This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Call me Ishmael. Some years ago--never mind how long | |
precisely--having little or no money in my purse, and nothing | |
particular to interest me on shore, I thought I would sail about a | |
little and see the watery part of the world. It is a way I have of | |
driving off the spleen and regulating the circulation. Whenever I | |
find myself growing grim about the mouth; whenever it is a damp, | |
drizzly November in my soul; whenever I find myself involuntarily | |
pausing before coffin warehouses, and bringing up the rear of every | |
funeral I meet; and especially whenever my hypos get such an upper | |
hand of me, that it requires a strong moral principle to prevent me |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/*********************************************************************/ | |
/* Program: Markov ChainMaker */ | |
/* Author: Ron Marks */ | |
/* */ | |
/* This programs applies Markov chains to textual input in order to */ | |
/* generate not-quite-random sentences and words. */ | |
/* */ | |
/* */ | |
/* Input: */ | |
/* Text file as args0 */ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!-- TagPro Powerup Timer Script --> | |
<!-- by Ron Marks --> | |
<!-- Sections for each map, buttons align with where powerups are for corresponding map. --> | |
<!-- Label will alert you when powerup is about to spawn! --> | |
<!DOCTYPE html> | |
<html> | |
<body bgcolor="cyan"> | |
<h1><center>TagPro Powerup Timer</h1> |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/**********************/ | |
/* Integer Sorter */ | |
/* by Ron Marks */ | |
/* */ | |
/* This program sorts */ | |
/* a list of integers */ | |
/* the user types in. */ | |
/**********************/ | |
import java.util.Scanner; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/**********************/ | |
/* Prime Numbers */ | |
/* by Ron Marks */ | |
/* */ | |
/* This program finds */ | |
/* out if an integer */ | |
/* typed in is prime. */ | |
/* */ | |
/* Limitation: */ | |
/* Up to ~250,000 */ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
GDD: (Updated Jul 9) by Ron Marks | |
Objective: The goal of my game is to navigate your character, a ball, to the end zone by drawing platforms to roll on to dodge stationary spikes. | |
Core Loop: Open App → Awarded with coins?, go to shop?, try beat a few levels, unlock new levels, awarded with coins?, go to shop?. | |
Level Design: A typical level will have a start and end zone, with chunks of platforms missing for the player to fill in before starting to roll through towards the end. “No-Draw Zones” will become an issue to deal with for the player as well as spikes. | |
Technical: The controls will be tilting for moving, with an option for buttons. Drawing platforms is as simple as dragging your finger. The main menu will have a store where the player can buy skins, and a button to go to the level selector. There will be different worlds with about 10-15 levels each. I’ll need a character, platform, main scene, gameplay, and a store class, but initially I won’t include the store. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
GDD: (Updated Jul 9) by Ron Marks | |
Objective: The goal of my game is to navigate your character, a ball, to the end zone by drawing platforms to roll on to dodge stationary spikes. | |
Core Loop: Open App → Awarded with coins?, go to shop?, try beat a few levels, unlock new levels, awarded with coins?, go to shop?. | |
Level Design: A typical level will have a start and end zone, with chunks of platforms missing for the player to fill in before starting to roll through towards the end. “No-Draw Zones” will become an issue to deal with for the player as well as spikes. | |
Technical: The controls will be tilting for moving, with an option for buttons. Drawing platforms is as simple as dragging your finger. The main menu will have a store where the player can buy skins, and a button to go to the level selector. There will be different worlds with about 10-15 levels each. I’ll need a character, platform, main scene, gameplay, and a store class, but initially I won’t include the store. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// ==UserScript== | |
// @name Mouse Mover | |
// @version 1.0 | |
// @include http://*.koalabeast.com:* | |
// @include http://*.jukejuice.com:* | |
// @include http://*.newcompte.* | |
// @author Capernicus | |
// @require http://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js | |
// ==/UserScript== |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import string | |
######## Begin code which needs to be modified ########## | |
# Implementation 1 | |
class MyChainDict(object): | |
def __init__(self): | |
self.dictSize = 10000 | |
self.mydict = [] | |
for i in range(self.dictSize): |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import string | |
import numpy as np | |
######## Begin code which needs to be modified ########## | |
# Implementation 1 | |
class MyChainDict(object): | |
def __init__(self): | |
self.dictSize = 10000 | |
self.mydict = [] | |
for i in range(self.dictSize): |
OlderNewer