Created
January 8, 2022 14:29
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Unity Simple Top Down Movement for Character Controller
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
[RequireComponent(typeof(CharacterController))] | |
public class Movement_CC_TopDown : MonoBehaviour | |
{ | |
//Movement | |
[Header("Settings Camera")] | |
[SerializeField] private Camera _Camera; | |
[Header("Settings")] | |
[SerializeField] private float _NormalSpeed = 5; | |
[SerializeField] private float _SprintSpeed = 8; | |
[SerializeField] private float _JumpSpeed = 5; | |
[SerializeField] private float _Gravity = 20; | |
[SerializeField] private bool _MovementRelativeToRotation = false; | |
private float _Speed = 0; | |
private Vector3 _MoveDirection = Vector3.zero; | |
private CharacterController _CC; | |
void Start() | |
{ | |
_CC = GetComponent<CharacterController>(); | |
} | |
void Update() | |
{ | |
//Movement | |
if (_CC.isGrounded) | |
{ | |
_MoveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); | |
if (_MovementRelativeToRotation) | |
_MoveDirection = transform.TransformDirection(_MoveDirection); | |
_MoveDirection *= _Speed; | |
if (Input.GetButton("Jump")) | |
_MoveDirection.y = _JumpSpeed; | |
} | |
_MoveDirection.y -= _Gravity * Time.deltaTime; | |
_CC.Move(_MoveDirection * Time.deltaTime); | |
//Sprint | |
if (Input.GetKey(KeyCode.LeftShift)) | |
_Speed = _SprintSpeed; | |
else | |
_Speed = _NormalSpeed; | |
Ray cameraRay = _Camera.ScreenPointToRay(Input.mousePosition); | |
Plane groundPlane = new Plane(Vector3.up, Vector3.zero); | |
float rayLength; | |
if (groundPlane.Raycast(cameraRay, out rayLength)) | |
{ | |
Vector3 pointToLook = cameraRay.GetPoint(rayLength); | |
transform.LookAt(new Vector3(pointToLook.x, transform.position.y, pointToLook.z)); | |
} | |
} | |
public void SetCamera(Camera cameraobj) | |
{ | |
_Camera = cameraobj; | |
} | |
} |
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