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Created March 25, 2018 01:00
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UE4.19 Steamworks 1.42 Ubuntu 16.04 Setup Script
#!/bin/sh
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# The MIT License
#
# Copyright (c) 2018 Mitchell Pell. https://mpworks.net
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# UE4 Engine Setup Script w/ Steamworks.
#
# Author: Mitchell Pell
# Email: [email protected]
# Website: https://blog.mpworks.net/ue4-steamworks-ubuntu-setup-script/
# Date: 2018/03/24
# Version: 0.2
#
# Developed and Tested on:
# - Operating System: Xubuntu 16.04 (4.13*) x64
# - Unreal Engine: 4.19.0s
# - Steamworks: 1.42
#
# Revisions:
#
# - 0.2 - mp - 18.03.24 - Fixed ./Setup.sh being called instead of echoing
# when using the cmd with -D flag.
# - 0.1 - mp - 18.03.23 - Initial Script.
#
# Note(s):
#
# + I'm not an expert. I am learning UE4 on my free time and have little
# shell script experience outside this file. So read over carefully if
# you plan on using this.
#
# + Made script for UE_4.19.0 and Steamworks 1.42, but everything is defined
# in settings, thus other versions may work with a few tweaks to the script.
#
# + Steamworks SDK requires login and thus the Steamworks SDK zip file
# needs to be downloaded and its location updated in the settings below.
#
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# Settings
#===================================================================================================================
STEAM_ROOT="$HOME/.steam" # Location of Steam client install.
# todo: Replace with apt-get install location.
# and add steam to this scripts apt-get install.
SW_ZIP_PARENT_DIR="$HOME/Downloads" # Download location of Steamworks zip
SW_VER='1.42' # Steamworks version
SW_PREV_VER='1.39' # Steamworks version being replaced in engine files.
SW_VER_INT="142"
SW_PREV_VER_INT="139" # Steamworks version being replaced in engine files.
# todo: Fix the macro that removes '.' from "a.b"
# and move back to generated variables.
ENG_VER="4.19.0" # Engine version
ENG_GIT_BRANCH="4.19" # Engine version used with git clone '-b' flag.
ENG_GIT_CLONE_BY_TAG=false # todo: add clone by tag option.
ENG_GIT_TAG="4.19.0-release"
ENG_PARENT_DIR="/mnt/zed/ue4" # Location of Engine
INSTALL_CLANG_5=true # Flag: Install Clang 5.0
ENG_GIT_URL="https://github.com/EpicGames/UnrealEngine.git"
# Launch Commgfdands
# Thanks: https://stackoverflow.com/questions/7069682/how-to-get-arguments-with-flags-in-bash-script
#===================================================================================================================
# Launch command variables
#---------------------
ENG_CLEAN_BUILD=false
SKIP_PROMPTS=false
DEBUG_ECHO=false
UPDATE=false
FORCE=false
NO_LAUNCH=false
while test $# -gt 0; do
case "$1" in
-[Yy]*|--yes*) #Skip Prompts
SKIP_PROMPTS=true
shift
;;
-[Uu]*|--update*) #Update Engine (Skip: git clone; apt-get install ...; copy steamworks)
UPDATE=true
shift
;;
-[Cc]*|--clean*) #Clean engine build
ENG_CLEAN_BUILD=true
shift
;;
-[Ff]*|--force*) #Force delete and re-download
FORCE=true
UPDATE=false
shift
;;
-[Dd]*|--debug*) #Debug mode
DEBUG_ECHO=true
shift
;;
-[Nn]*|--no-launch*) #Don't launch editor. For use with -y
NO_LAUNCH=true
shift
;;
*)
break
;;
esac
done
# Generated Variables
#-------------------------
#===================================================================================================================
SW_FILE="steamworks_sdk_$SW_VER_INT.zip" # ( e.g. steamworks_sdk_142.zip )
#Add extra definition to engine folder name when cloned from a tag instead of a branch.
if [ "$ENG_GIT_CLONE_BY_TAG" = true ]; then
ENG_DIR_NAME="UE_$ENG_VER"
else
ENG_DIR_NAME="UE_$ENG_GIT_BRANCH"
fi
ENG_ROOT="$ENG_PARENT_DIR/$ENG_DIR_NAME" # Location of Engine
pre_cmd=;
if [ "$DEBUG_ECHO" = true ]; then
pre_cmd=echo
fi
choice_yes=false #True/False on Y/N questions. True on y.
uprintf="/usr/bin/printf" #used to print check-marks and exes.
