Created
September 22, 2017 06:44
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bl_info = { | |
"name": "Sculpt Sphere", | |
"author": "Mark C <BlendedMarks>", | |
"version": (0,1), | |
"blender": (2, 79, 0), | |
"location": "View3D >Spacebar Menu", | |
"description": "Generates a sculpt sphere", | |
"warning": "", | |
"wiki_url": "", | |
"tracker_url": "", | |
"category": "Object"} | |
import bpy | |
class sculptsphere(bpy.types.Operator): | |
"""Generate a sculpting sphere""" # blender will use this as a tooltip for menu items and buttons. | |
bl_idname = "object.make_sculptingsphere" # unique identifier for buttons and menu items to reference. | |
bl_label = "Sculpting Sphere" # display name in the interface. | |
bl_options = {'REGISTER', 'UNDO'} # enable undo for the operator. | |
def execute(self, context): # execute() is called by blender when running the operator. | |
# The original script | |
scene = context.scene | |
bpy.ops.mesh.primitive_cube_add(radius=1, view_align=False, enter_editmode=False, location=(0, 0, 0), layers=(True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)) | |
bpy.ops.view3d.layers(nr=1, extend=False) | |
bpy.ops.object.subdivision_set(level=2) | |
bpy.ops.object.modifier_apply(apply_as='DATA', modifier="Subsurf") | |
bpy.ops.sculpt.sculptmode_toggle() | |
bpy.ops.sculpt.dynamic_topology_toggle() | |
bpy.context.scene.tool_settings.sculpt.use_symmetry_x = True | |
return {'FINISHED'} # this lets blender know the operator finished successfully. | |
def register(): | |
bpy.utils.register_class(sculptsphere) | |
def unregister(): | |
bpy.utils.unregister_class(sculptsphere) | |
# This allows you to run the script directly from blenders text editor | |
# to test the addon without having to install it. | |
if __name__ == "__main__": | |
register() |
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