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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class Test : MonoBehaviour { | |
[System.Serializable] | |
public class Player{ | |
[SerializeField] | |
public int hp; | |
public float atk; | |
public string name; | |
public List<string> items; | |
public Player(){ | |
items = new List<string>(); | |
items.Add("ポーション"); | |
items.Add("エーテル"); | |
items.Add("エリクサー"); | |
hp=10; | |
atk = 100f; | |
name = "クラウド"; | |
} | |
} | |
// Use this for initialization | |
void Start () { | |
//セーブデータの設定 | |
SaveData.SetInt ("i", 10); | |
SaveData.SetClass<Player> ("p1", new Player ()); | |
SaveData.Save (); | |
Player getPlayer = SaveData.GetClass<Player> ("p1", new Player ()); | |
Debug.Log ("取得したint値は" + SaveData.GetInt ("i")); | |
Debug.Log (getPlayer.name); | |
Debug.Log (getPlayer.items.Count + "こアイテムを持ってます"); | |
Debug.Log (getPlayer.items[0] + getPlayer.items[1] + getPlayer.items[2] ); | |
} | |
// Update is called once per frame | |
void Update () { | |
} | |
} |
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