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// Modified based on three-stdlib 2.34.0 |
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/* eslint-disable */ |
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import { EventDispatcher, Matrix4, MOUSE, OrthographicCamera, PerspectiveCamera, Plane, Quaternion, Ray, Spherical, TOUCH, Vector2, Vector3 } from "three" |
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const _ray = new Ray() |
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const _plane = new Plane() |
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const TILT_LIMIT = Math.cos(70 * (Math.PI / 180)) |
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// This set of controls performs orbiting, dollying (zooming), and panning. |
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// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default). |
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// |
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// Orbit - left mouse / touch: one-finger move |
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// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish |
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// Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move |
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const moduloWrapAround = (offset: number, capacity: number) => ((offset % capacity) + capacity) % capacity |
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class OrbitControls extends EventDispatcher { |
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object: PerspectiveCamera | OrthographicCamera |
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domElement: HTMLElement | undefined |
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// Set to false to disable this control |
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enabled = true |
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// "target" sets the location of focus, where the object orbits around |
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target = new Vector3() |
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// How far you can dolly in and out ( PerspectiveCamera only ) |
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minDistance = 0 |
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maxDistance = Infinity |
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// How far you can zoom in and out ( OrthographicCamera only ) |
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minZoom = 0 |
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maxZoom = Infinity |
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// How far you can orbit vertically, upper and lower limits. |
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// Range is 0 to Math.PI radians. |
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minPolarAngle = 0 // radians |
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maxPolarAngle = Math.PI // radians |
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// How far you can orbit horizontally, upper and lower limits. |
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// If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI ) |
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minAzimuthAngle = -Infinity // radians |
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maxAzimuthAngle = Infinity // radians |
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// Set to true to enable damping (inertia) |
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// If damping is enabled, you must call controls.update() in your animation loop |
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enableDamping = false |
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dampingFactor = 0.05 |
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// This option actually enables dollying in and out; left as "zoom" for backwards compatibility. |
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// Set to false to disable zooming |
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enableZoom = true |
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zoomSpeed = 1.0 |
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// Set to false to disable rotating |
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enableRotate = true |
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rotateSpeed = 1.0 |
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// Set to false to disable panning |
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enablePan = true |
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panSpeed = 1.0 |
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screenSpacePanning = true // if false, pan orthogonal to world-space direction camera.up |
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keyPanSpeed = 7.0 // pixels moved per arrow key push |
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zoomToCursor = false |
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// Set to true to automatically rotate around the target |
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// If auto-rotate is enabled, you must call controls.update() in your animation loop |
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autoRotate = false |
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autoRotateSpeed = 2.0 // 30 seconds per orbit when fps is 60 |
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reverseOrbit = false // true if you want to reverse the orbit to mouse drag from left to right = orbits left |
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reverseHorizontalOrbit = false // true if you want to reverse the horizontal orbit direction |
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reverseVerticalOrbit = false // true if you want to reverse the vertical orbit direction |
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// The four arrow keys |
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keys = { LEFT: "ArrowLeft", UP: "ArrowUp", RIGHT: "ArrowRight", BOTTOM: "ArrowDown" } |
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// Mouse buttons |
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mouseButtons: Partial<{ |
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LEFT: MOUSE |
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MIDDLE: MOUSE |
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RIGHT: MOUSE |
