Created
August 29, 2019 06:43
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A simple SFML program to draw a colored, hexagonal grid.
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#include <SFML/Graphics.hpp> | |
#include <vector> | |
int main() | |
{ | |
sf::RenderWindow window({640, 480}, "Hexagons", sf::Style::Default, sf::ContextSettings(0, 0, 8)); | |
// We're simply abusing a `CircleShape` here, | |
// since a circle defined by 6 points IS a hexagon! | |
sf::CircleShape hexagon(25, 6); | |
hexagon.setOutlineColor(sf::Color::Black); | |
hexagon.setOutlineThickness(5); | |
hexagon.setFillColor(sf::Color::White); | |
hexagon.setOrigin(25, 25); | |
while (window.isOpen()) { | |
sf::Event event; | |
while (window.pollEvent(event)) { | |
if (event.type == sf::Event::Closed) | |
window.close(); | |
} | |
window.clear(sf::Color::White); | |
for (int y = 0; y < 10; ++y) { | |
for (int x = 0; x < 10; ++x) { | |
// The horizontal/vertical offsets of 50 and 40 | |
// might feel off, but that's due to the way SFML | |
// calculates the circle outline | |
hexagon.setPosition((y % 2 ? 75 : 50) + x * 50.f, 50 + y * 40.f); | |
hexagon.setFillColor(sf::Color(x * 25, y * 25, 0)); | |
window.draw(hexagon); | |
} | |
} | |
window.display(); | |
} | |
} |
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