Created
July 4, 2015 18:26
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GoatShit
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scenes.forEach(function (scene) { | |
scene.entity.push = scene.start; | |
engine.addEntity(scene.entity); | |
}); |
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scenes = [ | |
//{ | |
// name: 'plasma', start: 1000, end: 4000, entity: new Effects.Plasma() | |
//}, | |
{ | |
name: 'someFx', start: 4000, end: 8000, entity: new Effects.SomeFx() | |
}, | |
{ | |
name: 'fade', start: 8000, end: 12000,entity: new Effects.Fade('fade1') | |
}, | |
{ | |
name: 'fractal', start: 12000, end: 19000, entity: new Effects.Fractal() | |
}, | |
{ | |
name: 'fade', start: 19000, end: 32000, entity: new Effects.Fade('fade2') | |
}, | |
]; |
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