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}> = { |
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LEFT: MOUSE.ROTATE, |
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MIDDLE: MOUSE.DOLLY, |
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RIGHT: MOUSE.PAN |
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} |
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// Touch fingers |
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touches: Partial<{ |
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ONE: TOUCH |
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TWO: TOUCH |
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}> = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN } |
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target0: Vector3 |
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position0: Vector3 |
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zoom0: number |
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// the target DOM element for key events |
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_domElementKeyEvents: any = null |
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getPolarAngle: () => number |
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getAzimuthalAngle: () => number |
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setPolarAngle: (x: number) => void |
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setAzimuthalAngle: (x: number) => void |
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getDistance: () => number |
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// Not used in most scenarios, however they can be useful for specific use cases |
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getZoomScale: () => number |
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listenToKeyEvents: (domElement: HTMLElement) => void |
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stopListenToKeyEvents: () => void |
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saveState: () => void |
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reset: () => void |
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update: () => void |
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connect: (domElement: HTMLElement) => void |
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dispose: () => void |
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// Dolly in programmatically |
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dollyIn: (dollyScale?: number) => void |
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// Dolly out programmatically |
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dollyOut: (dollyScale?: number) => void |
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// Get the current scale |
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getScale: () => number |
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// Set the current scale (these are not used in most scenarios, however they can be useful for specific use cases) |
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setScale: (newScale: number) => void |
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constructor(object: PerspectiveCamera | OrthographicCamera, domElement?: HTMLElement) { |
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super() |
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this.object = object |
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this.domElement = domElement |
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// for reset |
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this.target0 = this.target.clone() |
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this.position0 = this.object.position.clone() |
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this.zoom0 = this.object.zoom |
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// |
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// public methods |
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// |
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this.getPolarAngle = (): number => spherical.phi |
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this.getAzimuthalAngle = (): number => spherical.theta |
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this.setPolarAngle = (value: number): void => { |
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// use modulo wrapping to safeguard value |
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let phi = moduloWrapAround(value, 2 * Math.PI) |
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let currentPhi = spherical.phi |
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// convert to the equivalent shortest angle |
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if (currentPhi < 0) currentPhi += 2 * Math.PI |
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if (phi < 0) phi += 2 * Math.PI |
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const phiDist = Math.abs(phi - currentPhi) |
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if (2 * Math.PI - phiDist < phiDist) { |
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if (phi < currentPhi) { |
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phi += 2 * Math.PI |
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} else { |
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currentPhi += 2 * Math.PI |
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} |
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} |
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sphericalDelta.phi = phi - currentPhi |
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scope.update() |
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} |
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this.setAzimuthalAngle = (value: number): void => { |
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// use modulo wrapping to safeguard value |
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let theta = moduloWrapAround(value, 2 * Math.PI) |
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let currentTheta = spherical.theta |
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// convert to the equivalent shortest angle |
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if (currentTheta < 0) currentTheta += 2 * Math.PI |
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if (theta < 0) theta += 2 * Math.PI |
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const thetaDist = Math.abs(theta - currentTheta) |
