Created
July 10, 2015 16:58
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GDD: (Updated Jul 9) by Ron Marks | |
Objective: The goal of my game is to navigate your character, a ball, to the end zone by drawing platforms to roll on to dodge stationary spikes. | |
Core Loop: Open App → Awarded with coins?, go to shop?, try beat a few levels, unlock new levels, awarded with coins?, go to shop?. | |
Level Design: A typical level will have a start and end zone, with chunks of platforms missing for the player to fill in before starting to roll through towards the end. “No-Draw Zones” will become an issue to deal with for the player as well as spikes. | |
Technical: The controls will be tilting for moving, with an option for buttons. Drawing platforms is as simple as dragging your finger. The main menu will have a store where the player can buy skins, and a button to go to the level selector. There will be different worlds with about 10-15 levels each. I’ll need a character, platform, main scene, gameplay, and a store class, but initially I won’t include the store. | |
Milestones: | |
Week 1: | |
Finish basic core mechanics | |
Week 2: | |
Debug mechanics, design levels | |
Week 3: | |
design levels, upgrade art, get user feedback | |
Week 4: | |
design levels, clean up app, get feedback | |
Week 5: | |
clean up app, finish final implementations | |
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