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@Mailaender
Created August 17, 2015 18:42
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bleed
Player: abcdefg30 (Windows Microsoft Windows NT 6.2.9200.0 .NET CLR 4.0.30319.34209)
Game ID: (Mod: Red Alert at Version git-e3194ed)
Sync for net frame 6 -------------
SharedRandom: 627519218 (#46)
Synced Traits:
1 player Neutral PlayerResources (5000)
Cash: 5000
Resources: 0
ResourceCapacity: 0
1 player Neutral ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
1 player Neutral ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
1 player Neutral ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
1 player Neutral ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
1 player Neutral ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
1 player Neutral ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
2 player Creeps PlayerResources (5000)
Cash: 5000
Resources: 0
ResourceCapacity: 0
2 player Creeps ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
2 player Creeps ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
2 player Creeps ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
2 player Creeps ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
2 player Creeps ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
2 player Creeps ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
3 player Matt PlayerResources (5000)
Cash: 5000
Resources: 0
ResourceCapacity: 0
3 player Matt ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
3 player Matt ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
3 player Matt ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
3 player Matt ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
3 player Matt ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
3 player Matt ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
4 player abcdefg30 PlayerResources (5000)
Cash: 5000
Resources: 0
ResourceCapacity: 0
4 player abcdefg30 ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
4 player abcdefg30 ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
4 player abcdefg30 ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
4 player abcdefg30 ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
4 player abcdefg30 ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
4 player abcdefg30 ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
5 player Normal AI PlayerResources (5000)
Cash: 5000
Resources: 0
ResourceCapacity: 0
5 player Normal AI ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
5 player Normal AI ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
5 player Normal AI ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
5 player Normal AI ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
5 player Normal AI ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
5 player Normal AI ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
6 player Turtle AI PlayerResources (5000)
Cash: 5000
Resources: 0
ResourceCapacity: 0
6 player Turtle AI ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
6 player Turtle AI ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
6 player Turtle AI ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
6 player Turtle AI ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
6 player Turtle AI ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
6 player Turtle AI ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
7 player Everyone PlayerResources (5000)
Cash: 5000
Resources: 0
ResourceCapacity: 0
7 player Everyone ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
7 player Everyone ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
7 player Everyone ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
7 player Everyone ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
7 player Everyone ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
7 player Everyone ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
8 tc01 Neutral Building (50)
topLeft: 26,25
