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Functional Swift Talk
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import UIKit | |
struct Screen<A> { | |
let run: (A -> ()) -> UIViewController | |
} | |
struct Step<A> { | |
let build: (navigationController: UINavigationController, callback: A -> ()) -> UIViewController | |
} | |
extension Step { | |
init(_ screen: Screen<A>) { | |
build = { navigationController, callback in | |
let vc = screen.run(callback) | |
navigationController.pushViewController(vc, animated: true) | |
return vc | |
} | |
} | |
func run(callback: A -> ()) -> UIViewController { | |
let nc = UINavigationController() | |
build(navigationController: nc, callback: callback) | |
return nc | |
} | |
func flatMap<B>(f: A -> Step<B>) -> Step<B> { | |
return Step<B>(build: { (navigationController, callback) -> UIViewController in | |
self.build(navigationController: navigationController, callback: { a in | |
f(a).build(navigationController: navigationController, callback: callback) | |
}) | |
}) | |
} | |
} | |
func question(text: String) -> Step<Int> { | |
return Step(question(text)) | |
} | |
func question(text: String) -> Screen<Int> { | |
return Screen { callback in | |
let storyBoard = UIStoryboard(name: "Main", bundle: NSBundle.mainBundle()) | |
let vc = storyBoard.instantiateViewControllerWithIdentifier("MyViewController") as! ViewController | |
_ = vc.view // Force loading of the view | |
vc.textLabel.text = text | |
vc.onComplete = callback | |
return vc | |
} | |
} | |
class Game { | |
let randomNumber: Int = Int(arc4random_uniform(100)) | |
var numberOfGuessesLeft = 3 | |
func turn(guess: Int) -> Step<Int> { | |
numberOfGuessesLeft-- | |
if guess == randomNumber { | |
return question("You won!") | |
} else if numberOfGuessesLeft == 0 { | |
return question("You lost! The number was \(randomNumber)") | |
} else { | |
let hint = "The number was \(randomNumber > guess ? "larger" : "smaller")." | |
return question("\(hint) Wrong answer, try again. \(numberOfGuessesLeft) guesses left").flatMap(turn) | |
} | |
} | |
func startGame() -> UIViewController { | |
return question("Guess a number between 0 and 100").flatMap(turn).run { _ in () } | |
} | |
} | |
@UIApplicationMain | |
class AppDelegate: UIResponder, UIApplicationDelegate { | |
var window: UIWindow? | |
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool { | |
window?.rootViewController = Game().startGame() | |
return true | |
} | |
} |
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