CHECKMARK="\u2714"
EXMARK="\u274c"
echo "+--========================================------------------ >>"
echo "| Mitchell's Unreal Engine (4.19.0) w/ Steamworks Setup Script"
echo "+--========================================------------------ >>"
echo "\ "
echo " ------------------------------------------------------------ >>"
echo ""
echo "[0/6] Initial Checks "
echo "----------------------------------------"
echo ""
#===================================================================================================================
if [ "$DEBUG_ECHO" = true ] ; then
$uprintf "[D] Debug mode. All commands will be outputted with echo. \n"
fi
# Check for Steamworks SDK zip file.
if [ ! -e "$SW_ZIP_PARENT_DIR/$SW_FILE" ]; then
$uprintf "[$EXMARK] Could not locate the Steamworks SDK Zip at $SW_ZIP_PARENT_DIR/$SW_FILE. \n"
exit 1
fi
# No root
if [ `whoami` = 'root' ]; then
$uprintf "[$EXMARK] Please do not run this script as root. \n"
exit 1
fi
# Eval. Sudo
echo "[!] sudo required for script:"
sucheck="$(sudo whoami)";
if [ "$sucheck" = 'root' ]; then
$uprintf "[$CHECKMARK] Sudo access granted. \n"
else
$uprintf "[$EXMARK] Sudo access failed! \n"
exit 1
fi
#Check if folder exists at the designated engine path.
if [ -d "$ENG_ROOT" ]; then
$uprintf "[!] Engine folder already exists at $ENG_ROOT. \n"
#If -f
if [ "$SKIP_PROMPTS" = true ]; then
if [ "$FORCE" = true ]; then
echo " [--force] Force delete flag set."
choice="y"
else
choice="n"
fi
#if -u #ds a
elif [ "$UPDATE" = true ]; then
choice='n'
else
read -p "[?] Delete existing engine and continue (N/y)?" choice
fi
case "$choice" in
y|Y ) echo "\t[y] Deleted the Engine."; $pre_cmd rm -f -r $ENG_ROOT;;
n|N ) echo "\t[n] Saving the Engine." ;;
* ) echo "\t[n] Saving the Engine.";;
esac
fi
echo ""
echo "[1/6] Updating and Installing Prerequisites "
echo "----------------------------------------"
echo ""
#===================================================================================================================
if [ "$UPDATE" = true ] ; then
if [ \( "$SKIP_PROMPTS" = true \) ] ; then
$pre_cmd sudo apt-get update && $pre_cmd sudo apt-get -y upgrade
else
$pre_cmd sudo apt-get update && $pre_cmd sudo apt-get upgrade
fi
else
if [ \( "$SKIP_PROMPTS" = true \) ] ; then
$pre_cmd sudo apt-get update && $pre_cmd sudo apt-get -y upgrade
$pre_cmd sudo apt-get -y install \
unzip git \
build-essential mono-mcs mono-devel mono-xbuild mono-dmcs \
mono-reference-assemblies-4.0 libmono-system-data-datasetextensions4.0-cil \
libmono-system-web-extensions4.0-cil libmono-system-management4.0-cil \
libmono-system-xml-linq4.0-cil cmake dos2unix clang-3.5 clang-3.8 \
libfreetype6-dev libgtk-3-dev libmono-microsoft-build-tasks-v4.0-4.0-cil xdg-user-dirs
else
$pre_cmd sudo apt-get update && $pre_cmd sudo apt-get upgrade
$pre_cmd sudo apt-get install \
unzip git \
build-essential mono-mcs mono-devel mono-xbuild mono-dmcs \
mono-reference-assemblies-4.0 libmono-system-data-datasetextensions4.0-cil \
libmono-system-web-extensions4.0-cil libmono-system-management4.0-cil \
libmono-system-xml-linq4.0-cil cmake dos2unix clang-3.5 clang-3.8 \
libfreetype6-dev libgtk-3-dev libmono-microsoft-build-tasks-v4.0-4.0-cil xdg-user-dirs
fi
# Clang 5.0
if [ "$INSTALL_CLANG_5" = true ] ; then
if [ "$SKIP_PROMPTS" = true ] ; then
$pre_cmd sudo apt-get -y install clang-5.0
else
echo ""
$uprintf "[$CHECKMARK] UE 4.19+ supports Clang 5.0. \n"
$pre_cmd sudo apt-get install clang-5.0
fi
fi
fi
echo ""
echo "[2/6] Downloading the Unreal Engine "
echo "----------------------------------------"
echo ""
#===================================================================================================================
if [ ! -d "$ENG_ROOT" ]; then
$uprintf "[!] Cloning Engine from GitHub \n"
$pre_cmd git clone -b $ENG_GIT_BRANCH $ENG_GIT_URL $ENG_ROOT
elif [ "$DEBUG_ECHO" = true ]; then
#This is only called with $DEBUG_ECHO
echo git clone -b $ENG_GIT_BRANCH $ENG_GIT_URL $ENG_ROOT
else
$uprintf "[$CHECKMARK] Engine Detected, and will not be remade. \n"
fi
echo ""
echo "[3/6] Copying Steamworks Files"
echo "----------------------------------------"
echo ""
#===================================================================================================================
#Check if allowed to copy/replace Steamworks files.