Locked: False
8 tc01 Neutral Health (500)
hp: 500
9 tc04 Neutral Building (11)
topLeft: 25,27
Locked: False
9 tc04 Neutral Health (500)
hp: 500
10 t07 Neutral Building (49)
topLeft: 26,23
Locked: False
10 t07 Neutral Health (500)
hp: 500
11 t06 Neutral Building (48)
topLeft: 26,22
Locked: False
11 t06 Neutral Health (500)
hp: 500
12 t03 Neutral Building (54)
topLeft: 26,30
Locked: False
12 t03 Neutral Health (500)
hp: 500
13 t01 Neutral Building (55)
topLeft: 27,30
Locked: False
13 t01 Neutral Health (500)
hp: 500
14 t13 Neutral Building (45)
topLeft: 29,12
Locked: False
14 t13 Neutral Health (500)
hp: 500
15 tc01 Neutral Building (56)
topLeft: 31,40
Locked: False
15 tc01 Neutral Health (500)
hp: 500
16 tc04 Neutral Building (64)
topLeft: 67,26
Locked: False
16 tc04 Neutral Health (500)
hp: 500
17 tc02 Neutral Building (65)
topLeft: 67,24
Locked: False
17 tc02 Neutral Health (500)
hp: 500
18 t14 Neutral Building (69)
topLeft: 68,22
Locked: False
18 t14 Neutral Health (500)
hp: 500
19 t05 Neutral Building (64)
topLeft: 68,29
Locked: False
19 t05 Neutral Health (500)
hp: 500
20 t08 Neutral Building (92)
topLeft: 67,21
Locked: False
20 t08 Neutral Health (500)
hp: 500
21 tc01 Neutral Building (89)
topLeft: 64,12
Locked: False
21 tc01 Neutral Health (500)
hp: 500
22 tc02 Neutral Building (78)
topLeft: 64,40
Locked: False
22 tc02 Neutral Health (500)
hp: 500
23 mine Neutral Building (25)
topLeft: 13,12
Locked: False
24 mine Neutral Building (30)
topLeft: 19,12
Locked: False
25 mine Neutral Building (48)
topLeft: 13,43
Locked: False
26 mine Neutral Building (55)
topLeft: 19,43
Locked: False
27 mine Neutral Building (70)
topLeft: 82,43
Locked: False
28 mine Neutral Building (127)
topLeft: 76,43
Locked: False
29 mine Neutral Building (111)
topLeft: 82,12
Locked: False
30 mine Neutral Building (86)
topLeft: 76,12
Locked: False
31 mine Neutral Building (53)
topLeft: 47,20
Locked: False
32 mine Neutral Building (51)
topLeft: 48,20
Locked: False
33 mine Neutral Building (32)
topLeft: 47,35
Locked: False
34 mine Neutral Building (38)
topLeft: 48,35
Locked: False
35 tc04 Neutral Building (62)
topLeft: 45,9
Locked: False
35 tc04 Neutral Health (500)
hp: 500
36 tc04 Neutral Building (35)
topLeft: 48,42
Locked: False
36 tc04 Neutral Health (500)
hp: 500
37 tc05 Neutral Building (39)
topLeft: 45,42
Locked: False
37 tc05 Neutral Health (500)
hp: 500
38 tc02 Neutral Building (59)
topLeft: 48,10
Locked: False
38 tc02 Neutral Health (500)
hp: 500
39 tc05 Neutral Building (49)
topLeft: 46,11
Locked: False
39 tc05 Neutral Health (500)
hp: 500
40 tc02 Neutral Building (29)
topLeft: 48,44
Locked: False
40 tc02 Neutral Health (500)
hp: 500
41 t12 Neutral Building (31)
topLeft: 50,44
Locked: False
41 t12 Neutral Health (500)
hp: 500
42 mpspawn Neutral Immobile (8198)
location: 16,24
position: 16896,25088,0
43 mpspawn Neutral Immobile (13313)
location: 16,29
position: 16896,30208,0
44 mpspawn Neutral Immobile (90227)
location: 79,23
position: 81408,24064,0
45 mpspawn Neutral Immobile (85111)
location: 79,28
position: 81408,29184,0
46 mcv Matt Health (600)
hp: 600
46 mcv Matt Mobile (8320)
PathHash: 0
Facing: 128
CenterPosition: 16896,25088,0
FromCell: 16,24
ToCell: 16,24
46 mcv Matt RevealsShroud (6)
cachedLocation: 16,24
cachedDisabled: False
46 mcv Matt DamageMultiplier (1)
IsTraitDisabled: True
46 mcv Matt FirepowerMultiplier (1)
IsTraitDisabled: True
46 mcv Matt SpeedMultiplier (1)
IsTraitDisabled: True
46 mcv Matt ReloadDelayMultiplier (1)
IsTraitDisabled: True
46 mcv Matt InaccuracyMultiplier (1)
IsTraitDisabled: True
46 mcv Matt WithRankDecoration (1)
IsTraitDisabled: True
46 mcv Matt UpgradeOverlay (1)
IsTraitDisabled: True
46 mcv Matt DamageMultiplier (1)
IsTraitDisabled: True
46 mcv Matt WithParachute (1)
IsTraitDisabled: True
46 mcv Matt SelfHealing (1)
ticks: 0
damageTicks: 0
IsTraitDisabled: True
47 mcv abcdefg30 Health (600)
hp: 600
47 mcv abcdefg30 Mobile (13440)
PathHash: 0
Facing: 128
CenterPosition: 16896,30208,0
FromCell: 16,29
ToCell: 16,29
