Gameplay: https://www.youtube.com/watch?v=GgDHJv51xT0
- gzdoom: https://zdoom.org/downloads
- Doom II (Doom 2)
- It's available on Steam, GOG, Green Man gaming
- Copy
DOOM2.WADfor assets into thegzdoomdirectory
- Project Brutality mod (Brutal Doom plus more): https://github.com/pa1nki113r/Project_Brutality
- Download the project zip(just the whole repo) and change the extension to
pk3. Copy into thegzdoomdirectory
- Download the project zip(just the whole repo) and change the extension to
- Maps of Chaos, https://www.moddb.com/mods/brutal-doom/addons/brutalized-doom-and-doom-ii
- Copy the standard/normal
mapsofchaos.wadthegzdoomdirectory - The other
.wadfiles in the zip stand for hardcorehcand overkillokmaps
- Copy the standard/normal
We also played through the Ancient Aliens maps, https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/aaliens
Select both mapsofchaos.wad and Project_Brutality-master.pk3 files and drag on top of the gzdoom.exe to play
You will want to re-bind a bunch of keys
Move Forward->wMove Backward->sStrafe left->aStrafe right->dUse->eReload->rJump->Space- Enable full mouse-look so you can also go vertical
- In Hud Options enable a cross-hair and set the scale to
0.3so it isn't as blurry
Press tab to open the map
This isn't split-screen, you need separate PCs
Setting up a multiplayer game and joining can only be done by command line.
Documentation:
- https://zdoom.org/wiki/Multiplayer
- https://zdoom.org/wiki/Command_line_parameters#Multiplayer_options
Host:
cd C:\Users\MLM\Downloads\gzdoom-bin-3-6-0-x64
# -host is the number of players
gzdoom -host 3 -warp 01 -skill 4 -file mapsofchaos.wad Project_Brutality-master.pk3Join:
cd C:\Users\MLM\Downloads\gzdoom-bin-3-6-0-x64
gzdoom -join 192.168.1.135 -file mapsofchaos.wad Project_Brutality-master.pk3
# On macOS
/Applications/GZDoom.app/Contents/MacOS/gzdoom -join 192.168.1.135 -file mapsofchaos.wad Project_Brutality-master.pk3Open port 5029 and connect with your external IP.
I did try this but we didn't use this and you will probably run into out of sync issues more often.
Once the game goes out of sync (it will say at the top of the screen in red text), nothing will be consistent across the instances. I don't know of a way to re-sync. It just sends UDP packets and replays them so if something is lost, then it will go out of sync. You can just exit and change the -warp parameter to the level you were just on
You can add -extratic to "send a backup copy of every movement command across the network"
Controllers work but there isn't aim-assist so it is a bit difficult. There is a setting for aim-assist but it doesn't work in Brutal Doom because there is headshot mechanics, etc so they disabled it.