levels | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_02.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_30.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_29.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01/VAULT_CHAINS_01.MESH. | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01/vault_chains_01.skeleton | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01.DDS' with 2147483647 mip map levels | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01/IDLE.SKELETON | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_01/VAULT_CHAINS_01.SKELETON | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_CLAW_01.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_CLAW_01_COLLISION.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_HEAD_01.MESH. | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_01.DDS' with 2147483647 mip map levels | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_HEAD_01_COLLISION.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_01.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_01_COLLISION.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_STATUE_01.MESH. | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_STATUE_01.DDS' with 2147483647 mip map levels | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TUBING_01.MESH. | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_GENERATOR_01.DDS' with 2147483647 mip map levels | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_GEARS_SPLAT_01.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_STAMP_03.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_STAIRS_HALF_01_SAND_01.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_GENERATOR_01.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_GENERATOR_01_COLLISION.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_02/VAULT_FLOOR_GEAR_02.MESH. | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_02/vault_floor_gear_02.skeleton | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_02/IDLE.SKELETON | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_02/VAULT_FLOOR_GEAR_02.SKELETON | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/VAULT_BANNER01.MESH. | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/vault_banner01.skeleton | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BANNER01.DDS' with 2147483647 mip map levels | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/IDLE.SKELETON | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER01/VAULT_BANNER01.SKELETON | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RUBBLESTAMP_04_NOSHADOW.MESH. | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_STAMP_GRAVEL_02.DDS' with 2147483647 mip map levels | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RUBBLESTAMP_01.MESH. | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_STAMP_GRAVEL_01.DDS' with 2147483647 mip map levels | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RUBBLESTAMP_02.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RUBBLESTAMP_01_NOSHADOW.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RUBBLESTAMP_03.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RUBBLESTAMP_02_NOSHADOW.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RUBBLESTAMP_04.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_RUBBLESTAMP_03_NOSHADOW.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/VAULT_TRAP_TURRET_01.MESH. | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/vault_trap_turret_01.skeleton | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/VAULT_TRAP_TURRET_01.DDS' with 2147483647 mip map levels | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/ATTACK1.SKELETON | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/DIE1.SKELETON | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/ENVI_ALERT5_SPAWN.SKELETON | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/ENVI_IDLE5_SPAWN.SKELETON | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01/IDLE.SKELETON | |
15:38:35: Total sounds loaded: 587 | |
15:38:35: Total sounds loaded: 588 | |
15:38:35: Total sounds loaded: 589 | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01_BASE.MESH. | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TRAP_TURRET_01.DDS' with 2147483647 mip map levels | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_03/VAULT_FLOOR_GEAR_03.MESH. | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_03/vault_floor_gear_03.skeleton | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_03/IDLE.SKELETON | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_GEAR_01_COLLISION.MESH. | |
15:38:35: Mesh: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/VAULT_ELECTRIC_TRAP_01.MESH. | |
15:38:35: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/vault_electric_trap_01.skeleton | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/VAULT_ELECTRIC_TRAP_01.DDS' with 2147483647 mip map levels | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/VAULT_ELECTRIC_TRAP_01_GLOW.DDS' with 2147483647 mip map levels | |
15:38:35: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/ATTACK.SKELETON | |
15:38:35: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/DIE.SKELETON | |
15:38:35: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/ENVI_ALERT1_SPAWN.SKELETON | |
15:38:35: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/ENVI_IDLE1_SPAWN.SKELETON | |
15:38:35: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/IDLE.SKELETON | |
15:38:35: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/TURN_OFF.SKELETON | |
15:38:35: Skeleton: Loading MEDIA/MODELS/TRAPS/VAULT/VAULT_ELECTRIC_TRAP_01/VAULT_ELECTRIC_TRAP_01.SKELETON | |
15:38:35: Total sounds loaded: 590 | |
15:38:35: Total sounds loaded: 591 | |
15:38:35: Total sounds loaded: 592 | |
15:38:35: Total sounds loaded: 593 | |
15:38:35: Total sounds loaded: 594 | |
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15:38:35: Total sounds loaded: 603 | |
15:38:35: Total sounds loaded: 604 | |
15:38:35: Total sounds loaded: 605 | |
15:38:35: Total sounds loaded: 606 | |
15:38:35: Total sounds loaded: 607 | |
15:38:35: Total sounds loaded: 608 | |
15:38:35: Total sounds loaded: 609 | |
15:38:35: Total sounds loaded: 610 | |
15:38:35: Total sounds loaded: 611 | |
15:38:35: Total sounds loaded: 612 | |
15:38:35: Total sounds loaded: 613 | |
15:38:35: Total sounds loaded: 614 | |
15:38:35: Total sounds loaded: 615 | |
15:38:35: Total sounds loaded: 616 | |
15:38:35: Total sounds loaded: 617 | |
15:38:35: Total sounds loaded: 618 | |
15:38:35: Total sounds loaded: 619 | |
15:38:35: Total sounds loaded: 620 | |
15:38:35: Total sounds loaded: 621 | |
15:38:35: Total sounds loaded: 622 | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_ELECTRIC_TRAP_01.MESH. | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_ELECTRIC_TRAP_02.DDS' with 2147483647 mip map levels | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_GEARS_01.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_END_CAP_01.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_END_CAP_01_COLLISION.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_HALF_01_TOP_COLLISION.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_BALCONY_02.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_01_BOTTOM_COLLISION.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_TOP_WINDOW_01.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_CORNER_03.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_END_CAP_02.MESH. | |
15:38:35: Mesh: Loading MEDIA/LIGHTS/VAULT/VAULT_CIRCLE_02.MESH. | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/QUEST/BOSSLAIR_ENTRANCE.DDS' with 2147483647 mip map levels | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_EXIT_STAIRS_01.MESH. | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/SPEAR_ALPHA.DDS' with 2147483647 mip map levels | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_06.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_04.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_04_COLLISION.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_BALCONY_03.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_BALCONY_03_COLLISION.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_02_COLLISION.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONCAVE_02_COLLISION.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER_02/VAULT_BANNER_02.MESH. | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER_02/vault_banner_02.skeleton | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_BANNER_LONG_01.DDS' with 2147483647 mip map levels | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_ROCKPILLAR_02.MESH. | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_ROCKPILLAR_01.DDS' with 2147483647 mip map levels | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BOOKS02.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_BOOKS02_COLLISION.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_ROCKPILLAR_01_FADER.MESH. | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_FOG_FADER_01.DDS' with 2147483647 mip map levels | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_STATUE_01_COLLISION.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_ROCKPILLAR_02_FADER.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_ROCKPILLAR_01.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_DESK01.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_DESK01_COLLISION.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_02.MESH. | |
15:38:35: Mesh: Loading MEDIA/MODELS/CHEST_RARE/CHEST_RARE.MESH. | |
15:38:35: Skeleton: Loading MEDIA/MODELS/CHEST_RARE/chest_rare.skeleton | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_RARE/CHEST_RARE.DDS' with 2147483647 mip map levels | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CHEST_RARE/GOLD.DDS' with 2147483647 mip map levels | |
15:38:35: Skeleton: Loading MEDIA/MODELS/CHEST_RARE/CLOSED.SKELETON | |
15:38:35: Skeleton: Loading MEDIA/MODELS/CHEST_RARE/OPENING.SKELETON | |
15:38:35: Mesh: Loading MEDIA/MODELS/CHEST_RARE/COLLIDER.MESH. | |
15:38:35: Creating resource group MEDIA/MODELS/TRIGGERS/VAULT/VAULT_WALL_SECRETDOOR_DOOR_01/ | |
15:38:35: Added resource location 'MEDIA/MODELS/TRIGGERS/VAULT/VAULT_WALL_SECRETDOOR_DOOR_01/' of type 'PAK' to resource group 'MEDIA/MODELS/TRIGGERS/VAULT/VAULT_WALL_SECRETDOOR_DOOR_01/' | |
15:38:35: Initialising resource group MEDIA/MODELS/TRIGGERS/VAULT/VAULT_WALL_SECRETDOOR_DOOR_01/ | |
15:38:35: Parsing scripts for resource group MEDIA/MODELS/TRIGGERS/VAULT/VAULT_WALL_SECRETDOOR_DOOR_01/ | |
15:38:35: Parsing script MEDIA/MODELS/TRIGGERS/VAULT/VAULT_WALL_SECRETDOOR_DOOR_01/VAULT_WALL_SECRETDOOR_DOOR_01.MATERIAL | |
15:38:35: Finished parsing scripts for resource group MEDIA/MODELS/TRIGGERS/VAULT/VAULT_WALL_SECRETDOOR_DOOR_01/ | |
15:38:35: Mesh: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_WALL_SECRETDOOR_DOOR_01/VAULT_WALL_SECRETDOOR_DOOR_01.MESH. | |
15:38:35: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_WALL_SECRETDOOR_DOOR_01/vault_wall_secretdoor_door_01.skeleton | |
15:38:35: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_WALL_SECRETDOOR_DOOR_01/OFF.SKELETON | |
15:38:35: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_WALL_SECRETDOOR_DOOR_01/ON.SKELETON | |
15:38:35: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_WALL_SECRETDOOR_DOOR_01/VAULT_WALL_SECRETDOOR_DOOR_01.SKELETON | |
15:38:35: Mesh: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_WALL_SECRETDOOR_DOOR_01/VAULT_WALL_SECRETDOOR_DOOR_01_COLLISION.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SECRETDOOR_ROOMPIECE_01.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SECRETDOOR_ROOMPIECE_01_COLLISION.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SECRETDOOR_ROOMPIECE_02.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_SECRETDOOR_ROOMPIECE_02_COLLISION.MESH. | |
15:38:35: Creating resource group MEDIA/MODELS/TRIGGERS/VAULT/VAULT_LEVER_01/ | |
15:38:35: Added resource location 'MEDIA/MODELS/TRIGGERS/VAULT/VAULT_LEVER_01/' of type 'PAK' to resource group 'MEDIA/MODELS/TRIGGERS/VAULT/VAULT_LEVER_01/' | |
15:38:35: Initialising resource group MEDIA/MODELS/TRIGGERS/VAULT/VAULT_LEVER_01/ | |
15:38:35: Parsing scripts for resource group MEDIA/MODELS/TRIGGERS/VAULT/VAULT_LEVER_01/ | |
15:38:35: Parsing script MEDIA/MODELS/TRIGGERS/VAULT/VAULT_LEVER_01/VAULT_LEVER_01.MATERIAL | |
15:38:35: Finished parsing scripts for resource group MEDIA/MODELS/TRIGGERS/VAULT/VAULT_LEVER_01/ | |
15:38:35: Mesh: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_LEVER_01/VAULT_LEVER_01.MESH. | |
15:38:35: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_LEVER_01/vault_lever_01.skeleton | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/TRIGGERS/VAULT/VAULT_LEVER_01/VAULT_LEVER_01.DDS' with 2147483647 mip map levels | |
15:38:35: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_LEVER_01/OFF.SKELETON | |
