Created
June 3, 2013 15:15
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| struct Handle{ | |
| priv handle: uint | |
| } | |
| impl Handle { | |
| fn getHandle(&self) -> uint{ | |
| self.handle | |
| } | |
| fn setHandle(&mut self, handle: uint){ | |
| self.handle = handle; | |
| } | |
| fn new(h: uint) -> Handle{ | |
| Handle {handle: h} | |
| } | |
| } | |
| struct BaseShader{ | |
| handle: Handle | |
| } | |
| impl BaseShader { | |
| priv fn compile(&self, source: ~str) -> bool{ | |
| true | |
| } | |
| fn new(source : ~str) -> BaseShader { | |
| let shader = BaseShader {handle: Handle::new(0)}; | |
| shader.compile(source); | |
| shader | |
| } | |
| } | |
| struct VertexShader{ | |
| shader: BaseShader | |
| } | |
| impl VertexShader { | |
| fn new(source : ~str) -> VertexShader{ | |
| VertexShader {shader: BaseShader::new(source)} | |
| } | |
| } | |
| struct FragmentShader{ | |
| shader: BaseShader | |
| } | |
| //implement the same constructor as for the VertexShader -> duplicated code | |
| fn main() { | |
| let v= VertexShader::new(~""); | |
| } |
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