Created
May 30, 2025 18:27
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| local DataStoreService = game:GetService("DataStoreService") | |
| local cashDataStore = DataStoreService:GetDataStore("PlayerCash") | |
| local Players = game:GetService("Players") | |
| Players.PlayerAdded:Connect(function(player) | |
| local leaderstats = Instance.new("Folder") | |
| leaderstats.Name = "leaderstats" | |
| leaderstats.Parent = player | |
| local cash = Instance.new("IntValue") | |
| cash.Name = "Cash" | |
| cash.Parent = leaderstats | |
| -- Load player's saved cash or default to 100 | |
| local success, savedCash = pcall(function() | |
| return cashDataStore:GetAsync(player.UserId) | |
| end) | |
| if success and savedCash then | |
| cash.Value = savedCash | |
| else | |
| cash.Value = 100 -- default initial value | |
| end | |
| end) | |
| Players.PlayerRemoving:Connect(function(player) | |
| local cash = player.leaderstats.Cash.Value | |
| -- Save player's cash | |
| pcall(function() | |
| cashDataStore:SetAsync(player.UserId, cash) | |
| end) | |
| end) | |
| -- Save all data when game closes or server shuts down | |
| game:BindToClose(function() | |
| for _, player in pairs(Players:GetPlayers()) do | |
| local cash = player.leaderstats.Cash.Value | |
| pcall(function() | |
| cashDataStore:SetAsync(player.UserId, cash) | |
| end) | |
| end | |
| end) |
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