Created
January 8, 2022 14:26
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Unity Simple Movement for 2D Platformer
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
[RequireComponent(typeof(Rigidbody2D))] | |
public class Movement_2D_Platformer : MonoBehaviour | |
{ | |
[Header("Settings")] | |
[SerializeField] private float _NormalSpeed = 5; | |
[SerializeField] private float _SprintSpeed = 8; | |
[SerializeField] private float _JumpSpeed = 300; | |
[SerializeField] private float _GroundCheck = 0.6f; | |
[Header("Set ground layer")] | |
[SerializeField] private LayerMask _GroundMask = ~1; | |
private float _Speed = 0; | |
private Rigidbody2D _RB; | |
void Start() | |
{ | |
//Get Rigidbody / Lock z rotation | |
_RB = GetComponent<Rigidbody2D>(); | |
_RB.constraints = RigidbodyConstraints2D.FreezeRotation; | |
} | |
void Update() | |
{ | |
//Sprint | |
if (Input.GetKey(KeyCode.LeftShift)) | |
_Speed = _SprintSpeed; | |
else | |
_Speed = _NormalSpeed; | |
//Jumping | |
if (Input.GetButtonDown("Jump") && IsGrounded()) | |
_RB.AddForce(new Vector2(0, _JumpSpeed)); | |
//Apply Movement | |
_RB.velocity = new Vector2(Input.GetAxis("Horizontal") * _Speed, _RB.velocity.y); | |
} | |
bool IsGrounded() | |
{ | |
RaycastHit2D hit = Physics2D.Raycast(transform.position, Vector2.down, _GroundCheck, _GroundMask); | |
if (hit.collider != null) | |
{ | |
return true; | |
} | |
return false; | |
} | |
} |
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