47 mcv abcdefg30 RevealsShroud (1)
cachedLocation: 16,29
cachedDisabled: False
47 mcv abcdefg30 DamageMultiplier (1)
IsTraitDisabled: True
47 mcv abcdefg30 FirepowerMultiplier (1)
IsTraitDisabled: True
47 mcv abcdefg30 SpeedMultiplier (1)
IsTraitDisabled: True
47 mcv abcdefg30 ReloadDelayMultiplier (1)
IsTraitDisabled: True
47 mcv abcdefg30 InaccuracyMultiplier (1)
IsTraitDisabled: True
47 mcv abcdefg30 WithRankDecoration (1)
IsTraitDisabled: True
47 mcv abcdefg30 UpgradeOverlay (1)
IsTraitDisabled: True
47 mcv abcdefg30 DamageMultiplier (1)
IsTraitDisabled: True
47 mcv abcdefg30 WithParachute (1)
IsTraitDisabled: True
47 mcv abcdefg30 SelfHealing (1)
ticks: 0
damageTicks: 0
IsTraitDisabled: True
48 mcv Normal AI Health (600)
hp: 600
48 mcv Normal AI Mobile (90225)
PathHash: 0
Facing: 113
CenterPosition: 81408,24064,0
FromCell: 79,23
ToCell: 79,23
48 mcv Normal AI RevealsShroud (115)
cachedLocation: 79,23
cachedDisabled: False
48 mcv Normal AI DamageMultiplier (1)
IsTraitDisabled: True
48 mcv Normal AI FirepowerMultiplier (1)
IsTraitDisabled: True
48 mcv Normal AI SpeedMultiplier (1)
IsTraitDisabled: True
48 mcv Normal AI ReloadDelayMultiplier (1)
IsTraitDisabled: True
48 mcv Normal AI InaccuracyMultiplier (1)
IsTraitDisabled: True
48 mcv Normal AI WithRankDecoration (1)
IsTraitDisabled: True
48 mcv Normal AI UpgradeOverlay (1)
IsTraitDisabled: True
48 mcv Normal AI DamageMultiplier (1)
IsTraitDisabled: True
48 mcv Normal AI WithParachute (1)
IsTraitDisabled: True
48 mcv Normal AI SelfHealing (1)
ticks: 0
damageTicks: 0
IsTraitDisabled: True
49 mcv Turtle AI Health (600)
hp: 600
49 mcv Turtle AI Mobile (85105)
PathHash: 0
Facing: 113
CenterPosition: 81408,29184,0
FromCell: 79,28
ToCell: 79,28
49 mcv Turtle AI RevealsShroud (119)
cachedLocation: 79,28
cachedDisabled: False
49 mcv Turtle AI DamageMultiplier (1)
IsTraitDisabled: True
49 mcv Turtle AI FirepowerMultiplier (1)
IsTraitDisabled: True
49 mcv Turtle AI SpeedMultiplier (1)
IsTraitDisabled: True
49 mcv Turtle AI ReloadDelayMultiplier (1)
IsTraitDisabled: True
49 mcv Turtle AI InaccuracyMultiplier (1)
IsTraitDisabled: True
49 mcv Turtle AI WithRankDecoration (1)
IsTraitDisabled: True
49 mcv Turtle AI UpgradeOverlay (1)
IsTraitDisabled: True
49 mcv Turtle AI DamageMultiplier (1)
IsTraitDisabled: True
49 mcv Turtle AI WithParachute (1)
IsTraitDisabled: True
49 mcv Turtle AI SelfHealing (1)
ticks: 0
damageTicks: 0
IsTraitDisabled: True
50 crate Neutral WithParachute (1)
IsTraitDisabled: True
51 badr Neutral Health (300)
hp: 300
51 badr Neutral Plane (67887)
RTBPathHash: 0,0,0
Facing: 48
CenterPosition: 91063,24744,2560
51 badr Neutral DamageMultiplier (1)
IsTraitDisabled: True
51 badr Neutral FirepowerMultiplier (1)
IsTraitDisabled: True
51 badr Neutral SpeedMultiplier (1)
IsTraitDisabled: True
51 badr Neutral ReloadDelayMultiplier (1)
IsTraitDisabled: True
51 badr Neutral InaccuracyMultiplier (1)
IsTraitDisabled: True
51 badr Neutral WithRankDecoration (1)
IsTraitDisabled: True
51 badr Neutral UpgradeOverlay (1)
IsTraitDisabled: True
51 badr Neutral DamageMultiplier (1)
IsTraitDisabled: True
51 badr Neutral SelfHealing (1)
ticks: 0
damageTicks: 0
IsTraitDisabled: True
52 crate Neutral WithParachute (1)
IsTraitDisabled: True
53 badr Neutral Health (300)
hp: 300
53 badr Neutral Plane (21891)
RTBPathHash: 0,0,0
Facing: 240
CenterPosition: 35921,54050,2560
53 badr Neutral DamageMultiplier (1)
IsTraitDisabled: True
53 badr Neutral FirepowerMultiplier (1)
IsTraitDisabled: True
53 badr Neutral SpeedMultiplier (1)
IsTraitDisabled: True
53 badr Neutral ReloadDelayMultiplier (1)
IsTraitDisabled: True
53 badr Neutral InaccuracyMultiplier (1)
IsTraitDisabled: True
53 badr Neutral WithRankDecoration (1)
IsTraitDisabled: True
53 badr Neutral UpgradeOverlay (1)
IsTraitDisabled: True
53 badr Neutral DamageMultiplier (1)
IsTraitDisabled: True
53 badr Neutral SelfHealing (1)
ticks: 0
damageTicks: 0
IsTraitDisabled: True
Synced Effects:
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