if [ -d "$ENG_ROOT/Engine/Source/ThirdParty/Steamworks/Steamv142/sdk" ]; then
if [ "$UPDATE" = true ]; then
choice='n'
elif [ "$SKIP_PROMPTS" = true ]; then
choice='y'
else
echo "Steamworks SDK folder already exists in the Engine."
read -p "Copy and replace Steamworks files in Engine(y/n)?" choice
fi
case "$choice" in
y|Y ) choice_yes=true ;;
n|N ) choice_yes=false ;;
* ) choice_yes=false; ;;
esac
else
choice_yes=true
fi
#Copy passed above check.
if [ "$choice_yes" = true ] ; then
# Extract SDK and prepare needed directories.
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
$pre_cmd unzip -d "$SW_ZIP_PARENT_DIR/steamworks" "$SW_ZIP_PARENT_DIR/$SW_FILE"
$pre_cmd rm -r -f "$ENG_ROOT/Engine/Source/ThirdParty/Steamworks/Steamv142"
$pre_cmd mkdir -p "$ENG_ROOT/Engine/Source/ThirdParty/Steamworks/Steamv142"
$pre_cmd rm -r -f "$ENG_ROOT/Engine/Binaries/ThirdParty/Steamworks/Steamv142/Linux"
$pre_cmd mkdir -p "$ENG_ROOT/Engine/Binaries/ThirdParty/Steamworks/Steamv142/Linux"
$pre_cmd rm -r -f "$ENG_ROOT/Engine/Binaries/ThirdParty/Steamworks/Steamv142/x86_64-unknown-linux-gnu"
$pre_cmd mkdir -p "$ENG_ROOT/Engine/Binaries/ThirdParty/Steamworks/Steamv142/x86_64-unknown-linux-gnu"
# Copy SDK to Engine Source
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
$pre_cmd cp -R -f "$SW_ZIP_PARENT_DIR/steamworks/sdk" \
"$ENG_ROOT/Engine/Source/ThirdParty/Steamworks/Steamv142/sdk"
#Copy SDK Binaries to Engine Binaries
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
# Engine > Binaries > ThirdParty > Steamworks > Steamv142 > linux64
$pre_cmd cp -f "$SW_ZIP_PARENT_DIR/steamworks/sdk/redistributable_bin/linux64/libsteam_api.so" \
"$ENG_ROOT/Engine/Binaries/ThirdParty/Steamworks/Steamv142/Linux/libsteam_api.so"
$pre_cmd cp -f "$SW_ZIP_PARENT_DIR/steamworks/sdk/redistributable_bin/steam_api.lib" \
"$ENG_ROOT/Engine/Binaries/ThirdParty/Steamworks/Steamv142/Linux/steam_api.lib"
# Engine > Binaries > Linux
$pre_cmd cp -f "$SW_ZIP_PARENT_DIR/steamworks/sdk/redistributable_bin/linux64/libsteam_api.so" \
"$ENG_ROOT/Engine/Binaries/Linux/libsteam_api.so"
$pre_cmd cp -f "$SW_ZIP_PARENT_DIR/steamworks/sdk/redistributable_bin/steam_api.lib" \
"$ENG_ROOT/Engine/Binaries/Linux/steam_api.lib"
