Minimal D3D11 reference implementation: An uncluttered Direct3D 11 setup + basic rendering primer and API familiarizer. Complete, runnable Windows application contained in a single function and laid out in a linear, step-by-step fashion that should be easy to follow from the code alone. ~220 LOC. No modern C++ / OOP or (other) obscuring cruft. View on YouTube
Building directly on the canonical Minimal D3D11 this follow-up introduces instanced rendering, where each instance is described in the form of a [separate transformation matrix](https:/








