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May 3, 2024 14:09
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GTAV-like visualSettings for GTA IV
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# Visual Configuration Table | |
# stores intial values for configuration of in game elements | |
#Name Value | |
#Values to use with height based reflection map | |
heightReflect.width 100.00 | |
heightReflect.height 220.00 | |
heightReflect.specularoffset 0.15 | |
heightReflect.waterspeed 1.00 | |
#Values to use with rain collision map | |
raincollision.width 28.00 | |
raincollision.height 600.00 | |
raincollision.specularoffset 1.00 //default 0.50 | |
raincollision.waterspeed 1.00 | |
#Values for rain GPU particle effect | |
rain.NumberParticles.ps3 4096 | |
rain.NumberParticles 16384 | |
rain.UseLitShader 1.00 | |
# rain.gravity 0.00 0.00 -0.98 | |
rain.gravity.x 0.00 | |
rain.gravity.y 0.00 | |
rain.gravity.z -0.98 | |
rain.fadeInScale 2.00 | |
rain.diffuse 1.00 | |
rain.ambient 0.40 | |
rain.wrapScale 0.60 | |
rain.wrapBias 0.40 | |
# rain.defaultlight 1.00 1.00 1.00 | |
rain.defaultlight.red 1.00 | |
rain.defaultlight.green 1.00 | |
rain.defaultlight.blue 1.00 | |
rain.defaultlight.alpha 16.00 | |
#Config for static values for skyhat | |
sky.sun.centreStart 0.98 | |
sky.sun.centreEnd 1.00 | |
sky.cloudWarp 1.00 | |
sky.cloudInscatteringRange 0.68 | |
sky.cloudEdgeSmooth 0.76 | |
sky.sunAxiasX 1.00 | |
sky.sunAxiasY 0.00 | |
sky.GameCloudSpeed 0.00 | |
#config values for vehicle settings | |
car.headlight.angle -0.7 //default -0.20 | |
# car.headlight.color 1.00 1.00 0.80 | |
car.headlight.color.red 1.00 | |
car.headlight.color.green 1.00 | |
car.headlight.color.blue 0.80 | |
car.headlight.intensity 5.00 //default 3.00 | |
car.headlight.falloffMax 35.00 //default 20.00 | |
car.headlight.innerConeAngle 0.00 //default 20.00 | |
car.headlight.outerConeAngle 60.21 //default 50.00 | |
car.headlight.emissive.on 25.00 //default 10.00 | |
car.headlight.emissive.off 0.05 | |
# car.taillight.color 1.00 0.00 0.00 | |
car.taillight.color.red 1.00 | |
car.taillight.color.green 0.00 | |
car.taillight.color.blue 0.00 | |
car.taillight.intensity 4.00 | |
car.taillight.falloffMax 4.00 | |
car.taillight.innerConeAngle 45.00 | |
car.taillight.outerConeAngle 90.00 | |
car.taillight.emissive.on 25.00 //default 9.00 | |
car.taillight.emissive.off 0.30 //default 0.05 | |
# car.siren.color 1.00 0.20 0.00 | |
car.siren.color.red 1.00 | |
car.siren.color.green 0.20 | |
car.siren.color.blue 0.00 | |
# car.siren.color2 0.00 1.00 2.00 | |
car.siren.color2.red 0.00 | |
car.siren.color2.green 1.00 | |
car.siren.color2.blue 2.00 | |
car.siren.intensity 50.00 //default 18.00 | |
car.siren.falloffMax 10.00 //default 14.00 | |
car.siren.innerConeAngle 10.00 //default 30.00 | |
car.siren.outerConeAngle 70.00 //default 60.00 | |
# car.taxi.color 1.00 1.00 0.60 | |
car.taxi.color.red 1.00 | |
car.taxi.color.green 1.00 | |
car.taxi.color.blue 0.60 | |
car.taxi.intensity 1.50 //default 5.00 | |
car.taxi.falloffMax 0.80 | |
car.taxi.innerConeAngle 0.50 | |
car.taxi.outerConeAngle 1.00 | |
car.indicator.intensity 0.375 //default 4.00 | |
# car.indicator.color 1.00 0.50 0.00 | |
car.indicator.color.red 1.00 | |