15:38:35: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_LEVER_01/ON.SKELETON | |
15:38:35: Skeleton: Loading MEDIA/MODELS/TRIGGERS/VAULT/VAULT_LEVER_01/VAULT_LEVER_01.SKELETON | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/STAR5.DDS' with 2147483647 mip map levels | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SUMMON_PIT_01.MESH. | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SUMMON_PIT_01.DDS' with 2147483647 mip map levels | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SUMMON_PIT_01_COLLISION.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SUMMON_SPLAT_01.MESH. | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SUMMON_SPLAT_01.DDS' with 2147483647 mip map levels | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SUMMON_SPLAT_01_COLLISION.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SYMBOL_SPLAT_01.MESH. | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SYMBOL_SPLAT_01.DDS' with 2147483647 mip map levels | |
15:38:35: Total sounds loaded: 623 | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_ALEMBIC02.MESH. | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/ZERA_ALEMBIC01.DDS' with 2147483647 mip map levels | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01/VAULT_SPECIMENTUBE_01_CREATURE.MESH. | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01/vault_specimentube_01_creature.skeleton | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01/IDLE.SKELETON | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01/VAULT_SPECIMENTUBE_01_CREATURE.SKELETON | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01_COLLISION.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_01_GLASS.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SYMBOL_SPLAT_02.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02/VAULT_SPECIMENTUBE_02_CREATURE.MESH. | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02/vault_specimentube_02_creature.skeleton | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02/IDLE.SKELETON | |
15:38:35: Skeleton: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_02/VAULT_SPECIMENTUBE_02_CREATURE.SKELETON | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_CORNER_03_NOSHADOW.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_STATUE_02.MESH. | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_STATUE_02.DDS' with 2147483647 mip map levels | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_BROKEN_01.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_FLOOR_SAND_CORNER_02_NOSHADOW.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_02.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_02_COLLISION.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_STATUEBASE_02.MESH. | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_STATUEBASE_01.DDS' with 2147483647 mip map levels | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_POWERMETER_01.MESH. | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_POWERMETER_01.DDS' with 2147483647 mip map levels | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_POWERMETER_01_COLLISION.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_BROKENPIECE_01.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SPECIMENTUBE_BROKENPIECE_01_COLLISION.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_CHEST_01.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_TINKER_GOLEM_CHEST_01_COLLISION.MESH. | |
15:38:35: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/VAULT_SARCOPHOGUS_CLOSED_01.MESH. | |
15:38:35: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/vault_sarcophogus_closed_01.skeleton | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_SARCOPHOGUS_01.DDS' with 2147483647 mip map levels | |
15:38:35: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/CLOSED.SKELETON | |
15:38:35: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/OPENING.SKELETON | |
15:38:35: Skeleton: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/VAULT_SARCOPHOGUS_CLOSED_01.SKELETON | |
15:38:35: Mesh: Loading MEDIA/MODELS/LOOTABLES/VAULT/SARCOPHOGUS/VAULT_SARCOPHOGUS_CLOSED_01_COLLISION.MESH. | |
15:38:35: Total sounds loaded: 624 | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CONVEX_02_TOP_COLLISION.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_WALL_01_MIDDLE_01_COLLISION.MESH. | |
15:38:35: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_CHAINS_03.MESH. | |
15:38:35: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/automapmask.dds' with 2147483647 mip map levels | |
15:38:37: Texture: automaptex__42771: Loading 1 faces(PF_R8G8B8,512x1024x1) with 0 generated mipmaps from Image. | |
15:38:37: Final Seed : 42430036969523458 | |
15:38:37: Mesh: Loading MEDIA/SKYBOXES/WHITE/WHITE_SKY.MESH. | |
15:38:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/WHITE/WHITE.DDS' with 2147483647 mip map levels | |
15:38:37: Mesh: Loading MEDIA/SKYBOXES/VAULT/FOG.MESH. | |
15:38:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/SKYBOXES/VAULT/FOG.DDS' with 2147483647 mip map levels | |
15:38:37: Total sounds loaded: 625 | |
15:38:37: Total sounds loaded: 626 | |
15:38:37: Total sounds loaded: 627 | |
15:38:37: Total sounds loaded: 628 | |
15:38:37: Total sounds loaded: 629 | |
15:38:37: Total sounds loaded: 630 | |
15:38:37: Total sounds loaded: 631 | |
15:38:37: Total sounds loaded: 632 | |
15:38:37: Total sounds loaded: 633 | |
15:38:37: Total sounds loaded: 634 | |
15:38:37: Mesh: Loading MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_EZROHIR01.MESH. | |
15:38:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SWORDS/SWORD_EZROHIR01.DDS' with 2147483647 mip map levels | |
15:38:37: Total sounds loaded: 635 | |
15:38:37: Mesh: Loading MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD07.MESH. | |
15:38:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD07.DDS' with 2147483647 mip map levels | |
15:38:37: Mesh: Loading MEDIA/LEVELSETS/VAULT/VAULT_BRIDGESTATUE_LASER_01.MESH. | |
15:38:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_BRIDGESTATUE_LASER_01.DDS' with 2147483647 mip map levels | |
15:38:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_BRIDGESTATUE_LASER_01_ILLUM.DDS' with 2147483647 mip map levels | |
15:38:37: D3D9 : Loading Cube Texture, base image name : 'MEDIA/LEVELSETS/VAULT/HIGHLIGHT.DDS' with 2147483647 mip map levels | |
15:38:37: Total sounds loaded: 636 | |
15:38:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_BRIDGESTATUE_LASER_02.DDS' with 2147483647 mip map levels | |
15:38:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FRAX_4X4BLUE.DDS' with 2147483647 mip map levels | |
15:38:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/RINGGLOWWHITE2.DDS' with 2147483647 mip map levels | |
15:38:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL41.DDS' with 2147483647 mip map levels | |
15:38:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/RINGGLOWWHITE4.DDS' with 2147483647 mip map levels | |
15:38:37: Mesh: Loading MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.MESH. | |
15:38:37: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/Ponya_M.skeleton | |
15:38:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.DDS' with 2147483647 mip map levels | |
15:38:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/NPCS/PONYA_M/PONYA_M_HEAD.DDS' with 2147483647 mip map levels | |
15:38:37: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ALERT_WORRIED_LOOP.SKELETON | |
15:38:37: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ATTACK1.SKELETON | |
15:38:37: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/DIE1.SKELETON | |
15:38:37: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_ALERT_WORRIED.SKELETON | |
15:38:37: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/ENVI_IDLE_WORRIED.SKELETON | |
15:38:37: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/IDLE.SKELETON | |
15:38:37: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/PONYA_M.SKELETON | |
15:38:37: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/RUN.SKELETON | |
15:38:37: Skeleton: Loading MEDIA/MODELS/NPCS/PONYA_M/WALK.SKELETON | |
15:38:37: Total sounds loaded: 637 | |
15:38:37: Total sounds loaded: 638 | |
15:38:37: Total sounds loaded: 639 | |
15:38:37: Total sounds loaded: 640 | |
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15:38:37: Total sounds loaded: 645 | |
15:38:37: Total sounds loaded: 646 | |
15:38:37: Total sounds loaded: 647 | |
15:38:37: Mesh: Loading MEDIA/MODELS/CRITTERS/RATS/RAT.MESH. | |
15:38:37: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/Rat.skeleton | |
15:38:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/CRITTERS/RATS/RAT.DDS' with 2147483647 mip map levels | |
15:38:37: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/FIDGET.SKELETON | |
15:38:37: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/IDLE.SKELETON | |
15:38:37: Skeleton: Loading MEDIA/MODELS/CRITTERS/RATS/RUN.SKELETON | |
15:38:37: Creating resource group MEDIA/MODELS/MONSTERS/FIEND/ | |
15:38:37: Added resource location 'MEDIA/MODELS/MONSTERS/FIEND/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/FIEND/' | |
15:38:37: Initialising resource group MEDIA/MODELS/MONSTERS/FIEND/ | |
15:38:37: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/FIEND/ | |
15:38:37: Parsing script MEDIA/MODELS/MONSTERS/FIEND/FIEND.MATERIAL | |
15:38:37: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/FIEND/ | |
15:38:37: Mesh: Loading MEDIA/MODELS/MONSTERS/FIEND/FIEND.MESH. | |
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/Fiend.skeleton | |
15:38:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FIEND/FIEND.DDS' with 2147483647 mip map levels | |
15:38:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FIEND/FIEND_ILLUM.DDS' with 2147483647 mip map levels | |
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/ATTACK1.SKELETON | |
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/ATTACK2.SKELETON | |
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/ATTACK3.SKELETON | |
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/CORPSE_SPAWN1.SKELETON | |
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/DEATH_FLIGHT.SKELETON | |
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/DEATH_LAND.SKELETON | |
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/DIE1.SKELETON | |
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/DIE2.SKELETON | |
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/DIE3.SKELETON | |
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/FIDGET1.SKELETON | |
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/FIDGET2.SKELETON | |
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/FIEND.SKELETON | |
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/HIT1.SKELETON | |
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/HIT2.SKELETON | |
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/IDLE.SKELETON | |
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/JUMP_DOWN.SKELETON | |
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/JUMP_LAND.SKELETON | |
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/RUN.SKELETON | |
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/SPECIAL_SPAWN_FIEND.SKELETON | |
15:38:37: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/STUNNED.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/FIEND/WALK.SKELETON | |
15:38:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FIEND/FIENDCHAMP.DDS' with 2147483647 mip map levels | |
15:38:38: Total sounds loaded: 648 | |
15:38:38: Total sounds loaded: 649 | |
15:38:38: Total sounds loaded: 650 | |
15:38:38: Total sounds loaded: 651 | |
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15:38:38: Total sounds loaded: 660 | |
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15:38:38: Total sounds loaded: 691 | |
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15:38:38: Total sounds loaded: 693 | |
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15:38:38: Total sounds loaded: 697 | |
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15:38:38: Total sounds loaded: 700 | |
15:38:38: Total sounds loaded: 701 | |
15:38:38: Total sounds loaded: 702 | |
15:38:38: Total sounds loaded: 703 | |
15:38:38: Total sounds loaded: 704 | |
15:38:38: Total sounds loaded: 705 | |
15:38:38: Total sounds loaded: 706 | |
15:38:38: Total sounds loaded: 707 | |
15:38:38: Total sounds loaded: 708 | |
15:38:38: Total sounds loaded: 709 | |
15:38:38: Total sounds loaded: 710 | |
15:38:38: Total sounds loaded: 711 | |
15:38:38: Mesh: Loading MEDIA/MODELS/MONSTERS/FIEND/COLLIDERBIG.MESH. | |
15:38:38: Creating resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/ | |
15:38:38: Added resource location 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/' | |
15:38:38: Initialising resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/ | |
15:38:38: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/ | |
15:38:38: Parsing script MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/EZRO_ZOMBIE.MATERIAL | |