# Engine > Binaries > ThirdParty > Steamworks > Steamv142 > x86_64-unknown-linux-gnu
# Note: Needed due to error locating files while packaging.
$pre_cmd cp -f "$SW_ZIP_PARENT_DIR/steamworks/sdk/redistributable_bin/linux64/libsteam_api.so" \
"$ENG_ROOT/Engine/Binaries/ThirdParty/Steamworks/Steamv142/x86_64-unknown-linux-gnu/libsteam_api.so"
$pre_cmd cp -f "$SW_ZIP_PARENT_DIR/steamworks/sdk/redistributable_bin/steam_api.lib" \
"$ENG_ROOT/Engine/Binaries/ThirdParty/Steamworks/Steamv142/x86_64-unknown-linux-gnu/steam_api.lib"
# Copy Steam Binaries to Engine Binaries
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
$pre_cmd cp -f "$STEAM_ROOT/linux64/steamclient.so" \
"$ENG_ROOT/Engine/Binaries/ThirdParty/Steamworks/Steamv142/Linux/steamclient.so"
#cp "$STEAM_ROOT/linux64/steamclient.so" \
# "$ENG_ROOT/Engine/Binaries/ThirdParty/Steamworks/Steamv142/x86_64-unknown-linux-gnu/steamclient.so"
# Cleanup extracted Steamworks SDK.
$pre_cmd rm -r -f "$SW_ZIP_PARENT_DIR/steamworks"
# Update Engine files to use new Steamworks version.
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
# Replace 1.39 with 1.42 throughout Steamworks.build.cs
$pre_cmd sed -i "s/$SW_PREV_VER/$SW_VER/g" \
"$ENG_ROOT/Engine/Source/ThirdParty/Steamworks/Steamworks.build.cs"
# Replace 139 with 142 throughout Steamworks.build.cs
$pre_cmd sed -i "s/$SW_PREV_VER_INT/$SW_VER_INT/g" \
"$ENG_ROOT/Engine/Source/ThirdParty/Steamworks/Steamworks.build.cs"
$pre_cmd sed -i "s/$SW_PREV_VER_INT/$SW_VER_INT/g" \
"$ENG_ROOT/Engine/Plugins/Runtime/Steam/SteamController/Source/SteamController/SteamController.Build.cs"
$pre_cmd sed -i "s/$SW_P4REV_VER_INT/$SW_VER_INT/g" \
"$ENG_ROOT/Engine/Plugins/Online/OnlineSubsystemSteam/Source//OnlineSubsystemSteam.Build.cs"
fi
echo ""
echo "[4/6] Setting Additional Engine Tweaks"
echo "----------------------------------------"
echo ""
#===================================================================================================================
# Apply linux steam compilation fix ( ARRAY_COUNT Macro redefinition )
# Fix: Remove -Werror flag.
# Source: https://answers.unrealengine.com/questions/473718/error-while-using-steam-apih-on-linuxosx.html
$uprintf "[!] Removing -Werror flag from Engine/Source/Programs/UnrealBuildTool/Platform/Linux/LinuxToolChain.cs using: \n\t"
echo sed -i "s/-Werror//g" "$ENG_ROOT/Engine/Source/Programs/UnrealBuildTool/Platform/Linux/LinuxToolChain.cs"
$pre_cmd sed -i "s/-Werror//g" "$ENG_ROOT/Engine/Source/Programs/UnrealBuildTool/Platform/Linux/LinuxToolChain.cs"
echo ""
echo "[5/6] Setting up and Generating Engine Project Files"
echo "----------------------------------------"
#===================================================================================================================
if [ "$SKIP_PROMPTS" = true ]; then
# 0.2 - Fixed calling command with -D flag. Since $pre_cmd was not preventing
# the Setup.sh call due to the pipe.
if [ "$DEBUG_ECHO" = false ]; then
$pre_cmd echo "y" | $ENG_ROOT/Setup.sh # --force # todo: Figure out
else
$pre_cmd $ENG_ROOT/Setup.sh
fi
else
$pre_cmd $ENG_ROOT/Setup.sh
fi
$pre_cmd $ENG_ROOT/GenerateProjectFiles.sh
if [ "$SKIP_PROMPTS" = true ]; then
choice='y'
else
echo "Setup complete. Would you like to compile the engine now?"
