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MakeCloth.py generates a cloth sim within blender similar to makepillow.py
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# ##### BEGIN GPL LICENSE BLOCK ##### | |
# | |
# This program is free software; you can redistribute it and/or | |
# modify it under the terms of the GNU General Public License | |
# as published by the Free Software Foundation; either version 2 | |
# of the License, or (at your option) any later version. | |
# | |
# This program is distributed in the hope that it will be useful, | |
# but WITHOUT ANY WARRANTY; without even the implied warranty of | |
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
# GNU General Public License for more details. | |
# | |
# You should have received a copy of the GNU General Public License | |
# along with this program; if not, write to the Free Software Foundation, | |
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |
# | |
# ##### END GPL LICENSE BLOCK ##### | |
# <pep8 compliant> | |
bl_info = { | |
"name": "Make Cloth", | |
"author": "Mark C <BlendedMarks>", | |
"version": (0,1), | |
"blender": (2, 79, 0), | |
"location": "View3D > Spacebar Menu", | |
"description": "Generates a cloth sim to be used for blankets on couches.", | |
"warning": "Collision Must Be Set Manually", | |
"wiki_url": "", | |
"tracker_url": "", | |
"category": "Object"} | |
import bpy | |
class MakeCloth(bpy.types.Operator): | |
"""Make Cloth Sims The Easy Way""" # blender will use this as a tooltip for menu items and buttons. | |
bl_idname = "object.make_cloth" # unique identifier for buttons and menu items to reference. | |
bl_label = "Make Cloth" # display name in the interface. | |
bl_options = {'REGISTER', 'UNDO'} # enable undo for the operator. | |
def execute(self, context): # execute() is called by blender when running the operator. | |
# The original script | |
scene = context.scene | |
#This sets 3D cursor 2 metres (6.5ft) in air | |
bpy.context.space_data.cursor_location[0] = 0 | |
bpy.context.space_data.cursor_location[1] = 0 | |
bpy.context.space_data.cursor_location[2] = 2#this is the value you change for how high/low the cloth sim is. | |
bpy.ops.mesh.primitive_plane_add(radius=1, view_align=False, enter_editmode=False, location=(0, 0, 2)) | |
bpy.ops.object.editmode_toggle() | |
bpy.ops.mesh.subdivide(number_cuts=10, smoothness=0)#subdivides mesh | |
bpy.ops.object.editmode_toggle()#edit mode escape | |
bpy.ops.object.modifier_add(type='CLOTH') | |
bpy.context.object.modifiers["Cloth"].settings.quality = 15 | |
bpy.context.object.modifiers["Cloth"].collision_settings.friction = 30 | |
bpy.context.object.modifiers["Cloth"].collision_settings.use_self_collision = True | |
bpy.ops.ptcache.bake_all(bake=True) | |
return {'FINISHED'} # this lets blender know the operator finished successfully. | |
def register(): | |
bpy.utils.register_class(MakeCloth) | |
def unregister(): | |
bpy.utils.unregister_class(MakeCloth) | |
# This allows you to run the script directly from blenders text editor | |
# to test the addon without having to install it. | |
if __name__ == "__main__": | |
register() |
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