15:38:38: Parsing script MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/EZRO_ZOMBIE_MASK.MATERIAL | |
15:38:38: Parsing script MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/EZRO_ZOMBIE_NOHEAD.MATERIAL | |
15:38:38: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/ | |
15:38:38: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/EZRO_ZOMBIE_NOHEAD.MESH. | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/Ezro_Zombie_nohead.skeleton | |
15:38:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/EZM_ZOMBIE.DDS' with 2147483647 mip map levels | |
15:38:38: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/EZRO_ZOMBIE_NOHEAD.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/ATTACK1.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/ATTACK2.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/DIE1.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/EZRO_ZOMBIE.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/HIT.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/IDLE.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/JUMP_DOWN.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/JUMP_LAND.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/RUN.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/SPECIAL_DRAIN_LOOP.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/SPECIAL_DRAIN_START.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/WALK.SKELETON | |
15:38:38: Total sounds loaded: 712 | |
15:38:38: Total sounds loaded: 713 | |
15:38:38: Total sounds loaded: 714 | |
15:38:38: Total sounds loaded: 715 | |
15:38:38: Total sounds loaded: 716 | |
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15:38:38: Total sounds loaded: 718 | |
15:38:38: Total sounds loaded: 719 | |
15:38:38: Total sounds loaded: 720 | |
15:38:38: Total sounds loaded: 721 | |
15:38:38: Total sounds loaded: 722 | |
15:38:38: Total sounds loaded: 723 | |
15:38:38: Total sounds loaded: 724 | |
15:38:38: Total sounds loaded: 725 | |
15:38:38: Total sounds loaded: 726 | |
15:38:38: Total sounds loaded: 727 | |
15:38:38: Total sounds loaded: 728 | |
15:38:38: Total sounds loaded: 729 | |
15:38:38: Total sounds loaded: 730 | |
15:38:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/NETH_SPLAT_PORTAL3X3.DDS' with 2147483647 mip map levels | |
15:38:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/SAND.DDS' with 2147483647 mip map levels | |
15:38:38: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/EZRO_ZOMBIE.MESH. | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/Ezro_Zombie.skeleton | |
15:38:38: WARNING: the mesh 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/EZRO_ZOMBIE.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/ATTACK1.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/ATTACK2.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/DIE1.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/EZRO_ZOMBIE.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/HIT.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/IDLE.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/JUMP_DOWN.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/JUMP_LAND.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/RUN.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/SPECIAL_DRAIN_LOOP.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/SPECIAL_DRAIN_START.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_ZOMBIE/WALK.SKELETON | |
15:38:38: Creating resource group MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_BASE/ | |
15:38:38: Added resource location 'MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_BASE/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_BASE/' | |
15:38:38: Initialising resource group MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_BASE/ | |
15:38:38: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_BASE/ | |
15:38:38: Parsing script MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_BASE/VAULT_TURRET_BASE.MATERIAL | |
15:38:38: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_BASE/ | |
15:38:38: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_BASE/VAULT_TURRET_BASE.MESH. | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_BASE/vault_turret_base.skeleton | |
15:38:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_BASE/VAULT_TURRET_BASE.DDS' with 2147483647 mip map levels | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_BASE/DIE.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_BASE/IDLE.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_BASE/RUN.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_BASE/WALK.SKELETON | |
15:38:38: Total sounds loaded: 731 | |
15:38:38: Total sounds loaded: 732 | |
15:38:38: Total sounds loaded: 733 | |
15:38:38: Total sounds loaded: 734 | |
15:38:38: Total sounds loaded: 735 | |
15:38:38: Total sounds loaded: 736 | |
15:38:38: Total sounds loaded: 737 | |
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15:38:38: Total sounds loaded: 739 | |
15:38:38: Total sounds loaded: 740 | |
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15:38:38: Total sounds loaded: 742 | |
15:38:38: Total sounds loaded: 743 | |
15:38:38: Total sounds loaded: 744 | |
15:38:38: Total sounds loaded: 745 | |
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15:38:38: Total sounds loaded: 747 | |
15:38:38: Total sounds loaded: 748 | |
15:38:38: Total sounds loaded: 749 | |
15:38:38: Total sounds loaded: 750 | |
15:38:38: Total sounds loaded: 751 | |
15:38:38: Total sounds loaded: 752 | |
15:38:38: Total sounds loaded: 753 | |
15:38:38: Total sounds loaded: 754 | |
15:38:38: Total sounds loaded: 755 | |
15:38:38: Total sounds loaded: 756 | |
15:38:38: Total sounds loaded: 757 | |
15:38:38: Total sounds loaded: 758 | |
15:38:38: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_BASE/COLLIDERBIG.MESH. | |
15:38:38: Creating resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/ | |
15:38:38: Added resource location 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/' | |
15:38:38: Initialising resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/ | |
15:38:38: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/ | |
15:38:38: Parsing script MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/WISP.MATERIAL | |
15:38:38: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/ | |
15:38:38: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/WISP.MESH. | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/wisp.skeleton | |
15:38:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/EZROHIR_CRAWLER.DDS' with 2147483647 mip map levels | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/ATTACK.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/DIE.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/HIT1.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/IDLE.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/SPAWN.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/SPECIAL_TELEPORT.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/WALK.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_COPTER/WISP.SKELETON | |
15:38:38: Total sounds loaded: 759 | |
15:38:38: Total sounds loaded: 760 | |
15:38:38: Total sounds loaded: 761 | |
15:38:38: Total sounds loaded: 762 | |
15:38:38: Total sounds loaded: 763 | |
15:38:38: Total sounds loaded: 764 | |
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15:38:38: Total sounds loaded: 768 | |
15:38:38: Total sounds loaded: 769 | |
15:38:38: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/EZRO_BRUTE.MESH. | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/Ezro_Brute.skeleton | |
15:38:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/EZROHIR_BRUTE.DDS' with 2147483647 mip map levels | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/ATTACK1.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/ATTACK2.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/ATTACK3.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/ATTACK4.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/DIE3.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/EZRO_BRUTE.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/FIDGET1.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/HIT1.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/HIT2.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/HIT3.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/IDLE.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/RUN.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/SPAWN1.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/SPECIAL_SHIELD.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/WALK.SKELETON | |
15:38:38: Total sounds loaded: 770 | |
15:38:38: Total sounds loaded: 771 | |
15:38:38: Total sounds loaded: 772 | |
15:38:38: Total sounds loaded: 773 | |
15:38:38: Total sounds loaded: 774 | |
15:38:38: Total sounds loaded: 775 | |
15:38:38: Total sounds loaded: 776 | |
15:38:38: Total sounds loaded: 777 | |
15:38:38: Total sounds loaded: 778 | |
15:38:38: Total sounds loaded: 779 | |
15:38:38: Total sounds loaded: 780 | |
15:38:38: Total sounds loaded: 781 | |
15:38:38: Total sounds loaded: 782 | |
15:38:38: Total sounds loaded: 783 | |
15:38:38: Total sounds loaded: 784 | |
15:38:38: Total sounds loaded: 785 | |
15:38:38: Total sounds loaded: 786 | |
15:38:38: Total sounds loaded: 787 | |
15:38:38: Total sounds loaded: 788 | |
15:38:38: Total sounds loaded: 789 | |
15:38:38: Total sounds loaded: 790 | |
15:38:38: Total sounds loaded: 791 | |
15:38:38: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_BRUTE/COLLIDERBIG.MESH. | |
15:38:38: Total sounds loaded: 792 | |
15:38:38: Creating resource group MEDIA/MODELS/WEAPONS/_POLEARMS/ | |
15:38:38: Added resource location 'MEDIA/MODELS/WEAPONS/_POLEARMS/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_POLEARMS/' | |
15:38:38: Initialising resource group MEDIA/MODELS/WEAPONS/_POLEARMS/ | |
15:38:38: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_POLEARMS/ | |
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/MON_POLEARM_VANQ01.MATERIAL | |
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM01.MATERIAL | |
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM02.MATERIAL | |
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM03.MATERIAL | |
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM04.MATERIAL | |
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM05.MATERIAL | |
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM06.MATERIAL | |
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM07.MATERIAL | |
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM08.MATERIAL | |
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM09.MATERIAL | |
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM10.MATERIAL | |
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM11.MATERIAL | |
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM12.MATERIAL | |
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM13.MATERIAL | |
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM14.MATERIAL | |
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM15.MATERIAL | |
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM16.MATERIAL | |
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM17.MATERIAL | |
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM20.MATERIAL | |
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_GHOST01.MATERIAL | |
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_GHOST02.MATERIAL | |
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_ROACH.MATERIAL | |
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_ROACH02.MATERIAL | |
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_SHOCKSTAFF.MATERIAL | |
15:38:38: Parsing script MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_TROG01.MATERIAL | |
15:38:38: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_POLEARMS/ | |
15:38:38: Mesh: Loading MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_SHOCKSTAFF.MESH. | |
15:38:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_SHOCKSTAFF.DDS' with 2147483647 mip map levels | |
15:38:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_POLEARMS/POLEARM_SHOCKSTAFF_GLOW.DDS' with 2147483647 mip map levels | |
15:38:38: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/EZRO_RANGED.MESH. | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/Ezro_Ranged.skeleton | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/DEATH_FLIGHT.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/DEATH_LAND.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/DIE1.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/DIE2.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/DIE3.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/DIE3.SKELETON | |