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if (2 * Math.PI - thetaDist < thetaDist) { |
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if (theta < currentTheta) { |
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theta += 2 * Math.PI |
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} else { |
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currentTheta += 2 * Math.PI |
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} |
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} |
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sphericalDelta.theta = theta - currentTheta |
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scope.update() |
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} |
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this.getDistance = (): number => scope.object.position.distanceTo(scope.target) |
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this.listenToKeyEvents = (domElement: HTMLElement): void => { |
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domElement.addEventListener("keydown", onKeyDown) |
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this._domElementKeyEvents = domElement |
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} |
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this.stopListenToKeyEvents = (): void => { |
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this._domElementKeyEvents.removeEventListener("keydown", onKeyDown) |
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this._domElementKeyEvents = null |
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} |
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this.saveState = (): void => { |
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scope.target0.copy(scope.target) |
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scope.position0.copy(scope.object.position) |
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scope.zoom0 = scope.object.zoom |
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} |
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this.reset = (): void => { |
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scope.target.copy(scope.target0) |
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scope.object.position.copy(scope.position0) |
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scope.object.zoom = scope.zoom0 |
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scope.object.updateProjectionMatrix() |
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// @ts-ignore |
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scope.dispatchEvent(changeEvent) |
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scope.update() |
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state = STATE.NONE |
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} |
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// this method is exposed, but perhaps it would be better if we can make it private... |
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this.update = ((): (() => void) => { |
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const offset = new Vector3() |
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const up = new Vector3(0, 1, 0) |
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// so camera.up is the orbit axis |
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const quat = new Quaternion().setFromUnitVectors(object.up, up) |
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const quatInverse = quat.clone().invert() |
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const lastPosition = new Vector3() |
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const lastQuaternion = new Quaternion() |
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const twoPI = 2 * Math.PI |
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return function update(): boolean { |
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const position = scope.object.position |
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// update new up direction |
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quat.setFromUnitVectors(object.up, up) |
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quatInverse.copy(quat).invert() |
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offset.copy(position).sub(scope.target) |
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// rotate offset to "y-axis-is-up" space |
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offset.applyQuaternion(quat) |
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// angle from z-axis around y-axis |
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spherical.setFromVector3(offset) |
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if (scope.autoRotate && state === STATE.NONE) { |
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rotateLeft(getAutoRotationAngle()) |
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} |
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if (scope.enableDamping) { |
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spherical.theta += sphericalDelta.theta * scope.dampingFactor |
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spherical.phi += sphericalDelta.phi * scope.dampingFactor |
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} else { |
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spherical.theta += sphericalDelta.theta |
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spherical.phi += sphericalDelta.phi |
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} |
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// restrict theta to be between desired limits |
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let min = scope.minAzimuthAngle |
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let max = scope.maxAzimuthAngle |
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if (isFinite(min) && isFinite(max)) { |
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if (min < -Math.PI) min += twoPI |
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else if (min > Math.PI) min -= twoPI |
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if (max < -Math.PI) max += twoPI |
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else if (max > Math.PI) max -= twoPI |
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if (min <= max) { |
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spherical.theta = Math.max(min, Math.min(max, spherical.theta)) |
