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j-j-m / dynamic_member_lookup_environment.swift
Created December 23, 2018 23:59 — forked from DougGregor/dynamic_member_lookup_environment.swift
Using Swift 4.2's @dynamicMemberLookup to expose environment variables
import Darwin
@dynamicMemberLookup
struct Environment {
subscript(dynamicMember name: String) -> String? {
get {
guard let value = getenv(name) else { return nil }
return String(validatingUTF8: value)
}
@j-j-m
j-j-m / commonprofile.metal
Created May 8, 2017 00:20
Can't access GL Uniforms in Metal shader modifier? Apple docs for SCNShadable written in terms of GL? Pulling your hair out?... this will help.
////////////////////////////////////////////////
// CommonProfile Shader v2
#import <metal_stdlib>
using namespace metal;
#ifndef __SCNMetalDefines__
#define __SCNMetalDefines__
var scene, camera, renderer;
var geometry, material, mesh;
var t_geometry, t_material, t_mesh;
var vertices;
var perm = [151,160,137,91,90,15,
131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,