15:38:38: Animation duplicate named: Die3 in file die3.skeleton | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/ENVI_ALERT1_SIT_RANGED.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/ENVI_IDLE1_SIT_RANGED.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/EZRO_RANGED.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/FIDGET1.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/FIDGET2.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/HIT1.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/IDLE.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/IDLE_PISTOL_DW.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/JUMP_DOWN.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/JUMP_LAND.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/LPISTOL1.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/RIFLE1.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/RIFLE2.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/RIFLE3.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/RPISTOL1.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/RUN.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/RUN_PISTOL_DW.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/SPECIAL_FLIP.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/SPECIAL_THROW.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/STUNNED.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/TENT_SPAWN1.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/TENT_SPAWN2.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/TENT_SPAWN3.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/WALK.SKELETON | |
15:38:38: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_RANGED/WALK_PISTOL_DW.SKELETON | |
15:38:38: Total sounds loaded: 793 | |
15:38:38: Total sounds loaded: 794 | |
15:38:38: Total sounds loaded: 795 | |
15:38:38: Total sounds loaded: 796 | |
15:38:38: Total sounds loaded: 797 | |
15:38:38: Total sounds loaded: 798 | |
15:38:38: Total sounds loaded: 799 | |
15:38:38: Total sounds loaded: 800 | |
15:38:38: Total sounds loaded: 801 | |
15:38:38: Total sounds loaded: 802 | |
15:38:38: Total sounds loaded: 803 | |
15:38:38: Total sounds loaded: 804 | |
15:38:38: Total sounds loaded: 805 | |
15:38:38: Total sounds loaded: 806 | |
15:38:38: Total sounds loaded: 807 | |
15:38:38: Total sounds loaded: 808 | |
15:38:38: Total sounds loaded: 809 | |
15:38:38: Total sounds loaded: 810 | |
15:38:38: Total sounds loaded: 811 | |
15:38:38: Total sounds loaded: 812 | |
15:38:38: Total sounds loaded: 813 | |
15:38:38: Total sounds loaded: 814 | |
15:38:38: Total sounds loaded: 815 | |
15:38:38: Total sounds loaded: 816 | |
15:38:38: Total sounds loaded: 817 | |
15:38:38: Total sounds loaded: 818 | |
15:38:38: Total sounds loaded: 819 | |
15:38:38: Total sounds loaded: 820 | |
15:38:38: Total sounds loaded: 821 | |
15:38:38: Total sounds loaded: 822 | |
15:38:38: Total sounds loaded: 823 | |
15:38:38: Total sounds loaded: 824 | |
15:38:38: Total sounds loaded: 825 | |
15:38:38: Mesh: Loading MEDIA/MODELS/WEAPONS/_RIFLES/EZRO_RIFLE_TEMP.MESH. | |
15:38:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_RIFLES/RIFLE08.DDS' with 2147483647 mip map levels | |
15:38:38: Mesh: Loading MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL01.MESH. | |
15:38:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_PISTOLS/PISTOL01.DDS' with 2147483647 mip map levels | |
15:38:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/FIEND/FIENDBLUE.DDS' with 2147483647 mip map levels | |
15:38:39: Creating resource group MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_GUN/ | |
15:38:39: Added resource location 'MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_GUN/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_GUN/' | |
15:38:39: Initialising resource group MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_GUN/ | |
15:38:39: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_GUN/ | |
15:38:39: Parsing script MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_GUN/VAULT_TRAP_TURRET_01.MATERIAL | |
15:38:39: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_GUN/ | |
15:38:39: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_GUN/VAULT_TRAP_TURRET_01.MESH. | |
15:38:39: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_GUN/vault_trap_turret_01.skeleton | |
15:38:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_GUN/VAULT_TRAP_TURRET_01.DDS' with 2147483647 mip map levels | |
15:38:39: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_GUN/ATTACK1.SKELETON | |
15:38:39: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_GUN/DIE1.SKELETON | |
15:38:39: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_GUN/ENVI_ALERT5_SPAWN.SKELETON | |
15:38:39: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_GUN/ENVI_IDLE5_SPAWN.SKELETON | |
15:38:39: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_GUN/IDLE.SKELETON | |
15:38:39: Creating resource group MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_SPAWNER/ | |
15:38:39: Added resource location 'MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_SPAWNER/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_SPAWNER/' | |
15:38:39: Initialising resource group MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_SPAWNER/ | |
15:38:39: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_SPAWNER/ | |
15:38:39: Parsing script MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_SPAWNER/VAULT_SPAWNER_TURRET_01.MATERIAL | |
15:38:39: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_SPAWNER/ | |
15:38:39: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_SPAWNER/VAULT_SPAWNER_TURRET_01.MESH. | |
15:38:39: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_SPAWNER/vault_spawner_turret_01.skeleton | |
15:38:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_SPAWNER/VAULT_SPAWNER_TURRET_01.DDS' with 2147483647 mip map levels | |
15:38:39: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_SPAWNER/IDLE.SKELETON | |
15:38:39: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_SPAWNER/SKILL.SKELETON | |
15:38:39: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/TURRET_SPAWNER/VAULT_SPAWNER_TURRET_01.SKELETON | |
15:38:39: Total sounds loaded: 826 | |
15:38:39: Mesh: Loading MEDIA/MODELS/GOLD/GOLD.MESH. | |
15:38:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLD.DDS' with 2147483647 mip map levels | |
15:38:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSHINE.DDS' with 2147483647 mip map levels | |
15:38:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSPEC.DDS' with 2147483647 mip map levels | |
15:38:39: Total sounds loaded: 827 | |
15:38:39: Total sounds loaded: 828 | |
15:38:39: Creating resource group MEDIA/MODELS/WEAPONS/_FISTS/ | |
15:38:39: Added resource location 'MEDIA/MODELS/WEAPONS/_FISTS/' of type 'PAK' to resource group 'MEDIA/MODELS/WEAPONS/_FISTS/' | |
15:38:39: Initialising resource group MEDIA/MODELS/WEAPONS/_FISTS/ | |
15:38:39: Parsing scripts for resource group MEDIA/MODELS/WEAPONS/_FISTS/ | |
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST01.MATERIAL | |
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST02.MATERIAL | |
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST03_L.MATERIAL | |
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST03_R.MATERIAL | |
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST04_L.MATERIAL | |
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST04_R.MATERIAL | |
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST05.MATERIAL | |
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST06.MATERIAL | |
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST07_L.MATERIAL | |
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST07_R.MATERIAL | |
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST08.MATERIAL | |
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST09.MATERIAL | |
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST10.MATERIAL | |
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST11.MATERIAL | |
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST12.MATERIAL | |
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST13.MATERIAL | |
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST14.MATERIAL | |
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST14L.MATERIAL | |
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST15.MATERIAL | |
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST15L.MATERIAL | |
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST16.MATERIAL | |
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST16L.MATERIAL | |
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST17_L.MATERIAL | |
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST17_R.MATERIAL | |
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST_EZRO_L.MATERIAL | |
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST_EZRO_R.MATERIAL | |
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST_GAUSS_L.MATERIAL | |
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST_GAUSS_R.MATERIAL | |
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST_MIRKA_L.MATERIAL | |
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST_MIRKA_R.MATERIAL | |
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST_N01L.MATERIAL | |
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST_N01R.MATERIAL | |
15:38:39: Parsing script MEDIA/MODELS/WEAPONS/_FISTS/FIST_ZOMBIE01.MATERIAL | |
15:38:39: Finished parsing scripts for resource group MEDIA/MODELS/WEAPONS/_FISTS/ | |
15:38:39: Mesh: Loading MEDIA/MODELS/WEAPONS/_FISTS/FIST10.MESH. | |
15:38:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_FISTS/FIST10.DDS' with 2147483647 mip map levels | |
15:38:39: Creating resource group MEDIA/MODELS/BREAKABLES/VAULT_URN_02/ | |
15:38:39: Added resource location 'MEDIA/MODELS/BREAKABLES/VAULT_URN_02/' of type 'PAK' to resource group 'MEDIA/MODELS/BREAKABLES/VAULT_URN_02/' | |
15:38:39: Initialising resource group MEDIA/MODELS/BREAKABLES/VAULT_URN_02/ | |
15:38:39: Parsing scripts for resource group MEDIA/MODELS/BREAKABLES/VAULT_URN_02/ | |
15:38:39: Parsing script MEDIA/MODELS/BREAKABLES/VAULT_URN_02/VAULT_URN_02.MATERIAL | |
15:38:39: Finished parsing scripts for resource group MEDIA/MODELS/BREAKABLES/VAULT_URN_02/ | |
15:38:39: Mesh: Loading MEDIA/MODELS/BREAKABLES/VAULT_URN_02/VAULT_URN_02.MESH. | |
15:38:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/BREAKABLES/VAULT_URN_01/VAULT_BREAKABLES_01.DDS' with 2147483647 mip map levels | |
15:38:39: Total sounds loaded: 829 | |
15:38:39: Total sounds loaded: 830 | |
15:38:39: Creating resource group MEDIA/MODELS/BREAKABLES/VAULT_URN_01/ | |
15:38:39: Added resource location 'MEDIA/MODELS/BREAKABLES/VAULT_URN_01/' of type 'PAK' to resource group 'MEDIA/MODELS/BREAKABLES/VAULT_URN_01/' | |
15:38:39: Initialising resource group MEDIA/MODELS/BREAKABLES/VAULT_URN_01/ | |
15:38:39: Parsing scripts for resource group MEDIA/MODELS/BREAKABLES/VAULT_URN_01/ | |
15:38:39: Parsing script MEDIA/MODELS/BREAKABLES/VAULT_URN_01/VAULT_URN_01.MATERIAL | |
15:38:39: Finished parsing scripts for resource group MEDIA/MODELS/BREAKABLES/VAULT_URN_01/ | |
15:38:39: Mesh: Loading MEDIA/MODELS/BREAKABLES/VAULT_URN_01/VAULT_URN_01.MESH. | |
15:38:39: Creating resource group MEDIA/MODELS/BREAKABLES/VAULT_URN_ONSIDE_02/ | |
15:38:39: Added resource location 'MEDIA/MODELS/BREAKABLES/VAULT_URN_ONSIDE_02/' of type 'PAK' to resource group 'MEDIA/MODELS/BREAKABLES/VAULT_URN_ONSIDE_02/' | |
15:38:39: Initialising resource group MEDIA/MODELS/BREAKABLES/VAULT_URN_ONSIDE_02/ | |
15:38:39: Parsing scripts for resource group MEDIA/MODELS/BREAKABLES/VAULT_URN_ONSIDE_02/ | |
15:38:39: Parsing script MEDIA/MODELS/BREAKABLES/VAULT_URN_ONSIDE_02/VAULT_URN_ONSIDE_02.MATERIAL | |
15:38:39: Finished parsing scripts for resource group MEDIA/MODELS/BREAKABLES/VAULT_URN_ONSIDE_02/ | |
15:38:39: Mesh: Loading MEDIA/MODELS/BREAKABLES/VAULT_URN_ONSIDE_02/VAULT_URN_ONSIDE_02.MESH. | |
15:38:39: Creating resource group MEDIA/MODELS/BREAKABLES/VAULT_URN_ONSIDE_01/ | |
15:38:39: Added resource location 'MEDIA/MODELS/BREAKABLES/VAULT_URN_ONSIDE_01/' of type 'PAK' to resource group 'MEDIA/MODELS/BREAKABLES/VAULT_URN_ONSIDE_01/' | |
15:38:39: Initialising resource group MEDIA/MODELS/BREAKABLES/VAULT_URN_ONSIDE_01/ | |
15:38:39: Parsing scripts for resource group MEDIA/MODELS/BREAKABLES/VAULT_URN_ONSIDE_01/ | |
15:38:39: Parsing script MEDIA/MODELS/BREAKABLES/VAULT_URN_ONSIDE_01/VAULT_URN_ONSIDE_01.MATERIAL | |
15:38:39: Finished parsing scripts for resource group MEDIA/MODELS/BREAKABLES/VAULT_URN_ONSIDE_01/ | |
15:38:39: Mesh: Loading MEDIA/MODELS/BREAKABLES/VAULT_URN_ONSIDE_01/VAULT_URN_ONSIDE_01.MESH. | |
15:38:39: ----------------------DUNGEON DEPTH 1 LOADING-------------------- | |
NAME: BAKE COLLISION TIME | |
TOTAL TIME: 0.991917 | |
AVG TIME: 0.991917 | |
CREATED: 1 | |
NAME: BAKE TIME | |
TOTAL TIME: 0.147381 | |
AVG TIME: 0.147381 | |
CREATED: 1 | |
NAME: TIME TO CLEAR OUT PIECES | |
TOTAL TIME: 0.006622 | |
AVG TIME: 0.006622 | |
