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@MarcelvanDuijnDev
Created January 8, 2022 14:14
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Unity Save/Load XML files
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Xml.Serialization;
using System.IO;
public class SaveLoad_XML : MonoBehaviour
{
private XML_SaveData _SaveData = new XML_SaveData();
void Start()
{
LoadData();
}
public void SaveData()
{
XmlSerializer serializer = new XmlSerializer(typeof(XML_SaveData));
using (FileStream stream = new FileStream(Application.persistentDataPath + "/SaveData.xml", FileMode.Create))
{
serializer.Serialize(stream, _SaveData);
}
}
public void LoadData()
{
try
{
XmlSerializer serializer = new XmlSerializer(typeof(XML_SaveData));
using (FileStream stream = new FileStream(Application.persistentDataPath + "/SaveData.xml", FileMode.Open))
{
_SaveData = serializer.Deserialize(stream) as XML_SaveData;
}
}
catch
{
SaveData();
}
}
public XML_SaveData GetSaveData()
{
return _SaveData;
}
public void CreateNewSave()
{
XML_ExampleData newsave = new XML_ExampleData();
newsave.exampleValue = 10;
_SaveData.saveData.Add(newsave);
}
}
[System.Serializable]
public class XML_SaveData
{
public List<XML_ExampleData> saveData = new List<XML_ExampleData>();
}
[System.Serializable]
public class XML_ExampleData
{
public float exampleValue = 0;
}
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