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@Mailaender
Created August 17, 2015 18:50
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Player: abcdefg30 (Windows Microsoft Windows NT 6.2.9200.0 .NET CLR 4.0.30319.34209)
Game ID: (Mod: Red Alert at Version {DEV_VERSION})
Sync for net frame 4 -------------
SharedRandom: 1186340797 (#48)
Synced Traits:
1 player Neutral PlayerResources (5000)
Cash: 5000
Resources: 0
ResourceCapacity: 0
1 player Neutral ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
1 player Neutral ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
1 player Neutral ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
1 player Neutral ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
1 player Neutral ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
1 player Neutral ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
2 player Creeps PlayerResources (5000)
Cash: 5000
Resources: 0
ResourceCapacity: 0
2 player Creeps ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
2 player Creeps ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
2 player Creeps ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
2 player Creeps ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
2 player Creeps ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
2 player Creeps ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
3 player Matt PlayerResources (5000)
Cash: 5000
Resources: 0
ResourceCapacity: 0
3 player Matt ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
3 player Matt ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
3 player Matt ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
3 player Matt ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
3 player Matt ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
3 player Matt ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
4 player abcdefg30 PlayerResources (5000)
Cash: 5000
Resources: 0
ResourceCapacity: 0
4 player abcdefg30 ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
4 player abcdefg30 ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
4 player abcdefg30 ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
4 player abcdefg30 ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
4 player abcdefg30 ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
4 player abcdefg30 ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
5 player Everyone PlayerResources (5000)
Cash: 5000
Resources: 0
ResourceCapacity: 0
5 player Everyone ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
5 player Everyone ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
5 player Everyone ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
5 player Everyone ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
5 player Everyone ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
5 player Everyone ClassicProductionQueue (1)
isActive: False
QueueLength: 0
CurrentRemainingCost: 0
CurrentRemainingTime: 0
CurrentSlowdown: 0
CurrentPaused: False
CurrentDone: False
Enabled: True
6 tc01 Neutral Building (50)
topLeft: 26,25
Locked: False
6 tc01 Neutral Health (500)
hp: 500
7 tc04 Neutral Building (11)
topLeft: 25,27
Locked: False
7 tc04 Neutral Health (500)
hp: 500
8 t07 Neutral Building (49)
topLeft: 26,23
Locked: False
8 t07 Neutral Health (500)
hp: 500
9 t06 Neutral Building (48)
topLeft: 26,22
Locked: False
9 t06 Neutral Health (500)
hp: 500
10 t03 Neutral Building (54)
topLeft: 26,30
Locked: False
10 t03 Neutral Health (500)
hp: 500
11 t01 Neutral Building (55)
topLeft: 27,30
Locked: False
11 t01 Neutral Health (500)
hp: 500
12 t13 Neutral Building (45)
topLeft: 29,12
Locked: False
12 t13 Neutral Health (500)
hp: 500
13 tc01 Neutral Building (56)
topLeft: 31,40
Locked: False
13 tc01 Neutral Health (500)
hp: 500
14 tc04 Neutral Building (64)
topLeft: 67,26
Locked: False
14 tc04 Neutral Health (500)
hp: 500
15 tc02 Neutral Building (65)
topLeft: 67,24
Locked: False
15 tc02 Neutral Health (500)
hp: 500
16 t14 Neutral Building (69)
topLeft: 68,22
Locked: False
16 t14 Neutral Health (500)
hp: 500
17 t05 Neutral Building (64)
topLeft: 68,29
Locked: False
17 t05 Neutral Health (500)
hp: 500
18 t08 Neutral Building (92)
topLeft: 67,21
Locked: False
18 t08 Neutral Health (500)
hp: 500
19 tc01 Neutral Building (89)
topLeft: 64,12
Locked: False
19 tc01 Neutral Health (500)
hp: 500
20 tc02 Neutral Building (78)
topLeft: 64,40
Locked: False
20 tc02 Neutral Health (500)
hp: 500
21 mine Neutral Building (25)
topLeft: 13,12
Locked: False
22 mine Neutral Building (30)
topLeft: 19,12
Locked: False
23 mine Neutral Building (48)
topLeft: 13,43
Locked: False
24 mine Neutral Building (55)
topLeft: 19,43