CREATED: 1 | |
NAME: TIME TO FIND PARTICLES | |
TOTAL TIME: 0.000397 | |
AVG TIME: 0.000397 | |
CREATED: 1 | |
NAME: TIME TO PARSE LAYOUTS | |
TOTAL TIME: 2.90117 | |
AVG TIME: 2.90117 | |
CREATED: 1 | |
NAME: TIME TO PARSE PROPERTY NODES | |
TOTAL TIME: 0.001706 | |
AVG TIME: 0.001706 | |
CREATED: 1 | |
NAME: TOTAL TIME FOR CHARACTER CREATION | |
TOTAL TIME: 0.393981 | |
AVG TIME: 0.393981 | |
CREATED: 1 | |
----------------------END DUNGEON DEPTH 1 LOADING-------------------- | |
TOTAL TIME :5.16318 | |
15:38:39: Total sounds loaded: 831 | |
15:38:39: Total sounds loaded: 832 | |
15:38:39: Total sounds loaded: 833 | |
15:38:39: Total sounds loaded: 834 | |
15:38:39: Total sounds loaded: 835 | |
15:38:39: Total sounds loaded: 836 | |
15:38:40: Total sounds loaded: 837 | |
15:38:40: Total sounds loaded: 838 | |
15:38:40: Total sounds loaded: 839 | |
15:38:40: Total sounds loaded: 840 | |
15:38:40: Total sounds loaded: 841 | |
15:38:40: Total sounds loaded: 842 | |
15:38:40: Total sounds loaded: 843 | |
15:38:40: Total sounds loaded: 844 | |
15:38:40: Total sounds loaded: 845 | |
15:38:40: Total sounds loaded: 846 | |
15:38:40: Total sounds loaded: 847 | |
15:38:40: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/CASTER_02/HUM_CASTER_02.MESH. | |
15:38:40: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/CASTER_02/hum_caster_02.skeleton | |
15:38:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/CASTER_02/NULL_01.DDS' with 2147483647 mip map levels | |
15:38:40: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HUM_DEZROHIR_02.MESH. | |
15:38:40: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HuM_DEzrohir_02.skeleton | |
15:38:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/NULL_01.DDS' with 2147483647 mip map levels | |
15:38:40: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUM_ESTHERIAN_01.MESH. | |
15:38:40: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/hum_estherian_01.skeleton | |
15:38:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/NULL_01.DDS' with 2147483647 mip map levels | |
15:38:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HU_ESTHERIAN_01_EXTRA.DDS' with 2147483647 mip map levels | |
15:38:40: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HUM_DESERT_01.MESH. | |
15:38:40: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HuM_Desert_01.skeleton | |
15:38:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/DESERT_01/NULL_01.DDS' with 2147483647 mip map levels | |
15:38:40: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_43482 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:38:40: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_43482 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:38:40: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_43482 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:38:40: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_43482 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:38:40: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/HUM_FURHIDE_01.MESH. | |
15:38:40: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/hum_furhide_01.skeleton | |
15:38:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/NULL_01.DDS' with 2147483647 mip map levels | |
15:38:40: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH. | |
15:38:40: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng05.skeleton | |
15:38:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/NULL_01.DDS' with 2147483647 mip map levels | |
15:38:40: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:38:40: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_2SEC.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_2SEC.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_2SEC.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:38:40: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:38:40: Total Layout Link Particle saved 45 | |
15:38:40: Saving character to :C:\Users\Luke\Documents\My Games\Runic Games\Torchlight 2\save\76561197994623950\save.tmp | |
15:38:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/SPARKVIOLET.DDS' with 2147483647 mip map levels | |
15:38:40: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FINELIGHTNINGVERT4X1.DDS' with 2147483647 mip map levels | |
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets3.dds' with 0 mip map levels | |
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/pets/pets1.dds' with 0 mip map levels | |
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets.dds' with 0 mip map levels | |
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets4.dds' with 0 mip map levels | |
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets1.dds' with 0 mip map levels | |
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/schemes/ceguiwidget.dds' with 0 mip map levels | |
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets2.dds' with 0 mip map levels | |
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets6.dds' with 0 mip map levels | |
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/hud/ingametexturesheets5.dds' with 0 mip map levels | |
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/characters/characters.dds' with 0 mip map levels | |
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/help/help.dds' with 0 mip map levels | |
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/weapons/weapons.dds' with 0 mip map levels | |
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills2.dds' with 0 mip map levels | |
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills1.dds' with 0 mip map levels | |
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/potions/potions.dds' with 0 mip map levels | |
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills4.dds' with 0 mip map levels | |
15:38:40: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills3.dds' with 0 mip map levels | |
15:38:40: Released sounds : 1 | |
15:38:43: Mesh: Loading MEDIA/PARTICLES/MODELS/TAPERED_RING_02.MESH. | |
15:38:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_BRIDGESTATUE_LASER_01.DDS' with 2147483647 mip map levels | |
15:38:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/VAULT/VAULT_BRIDGESTATUE_LASER_01_ILLUM.DDS' with 2147483647 mip map levels | |
15:38:43: D3D9 : Loading Cube Texture, base image name : 'MEDIA/LEVELSETS/VAULT/HIGHLIGHT.DDS' with 2147483647 mip map levels | |
15:38:50: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSHINE.DDS' with 2147483647 mip map levels | |
15:38:50: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/GOLD/GOLDSPEC.DDS' with 2147483647 mip map levels | |
15:38:55: Mesh: Loading MEDIA/PARTICLES/MODELS/HALF_SPHERE_03.MESH. | |
15:38:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/STAR.DDS' with 2147483647 mip map levels | |
15:38:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/LIGHTNINGBALL2X2.DDS' with 2147483647 mip map levels | |
15:38:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/RING_ELECTRICAL_4X4ADD.DDS' with 2147483647 mip map levels | |
15:38:56: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/outlinered.dds' with 2147483647 mip map levels | |
15:38:56: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/HIGHLIGHTRED.DDS' with 2147483647 mip map levels | |
15:38:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/CLAW_PURPLE.DDS' with 2147483647 mip map levels | |
15:38:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RING/CIRCLE001B.DDS' with 2147483647 mip map levels | |
15:38:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/BIGICICLEADD.DDS' with 2147483647 mip map levels | |
15:38:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/BLOODJET.DDS' with 2147483647 mip map levels | |
15:38:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/FLARE2.DDS' with 2147483647 mip map levels | |
15:38:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL15B.DDS' with 2147483647 mip map levels | |
15:38:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/BLOODSPRAY2.DDS' with 2147483647 mip map levels | |
15:38:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/BLOODSPATTER2.DDS' with 2147483647 mip map levels | |
15:38:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/XFLASH.DDS' with 2147483647 mip map levels | |
15:38:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/BLOODSPATTERGROUND.DDS' with 2147483647 mip map levels | |
15:38:56: Total sounds loaded: 847 | |
15:38:56: Total sounds loaded: 848 | |
15:38:56: Total sounds loaded: 849 | |
15:38:56: Total sounds loaded: 850 | |
15:38:56: Total sounds loaded: 851 | |
15:38:56: Total sounds loaded: 852 | |
15:38:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/BONESFRAGMENTS_4X4.DDS' with 2147483647 mip map levels | |
15:38:57: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills5.dds' with 0 mip map levels | |
15:38:58: Creating resource group MEDIA/PARTICLES/MODELS/ICE_CHUNKS/ | |
15:38:58: Added resource location 'MEDIA/PARTICLES/MODELS/ICE_CHUNKS/' of type 'PAK' to resource group 'MEDIA/PARTICLES/MODELS/ICE_CHUNKS/' | |
15:38:58: Initialising resource group MEDIA/PARTICLES/MODELS/ICE_CHUNKS/ | |
15:38:58: Parsing scripts for resource group MEDIA/PARTICLES/MODELS/ICE_CHUNKS/ | |
15:38:58: Parsing script MEDIA/PARTICLES/MODELS/ICE_CHUNKS/ICE_CHUNK_01.MATERIAL | |
15:38:58: Finished parsing scripts for resource group MEDIA/PARTICLES/MODELS/ICE_CHUNKS/ | |
15:38:58: Mesh: Loading MEDIA/PARTICLES/MODELS/ICE_CHUNKS/ICE_CHUNK_02.MESH. | |
15:38:58: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/MODELS/ICE_CHUNKS/ICE_CHUNKS_01.DDS' with 2147483647 mip map levels | |
15:38:58: Mesh: Loading MEDIA/PARTICLES/MODELS/ICE_CHUNKS/ICE_CHUNK_03.MESH. | |
15:38:58: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/BLOODSPRAY2GOO.DDS' with 2147483647 mip map levels | |
15:38:58: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/MODELS/ICE_CHUNKS/ICE_CHUNKS_01ADD.DDS' with 2147483647 mip map levels | |
15:38:58: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/BLOCKICE.DDS' with 2147483647 mip map levels | |
15:38:58: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/SOFTFLARE.DDS' with 2147483647 mip map levels | |
15:39:01: D3D9 : Loading 2D Texture, image name : 'media/sharedtextures/claw.dds' with 2147483647 mip map levels | |
15:39:01: Total sounds loaded: 853 | |
15:39:01: Total sounds loaded: 854 | |
15:39:01: Total sounds loaded: 855 | |
15:39:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/GREYLIGHTNING2X2_ALPHA.DDS' with 2147483647 mip map levels | |
15:39:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/HARDBLUEFLARE.DDS' with 2147483647 mip map levels | |
15:39:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/BLUEBLASTWAVE.DDS' with 2147483647 mip map levels | |
15:39:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/SOFTBLUEQUARTER.DDS' with 2147483647 mip map levels | |
15:39:01: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FINELIGHTNINGVERT4X1UP.DDS' with 2147483647 mip map levels | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_2SEC.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_2SEC.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_2SEC.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/LIGHT_STANDING_01.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:39:04: Layout Link Particle should save layout file is MEDIA/LEVELSETS/PROPS/VAULT_PROPS/VAULT_LASER_TRAP_DOUBLE_RANDOM.LAYOUT | |
15:39:04: Total Layout Link Particle saved 46 | |
15:39:05: Mesh: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/DESERT_FLYER.MESH. | |
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/Desert_Flyer.skeleton | |
15:39:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/DESERT_FLYER/DESERTFLYER.DDS' with 2147483647 mip map levels | |
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/ATTACK1.SKELETON | |
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/ATTACK2.SKELETON | |
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/DESERT_FLYER.SKELETON | |
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/DIE1.SKELETON | |
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/DIE2.SKELETON | |
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/ENVI_IDLE3_DEAD1.SKELETON | |
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/ENVI_IDLE4_DEAD2.SKELETON | |
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/ENVI_IDLE4_DEAD3.SKELETON | |
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/IDLE.SKELETON | |
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/JUMP_DOWN.SKELETON | |
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/JUMP_LAND.SKELETON | |
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/MESH_SPAWN1.SKELETON | |
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/RUN.SKELETON | |
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/SKY_SPAWN1.SKELETON | |
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/SPECIAL_CAST.SKELETON | |
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/SPECIAL_DIVEBOMB.SKELETON | |
