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Optimized version of the Ashima simplex noise 2D
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// Optimized by @makio64 - FabriceNeyret2 | |
// Original post on shadertoy: https://www.shadertoy.com/view/4sdGD8 | |
// Original : https://github.com/ashima/webgl-noise/blob/master/src/noise2D.glsl | |
vec3 permute(vec3 x) { return mod( x*x*34.+x, 289.); } | |
float snoise(vec2 v) { | |
vec2 i = floor(v + (v.x+v.y)*.36602540378443), | |
x0 = v - i + (i.x+i.y)*.211324865405187, | |
j = step(x0.yx,x0), | |
x1 = x0-j+.211324865405187, | |
x3 = x0-.577350269189626; | |
i = mod(i,289.); | |
vec3 p = permute( permute( i.y + vec3(0., j.y, 1.)) | |
+ i.x + vec3(0., j.x, 1.)), | |
m = max( .5 - vec3(dot(x0,x0), dot(x1,x1), dot(x3,x3)), 0.), | |
x = 2. * fract(p * .024390243902439) - 1., | |
h = abs(x) - .5, | |
a0 = x - floor(x + .5), | |
g = a0 * vec3(x0.x,x1.x,x3.x) | |
+ h * vec3(x0.y,x1.y,x3.y); | |
m = m*m*m*m* ( 1.79284291400159 - 0.85373472095314 * ( a0*a0 + h*h ) ); | |
return .5 + 65. * dot(m, g); | |
} |
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