You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Converts UE stack traces (plain or LLDB format) to Rider-compatible format
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Test Report template for Unreal automation framework, with assets using cdnjs urls so that it can be loaded from local http server (w/o bower_components) or even via file:// protocol
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Writing C software without the standard library [Linux Edition] - Franc[e]sco's Gopherspace
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This guide applies only to KSP 1.8 and latter. It covers modifying a KSP installation to allow :
In IDE debugging of KSP plugins by using breakpoints, inspecting runtime variables, doing step-by-step execution, etc. Both Visual Studio (including VS for Mac) and JetBrains Rider support debugging Unity games, and by extension KSP plugins.
Using the Unity editor profiling tools, which include great tools to measure and analyze CPU/GPU usage and memory allocations.
This guide is extensively tested for a Windows / Visual Studio scenario.
However, it is theoretically possible to make all that work under MacOS or Linux, either with the Rider IDE or Visual Studio for Mac. This guide has limited details about those scenarios. I encourage you to leave a comment if you have additional information / experience.
Rust snippet to attach VS Code debugger to current running process
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters