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@lapastillaroja
lapastillaroja / DividerItemDecoration.java
Last active November 17, 2023 23:06 — forked from akmalxxx/DividerItemDecoration.java
DividerItemDecoration. RecyclerView.ItemDecoration simple implementation
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Rect;
import android.graphics.drawable.Drawable;
import android.support.v7.widget.LinearLayoutManager;
import android.support.v7.widget.RecyclerView;
import android.util.AttributeSet;
import android.view.View;
@chris95x8
chris95x8 / CubicBezierInterpolator.java
Created December 12, 2014 13:59
Bunch of interpolators for awesome animations in Android!
import android.graphics.PointF;
import android.view.animation.Interpolator;
/**
* From https://github.com/codesoup/android-cubic-bezier-interpolator
* Derived from: https://github.com/rdallasgray/bez
*/
public class CubicBezierInterpolator implements Interpolator {
@dmytrodanylyk
dmytrodanylyk / res_color_btn_flat_selector.xml
Last active March 4, 2023 07:52
Material Flat Button Style
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_enabled="false"
android:color="@color/flat_disabled_text"/>
<item android:color="@color/flat_normal_text"/>
</selector>
@rock3r
rock3r / giffify.py
Last active January 14, 2022 09:00
Giffify - easily create optimised GIFs from a video
#!/usr/bin/python
# License for any modification to the original (linked below):
# ----------------------------------------------------------------------------
# "THE BEER-WARE LICENSE" (Revision 42):
# Sebastiano Poggi and Daniele Conti wrote this file. As long as you retain
# this notice you can do whatever you want with this stuff. If we meet some day,
# and you think this stuff is worth it, you can buy us a beer in return.
import argparse, sys, subprocess, tempfile
@gabrielemariotti
gabrielemariotti / README.md
Last active February 24, 2021 10:52
How to manage the support libraries in a multi-module projects. Thanks to Fernando Cejas (http://fernandocejas.com/)

Centralize the support libraries dependencies in gradle

Working with multi-modules project, it is very useful to centralize the dependencies, especially the support libraries.

A very good way is to separate gradle build files, defining something like:

root
  --gradleScript
 ----dependencies.gradle
@preble
preble / Completion.swift
Created January 20, 2016 23:32
A cancellable completion for Swift.
final class Completion<R> {
private let closure: (R) -> Void
private var cancelled = false
/// `closure` is called upon completion, if not cancelled.
init(closure: (R) -> Void) {
self.closure = closure
}
@johnrees
johnrees / gist:b116e426bc73040876c0
Created February 6, 2016 13:38
streaming desktop to rtmp using ffmpeg
$ git clone https://github.com/iizukanao/node-rtsp-rtmp-server
$ coffee -c .
$ node server.js
$ ffmpeg -f avfoundation -i "0" -vcodec libx264 -tune zerolatency -s 320x480 -vf crop=320:480:0:0 -f flv rtmp://0.0.0.0/live/desktop
# stream on ios device
$ git clone https://github.com/iMoreApps/ffmpeg-avplayer-for-ios-tvos
$ open AVPlayerDemo.xcodeproj (change rtmp stream to rtmp://<LOCAL_IP>/live/desktop, build and run)
@nickbutcher
nickbutcher / 1_drawable_ic_hash_io16.xml
Last active June 16, 2020 19:28
Animated Stroke. The google I/O website this year (https://google.com/io) has some funky animated lettering. I especially liked the animated stroke around the letters and wondered how you might implement that on Android. Turns out that AnimatedVectorDrawable makes this very easy! Here's how it looks: https://twitter.com/crafty/status/71077957997…
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright 2016 Google Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
@andymatuschak
andymatuschak / States-v3.md
Last active December 6, 2025 23:58
A composable pattern for pure state machines with effects (draft v3)

A composable pattern for pure state machines with effects

State machines are everywhere in interactive systems, but they're rarely defined clearly and explicitly. Given some big blob of code including implicit state machines, which transitions are possible and under what conditions? What effects take place on what transitions?

There are existing design patterns for state machines, but all the patterns I've seen complect side effects with the structure of the state machine itself. Instances of these patterns are difficult to test without mocking, and they end up with more dependencies. Worse, the classic patterns compose poorly: hierarchical state machines are typically not straightforward extensions. The functional programming world has solutions, but they don't transpose neatly enough to be broadly usable in mainstream languages.

Here I present a composable pattern for pure state machiness with effects,