read -p "Compile using make (N/y)?" choice
fi
case $choice in
y|Y ) choice_yes=true;;
n|N ) choice_yes=false;;
* ) choice_yes=false ;;
esac
if [ "$choice_yes" = true ]; then
echo ""
echo "[6/6] Compiling the Engine"
echo "----------------------------------------"
echo ""
if [ "$ENG_CLEAN_BUILD" = true ]; then
$pre_cmd make -C $ENG_ROOT
else
$pre_cmd make -C $ENG_ROOT
fi
else
echo "You can compile the engine later using:\n make -C $ENG_ROOT "
fi
# Launch Engine
#===================================================================================================================
if [ "$NO_LAUNCH" = false ]; then
if [ -e "$ENG_ROOT/Engine/Binaries/Linux/UE4Editor" ] ; then
if [ "$SKIP_PROMPTS" = true ]; then
choice='y'
else
echo "Build completed using make. Would you like to run the engine editor now?"
read -p "Start UE4 Editor (N/y)?" choice
fi
case "$choice" in
y|Y ) choice_yes=true;;
n|N ) choice_yes=false;;
* ) choice_yes=false;;
esac
if [ "$choice_yes" = true ]; then
echo ""
echo "[-->] Launching the Engine Editor"
echo "----------------------------------------"
$pre_cmd "$ENG_ROOT/Engine/Binaries/Linux/UE4Editor"
else
echo ""
fi
else
echo "Error building Engine. Unable to locate $ENG_ROOT/Engine/Binaries/Linux/UE4Editor.";
fi
fi
#!/bin/sh
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# The MIT License
#
# Copyright (c) 2018 Mitchell Pell. https://mpworks.net
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# UE4 Game Project Setup Script w/ Steamworks.
#
# Developed and Tested on:
# - Operating System: Xubuntu 16.04 (4.13*) x64
# - Unreal Engine: 4.19.0
# - Steamworks: 1.42
#
# Mitchell Pell
# 2018/03/23
# v0.1
#
# See:
# + SetupEngine.sh - Called with --update-engine to update the engine.
#
# Note(s):
#
# + I'm not an expert. I am learning UE4 on my free time and have little
# shell script experience outside this file. So read over carefully if
# you plan on using this.
#
# + Made script for UE_4.19.0 and Steamworks 1.42, but everyting is defined
# in settings, thus other versions may work with a few tweeks to the script.
#
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
PROJECT_DIR=$(dirname $0) #Same as script file location in my case.
PROJECT="{Project Path}.uproject"
PROJECT_PACKAGED="{Packaged Location}"
STEAM_ROOT="$HOME/.steam"
ENG_VER="4.19"
ENG_PARENT_DIR="/mnt/zed/ue4"
ENG_DIR_NAME="UE_$ENG_VER"
ENG_ROOT="$ENG_PARENT_DIR/$ENG_DIR_NAME"
#Launch Flags
UPDATE_ENGINE=false # Update Engine and Build
PLAY_PACKAGED=false # Play packaged game
# Thanks: https://stackoverflow.com/questions/7069682/how-to-get-arguments-with-flags-in-bash-script
#===================================================================================================================
while test $# -gt 0; do
case "$1" in
-[Ee]*|--update-engine*)
UPDATE_ENGINE=true
shift
;;
-[Pp]*|--*)
PLAY_PACKAGED=true
shift
;;
*)
break
;;
esac
done
# Start Steam
echo ""
echo "[ Starting Steam ]"
steam > /dev/null &
#Update Engine
if [ "$UPDATE_ENGINE" = true ]; then
echo ""
printf "[ Updating Engine ] "
chmod +x $PROJECT_DIR/SetupEngine.sh
echo $PROJECT_DIR/SetupEngine.sh -u -y -N # Update; Yes to all prompts; don't launch engine
$PROJECT_DIR/SetupEngine.sh -u -y -N # Update; Yes to all prompts; don't launch engine
fi
#Update Project Files
$ENG_ROOT/GenerateProjectFiles.sh -project="$PROJECT" -game -engine -vscode
#Start Packaged game
if [ "$PLAY_PACKAGED" = true ]; then
# Apply Steam overlay fix ( Environment variable )
# Thanks: https://answers.unrealengine.com/questions/710572/linux-dev-build-no-steam-overlay.html
export LD_PRELOAD="$STEAM_ROOT/ubuntu12_64/gameoverlayrenderer.so"
$PROJECT_PACKAGED/MagesFury.sh
#Launch Editor
else
$ENG_ROOT/Engine/Binaries/Linux/UE4Editor "$PROJECT"
fi
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