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} else { |
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spherical.theta = spherical.theta > (min + max) / 2 ? Math.max(min, spherical.theta) : Math.min(max, spherical.theta) |
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} |
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} |
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// restrict phi to be between desired limits |
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spherical.phi = Math.max(scope.minPolarAngle, Math.min(scope.maxPolarAngle, spherical.phi)) |
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spherical.makeSafe() |
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// move target to panned location |
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if (scope.enableDamping === true) { |
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scope.target.addScaledVector(panOffset, scope.dampingFactor) |
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} else { |
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scope.target.add(panOffset) |
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} |
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// adjust the camera position based on zoom only if we're not zooming to the cursor or if it's an ortho camera |
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// we adjust zoom later in these cases |
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if ((scope.zoomToCursor && performCursorZoom) || (scope.object as OrthographicCamera).isOrthographicCamera) { |
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spherical.radius = clampDistance(spherical.radius) |
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} else { |
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spherical.radius = clampDistance(spherical.radius * scale) |
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} |
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offset.setFromSpherical(spherical) |
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// rotate offset back to "camera-up-vector-is-up" space |
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offset.applyQuaternion(quatInverse) |
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position.copy(scope.target).add(offset) |
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if (!scope.object.matrixAutoUpdate) scope.object.updateMatrix() |
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scope.object.lookAt(scope.target) |
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if (scope.enableDamping === true) { |
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sphericalDelta.theta *= 1 - scope.dampingFactor |
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sphericalDelta.phi *= 1 - scope.dampingFactor |
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panOffset.multiplyScalar(1 - scope.dampingFactor) |
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} else { |
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sphericalDelta.set(0, 0, 0) |
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panOffset.set(0, 0, 0) |
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} |
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// adjust camera position |
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let zoomChanged = false |
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if (scope.zoomToCursor && performCursorZoom) { |
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let newRadius = null |
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if (scope.object instanceof PerspectiveCamera && scope.object.isPerspectiveCamera) { |
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// move the camera down the pointer ray |
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// this method avoids floating point error |
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const prevRadius = offset.length() |
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newRadius = clampDistance(prevRadius * scale) |
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const radiusDelta = prevRadius - newRadius |
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scope.object.position.addScaledVector(dollyDirection, radiusDelta) |
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scope.object.updateMatrixWorld() |
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} else if ((scope.object as OrthographicCamera).isOrthographicCamera) { |
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// adjust the ortho camera position based on zoom changes |
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const mouseBefore = new Vector3(mouse.x, mouse.y, 0) |
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mouseBefore.unproject(scope.object) |
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scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom / scale)) |
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scope.object.updateProjectionMatrix() |
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zoomChanged = true |
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const mouseAfter = new Vector3(mouse.x, mouse.y, 0) |
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mouseAfter.unproject(scope.object) |
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scope.object.position.sub(mouseAfter).add(mouseBefore) |
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scope.object.updateMatrixWorld() |
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newRadius = offset.length() |
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} else { |
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console.warn("WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled.") |
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scope.zoomToCursor = false |
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} |
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// handle the placement of the target |
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if (newRadius !== null) { |
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if (scope.screenSpacePanning) { |
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// position the orbit target in front of the new camera position |
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scope.target.set(0, 0, -1).transformDirection(scope.object.matrix).multiplyScalar(newRadius).add(scope.object.position) |
