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January 4, 2016 04:39
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Randomly placed colorful circles.
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import Window | |
import Graphics.Collage | |
import Random | |
import Text | |
import Signal | |
radius = 30 | |
lineWidth = 3 | |
bubbleAlpha = 0.4 | |
-- Util | |
(!!) list idx = drop idx list |> head | |
text = | |
toForm . Text.text . (Text.color white) . toText . show | |
-- Program | |
scatter : (Int,Int) -> Int -> [Int] -> Form -> Form | |
scatter (w,h) idx rands f = | |
let (wf,hf) = (toFloat w, toFloat h) | |
randsf = map toFloat rands | |
[a,b] = drop (idx * 2) randsf |> take 2 | |
pos = (a * (wf - 2 * radius) / 200, b * (hf - 2 * radius) / 200) | |
in move pos f | |
bubble r color = | |
let baseOutline = solid color | |
outline = { baseOutline | width <- lineWidth} | |
in group [ | |
circle (r+lineWidth) |> outlined outline, | |
circle r |> filled color |> alpha bubbleAlpha | |
] | |
scene {ttime, delta, rands, dim} = | |
let (w,h) = dim | |
toBubble = bubble radius | |
colors = [red, orange, yellow, green, blue, purple] | |
unpositionedBubbles = map toBubble colors | |
indexedBubbles = zip unpositionedBubbles [0..10] | |
bubbles = map (\(f,idx) -> scatter (w,h) idx rands f) indexedBubbles | |
in collage w h bubbles |> color black | |
type Input = { ttime: Time, delta: Time, rands: [Int], dim: (Int,Int) } | |
input = | |
let source = fps 1 | |
ttime = foldp (+) 0 source | |
rands = combine <| map (\_ -> Random.range -100 100 source) [1..20] | |
in sampleOn ttime <| Input <~ ttime | |
~ (inSeconds <~ source) | |
~ rands | |
~ Window.dimensions | |
main = lift scene input |
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