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@MarianoGnu
Created May 12, 2016 01:02
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tool
extends EditorScript
func _run():
var scn = get_scene()
var container = Node2D.new()
container.set_name("background")
scn.add_child(container)
container.set_owner(scn)
for x in range(20):
for y in range(15):
var s = Sprite.new()
s.set_texture(preload("res://scenes/match/match_moved.png"))
container.add_child(s)
s.set_pos(Vector2(x*84,y*84))
s.set_owner(scn)
s = Sprite.new()
s.set_texture(preload("res://scenes/match/match_moved.png"))
container.add_child(s)
s.set_pos(Vector2(x*84+42,y*84-42))
s.set_rot(deg2rad(90))
s.set_owner(scn)
s = Sprite.new()
s.set_texture(preload("res://scenes/match/match_moved.png"))
container.add_child(s)
s.set_pos(Vector2(x*84+42,y*84))
s.set_rot(deg2rad(45))
s.set_owner(scn)
s = Sprite.new()
s.set_texture(preload("res://scenes/match/match_moved.png"))
container.add_child(s)
s.set_pos(Vector2(x*84+42,y*84))
s.set_rot(deg2rad(135))
s.set_owner(scn)
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