car.indicator.color.green 0.50 | |
car.indicator.color.blue 0.00 | |
car.indicator.falloffMax 2.50 | |
car.indicator.innerConeAngle 30.00 | |
car.indicator.outerConeAngle 80.00 | |
car.indicator.emissive.on 10.00 //default 12.00 | |
car.indicator.emissive.off 0.30 //default 0.05 | |
# Other emissive lights | |
car.reversinglight.emissive.on 20.00 //default 12.00 | |
car.reversinglight.emissive.off 0.10 | |
car.defaultlight.emissive.on 15.00 //default 10.00 | |
car.defaultlight.emissive.off 0.05 | |
car.brakelight.emissive.on 45.00 //default 12.00 | |
car.brakelight.emissive.off 0.30 //default 0.05 | |
car.middlebrakelight.emissive.on 45.00 //default 12.00 | |
car.middlebrakelight.emissive.off 0.30 //default 0.05 | |
car.extralight.emissive.on 9.00 //default 9.00 | |
car.extralight.emissive.off 0.05 | |
# Lod distances for vehicles | |
car.lod.distance.high 40.00 //default 20.00 | |
car.lod.distance.low 180.00 //default 80.00 | |
#Config values for traffic lights | |
# trafficLight.red.color 1.00 0.20 0.05 //Max Payne 3 values in comment | |
trafficLight.red.color.red 1.00 | |
trafficLight.red.color.green 0.003 //default 0.10 | |
trafficLight.red.color.blue 0.0001 //default 0.00 | |
# trafficLight.amber.color 1.00 0.30 0.05 //Max Payne 3 values in comment | |
trafficLight.amber.color.red 1.00 | |
trafficLight.amber.color.green 0.30 | |
trafficLight.amber.color.blue 0.001 //default 0.00 | |
# trafficLight.green.color 0.10 1.00 0.50 //Max Payne 3 values in comment | |
trafficLight.green.color.red 0.01 //default 0.10 | |
trafficLight.green.color.green 1.00 //default 0.40 | |
trafficLight.green.color.blue 0.135 //default 0.10 | |
trafficLight.intensity 1.75 //default 20.00 | |
trafficLight.falloffMax 1.5 //default 14.00 | |
trafficLight.innerConeAngle 00.10 //default 25.00 | |
trafficLight.outerConeAngle 10.00 //default 90.00 | |
#Config values for Tree Imposters | |
imposter.color.blendRange 54.00 | |
imposter.color.blendBias 128.00 | |
imposter.color.size1 128.00 | |
imposter.color.amt1 12.00 | |
imposter.color.size2 64.00 | |
imposter.color.amt2 12.00 | |
# imposter.backgroundColor 0.20 0.20 0.10 | |
imposter.backgroundColor.red 0.20 | |
imposter.backgroundColor.green 0.20 | |
imposter.backgroundColor.blue 0.10 | |
imposter.shadow.blendRange 12.00 | |
imposter.shadow.blendBias 128.00 | |
imposter.shadow.size1 256.00 | |
imposter.shadow.amt1 12.00 | |
imposter.shadow.size2 128.00 | |
imposter.shadow.amt2 64.00 | |
#Config values for peds | |
ped.ambientvolume.maxstrength 1.000 | |
ped.ambientvolume.fadestart 16.000 | |
ped.ambientvolume.fadeend 20.000 | |
# Lod distances for peds | |
ped.lod.distance.high 25.00 //default 15.00 | |
pedincar.lod.distance.high 15.00 //default 7.00 | |
#Config Values for Camera Events Val start Val End MB start MB End | |
# cam.followped.blur.zoom 0 0.10 0.00 0.025 | |
cam.followped.blur.zoom.x 0 | |
cam.followped.blur.zoom.y 0.10 | |
cam.followped.blur.zoom.z 0.00 | |
cam.followped.blur.zoom.w 0.025 | |
# cam.followped.blur.damage 0 10.00 0.00 0.025 | |
cam.followped.blur.damage.x 0 | |
cam.followped.blur.damage.y 10.00 | |
cam.followped.blur.damage.z 0.00 | |
cam.followped.blur.damage.w 0.025 | |
