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@ftvs
ftvs / CameraShake.cs
Last active January 28, 2025 16:18
Simple camera shake effect for Unity3d, written in C#. Attach to your camera GameObject. To shake the camera, set shakeDuration to the number of seconds it should shake for. It will start shaking if it is enabled.
using UnityEngine;
using System.Collections;
public class CameraShake : MonoBehaviour
{
// Transform of the camera to shake. Grabs the gameObject's transform
// if null.
public Transform camTransform;
// How long the object should shake for.
@PierreBesson
PierreBesson / InstanceRegistrationResource.java
Created September 25, 2017 12:53
Eureka microservice manual registration
@RestController
@RequestMapping("registration")
public class InstanceRegistrationResource {
private final InstanceRegistrationService instanceRegistrationService;
public InstanceRegistrationResource(InstanceRegistrationService instanceRegistrationService) {
this.instanceRegistrationService = instanceRegistrationService;
}
@PostMapping("register")
@sebtoun
sebtoun / JsonSerialisableScriptableObject.cs
Last active February 27, 2024 17:25
Unity's ScriptableObjects that easily serialize to JSON
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
using UnityEngine;
public class JsonSerialisableScriptableObject<T> : ScriptableObject where T : JsonSerialisableScriptableObject<T>
{
@mzandvliet
mzandvliet / DspApplication.cs
Last active August 4, 2024 18:17
A quick example of how to play a mouse-controlled sine wave using the DSPGraph preview package
using UnityEngine;
using Unity.Collections;
using Unity.Audio;
using Unity.Mathematics;
using Unity.Burst;
using System.Collections;
/*
For allocations inside AudioKernels, use Allocator.AudioKernel
*/
@ditzel
ditzel / MeshDestroy.cs
Created August 19, 2019 19:02
MeshDestroy => Put it on a game object with a mesh filter and renderer. Make sure to have read/write enabled on fbx import
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MeshDestroy : MonoBehaviour
{
private bool edgeSet = false;
private Vector3 edgeVertex = Vector3.zero;
private Vector2 edgeUV = Vector2.zero;
@kasari
kasari / DepthScan.cs
Created November 3, 2019 07:49
[Unity] Post Process Scan Effect
using UnityEngine;
public class DepthScan : MonoBehaviour
{
[SerializeField] private Camera cam;
[SerializeField] private Material mat;
[SerializeField] private float scanSpeed = 80f;
private float scanDistance;
@sasame
sasame / Snake.cs
Created December 13, 2019 08:50
蛇ゲーム
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Snake : MonoBehaviour {
// 軌跡
struct Trail
{
public Vector3 Position;
public Quaternion Rotation;
@aras-p
aras-p / DebugNode.hlsl
Created January 3, 2020 10:37
"Print a value" custom function node code for Unity ShaderGraph
// Quick try at doing a "print value" node for Unity ShaderGraph.
// Tested on Unity 2019.2.17 with ShaderGraph 6.9.2.
//
// Use with CustomFunction node, with two inputs:
// - Vector1 Value, the value to display,
// - Vector2 UV, the UVs of area to display at.
// And one output:
// - Vector4 Color, the color.
// Function name is DoDebug.
@FreyaHolmer
FreyaHolmer / FlyCamera.cs
Last active January 9, 2025 06:10
A camera controller for easily flying around a scene in Unity smoothly. WASD for lateral movement, Space & Ctrl for vertical movement, Shift to move faster. Add this script to an existing camera, or an empty game object, hit play, and you're ready to go~
using UnityEngine;
[RequireComponent( typeof(Camera) )]
public class FlyCamera : MonoBehaviour {
public float acceleration = 50; // how fast you accelerate
public float accSprintMultiplier = 4; // how much faster you go when "sprinting"
public float lookSensitivity = 1; // mouse look sensitivity
public float dampingCoefficient = 5; // how quickly you break to a halt after you stop your input
public bool focusOnEnable = true; // whether or not to focus and lock cursor immediately on enable
@MeowKim
MeowKim / addressable_asset.md
Last active February 21, 2025 11:33
Guide for Unity Addressable Asset System.

📝 About

Guide for Unity Addressable Asset System.
Check out this sample code repo.

This guide supports languages below.

Created: 2020-07-03
Last updated: 2020-08-26 minor typo correction