- Download & Install Sublime Text 3.2.2 Build 3211
- Visit https://hexed.it/
- Open file select sublime_text.exe
- Offset
0x8545
: Original84
->85
- Offset
0x08FF19
: Original75
->EB
- Offset
0x1932C7
: Original75
->74
(remove UNREGISTERED in title bar, so no need to use a license)
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/* | |
After watching a few of Notch's (and Mojan's) "write a game in a weekend" livecasts and | |
pulling apart some of the code (http://www.mrspeaker.net/2011/12/30/colorising-sprites-1/) | |
I've noticed that the collision detection routines are broken into two methods - usually | |
called "move" and "move2". | |
The move method gets the amount the entity will move on the X axis and calls | |
move2 with move2(x, 0). Then the same thing is done with the Y: move2(0,y). | |
Why would this be necessary? I've broken the code down into pseudo code to see if I |