# cam.followped.blur.falling 3 10.00 0.00 0.1 | |
cam.followped.blur.falling.x 3 | |
cam.followped.blur.falling.y 10.00 | |
cam.followped.blur.falling.z 0.00 | |
cam.followped.blur.falling.w 0.1 | |
# cam.followped.blur.beta 0.045 0.05 0.00 0.01 | |
cam.followped.blur.beta.x 0.045 | |
cam.followped.blur.beta.y 0.05 | |
cam.followped.blur.beta.z 0.00 | |
cam.followped.blur.beta.w 0.01 | |
cam.followped.blur.damage.time 500 | |
cam.followped.blur.damage.attacktime 0.1 | |
cam.followped.blur.damage.decaytime 0.3 | |
cam.followped.blur.cap 0.3 | |
# cam.aimweapon.blur.zoom 0 0.10 0.00 0.1 | |
cam.aimweapon.blur.zoom.x 0 | |
cam.aimweapon.blur.zoom.y 0.10 | |
cam.aimweapon.blur.zoom.z 0.00 | |
cam.aimweapon.blur.zoom.w 0.1 | |
# cam.aimweapon.blur.damage 0 10.00 0.00 0.1 | |
cam.aimweapon.blur.damage.x 0 | |
cam.aimweapon.blur.damage.y 10.00 | |
cam.aimweapon.blur.damage.z 0.00 | |
cam.aimweapon.blur.damage.w 0.1 | |
cam.aimweapon.blur.damage.time 1000 | |
cam.aimweapon.blur.interp 0.05 | |
cam.aimweapon.blur.damage.attacktime 0.1 | |
cam.aimweapon.blur.damage.decaytime 0.3 | |
cam.aimweapon.blur.cap 1 | |
# cam.followvehicle.blur.zoom 0 0.10 0.00 0.025 | |
cam.followvehicle.blur.zoom.x 0 | |
cam.followvehicle.blur.zoom.y 0.10 | |
cam.followvehicle.blur.zoom.z 0.00 | |
cam.followvehicle.blur.zoom.w 0.025 | |
# cam.followvehicle.blur.speed 25 50.00 0.00 0.2 | |
cam.followvehicle.blur.speed.x 25 | |
cam.followvehicle.blur.speed.y 50.00 | |
cam.followvehicle.blur.speed.z 0.00 | |
cam.followvehicle.blur.speed.w 0.2 | |
# cam.followvehicle.blur.damage 50 100.00 0.00 0.03 | |
cam.followvehicle.blur.damage.x 50 | |
cam.followvehicle.blur.damage.y 100.00 | |
cam.followvehicle.blur.damage.z 0.00 | |
cam.followvehicle.blur.damage.w 0.03 | |
cam.followvehicle.blur.damage.time 500 | |
cam.followvehicle.blur.cap 0.3 | |
cam.game.blur.wasted 0.1 | |
cam.game.blur.wasted.fadetime 1000 | |
cam.game.blur.busted 0.1 | |
cam.game.blur.busted.fadetime 1000 | |
cam.game.blur.cap 1 | |
cam.fpsweapon.blur 0.001 | |
cam.fpsweapon.sniperinitime 300 | |
cam.fpsweapon.blur.cap 1 | |
cam.intermezzo.stuntjump.blur 0.02 | |
# Misc Values | |
misc.DOFBlurMultiplier.HD 1 | |
misc.DOFBlurMultiplier.SD 0.5 | |
misc.Multiplier.heightStart 100 | |
misc.Multiplier.heightEnd 250.00 | |
misc.Multiplier.farClipMultiplier 1 //default 2 | |
misc.Multiplier.nearFogMultiplier 1 //default 0.5 | |
misc.3dMarkers.FrontLightIntensity 10.00 | |
misc.3dMarkers.frontLightExponent 32 | |
misc.coronas.WaterMultiplier 5 | |
misc.BloomIntensityClamp.HD 10 | |
misc.BloomIntensityClamp.SD 10.00 | |
misc.BloomIntensityClamp.SD.ps3 5.00 | |
misc.CrossPMultiplier.RimLight 1.00 //default 0.70 | |
misc.CrossPMultiplier.GlobalEnvironmentReflection 1.00 | |
misc.CrossPMultiplier.Gamma 1.00 //default 1.15 | |
misc.CrossPMultiplier.MidBlur 1.00 | |
misc.CrossPMultiplier.Farblur 1.00 | |
misc.CrossPMultiplier.SkyMultiplier 1.00 //default 1.05 | |
misc.CrossPMultiplier.Desaturation 1.00 //default 1.29 | |
misc.HiDof.nearBlur 1 | |
misc.HiDof.midBlur 0.20 | |
misc.HiDof.farBlur 1.00 | |
misc.cutscene.nearBlurMin 0.2 | |
misc.HiDof.nearBlur 1.00 | |
misc.HiDof.midBlur 0.20 |
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