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// very basic embedded Ruby interpreter for C++ programs | |
// thrown together by Jeff Trull <[email protected]> based on googling and asking questions on #ruby-lang | |
#include <ruby.h> | |
// access to C variables | |
static VALUE getter(VALUE ns, VALUE var) { | |
return Qfalse; | |
} | |
VALUE setter(VALUE ns, VALUE var, VALUE val) { |
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- (UIImage *)resizedImage:(CGSize)newSize interpolationQuality:(CGInterpolationQuality)quality { | |
BOOL drawTransposed; | |
CGAffineTransform transform = CGAffineTransformIdentity; | |
if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 5.0) { | |
// Apprently in iOS 5 the image is already correctly rotated, so we don't need to rotate it manually | |
drawTransposed = NO; | |
} else { | |
switch (self.imageOrientation) { | |
case UIImageOrientationLeft: |
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static void Main(string[] args) | |
{ | |
var accel = new Vector2(0, 9.81f); | |
var previous = VerletState.Zero; | |
var current = new VerletState(Vector2.Zero, Vector2.Zero, 0.1f, ref previous, ref accel); | |
var next = VerletState.Zero; | |
for (var i = 0; i < 1000; i++) | |
{ | |
Verlet.Integrate(Integrator, ref previous, ref current, 0.1f, ref next); |
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
Version 2, December 2004 | |
Copyright (C) 2011 YOUR_NAME_HERE <YOUR_URL_HERE> | |
Everyone is permitted to copy and distribute verbatim or modified | |
copies of this license document, and changing it is allowed as long | |
as the name is changed. | |
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |
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$ brew install libmagic | |
$ brew link libmagic (if the link is already created is going to fail, don't worry about that) | |
$ env ARCHFLAGS="-arch x86_64" gem install ruby-filemagic -- --with-magic-include=/usr/local/include --with-magic-lib=/usr/local/lib/ |
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#!/usr/bin/env sh | |
## | |
# This is script with usefull tips taken from: | |
# https://github.com/mathiasbynens/dotfiles/blob/master/.osx | |
# | |
# install it: | |
# curl -sL https://raw.github.com/gist/2108403/hack.sh | sh | |
# |
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#include <stdlib.h> | |
#include <stdio.h> | |
#include <string.h> | |
#include <math.h> | |
#include <SDL2/SDL.h> | |
#include <SDL2/SDL_opengl.h> | |
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#!/bin/sh | |
# add a simple 'nuget' command to Mac OS X under Mono | |
# get NuGet.exe binary from http://nuget.codeplex.com/releases/view/58939 | |
# get Microsoft.Build.dll from a Windows .NET 4.0 installation | |
# copy to /usr/local/bin and Robert is your father's brother.... | |
# | |
PATH=/usr/local/bin:$PATH | |
mono --runtime=v4.0 /usr/local/bin/NuGet.exe $* |
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var _ = require('underscore'), | |
util = require('util'); | |
// intercept stdout, passes thru callback | |
// also pass console.error thru stdout so it goes to callback too | |
// (stdout.write and stderr.write are both refs to the same stream.write function) | |
// returns an unhook() function, call when done intercepting | |
module.exports = function interceptStdout(callback) { | |
var old_stdout_write = process.stdout.write, | |
old_console_error = console.error; |
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#!/bin/sh | |
# | |
# | |
# From: [email protected] ([email protected]) | |
# Subject: bournebasic | |
# Newsgroups: comp.sources.misc | |
# Date: 1987-08-18 18:54:12 PST | |
# | |
# Here's a useful BASIC interpreter written in Bourne shell. | |
# There's no manual but this demo shows the most salient features: |