Created
January 15, 2019 17:03
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Unity Scene to Equirectangular png (spherical image)
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/* | |
* This script produces a .png image from an Unity scene. | |
* | |
* Result image looks like this : https://fr.wikipedia.org/wiki/Fichier:Paris_s%27éveille_equirectangular_panorama.jpg | |
* | |
* inspired from : https://docs.unity3d.com/ScriptReference/RenderTexture.ConvertToEquirect.html | |
* and https://docs.unity3d.com/ScriptReference/Camera.RenderToCubemap.html | |
* | |
* To use it add this script to your scene then run | |
*/ | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.EventSystems; | |
using UnityEngine.Rendering; | |
public class Main : MonoBehaviour | |
{ | |
public RenderTexture cubemapLeftEye; | |
public RenderTexture equirect; | |
void Start() | |
{ | |
cubemapLeftEye = new RenderTexture(1024, 1024, 24, RenderTextureFormat.ARGB32); | |
cubemapLeftEye.dimension = TextureDimension.Cube; | |
equirect = new RenderTexture(2048, 1024, 24, RenderTextureFormat.ARGB32); | |
} | |
void LateUpdate() | |
{ | |
Camera cam = Camera.main; | |
cam.RenderToCubemap(cubemapLeftEye, 63, Camera.MonoOrStereoscopicEye.Mono); | |
if (equirect == null) | |
{ | |
return; | |
} | |
cubemapLeftEye.ConvertToEquirect(equirect, Camera.MonoOrStereoscopicEye.Mono); | |
//convert to png | |
Texture2D tex = new Texture2D(equirect.width, equirect.height); | |
tex.ReadPixels(new Rect(0, 0, tex.width, tex.height), 0, 0); | |
var bytes = tex.EncodeToPNG(); | |
System.IO.File.WriteAllBytes("<ADD PATH HERE>/res.png", bytes); | |
} | |
} |
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