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/SPECIAL_PHASE.SKELETON | |
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/SPECIAL_TELEPORT.SKELETON | |
15:39:05: Skeleton: Loading MEDIA/MODELS/MONSTERS/DESERT_FLYER/WALK.SKELETON | |
15:39:05: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/DESERT_FLYER/DESERTFLYERBLACK.DDS' with 2147483647 mip map levels | |
15:39:05: Total sounds loaded: 856 | |
15:39:05: Total sounds loaded: 857 | |
15:39:05: Total sounds loaded: 858 | |
15:39:05: Total sounds loaded: 859 | |
15:39:05: Total sounds loaded: 860 | |
15:39:05: Total sounds loaded: 861 | |
15:39:05: Total sounds loaded: 862 | |
15:39:05: Total sounds loaded: 863 | |
15:39:05: Total sounds loaded: 864 | |
15:39:05: Total sounds loaded: 865 | |
15:39:05: Total sounds loaded: 866 | |
15:39:05: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHTPURPLE.DDS' with 2147483647 mip map levels | |
15:39:06: Total sounds loaded: 867 | |
15:39:06: Total sounds loaded: 868 | |
15:39:06: Total sounds loaded: 869 | |
15:39:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/TATTERCLOTH.DDS' with 2147483647 mip map levels | |
15:39:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/TATTEREDCLOTHCIRCLE.DDS' with 2147483647 mip map levels | |
15:39:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PARTICLE/SPECKS.DDS' with 2147483647 mip map levels | |
15:39:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PATTERN/DEMON.DDS' with 2147483647 mip map levels | |
15:39:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/RINGWAVES_4X4.DDS' with 2147483647 mip map levels | |
15:39:06: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/FLASH12.DDS' with 2147483647 mip map levels | |
15:39:07: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HUM_ENGINEER_01.MESH. | |
15:39:07: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HuM_Engineer_01.skeleton | |
15:39:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/NULL_01.DDS' with 2147483647 mip map levels | |
15:39:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/ENGINEER_01/HU_ENG_01_XTRA.DDS' with 2147483647 mip map levels | |
15:39:07: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH. | |
15:39:07: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng05.skeleton | |
15:39:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/NULL_01.DDS' with 2147483647 mip map levels | |
15:39:07: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:39:07: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG05.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:39:07: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG06.MESH. | |
15:39:07: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng06.skeleton | |
15:39:07: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG06.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:39:07: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG06.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:39:07: Mesh: Loading MEDIA/WARDROBE/ENGINEER/BACKPACK.MESH. | |
15:39:07: Skeleton: Loading MEDIA/WARDROBE/ENGINEER/backpack.skeleton | |
15:39:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/ENGINEER/ENG_BACKPACK.DDS' with 2147483647 mip map levels | |
15:39:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/ENGINEER/ENG_BACKPACK_GLO.DDS' with 2147483647 mip map levels | |
15:39:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_RED.DDS' with 2147483647 mip map levels | |
15:39:07: SoundManager::CreateSound could not load sound 'media/sounds/skill/moon.wav' FMOD Error:File not found. | |
15:39:07: Total sounds loaded: 870 | |
15:39:07: Total sounds loaded: 871 | |
15:39:07: Total sounds loaded: 872 | |
15:39:07: Total sounds loaded: 873 | |
15:39:07: Total sounds loaded: 874 | |
15:39:07: Total sounds loaded: 875 | |
15:39:07: Total sounds loaded: 876 | |
15:39:07: Total sounds loaded: 877 | |
15:39:07: Total sounds loaded: 878 | |
15:39:07: Total sounds loaded: 879 | |
15:39:07: Total sounds loaded: 880 | |
15:39:07: Total sounds loaded: 881 | |
15:39:07: Total sounds loaded: 882 | |
15:39:07: Total sounds loaded: 883 | |
15:39:07: Total sounds loaded: 884 | |
15:39:07: Total sounds loaded: 885 | |
15:39:07: Total sounds loaded: 886 | |
15:39:07: Total sounds loaded: 887 | |
15:39:07: Total sounds loaded: 888 | |
15:39:07: Total sounds loaded: 889 | |
15:39:07: Total sounds loaded: 890 | |
15:39:07: Total sounds loaded: 891 | |
15:39:07: Total sounds loaded: 892 | |
15:39:07: Total sounds loaded: 893 | |
15:39:07: Total sounds loaded: 894 | |
15:39:07: Total sounds loaded: 895 | |
15:39:07: Total sounds loaded: 896 | |
15:39:07: Total sounds loaded: 897 | |
15:39:07: Total sounds loaded: 898 | |
15:39:07: Total sounds loaded: 899 | |
15:39:07: Total sounds loaded: 900 | |
15:39:07: Total sounds loaded: 901 | |
15:39:07: Total sounds loaded: 902 | |
15:39:07: Total sounds loaded: 903 | |
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15:39:07: Total sounds loaded: 905 | |
15:39:07: Total sounds loaded: 906 | |
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15:39:07: Total sounds loaded: 908 | |
15:39:07: Total sounds loaded: 909 | |
15:39:07: Total sounds loaded: 910 | |
15:39:07: Total sounds loaded: 911 | |
15:39:07: Total sounds loaded: 912 | |
15:39:07: Mesh: Loading MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH. | |
15:39:07: Skeleton: Loading MEDIA/WARDROBE/HUMAN/HuM_head_eng01.skeleton | |
15:39:07: Texture: MEDIA/WARDROBE/HUMAN/BODY.PNG: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. | |
15:39:07: Texture: MEDIA/WARDROBE/HUMAN/HUM_FACE_ENG01.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. | |
15:39:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_BLACK.DDS' with 2147483647 mip map levels | |
15:39:07: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:39:07: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:39:07: WARNING: the mesh 'MEDIA/WARDROBE/HUMAN/HUM_HEAD_ENG01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:39:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/HUMAN/HAIR01_GRAY.DDS' with 2147483647 mip map levels | |
15:39:07: Mesh: Loading MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD14.MESH. | |
15:39:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD14.DDS' with 2147483647 mip map levels | |
15:39:07: Mesh: Loading MEDIA/MODELS/WEAPONS/_AXES/AXE12.MESH. | |
15:39:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_AXES/AXE12.DDS' with 2147483647 mip map levels | |
15:39:07: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HUM_DESERT_01.MESH. | |
15:39:07: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/DESERT_01/HuM_Desert_01.skeleton | |
15:39:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/DESERT_01/NULL_01.DDS' with 2147483647 mip map levels | |
15:39:07: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_44558 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:39:07: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_44558 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:39:07: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_44558 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:39:07: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_44558 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:39:07: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/HUM_ESTHERIAN_02.MESH. | |
15:39:07: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/HuM_estherian_02.skeleton | |
15:39:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/NULL_01.DDS' with 2147483647 mip map levels | |
15:39:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/HU_ESTHERIAN_02_EXTRA.DDS' with 2147483647 mip map levels | |
15:39:07: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/HUM_ESTHERIAN_02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:39:07: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/HUM_ESTHERIAN_02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:39:07: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_02/HUM_ESTHERIAN_02.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:39:07: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUM_ENGINEER_02.MESH. | |
15:39:07: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/hum_engineer_02.skeleton | |
15:39:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/NULL_01.DDS' with 2147483647 mip map levels | |
15:39:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/ENGINEER_02/HUM_ENGINEER_02_EXTRA.DDS' with 2147483647 mip map levels | |
15:39:07: Mesh: Loading MEDIA/MODELS/PETS/HAWK/PET_HAWK.MESH. | |
15:39:07: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/Pet_Hawk.skeleton | |
15:39:07: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PETS/HAWK/HAWK.DDS' with 2147483647 mip map levels | |
15:39:07: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/ATTACK1.SKELETON | |
15:39:07: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/ATTACK2.SKELETON | |
15:39:07: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/FIDGET1.SKELETON | |
15:39:07: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/FIDGET2.SKELETON | |
15:39:07: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/IDLE.SKELETON | |
15:39:07: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/PET_HAWK.SKELETON | |
15:39:07: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/RUN.SKELETON | |
15:39:07: Skeleton: Loading MEDIA/MODELS/PETS/HAWK/WALK.SKELETON | |
15:39:07: Total sounds loaded: 913 | |
15:39:07: Total sounds loaded: 914 | |
15:39:07: Total sounds loaded: 915 | |
15:39:07: Total sounds loaded: 916 | |
15:39:07: Total sounds loaded: 917 | |
15:39:07: Total sounds loaded: 918 | |
15:39:07: Total sounds loaded: 919 | |
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15:39:07: Total sounds loaded: 922 | |
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15:39:07: Total sounds loaded: 924 | |
15:39:07: Total sounds loaded: 925 | |
15:39:07: Total sounds loaded: 926 | |
15:39:07: Total sounds loaded: 927 | |
15:39:07: Total sounds loaded: 928 | |
15:39:07: Total sounds loaded: 929 | |
15:39:07: Total sounds loaded: 930 | |
15:39:07: Total sounds loaded: 931 | |
15:39:07: Total sounds loaded: 932 | |
15:39:07: Total sounds loaded: 933 | |
15:39:07: Total sounds loaded: 934 | |
15:39:07: Total sounds loaded: 935 | |
15:39:07: Total sounds loaded: 936 | |
15:39:07: Total sounds loaded: 937 | |
15:39:07: Total sounds loaded: 938 | |
15:39:07: Total sounds loaded: 939 | |
15:39:07: Total sounds loaded: 940 | |
15:39:07: Total sounds loaded: 941 | |
15:39:07: Total sounds loaded: 942 | |
15:39:07: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/RIMLIGHTPOISON.DDS' with 2147483647 mip map levels | |
15:39:10: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/COINS.DDS' with 2147483647 mip map levels | |
15:39:10: D3D9 : Loading Cube Texture, base image name : 'media/sharedtextures/highlight.dds' with 2147483647 mip map levels | |
15:39:10: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FLAMELICKS3X2CUTOUT.DDS' with 2147483647 mip map levels | |
15:39:11: Total sounds loaded: 943 | |
15:39:11: Total sounds loaded: 944 | |
15:39:11: Total sounds loaded: 945 | |
15:39:11: Total sounds loaded: 946 | |
15:39:11: Total sounds loaded: 947 | |
15:39:11: Total sounds loaded: 948 | |
15:39:11: Total sounds loaded: 949 | |
15:39:11: Total sounds loaded: 950 | |
15:39:11: Total sounds loaded: 951 | |
15:39:11: Total sounds loaded: 952 | |
15:39:11: Total sounds loaded: 953 | |
15:39:11: Total sounds loaded: 954 | |
15:39:11: Total sounds loaded: 955 | |
15:39:11: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/SHOCKWAVE_FULLRING_FIRE4X2ADD.DDS' with 2147483647 mip map levels | |
15:39:11: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/BLACK_SPLAT.DDS' with 2147483647 mip map levels | |
15:39:11: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN/VEIN07.DDS' with 2147483647 mip map levels | |
15:39:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/LINES_ADDITIVE.DDS' with 2147483647 mip map levels | |
15:39:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RING/CIRCLE019.DDS' with 2147483647 mip map levels | |
15:39:13: Creating resource group MEDIA/PARTICLES/MODELS/EZROHIR_BOSS_RUBBLE/ | |
15:39:13: Added resource location 'MEDIA/PARTICLES/MODELS/EZROHIR_BOSS_RUBBLE/' of type 'PAK' to resource group 'MEDIA/PARTICLES/MODELS/EZROHIR_BOSS_RUBBLE/' | |
15:39:13: Initialising resource group MEDIA/PARTICLES/MODELS/EZROHIR_BOSS_RUBBLE/ | |
15:39:13: Parsing scripts for resource group MEDIA/PARTICLES/MODELS/EZROHIR_BOSS_RUBBLE/ | |
15:39:13: Parsing script MEDIA/PARTICLES/MODELS/EZROHIR_BOSS_RUBBLE/EZROHIR_BOSS_RUBBLE_01.MATERIAL | |
15:39:13: Finished parsing scripts for resource group MEDIA/PARTICLES/MODELS/EZROHIR_BOSS_RUBBLE/ | |
15:39:13: Mesh: Loading MEDIA/PARTICLES/MODELS/EZROHIR_BOSS_RUBBLE/EZROHIR_BOSS_RUBBLE_04.MESH. | |