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} else { |
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// get the ray and translation plane to compute target |
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_ray.origin.copy(scope.object.position) |
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_ray.direction.set(0, 0, -1).transformDirection(scope.object.matrix) |
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// if the camera is 20 degrees above the horizon then don't adjust the focus target to avoid |
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// extremely large values |
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if (Math.abs(scope.object.up.dot(_ray.direction)) < TILT_LIMIT) { |
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object.lookAt(scope.target) |
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} else { |
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_plane.setFromNormalAndCoplanarPoint(scope.object.up, scope.target) |
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_ray.intersectPlane(_plane, scope.target) |
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} |
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} |
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} |
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} else if (scope.object instanceof OrthographicCamera && scope.object.isOrthographicCamera) { |
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zoomChanged = scale !== 1 |
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if (zoomChanged) { |
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scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom / scale)) |
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scope.object.updateProjectionMatrix() |
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} |
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} |
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scale = 1 |
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performCursorZoom = false |
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// update condition is: |
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// min(camera displacement, camera rotation in radians)^2 > EPS |
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// using small-angle approximation cos(x/2) = 1 - x^2 / 8 |
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if (zoomChanged || lastPosition.distanceToSquared(scope.object.position) > EPS || 8 * (1 - lastQuaternion.dot(scope.object.quaternion)) > EPS) { |
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// @ts-ignore |
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scope.dispatchEvent(changeEvent) |
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lastPosition.copy(scope.object.position) |
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lastQuaternion.copy(scope.object.quaternion) |
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zoomChanged = false |
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return true |
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} |
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return false |
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} |
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})() |
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// https://github.com/mrdoob/three.js/issues/20575 |
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this.connect = (domElement: HTMLElement): void => { |
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scope.domElement = domElement |
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// disables touch scroll |
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// touch-action needs to be defined for pointer events to work on mobile |
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// https://stackoverflow.com/a/48254578 |
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scope.domElement.style.touchAction = "none" |
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scope.domElement.addEventListener("contextmenu", onContextMenu) |
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scope.domElement.addEventListener("pointerdown", onPointerDown) |
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scope.domElement.addEventListener("pointercancel", onPointerUp) |
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scope.domElement.addEventListener("touchstart", handleTouchStart) |
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scope.domElement.addEventListener("wheel", onMouseWheel) |
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} |
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this.dispose = (): void => { |
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// Enabling touch scroll |
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if (scope.domElement) { |
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scope.domElement.style.touchAction = "auto" |
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} |
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scope.domElement?.removeEventListener("contextmenu", onContextMenu) |
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scope.domElement?.removeEventListener("pointerdown", onPointerDown) |
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scope.domElement?.removeEventListener("pointercancel", onPointerUp) |
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scope.domElement?.removeEventListener("touchstart", handleTouchStart) |
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scope.domElement?.removeEventListener("wheel", onMouseWheel) |
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scope.domElement?.ownerDocument.removeEventListener("pointermove", onPointerMove) |
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scope.domElement?.ownerDocument.removeEventListener("pointerup", onPointerUp) |
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if (scope._domElementKeyEvents !== null) { |
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scope._domElementKeyEvents.removeEventListener("keydown", onKeyDown) |
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} |
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//scope.dispatchEvent( { type: 'dispose' } ); // should this be added here? |
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} |
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// |
