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Unity Save/Load JSON files
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using System.Collections.Generic; | |
using System.IO; | |
using UnityEngine; | |
public class SaveLoad_JSON : MonoBehaviour | |
{ | |
private Json_SaveData _SaveData = new Json_SaveData(); | |
void Start() | |
{ | |
LoadData(); | |
} | |
public void SaveData() | |
{ | |
string jsonData = JsonUtility.ToJson(_SaveData, true); | |
File.WriteAllText(Application.persistentDataPath + "/SaveData.json", jsonData); | |
} | |
public void LoadData() | |
{ | |
try | |
{ | |
string dataAsJson = File.ReadAllText(Application.persistentDataPath + "/SaveData.json"); | |
_SaveData = JsonUtility.FromJson<Json_SaveData>(dataAsJson); | |
} | |
catch | |
{ | |
SaveData(); | |
} | |
} | |
public Json_SaveData GetSaveData() | |
{ | |
return _SaveData; | |
} | |
public void CreateNewSave() | |
{ | |
Json_ExampleData newsave = new Json_ExampleData(); | |
newsave.exampleValue = 10; | |
_SaveData.saveData.Add(newsave); | |
} | |
} | |
[System.Serializable] | |
public class Json_SaveData | |
{ | |
public List <Json_ExampleData> saveData = new List<Json_ExampleData>(); | |
} | |
[System.Serializable] | |
public class Json_ExampleData | |
{ | |
public float exampleValue = 0; | |
} |
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