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Ante quien corresponda: | |
Saludos, mi nombre es Mariano Suligoy y me comunico en representacion de RGD (Rosario Game Developers) quienes estamos preparando una presentacion para la convocatoria "Espacio Santafesino: Apoyos para formación, sustentabilidad, movilidad y eventos en el campo cultural" | |
Nuestro proyecto apunta a obtener un financiamiento para realizar el evento Global Game Jam 2018, del cual ya fuimos organizadores desde el año 2013 y que en las ultimas ediciones recibimos apoyo del Polo Tecnológico como coorganizador. | |
Mas puntualmente nuestra consulta corresponde al punto 7 de las bases y condiciones que cito: | |
7) En caso de que, durante el período de presentación y/o selección de las propuestas, el proponente o grupo reciba otro apoyo de un ente u organismo local, nacional o internacional, no se le podrán asignar fondos a través de la presente convocatoria para el mismo fin | |
La consulta en este caso es que comprende el termino "apoyo", dado que nosotros recibimos del Polo Tecnológico una locacion, mes |
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extends LineEdit | |
var updating = false | |
const allowed = ["0","1","2","3","4","5","6","7","8","9"] | |
func _ready(): | |
connect("text_changed",self,"otc") |
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tool | |
extends EditorScript | |
func _run(): | |
var scn = get_scene() | |
var container = Node2D.new() | |
container.set_name("background") | |
scn.add_child(container) | |
container.set_owner(scn) |
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tool | |
extends EditorScript | |
# ------------------HOW TO USE------------------------- | |
# CONFIGURE CONSTANTS TO AUTOGENERATE THE TILESET SCENE | |
# ----------------------------------------------------- | |
# PATH TO TEXTURE FILE |
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func _on_item_selected(): | |
print("signal emmited") | |
var item = scene_tree.get_selected() | |
var nodepath = item.get_text(0) | |
while (item.get_parent() != scene_tree.get_root()): | |
item = item.get_parent() | |
nodepath = item.get_text(0)+"/"+nodepath | |
var shape_node = scene_root.get_node(nodepath) | |
if mode == 1: # Collision | |
if shape_node extends CollisionShape2D: |
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function update_movement(delta_time) | |
if (right_key_is_pressed) | |
position_x = position_x + SPEED * delta_time | |
if (left_key_is_pressed) | |
position_x = position_x - SPEED * delta_time | |
if (down_key_is_pressed) | |
position_y = position_y + SPEED * delta_time | |
if (up_key_is_pressed) | |
position_y = position_y - SPEED * delta_time |
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function update_movement(delta_time) | |
if (left_key_is_pressed) | |
speed_x = -SPEED | |
if (speed_y == 0) | |
facing = left | |
else if (right_key_is_pressed) | |
speed_x = SPEED | |
if (speed_y == 0) | |
facing = right | |
else |
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extends Node | |
var exit_block = load("res://scenes/exit_confirmation.scn") | |
var open = false | |
var confirmation = null | |
var create = false | |
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import os; | |
import glob; | |
import string; | |
#Generate include files | |
f=open("theme_data.h","wb") |
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extends Node | |
# Constants | |
const signals = ["status_disconnected","status_resolving","status_cant_resolve","status_connecting","status_cant_connect","status_connected","status_requesting","status_body","status_connection_error","status_ssl_handshake_error"] | |
var client | |
var last_status | |
func _init(): |