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// internals |
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// |
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const scope = this |
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const changeEvent = { type: "change" } |
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const startEvent = { type: "start" } |
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const endEvent = { type: "end" } |
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const STATE = { |
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NONE: -1, |
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ROTATE: 0, |
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DOLLY: 1, |
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PAN: 2, |
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TOUCH_ROTATE: 3, |
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TOUCH_PAN: 4, |
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TOUCH_DOLLY_PAN: 5, |
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TOUCH_DOLLY_ROTATE: 6 |
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} |
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let state = STATE.NONE |
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const EPS = 0.000001 |
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// current position in spherical coordinates |
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const spherical = new Spherical() |
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const sphericalDelta = new Spherical() |
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let scale = 1 |
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const panOffset = new Vector3() |
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const rotateStart = new Vector2() |
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const rotateEnd = new Vector2() |
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const rotateDelta = new Vector2() |
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const panStart = new Vector2() |
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const panEnd = new Vector2() |
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const panDelta = new Vector2() |
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const dollyStart = new Vector2() |
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const dollyEnd = new Vector2() |
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const dollyDelta = new Vector2() |
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const dollyDirection = new Vector3() |
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const mouse = new Vector2() |
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let performCursorZoom = false |
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const pointers: PointerEvent[] = [] |
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const pointerPositions: { [key: string]: Vector2 } = {} |
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function getAutoRotationAngle(): number { |
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return ((2 * Math.PI) / 60 / 60) * scope.autoRotateSpeed |
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} |
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function getZoomScale(): number { |
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return Math.pow(0.95, scope.zoomSpeed) |
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} |
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function rotateLeft(angle: number): void { |
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if (scope.reverseOrbit || scope.reverseHorizontalOrbit) { |
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sphericalDelta.theta += angle |
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} else { |
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sphericalDelta.theta -= angle |
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} |
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} |
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function rotateUp(angle: number): void { |
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if (scope.reverseOrbit || scope.reverseVerticalOrbit) { |
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sphericalDelta.phi += angle |
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} else { |
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sphericalDelta.phi -= angle |
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} |
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} |
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const panLeft = (() => { |
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const v = new Vector3() |
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return function panLeft(distance: number, objectMatrix: Matrix4) { |
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v.setFromMatrixColumn(objectMatrix, 0) // get X column of objectMatrix |
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v.multiplyScalar(-distance) |
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panOffset.add(v) |
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} |
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})() |
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const panUp = (() => { |
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const v = new Vector3() |
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return function panUp(distance: number, objectMatrix: Matrix4) { |
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if (scope.screenSpacePanning === true) { |
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v.setFromMatrixColumn(objectMatrix, 1) |
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} else { |
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v.setFromMatrixColumn(objectMatrix, 0) |
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v.crossVectors(scope.object.up, v) |
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} |
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v.multiplyScalar(distance) |
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panOffset.add(v) |
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} |
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})() |
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// deltaX and deltaY are in pixels; right and down are positive |
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const pan = (() => { |