15:39:13: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/MODELS/EZROHIR_BOSS_RUBBLE/EZROHIR_BOSS_RUBBLE_01.DDS' with 2147483647 mip map levels | |
15:39:14: Total sounds loaded: 956 | |
15:39:14: Mesh: Loading MEDIA/PARTICLES/MODELS/EZROHIR_BOSS_RUBBLE/EZROHIR_BOSS_RUBBLE_07.MESH. | |
15:39:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/GEAR.DDS' with 2147483647 mip map levels | |
15:39:15: Total sounds loaded: 957 | |
15:39:15: Creating resource group MEDIA/MODELS/PETS/HEALBOT/ | |
15:39:15: Added resource location 'MEDIA/MODELS/PETS/HEALBOT/' of type 'PAK' to resource group 'MEDIA/MODELS/PETS/HEALBOT/' | |
15:39:15: Initialising resource group MEDIA/MODELS/PETS/HEALBOT/ | |
15:39:15: Parsing scripts for resource group MEDIA/MODELS/PETS/HEALBOT/ | |
15:39:15: Parsing script MEDIA/MODELS/PETS/HEALBOT/HEALBOT.MATERIAL | |
15:39:15: Finished parsing scripts for resource group MEDIA/MODELS/PETS/HEALBOT/ | |
15:39:15: Mesh: Loading MEDIA/MODELS/PETS/HEALBOT/HEALBOT.MESH. | |
15:39:15: Skeleton: Loading MEDIA/MODELS/PETS/HEALBOT/Healbot.skeleton | |
15:39:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/PETS/HEALBOT/HEALBOT.DDS' with 2147483647 mip map levels | |
15:39:15: Skeleton: Loading MEDIA/MODELS/PETS/HEALBOT/DIE.SKELETON | |
15:39:15: Skeleton: Loading MEDIA/MODELS/PETS/HEALBOT/FIDGET1.SKELETON | |
15:39:15: Skeleton: Loading MEDIA/MODELS/PETS/HEALBOT/HEALBOT.SKELETON | |
15:39:15: Skeleton: Loading MEDIA/MODELS/PETS/HEALBOT/IDLE.SKELETON | |
15:39:15: Skeleton: Loading MEDIA/MODELS/PETS/HEALBOT/RUN.SKELETON | |
15:39:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SMOKE/REDFLAMELICK.DDS' with 2147483647 mip map levels | |
15:39:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTRAILFIRE.DDS' with 2147483647 mip map levels | |
15:39:15: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FRAGMENT_4X4RED.DDS' with 2147483647 mip map levels | |
15:39:20: Total sounds loaded: 958 | |
15:39:20: Total sounds loaded: 959 | |
15:39:20: Total sounds loaded: 960 | |
15:39:20: Total sounds loaded: 961 | |
15:39:20: Total sounds loaded: 962 | |
15:39:20: Total sounds loaded: 963 | |
15:39:20: Total sounds loaded: 964 | |
15:39:20: Total sounds loaded: 965 | |
15:39:20: Total sounds loaded: 966 | |
15:39:20: Total sounds loaded: 967 | |
15:39:20: Mesh: Loading MEDIA/PARTICLES/MODELS/DISC_03.MESH. | |
15:39:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/LIGHTNING/LIGHTNINGWAVE.DDS' with 2147483647 mip map levels | |
15:39:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/LIGHTNINGSWING.DDS' with 2147483647 mip map levels | |
15:39:20: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/EMBERHAMMER.DDS' with 2147483647 mip map levels | |
15:39:21: Total sounds loaded: 968 | |
15:39:21: Total sounds loaded: 969 | |
15:39:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/FIRESHOCKWAVE.DDS' with 2147483647 mip map levels | |
15:39:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/SHOCKWAVE_STRECH_FIRE4X2.DDS' with 2147483647 mip map levels | |
15:39:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/GLOW_SOFT_INVERSE.DDS' with 2147483647 mip map levels | |
15:39:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PATTERN/SEAL60.DDS' with 2147483647 mip map levels | |
15:39:21: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTRAILEVIL.DDS' with 2147483647 mip map levels | |
15:39:22: Total sounds loaded: 970 | |
15:39:22: Total sounds loaded: 971 | |
15:39:22: Total sounds loaded: 972 | |
15:39:22: Total sounds loaded: 973 | |
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PATTERN/FIRECIRCLE.DDS' with 2147483647 mip map levels | |
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PATTERN/GOLDENRING.DDS' with 2147483647 mip map levels | |
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/FLASH11.DDS' with 2147483647 mip map levels | |
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FIRELINES_4X1.DDS' with 2147483647 mip map levels | |
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/FIREBALL_ORANGE_16X2.DDS' with 2147483647 mip map levels | |
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/AURARAYS.DDS' with 2147483647 mip map levels | |
15:39:22: Creating resource group MEDIA/PARTICLES/MODELS/METALCHUNKS/ | |
15:39:22: Added resource location 'MEDIA/PARTICLES/MODELS/METALCHUNKS/' of type 'PAK' to resource group 'MEDIA/PARTICLES/MODELS/METALCHUNKS/' | |
15:39:22: Initialising resource group MEDIA/PARTICLES/MODELS/METALCHUNKS/ | |
15:39:22: Parsing scripts for resource group MEDIA/PARTICLES/MODELS/METALCHUNKS/ | |
15:39:22: Parsing script MEDIA/PARTICLES/MODELS/METALCHUNKS/METALCHUNK1.MATERIAL | |
15:39:22: Finished parsing scripts for resource group MEDIA/PARTICLES/MODELS/METALCHUNKS/ | |
15:39:22: Mesh: Loading MEDIA/PARTICLES/MODELS/METALCHUNKS/METALCHUNK1.MESH. | |
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/MODELS/METALCHUNKS/SHIELD20.DDS' with 2147483647 mip map levels | |
15:39:22: Mesh: Loading MEDIA/PARTICLES/MODELS/METALCHUNKS/METALCHUNK2.MESH. | |
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_SHIELDS/SHIELD20.DDS' with 2147483647 mip map levels | |
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/METALDEBRIS.DDS' with 2147483647 mip map levels | |
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/DREAMGRAY.DDS' with 2147483647 mip map levels | |
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/FLASH/FLASH03.DDS' with 2147483647 mip map levels | |
15:39:22: Total sounds loaded: 974 | |
15:39:22: Total sounds loaded: 975 | |
15:39:22: Total sounds loaded: 976 | |
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN/VEIN24.DDS' with 2147483647 mip map levels | |
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/LIGHTNING/LIGHTNINGWAVEPURPLE.DDS' with 2147483647 mip map levels | |
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN/FIREVEIN.DDS' with 2147483647 mip map levels | |
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/VEIN/FIREVEIN2.DDS' with 2147483647 mip map levels | |
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/TORCHANIM_ROUNDED.DDS' with 2147483647 mip map levels | |
15:39:22: Creating resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/ | |
15:39:22: Added resource location 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/' of type 'PAK' to resource group 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/' | |
15:39:22: Initialising resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/ | |
15:39:22: Parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/ | |
15:39:22: Parsing script MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/EZRO_CRAWLER.MATERIAL | |
15:39:22: Finished parsing scripts for resource group MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/ | |
15:39:22: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/EZRO_CRAWLER.MESH. | |
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/Ezro_Crawler.skeleton | |
15:39:22: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/EZROHIR_CRAWLER.DDS' with 2147483647 mip map levels | |
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/ATTACK1.SKELETON | |
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/ATTACK2.SKELETON | |
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/ATTACK3.SKELETON | |
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/DIE1.SKELETON | |
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/DIE2.SKELETON | |
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/DIE3.SKELETON | |
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/EZRO_CRAWLER.SKELETON | |
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/HIT1.SKELETON | |
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/HIT2.SKELETON | |
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/HIT3.SKELETON | |
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/IDLE.SKELETON | |
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/RUN.SKELETON | |
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/SPECIAL_EXPLODE.SKELETON | |
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/WALK.SKELETON | |
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/WALL_SPAWN1.SKELETON | |
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/WALL_SPAWN2.SKELETON | |
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/WALL_SPAWN3.SKELETON | |
15:39:22: Skeleton: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/WALL_SPAWN4.SKELETON | |
15:39:22: Total sounds loaded: 977 | |
15:39:22: Total sounds loaded: 978 | |
15:39:22: Total sounds loaded: 979 | |
15:39:22: Total sounds loaded: 980 | |
15:39:22: Total sounds loaded: 981 | |
15:39:22: Total sounds loaded: 982 | |
15:39:22: Total sounds loaded: 983 | |
15:39:22: Total sounds loaded: 984 | |
15:39:22: Total sounds loaded: 985 | |
15:39:22: Total sounds loaded: 986 | |
15:39:22: Total sounds loaded: 987 | |
15:39:22: Total sounds loaded: 988 | |
15:39:22: Total sounds loaded: 989 | |
15:39:22: Total sounds loaded: 990 | |
15:39:22: Total sounds loaded: 991 | |
15:39:22: Total sounds loaded: 992 | |
15:39:23: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/skills/skills.dds' with 0 mip map levels | |
15:39:24: Mesh: Loading MEDIA/MODELS/ARMOR/DROP_LEATHER_SHOULDERS.MESH. | |
15:39:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/ARMOR/DROP_LEATHER_SHOULDER.DDS' with 2147483647 mip map levels | |
15:39:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/RINGGLOWWHITE6.DDS' with 2147483647 mip map levels | |
15:39:24: Creating resource group MEDIA/PARTICLES/MODELS/EZROHIR/ | |
15:39:24: Added resource location 'MEDIA/PARTICLES/MODELS/EZROHIR/' of type 'PAK' to resource group 'MEDIA/PARTICLES/MODELS/EZROHIR/' | |
15:39:24: Initialising resource group MEDIA/PARTICLES/MODELS/EZROHIR/ | |
15:39:24: Parsing scripts for resource group MEDIA/PARTICLES/MODELS/EZROHIR/ | |
15:39:24: Parsing script MEDIA/PARTICLES/MODELS/EZROHIR/MASK.MATERIAL | |
15:39:24: Finished parsing scripts for resource group MEDIA/PARTICLES/MODELS/EZROHIR/ | |
15:39:24: Mesh: Loading MEDIA/PARTICLES/MODELS/EZROHIR/PLATE.MESH. | |
15:39:24: Cannot locate resource Ezrohir_Infantry.png in resource group MEDIA/PARTICLES/MODELS/EZROHIR/ or any other group. -- ResourceGroupManager::openResource | |
15:39:24: Mesh: Loading MEDIA/PARTICLES/MODELS/EZROHIR/SHOULDER.MESH. | |
15:39:24: Mesh: Loading MEDIA/PARTICLES/MODELS/EZROHIR/MASK.MESH. | |
15:39:24: Total sounds loaded: 993 | |
15:39:24: Total sounds loaded: 994 | |
15:39:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/TATTERCLOTHBLACK.DDS' with 2147483647 mip map levels | |
15:39:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/MONSTERS/EZROHIR/EZROHIR_SHAREDDESERT.DDS' with 2147483647 mip map levels | |
15:39:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/SHOCKWAVE_FULLRING_FIRE4X2.DDS' with 2147483647 mip map levels | |
15:39:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/RIPPLE_ARC.DDS' with 2147483647 mip map levels | |
15:39:24: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/UNIVERSE.DDS' with 2147483647 mip map levels | |
15:39:25: Total sounds loaded: 995 | |
15:39:25: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/OBJECT/TATTERCLOTHRED.DDS' with 2147483647 mip map levels | |
15:39:25: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/CRESCENT2_ALPHA.DDS' with 2147483647 mip map levels | |
15:39:25: Total sounds loaded: 996 | |
15:39:25: Total sounds loaded: 997 | |
15:39:25: Total sounds loaded: 998 | |
15:39:25: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/PATTERN/VAULTTELEPORTER.DDS' with 2147483647 mip map levels | |
15:39:26: Total sounds loaded: 999 | |
15:39:26: Total sounds loaded: 1000 | |
15:39:26: Total sounds loaded: 1001 | |
15:39:26: Total sounds loaded: 1002 | |
15:39:26: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/BLOODSPRAY4X4.DDS' with 2147483647 mip map levels | |
15:39:26: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/BLOODSPRAY.DDS' with 2147483647 mip map levels | |
15:39:26: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/TORCHANIM_JEFF.DDS' with 2147483647 mip map levels | |
15:39:26: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/IMPACT_CRESCENT3X3ADD.DDS' with 2147483647 mip map levels | |
15:39:33: Mesh: Loading MEDIA/PARTICLES/MODELS/EZROHIR_BOSS_RUBBLE/EZROHIR_BOSS_RUBBLE_05.MESH. | |
15:39:33: Total sounds loaded: 1003 | |
15:39:33: Total sounds loaded: 1004 | |
15:39:33: Total sounds loaded: 1005 | |
15:39:33: Mesh: Loading MEDIA/PARTICLES/MODELS/EZROHIR_BOSS_RUBBLE/EZROHIR_BOSS_RUBBLE_06.MESH. | |
15:39:33: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/RAY/CHUNKS.DDS' with 2147483647 mip map levels | |
15:40:41: D3D9 : Loading Cube Texture, base image name : 'MEDIA/SHAREDTEXTURES/HIGHLIGHT.DDS' with 2147483647 mip map levels | |
15:40:43: Mesh: Loading MEDIA/WARDROBE/_LVLS21_30/CASTER_02/HUM_CASTER_02.MESH. | |
15:40:43: Skeleton: Loading MEDIA/WARDROBE/_LVLS21_30/CASTER_02/hum_caster_02.skeleton | |
