Minimal D3D11 reference implementation: An uncluttered Direct3D 11 setup + basic rendering primer and API familiarizer. Complete, runnable Windows application contained in a single function and laid out in a linear, step-by-step fashion that should be easy to follow from the code alone. ~200 LOC. No modern C++, OOP or (other) obscuring cruft. View on YouTube
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// Tracking cursor position in real-time without JavaScript | |
// Demo: https://twitter.com/davywtf/status/1124146339259002881 | |
package main | |
import ( | |
"fmt" | |
"net/http" | |
"strings" | |
) |
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// NOTE DONT put in an editor folder! | |
using UnityEngine; | |
public class AutohookAttribute : PropertyAttribute | |
{ | |
} |
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// This work (SDLblit.cpp, by Cory Bloyd) is free of known copyright restrictions. | |
// https://creativecommons.org/publicdomain/zero/1.0/ | |
#include <SDL.h> | |
inline uint32_t argb(uint8_t a, uint8_t r, uint8_t g, uint8_t b) { return (a<<24) | (r << 16) | (g << 8) | (b << 0); } | |
int main(int argc, char *argv[]) { | |
SDL_Init(SDL_INIT_VIDEO); | |
SDL_Rect screenRect = { 0,0,1024,1024 }; |
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// | |
// Simple Test Case to Send messages with ENet-Sharp & ENetStack | |
// ------------------------------------------------------------- | |
// steven 'lazalong' 2019 | |
// | |
// If all goes smoothly you should see the followign log line: | |
// [Server] LogindData= OpCode= 4 passHash= 70 username= username | |
// UnityEngine.Debug:Log(Object) | |
// You will need the dll from the reference below. | |
// Reference: |
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#include <stdio.h> | |
#include <stdlib.h> | |
const int H = 40; | |
const int W = 80; | |
char map[H][W]; | |
int rnd(int max) { | |
return rand() % max; |
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#include <time.h> // Robert Nystrom | |
#include <stdio.h> // @munificentbob | |
#include <stdlib.h> // for Ginny | |
#define r return // 2008-2019 | |
#define l(a, b, c, d) for (i y=a;y\ | |
<b; y++) for (int x = c; x < d; x++) | |
typedef int i;const i H=40;const i W | |
=80;i m[40][80];i g(i x){r rand()%x; | |
}void cave(i s){i w=g(10)+5;i h=g(6) | |
+3;i t=g(W-w-2)+1;i u=g(H-h-2)+1;l(u |
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#include <dlfcn.h> | |
#include <stdio.h> | |
#include <unistd.h> | |
#include <sys/types.h> | |
#include <mach/mach.h> | |
#include <mach/error.h> | |
#include <errno.h> | |
#include <stdlib.h> | |
#include <sys/sysctl.h> | |
#include <sys/mman.h> |
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#include <errno.h> | |
#include <stdio.h> | |
#include <stdlib.h> | |
#include <mach/mach.h> | |
/* | |
This allows you to write to /var/db/SystemPolicyConfiguration/ExecPolicy | |
even with SIP on. Basically before syspolicyd determines if the values | |
you pass can be checked or not it will save them to the ExecPolicy | |
database. |
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const key = (x, y) => { | |
return x + ',' + y | |
} | |
const unkey = k => { | |
return k.split(',').map(s => parseInt(s)) | |
} | |
/* Given an x, y coordinate and a hashmap "x,y" => boolean values that indicate whether or not the tile at that | |
coordinate is blocked, this function will calculate the bitmask sum of the given coordinate. */ | |
function computeBitmask(x, y, blockedCells) { |