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const offset = new Vector3() |
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return function pan(deltaX: number, deltaY: number) { |
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const element = scope.domElement |
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if (element && scope.object instanceof PerspectiveCamera && scope.object.isPerspectiveCamera) { |
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// perspective |
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const position = scope.object.position |
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offset.copy(position).sub(scope.target) |
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let targetDistance = offset.length() |
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// half of the fov is center to top of screen |
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targetDistance *= Math.tan(((scope.object.fov / 2) * Math.PI) / 180.0) |
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// we use only clientHeight here so aspect ratio does not distort speed |
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panLeft((2 * deltaX * targetDistance) / element.clientHeight, scope.object.matrix) |
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panUp((2 * deltaY * targetDistance) / element.clientHeight, scope.object.matrix) |
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} else if (element && scope.object instanceof OrthographicCamera && scope.object.isOrthographicCamera) { |
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// orthographic |
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panLeft((deltaX * (scope.object.right - scope.object.left)) / scope.object.zoom / element.clientWidth, scope.object.matrix) |
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panUp((deltaY * (scope.object.top - scope.object.bottom)) / scope.object.zoom / element.clientHeight, scope.object.matrix) |
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} else { |
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// camera neither orthographic nor perspective |
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console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.") |
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scope.enablePan = false |
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} |
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} |
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})() |
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function setScale(newScale: number) { |
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if ( |
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(scope.object instanceof PerspectiveCamera && scope.object.isPerspectiveCamera) || |
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(scope.object instanceof OrthographicCamera && scope.object.isOrthographicCamera) |
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) { |
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scale = newScale |
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} else { |
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console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.") |
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scope.enableZoom = false |
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} |
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} |
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function dollyOut(dollyScale: number) { |
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setScale(scale / dollyScale) |
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} |
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function dollyIn(dollyScale: number) { |
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setScale(scale * dollyScale) |
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} |
|
|
|
function updateMouseParameters(event: MouseEvent): void { |
|
if (!scope.zoomToCursor || !scope.domElement) { |
|
return |
|
} |
|
|
|
performCursorZoom = true |
|
|
|
const rect = scope.domElement.getBoundingClientRect() |
|
const x = event.clientX - rect.left |
|
const y = event.clientY - rect.top |
|
const w = rect.width |
|
const h = rect.height |
|
|
|
mouse.x = (x / w) * 2 - 1 |
|
mouse.y = -(y / h) * 2 + 1 |
|
|
|
dollyDirection.set(mouse.x, mouse.y, 1).unproject(scope.object).sub(scope.object.position).normalize() |
|
} |
|
|
|
function clampDistance(dist: number): number { |
|
return Math.max(scope.minDistance, Math.min(scope.maxDistance, dist)) |
|
} |
|
|
|
// |
|
// event callbacks - update the object state |
|
// |
|
|
|
function handleMouseDownRotate(event: MouseEvent) { |
|
rotateStart.set(event.clientX, event.clientY) |
|
} |
|
|
|
function handleMouseDownDolly(event: MouseEvent) { |
|
updateMouseParameters(event) |
|
dollyStart.set(event.clientX, event.clientY) |
|
} |
|
|
|
function handleMouseDownPan(event: MouseEvent) { |
|
panStart.set(event.clientX, event.clientY) |
|
} |
|
|
|
function handleMouseMoveRotate(event: MouseEvent) { |
|
rotateEnd.set(event.clientX, event.clientY) |
|
rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed) |
|
|
|
const element = scope.domElement |
|
|
|
if (element) { |
|
rotateLeft((2 * Math.PI * rotateDelta.x) / element.clientHeight) // yes, height |
|
rotateUp((2 * Math.PI * rotateDelta.y) / element.clientHeight) |
|
} |
|
rotateStart.copy(rotateEnd) |
|
scope.update() |
|
} |
|
|
|
function handleMouseMoveDolly(event: MouseEvent) { |
|
dollyEnd.set(event.clientX, event.clientY) |
|
dollyDelta.subVectors(dollyEnd, dollyStart) |
|
|
|
if (dollyDelta.y > 0) { |
|
dollyOut(getZoomScale()) |
|
} else if (dollyDelta.y < 0) { |
|
dollyIn(getZoomScale()) |
|
} |
|
|
|
dollyStart.copy(dollyEnd) |
|
scope.update() |
|
} |
|
|
|
function handleMouseMovePan(event: MouseEvent) { |
|
panEnd.set(event.clientX, event.clientY) |
|
panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed) |
|
pan(panDelta.x, panDelta.y) |
|
panStart.copy(panEnd) |
|
scope.update() |
|
} |
|
|
|
function handleMouseWheel(event: WheelEvent) { |
|
updateMouseParameters(event) |
|
|
|
if (event.deltaY < 0) { |
|
dollyIn(getZoomScale()) |
|
} else if (event.deltaY > 0) { |
|
dollyOut(getZoomScale()) |
|
} |
|
|
|
scope.update() |
|
} |
|
|
|
function handleKeyDown(event: KeyboardEvent) { |
|
let needsUpdate = false |
|
|
|
switch (event.code) { |
|
case scope.keys.UP: |
|
pan(0, scope.keyPanSpeed) |