15:40:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS21_30/CASTER_02/NULL_01.DDS' with 2147483647 mip map levels | |
15:40:43: Mesh: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HUM_DEZROHIR_02.MESH. | |
15:40:43: Skeleton: Loading MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/HuM_DEzrohir_02.skeleton | |
15:40:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS31_40/DEZROHIR_02/NULL_01.DDS' with 2147483647 mip map levels | |
15:40:43: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HUM_ESTHERIAN_01.MESH. | |
15:40:43: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/hum_estherian_01.skeleton | |
15:40:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/NULL_01.DDS' with 2147483647 mip map levels | |
15:40:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/ESTHERIAN_01/HU_ESTHERIAN_01_EXTRA.DDS' with 2147483647 mip map levels | |
15:40:43: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_46682 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:40:43: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_46682 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:40:43: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_46682 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:40:43: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_46682 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:40:43: Mesh: Loading MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/HUM_FURHIDE_01.MESH. | |
15:40:43: Skeleton: Loading MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/hum_furhide_01.skeleton | |
15:40:43: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS11_20/FURHIDE_01/NULL_01.DDS' with 2147483647 mip map levels | |
15:40:43: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/armor/armor4.dds' with 0 mip map levels | |
15:40:43: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/jewelry/jewelry.dds' with 0 mip map levels | |
15:40:43: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/armor/armor1.dds' with 0 mip map levels | |
15:40:43: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/armor/armor.dds' with 0 mip map levels | |
15:40:43: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/armor/armor2.dds' with 0 mip map levels | |
15:40:43: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/armor/armor3.dds' with 0 mip map levels | |
15:40:43: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/gems/gems1.dds' with 0 mip map levels | |
15:40:52: Mesh: Loading MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MESH. | |
15:40:52: Skeleton: Loading MEDIA/WARDROBE/_LVLS1_10/CASTER_01/hum_caster_01.skeleton | |
15:40:52: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CAS_01_CHEST.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. | |
15:40:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_XTRA.DDS' with 2147483647 mip map levels | |
15:40:52: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_PANT.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. | |
15:40:52: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_BOOT.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. | |
15:40:52: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUF_CAS_01_CHEST.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. | |
15:40:52: Texture: MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HU_CAS_01_GLOVE.PNG: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. | |
15:40:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/NULL_01.DDS' with 2147483647 mip map levels | |
15:40:52: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:40:52: WARNING: the mesh 'MEDIA/WARDROBE/_LVLS1_10/CASTER_01/HUM_CASTER_01.MESH' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4. | |
15:40:52: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_46700 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:40:52: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_46700 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:40:52: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_46700 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:40:52: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_46700 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:40:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/MULTIPARTICLE/VAULT_URN.DDS' with 2147483647 mip map levels | |
15:40:52: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/SHOCKWAVE_FULLRING_4X2.DDS' with 2147483647 mip map levels | |
15:40:55: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_46759 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:40:55: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_46759 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:40:55: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_46759 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:40:55: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_46759 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:40:56: D3D9 : Loading 2D Texture, image name : 'media/ui/icons/gems/gems.dds' with 0 mip map levels | |
15:40:58: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_46777 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:40:58: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_46777 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:40:58: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_46777 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:40:58: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_46777 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:41:01: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Eyes to SubEntity of gm_46792 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:41:01: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Jaw to SubEntity of gm_46792 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:41:01: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/JawSide to SubEntity of gm_46792 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:41:01: Can't assign material MEDIA/WARDROBE/_LVLS21_30/DESERT_01/Hum_M/Scalp to SubEntity of gm_46792 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:41:30: Total sounds loaded: 1006 | |
15:41:30: Total sounds loaded: 1007 | |
15:41:30: Total sounds loaded: 1008 | |
15:41:31: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/DRAGON_LIGHT_MASK.DDS' with 2147483647 mip map levels | |
15:41:37: Total sounds loaded: 1009 | |
15:41:37: Total sounds loaded: 1010 | |
15:41:37: Total sounds loaded: 1011 | |
15:41:37: Total sounds loaded: 1012 | |
15:41:37: Total sounds loaded: 1013 | |
15:41:37: Total sounds loaded: 1014 | |
15:41:37: Total sounds loaded: 1015 | |
15:41:37: Total sounds loaded: 1016 | |
15:41:37: Total sounds loaded: 1017 | |
15:41:37: Total sounds loaded: 1018 | |
15:41:37: Total sounds loaded: 1019 | |
15:41:38: Total sounds loaded: 1020 | |
15:41:38: Total sounds loaded: 1021 | |
15:41:38: Total sounds loaded: 1022 | |
15:41:38: Total sounds loaded: 1023 | |
15:41:38: Mesh: Loading MEDIA/PARTICLES/MODELS/DISC.MESH. | |
15:41:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/CRESCENTTHINUP.DDS' with 2147483647 mip map levels | |
15:41:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/BRUSHWORKADDBROKEN.DDS' with 2147483647 mip map levels | |
15:41:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/TORCHANIM_JEFF_BLACK2.DDS' with 2147483647 mip map levels | |
15:41:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/ARROWTRAIL.DDS' with 2147483647 mip map levels | |
15:41:38: Mesh: Loading MEDIA/MODELS/MONSTERS/EZROHIR/EZRO_CRAWLER/MISSILE.MESH. | |
15:41:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL24.DDS' with 2147483647 mip map levels | |
15:41:39: Total sounds loaded: 1024 | |
15:41:39: Total sounds loaded: 1025 | |
15:41:39: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL43SPEAR.DDS' with 2147483647 mip map levels | |
15:41:49: Total sounds loaded: 1026 | |
15:41:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/LIGHT_TRAIL.DDS' with 2147483647 mip map levels | |
15:41:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/TRAIL/TRAIL09.DDS' with 2147483647 mip map levels | |
15:41:49: Total sounds loaded: 1027 | |
15:41:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/BLOODJETGOO.DDS' with 2147483647 mip map levels | |
15:41:49: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/BLOODSPRAY1GOO.DDS' with 2147483647 mip map levels | |
15:41:55: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/GLOW/SPARKRINGBLUE.DDS' with 2147483647 mip map levels | |
15:41:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/MODELS/GIBS/GIBBS.DDS' with 2147483647 mip map levels | |
15:41:56: D3D9 : Loading 2D Texture, image name : 'MEDIA/LEVELSETS/Z2DESERT/CANYON_ROCK_04.DDS' with 2147483647 mip map levels | |
15:42:03: Total sounds loaded: 1028 | |
15:42:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/TORCHANIM_BLUE.DDS' with 2147483647 mip map levels | |
15:42:14: D3D9 : Loading 2D Texture, image name : 'MEDIA/PARTICLES/TEXTURES/SEQUENCE/NETH_SINGLE4X4.DDS' with 2147483647 mip map levels | |
15:42:14: Total sounds loaded: 1029 | |
15:42:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTRAILBLOODSTATIC.DDS' with 2147483647 mip map levels | |
15:42:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTRAILBLOOD_0.DDS' with 2147483647 mip map levels | |
15:42:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTRAILBLOOD_1.DDS' with 2147483647 mip map levels | |
15:42:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTRAILBLOOD_2.DDS' with 2147483647 mip map levels | |
15:42:30: D3D9 : Loading 2D Texture, image name : 'MEDIA/SHAREDTEXTURES/WEAPONTRAILBLOOD_3.DDS' with 2147483647 mip map levels | |
15:42:37: Mesh: Loading MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER03.MESH. | |
15:42:37: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_HAMMERS/HAMMER03.DDS' with 2147483647 mip map levels | |
15:42:38: Mesh: Loading MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD03.MESH. | |
15:42:38: D3D9 : Loading 2D Texture, image name : 'MEDIA/MODELS/WEAPONS/_GREATSWORDS/GREATSWORD03.DDS' with 2147483647 mip map levels | |
15:42:39: Creating resource group MEDIA/PARTICLES/MODELS/VAULT/ | |
15:42:39: Added resource location 'MEDIA/PARTICLES/MODELS/VAULT/' of type 'PAK' to resource group 'MEDIA/PARTICLES/MODELS/VAULT/' | |
15:42:39: Initialising resource group MEDIA/PARTICLES/MODELS/VAULT/ | |
15:42:39: Parsing scripts for resource group MEDIA/PARTICLES/MODELS/VAULT/ | |
15:42:39: Finished parsing scripts for resource group MEDIA/PARTICLES/MODELS/VAULT/ | |
15:42:39: Mesh: Loading MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_02.MESH. | |
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of gm_47788 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:42:39: Mesh: Loading MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_05.MESH. | |
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of gm_47791 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:42:39: Mesh: Loading MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_04.MESH. | |
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of gm_47795 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:42:39: Mesh: Loading MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_01.MESH. | |
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of gm_47798 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:42:39: Mesh: Loading MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_03.MESH. | |
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of gm_47801 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_01.MESH2BD3FA00 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_01.MESH2BD3FA000 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_01.MESH2BD3FA001 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_01.MESH2BD3FA002 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_01.MESH2BD3FA003 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_01.MESH2BD3FA004 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_01.MESH2BD3FA005 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_01.MESH2BD3FA006 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_01.MESH2BD3FA007 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_01.MESH2BD3FA008 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_01.MESH2BD3FA009 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_01.MESH2BD3FA0010 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_01.MESH2BD3FA0011 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_02.MESH39A70400 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_02.MESH39A704000 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MODELS/VAULT/VAULT_LIGHT_STANDING_CHUNK_02.MESH39A704001 because this Material does not exist. Have you forgotten to define it in a .material script? | |
15:42:39: Can't assign material MEDIA/PARTICLES/MODELS/VAULT/vault_props_multisub/vault_props_02_mat to SubEntity of MEDIA/PARTICLES/MOD |
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