Locked: False
25 mine Neutral Building (70)
topLeft: 82,43
Locked: False
26 mine Neutral Building (127)
topLeft: 76,43
Locked: False
27 mine Neutral Building (111)
topLeft: 82,12
Locked: False
28 mine Neutral Building (86)
topLeft: 76,12
Locked: False
29 mine Neutral Building (53)
topLeft: 47,20
Locked: False
30 mine Neutral Building (51)
topLeft: 48,20
Locked: False
31 mine Neutral Building (32)
topLeft: 47,35
Locked: False
32 mine Neutral Building (38)
topLeft: 48,35
Locked: False
33 tc04 Neutral Building (62)
topLeft: 45,9
Locked: False
33 tc04 Neutral Health (500)
hp: 500
34 tc04 Neutral Building (35)
topLeft: 48,42
Locked: False
34 tc04 Neutral Health (500)
hp: 500
35 tc05 Neutral Building (39)
topLeft: 45,42
Locked: False
35 tc05 Neutral Health (500)
hp: 500
36 tc02 Neutral Building (59)
topLeft: 48,10
Locked: False
36 tc02 Neutral Health (500)
hp: 500
37 tc05 Neutral Building (49)
topLeft: 46,11
Locked: False
37 tc05 Neutral Health (500)
hp: 500
38 tc02 Neutral Building (29)
topLeft: 48,44
Locked: False
38 tc02 Neutral Health (500)
hp: 500
39 t12 Neutral Building (31)
topLeft: 50,44
Locked: False
39 t12 Neutral Health (500)
hp: 500
40 mpspawn Neutral Immobile (8198)
location: 16,24
position: 16896,25088,0
41 mpspawn Neutral Immobile (13313)
location: 16,29
position: 16896,30208,0
42 mpspawn Neutral Immobile (90227)
location: 79,23
position: 81408,24064,0
43 mpspawn Neutral Immobile (85111)
location: 79,28
position: 81408,29184,0
44 mcv Matt Health (600)
hp: 600
44 mcv Matt Mobile (90240)
PathHash: 0
Facing: 128
CenterPosition: 81408,24064,0
FromCell: 79,23
ToCell: 79,23
44 mcv Matt RevealsShroud (115)
cachedLocation: 79,23
cachedDisabled: False
44 mcv Matt DamageMultiplier (1)
IsTraitDisabled: True
44 mcv Matt FirepowerMultiplier (1)
IsTraitDisabled: True
44 mcv Matt SpeedMultiplier (1)
IsTraitDisabled: True
44 mcv Matt ReloadDelayMultiplier (1)
IsTraitDisabled: True
44 mcv Matt InaccuracyMultiplier (1)
IsTraitDisabled: True
44 mcv Matt WithRankDecoration (1)
IsTraitDisabled: True
44 mcv Matt UpgradeOverlay (1)
IsTraitDisabled: True
44 mcv Matt DamageMultiplier (1)
IsTraitDisabled: True
44 mcv Matt WithParachute (1)
IsTraitDisabled: True
44 mcv Matt SelfHealing (1)
ticks: 0
damageTicks: 0
IsTraitDisabled: True
45 mcv abcdefg30 Health (600)
hp: 600
45 mcv abcdefg30 Mobile (13440)
PathHash: 0
Facing: 128
CenterPosition: 16896,30208,0
FromCell: 16,29
ToCell: 16,29
45 mcv abcdefg30 RevealsShroud (1)
cachedLocation: 16,29
cachedDisabled: False
45 mcv abcdefg30 DamageMultiplier (1)
IsTraitDisabled: True
45 mcv abcdefg30 FirepowerMultiplier (1)
IsTraitDisabled: True
45 mcv abcdefg30 SpeedMultiplier (1)
IsTraitDisabled: True
45 mcv abcdefg30 ReloadDelayMultiplier (1)
IsTraitDisabled: True
45 mcv abcdefg30 InaccuracyMultiplier (1)
IsTraitDisabled: True
45 mcv abcdefg30 WithRankDecoration (1)
IsTraitDisabled: True
45 mcv abcdefg30 UpgradeOverlay (1)
IsTraitDisabled: True
45 mcv abcdefg30 DamageMultiplier (1)
IsTraitDisabled: True
45 mcv abcdefg30 WithParachute (1)
IsTraitDisabled: True
45 mcv abcdefg30 SelfHealing (1)
ticks: 0
damageTicks: 0
IsTraitDisabled: True
46 crate Neutral WithParachute (1)
IsTraitDisabled: True
47 badr Neutral Health (300)
hp: 300
47 badr Neutral Plane (77279)
RTBPathHash: 0,0,0
Facing: 144
CenterPosition: 80451,7436,2560
47 badr Neutral DamageMultiplier (1)
IsTraitDisabled: True
47 badr Neutral FirepowerMultiplier (1)
IsTraitDisabled: True
47 badr Neutral SpeedMultiplier (1)
IsTraitDisabled: True
47 badr Neutral ReloadDelayMultiplier (1)
IsTraitDisabled: True
47 badr Neutral InaccuracyMultiplier (1)
IsTraitDisabled: True
47 badr Neutral WithRankDecoration (1)
IsTraitDisabled: True
47 badr Neutral UpgradeOverlay (1)
IsTraitDisabled: True
47 badr Neutral DamageMultiplier (1)
IsTraitDisabled: True
47 badr Neutral SelfHealing (1)
ticks: 0
damageTicks: 0
IsTraitDisabled: True
48 crate Neutral WithParachute (1)
IsTraitDisabled: True
49 badr Neutral Health (300)
hp: 300
49 badr Neutral Plane (45672)
RTBPathHash: 0,0,0
Facing: 192
CenterPosition: 4776,43520,2560
49 badr Neutral DamageMultiplier (1)
IsTraitDisabled: True
49 badr Neutral FirepowerMultiplier (1)
IsTraitDisabled: True
49 badr Neutral SpeedMultiplier (1)
IsTraitDisabled: True
49 badr Neutral ReloadDelayMultiplier (1)
IsTraitDisabled: True
49 badr Neutral InaccuracyMultiplier (1)
IsTraitDisabled: True
49 badr Neutral WithRankDecoration (1)
IsTraitDisabled: True
49 badr Neutral UpgradeOverlay (1)
IsTraitDisabled: True
49 badr Neutral DamageMultiplier (1)
IsTraitDisabled: True
49 badr Neutral SelfHealing (1)
ticks: 0
damageTicks: 0
IsTraitDisabled: True
Synced Effects:
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