Created
June 25, 2012 20:16
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RenderBuildingTurreted with a separate turret sequence
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#region Copyright & License Information | |
/* | |
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS) | |
* This file is part of OpenRA, which is free software. It is made | |
* available to you under the terms of the GNU General Public License | |
* as published by the Free Software Foundation. For more information, | |
* see COPYING. | |
*/ | |
#endregion | |
using OpenRA.Graphics; | |
using OpenRA.Traits; | |
using OpenRA.Mods.RA.Buildings; | |
namespace OpenRA.Mods.RA.Render | |
{ | |
class RenderBuildingSeparateTurretInfo : RenderBuildingInfo, Requires<TurretedInfo>, Requires<AttackBaseInfo> | |
{ | |
public override object Create(ActorInitializer init) { return new RenderBuildingSeparateTurret(init, this); } | |
} | |
class RenderBuildingSeparateTurret : RenderBuilding | |
{ | |
public RenderBuildingSeparateTurret(ActorInitializer init, RenderBuildingInfo info) | |
: base(init, info) | |
{ | |
var facing = init.self.Trait<IFacing>(); | |
var turreted = init.self.Trait<Turreted>(); | |
var attack = init.self.Trait<AttackBase>(); | |
var turretAnim = new Animation(GetImage(init.self), () => turreted.turretFacing); | |
turretAnim.Play("turret"); | |
for( var i = 0; i < attack.Turrets.Count; i++ ) | |
{ | |
var turret = attack.Turrets[i]; | |
anims.Add( "turret_{0}".F(i), | |
new AnimationWithOffset(turretAnim, | |
() => Combat.GetTurretPosition(init.self, facing, turret).ToFloat2(), | |
null)); | |
} | |
} | |
} | |
} |
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