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working on some projects using Unity & coding in c#

Manjit Bedi ManjitBedi

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working on some projects using Unity & coding in c#
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@LearnCocos2D
LearnCocos2D / gist:77f0ced228292676689f
Last active February 4, 2026 02:02
Overview of Entity Component System (ECS) variations with pseudo-code

For background and further references see: Entity Component Systems on Wikipedia

ECS by Scott Bilas (GDC 2002)

Entity->Components->Update
  • entity = class: no logic + no data OR at most small set of frequently used data (ie position)
  • component = class: logic + data
foreach entity in allEntities do
    foreach component in entity.components do
@t0chas
t0chas / CustomEditorBase.cs
Last active September 2, 2024 06:54
Default Custom Inspector-Editor for Unity3D with ReorderableLists for arrays handling
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
using System.Collections.Generic;
using UnityEditor.AnimatedValues;
[CustomEditor(typeof(UnityEngine.Object), true, isFallback = true)]
[CanEditMultipleObjects]
public class CustomEditorBase : Editor
{
@fchollet
fchollet / classifier_from_little_data_script_1.py
Last active February 18, 2026 04:59
Updated to the Keras 2.0 API.
'''This script goes along the blog post
"Building powerful image classification models using very little data"
from blog.keras.io.
It uses data that can be downloaded at:
https://www.kaggle.com/c/dogs-vs-cats/data
In our setup, we:
- created a data/ folder
- created train/ and validation/ subfolders inside data/
- created cats/ and dogs/ subfolders inside train/ and validation/
- put the cat pictures index 0-999 in data/train/cats
import Cocoa
import CoreBluetooth
import PlaygroundSupport
public class BTHelper: NSObject, CBCentralManagerDelegate, CBPeripheralDelegate {
// BLE Access
var centralManager: CBCentralManager
override init() {
self.centralManager = CBCentralManager(delegate: nil, queue: nil)
@j-j-m
j-j-m / commonprofile.metal
Created May 8, 2017 00:20
Can't access GL Uniforms in Metal shader modifier? Apple docs for SCNShadable written in terms of GL? Pulling your hair out?... this will help.
////////////////////////////////////////////////
// CommonProfile Shader v2
#import <metal_stdlib>
using namespace metal;
#ifndef __SCNMetalDefines__
#define __SCNMetalDefines__
@kharrison
kharrison / RSSFeed.swift
Last active September 1, 2021 01:59
Swift Decodable With Multiple Custom Dates
import Foundation
extension DateFormatter {
static let iso8601Full: DateFormatter = {
let formatter = DateFormatter()
formatter.dateFormat = "yyyy-MM-dd'T'HH:mm:ss.SSSZZZZZ"
formatter.calendar = Calendar(identifier: .iso8601)
formatter.timeZone = TimeZone(secondsFromGMT: 0)
formatter.locale = Locale(identifier: "en_US_POSIX")
return formatter
@datlife
datlife / mnist_tfdata.py
Last active May 24, 2023 02:03
Training Keras model with tf.data
"""An example of how to use tf.Dataset in Keras Model"""
import tensorflow as tf # only work from tensorflow==1.9.0-rc1 and after
_EPOCHS = 5
_NUM_CLASSES = 10
_BATCH_SIZE = 128
def training_pipeline():
# #############
# Load Dataset
@radiatoryang
radiatoryang / SmoothVideoPlaylist.cs
Last active March 27, 2025 16:07
short Unity C# script example for smoothly cutting / playing a playllist of VideoClips, by using one VideoPlayer (activeCam) to play the video and another VideoPlayer (otherCam) to cue up the next video... MIT License.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Video;
public class SmoothVideoPlaylist : MonoBehaviour {
// to smoothly cut between two videos, we need two VideoPlayers
// make sure you create two VideoPlayers and assign them in the Inspector
public VideoPlayer activeCam, otherCam;
@jonjack
jonjack / add-update-refresh-github-access-token-on-mac.md
Last active January 15, 2026 23:19
Adding & Updating GitHub Access Token on Mac

Using an Access Token for the first time

Follow the instructions on Github to Create an Access Token in Github

Configure Git to use the osxkeychain

By default, git credentials are not cached so you need to tell Git if you want to avoid having to provide them each time Github requires you to authenticate. On Mac, Git comes with an “osxkeychain” mode, which caches credentials in the secure keychain that’s attached to your system account.

You can tell Git you want to store credentials in the osxkeychain by running the following:-

@sgnm
sgnm / svg2fbx.py
Created May 10, 2019 10:21
Convert svg to separated fbx including uv
'''
# How to use
run below command at the parent directory of svg files!
`blender -b -P svg2fbx.py`
if blender exec path is not defined, please run below one. (tested only on MacOS)
`/Applications/Blender/blender.app/Contents/MacOS/blender -b -P svg2fbx.py`
'''