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| private static Vector2 WorldToPixelCoords(Vector3 projectedPoint, Sprite sprite, Transform transform) | |
| { | |
| var textureRect = sprite.textureRect; | |
| var spriteBounds = sprite.bounds; | |
| var localPoint = transform.InverseTransformPoint(projectedPoint); | |
| localPoint.x = (localPoint.x - spriteBounds.min.x) / (spriteBounds.size.x); | |
| localPoint.y = (localPoint.y - spriteBounds.min.y) / (spriteBounds.size.y); | |
| return new Vector2((textureRect.xMin + textureRect.width * localPoint.x), | |
| (textureRect.yMin + textureRect.height * localPoint.y)); | |
| } | |
| private static Vector3 PixelToWorldCoords(Vector2 pixelCoords, Sprite sprite, Transform transform) | |
| { | |
| var textureRect = sprite.textureRect; | |
| var spriteBounds = sprite.bounds; | |
| var updatedLocalPoint = new Vector2((pixelCoords.x - textureRect.xMin)/textureRect.width, | |
| (pixelCoords.y - textureRect.yMin)/textureRect.height); | |
| var pointToTransform = new Vector2((updatedLocalPoint.x)*spriteBounds.size.x + spriteBounds.min.x, | |
| (updatedLocalPoint.y)*spriteBounds.size.y + spriteBounds.min.y); | |
| return transform.TransformPoint(pointToTransform); | |
| } |
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