Created
February 9, 2022 09:57
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MTGS backtrace
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* thread #8, name = 'MTGS' | |
* frame #0: 0x00007ff81473dc20 Metal`-[_MTLCommandBuffer waitUntilCompleted] + 72 | |
frame #1: 0x000000010d16dfe4 PCSX2`GSDeviceMTL::DownloadTexture(GSTexture*, GSVector4i const&, GSTexture::GSMap&) + 564 | |
frame #2: 0x000000010d0bcd63 PCSX2`GSDevice::DownloadTextureConvert(GSTexture*, GSVector4 const&, GSVector2T<int> const&, GSTexture::Format, ShaderConvert, GSTexture::GSMap&, bool) + 163 | |
frame #3: 0x000000010d0dbed9 PCSX2`GSTextureCache::Read(GSTextureCache::Target*, GSVector4i const&) + 313 | |
frame #4: 0x000000010d0e2acc PCSX2`GSTextureCache::InvalidateLocalMem(GSOffset const&, GSVector4i const&) + 668 | |
frame #5: 0x000000010d0cc3d4 PCSX2`GSRendererHW::InvalidateLocalMem(GIFRegBITBLTBUF const&, GSVector4i const&, bool) + 116 | |
frame #6: 0x000000010d097f83 PCSX2`GSState::Move() + 179 | |
frame #7: 0x000000010d09eef1 PCSX2`void GSState::Transfer<3>(unsigned char const*, unsigned int) + 993 |
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