// worldTimeMgr.cpp
mIsTimeFlowingNormally = false;
This is at 0x14f
, or byte 35 of
firstItem.mIngredients.mWork[1].elem.mBuffer
. Since the longest item actor
name is Get_TwnObj_DLC_MemorialPicture_A_01
, which is 35 characters long, this
is guaranteed to be 00
already. This is a no-op.