|
needsUpdate = true |
|
break |
|
|
|
case scope.keys.BOTTOM: |
|
pan(0, -scope.keyPanSpeed) |
|
needsUpdate = true |
|
break |
|
|
|
case scope.keys.LEFT: |
|
pan(scope.keyPanSpeed, 0) |
|
needsUpdate = true |
|
break |
|
|
|
case scope.keys.RIGHT: |
|
pan(-scope.keyPanSpeed, 0) |
|
needsUpdate = true |
|
break |
|
} |
|
|
|
if (needsUpdate) { |
|
// prevent the browser from scrolling on cursor keys |
|
event.preventDefault() |
|
scope.update() |
|
} |
|
} |
|
|
|
function handleTouchStartRotate() { |
|
if (pointers.length == 1) { |
|
rotateStart.set(pointers[0].pageX, pointers[0].pageY) |
|
} else { |
|
const x = 0.5 * (pointers[0].pageX + pointers[1].pageX) |
|
const y = 0.5 * (pointers[0].pageY + pointers[1].pageY) |
|
|
|
rotateStart.set(x, y) |
|
} |
|
} |
|
|
|
function handleTouchStartPan() { |
|
if (pointers.length == 1) { |
|
panStart.set(pointers[0].pageX, pointers[0].pageY) |
|
} else { |
|
const x = 0.5 * (pointers[0].pageX + pointers[1].pageX) |
|
const y = 0.5 * (pointers[0].pageY + pointers[1].pageY) |
|
|
|
panStart.set(x, y) |
|
} |
|
} |
|
|
|
function handleTouchStartDolly() { |
|
const dx = pointers[0].pageX - pointers[1].pageX |
|
const dy = pointers[0].pageY - pointers[1].pageY |
|
const distance = Math.sqrt(dx * dx + dy * dy) |
|
|
|
dollyStart.set(0, distance) |
|
} |
|
|
|
function handleTouchStartDollyPan() { |
|
if (scope.enableZoom) handleTouchStartDolly() |
|
if (scope.enablePan) handleTouchStartPan() |
|
} |
|
|
|
function handleTouchStartDollyRotate() { |
|
if (scope.enableZoom) handleTouchStartDolly() |
|
if (scope.enableRotate) handleTouchStartRotate() |
|
} |
|
|
|
function handleTouchMoveRotate(event: PointerEvent) { |
|
if (pointers.length == 1) { |
|
rotateEnd.set(event.pageX, event.pageY) |
|
} else { |
|
const position = getSecondPointerPosition(event) |
|
const x = 0.5 * (event.pageX + position.x) |
|
const y = 0.5 * (event.pageY + position.y) |
|
rotateEnd.set(x, y) |
|
} |
|
|
|
rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed) |
|
|
|
const element = scope.domElement |
|
|
|
if (element) { |
|
rotateLeft((2 * Math.PI * rotateDelta.x) / element.clientHeight) // yes, height |
|
rotateUp((2 * Math.PI * rotateDelta.y) / element.clientHeight) |
|
} |
|
rotateStart.copy(rotateEnd) |
|
} |
|
|
|
function handleTouchMovePan(event: PointerEvent) { |
|
if (pointers.length == 1) { |
|
panEnd.set(event.pageX, event.pageY) |
|
} else { |
|
const position = getSecondPointerPosition(event) |
|
const x = 0.5 * (event.pageX + position.x) |
|
const y = 0.5 * (event.pageY + position.y) |
|
panEnd.set(x, y) |
|
} |
|
|
|
panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed) |
|
pan(panDelta.x, panDelta.y) |
|
panStart.copy(panEnd) |
|
} |
|
|
|
function handleTouchMoveDolly(event: PointerEvent) { |
|
const position = getSecondPointerPosition(event) |
|
const dx = event.pageX - position.x |
|
const dy = event.pageY - position.y |
|
const distance = Math.sqrt(dx * dx + dy * dy) |
|
|
|
dollyEnd.set(0, distance) |
|
dollyDelta.set(0, Math.pow(dollyEnd.y / dollyStart.y, scope.zoomSpeed)) |
|
dollyOut(dollyDelta.y) |
|
dollyStart.copy(dollyEnd) |
|
} |
|
|
|
function handleTouchMoveDollyPan(event: PointerEvent) { |
|
if (scope.enableZoom) handleTouchMoveDolly(event) |
|
if (scope.enablePan) handleTouchMovePan(event) |
|
} |
|
|
|
function handleTouchMoveDollyRotate(event: PointerEvent) { |
|
if (scope.enableZoom) handleTouchMoveDolly(event) |
|
if (scope.enableRotate) handleTouchMoveRotate(event) |
|
} |
|
|
|
// |
|
// event handlers - FSM: listen for events and reset state |
|
// |
|
|
|
function onPointerDown(event: PointerEvent) { |
|
if (scope.enabled === false) return |
|
|
|
if (pointers.length === 0) { |
|
scope.domElement?.ownerDocument.addEventListener("pointermove", onPointerMove) |
|
scope.domElement?.ownerDocument.addEventListener("pointerup", onPointerUp) |
|
} |
|
|
|
addPointer(event) |
|
|
|
if (event.pointerType === "touch") { |
|
onTouchStart(event) |
|
} else { |
|
onMouseDown(event) |
|
} |
|
} |
|
|
|
function onPointerMove(event: PointerEvent) { |
|
if (scope.enabled === false) return |
|
|
|
if (event.pointerType === "touch") { |
|
onTouchMove(event) |
|
} else { |
|
onMouseMove(event) |
|
} |
|
} |
|
|
|
function onPointerUp(event: PointerEvent) { |
|
removePointer(event) |
|
|
|
if (pointers.length === 0) { |
|
scope.domElement?.releasePointerCapture(event.pointerId) |
|
|
|
scope.domElement?.ownerDocument.removeEventListener("pointermove", onPointerMove) |
|
scope.domElement?.ownerDocument.removeEventListener("pointerup", onPointerUp) |
|
} |
|
|
|
// @ts-ignore |
|
scope.dispatchEvent(endEvent) |
|
|
|
state = STATE.NONE |
|
} |
|
|
|
function onMouseDown(event: MouseEvent) { |
|
let mouseAction |
|
|
|
switch (event.button) { |
|
case 0: |
|
mouseAction = scope.mouseButtons.LEFT |
|
break |
|
|
|
case 1: |
|
mouseAction = scope.mouseButtons.MIDDLE |
|
break |
|
|
|
case 2: |
|
mouseAction = scope.mouseButtons.RIGHT |
|
break |
|
|
|
default: |
|
mouseAction = -1 |
|
} |
|
|
|
switch (mouseAction) { |
|
case MOUSE.DOLLY: |
|
if (scope.enableZoom === false) return |
|
handleMouseDownDolly(event) |
|
state = STATE.DOLLY |
|
break |
|
|
|
case MOUSE.ROTATE: |
|
if (event.ctrlKey || event.metaKey || event.shiftKey) { |
|
if (scope.enablePan === false) return |
|
handleMouseDownPan(event) |
|
state = STATE.PAN |
|
} else { |
|
if (scope.enableRotate === false) return |
|
handleMouseDownRotate(event) |
|
state = STATE.ROTATE |
|
} |
|
break |
|
|
|
case MOUSE.PAN: |
|
if (event.ctrlKey || event.metaKey || event.shiftKey) { |
|
if (scope.enableRotate === false) return |
|
handleMouseDownRotate(event) |
|
state = STATE.ROTATE |
|
} else { |
|
if (scope.enablePan === false) return |
|
handleMouseDownPan(event) |
|
state = STATE.PAN |
|
} |
|
break |
|
|
|
default: |
|
state = STATE.NONE |
|
} |
|
|
|
if (state !== STATE.NONE) { |
|
// @ts-ignore |
|
scope.dispatchEvent(startEvent) |
|
} |
|
} |
|
|
|
function onMouseMove(event: MouseEvent) { |
|
if (scope.enabled === false) return |
|
|
|
switch (state) { |
|
case STATE.ROTATE: |
|
if (scope.enableRotate === false) return |
|
handleMouseMoveRotate(event) |
|
break |
|
|
|
case STATE.DOLLY: |
|
if (scope.enableZoom === false) return |
|
handleMouseMoveDolly(event) |
|
break |
|
|
|
case STATE.PAN: |
|
if (scope.enablePan === false) return |
|
handleMouseMovePan(event) |
|
break |
|
} |
|
} |
|
|
|
function onMouseWheel(event: WheelEvent) { |
|
if (scope.enabled === false || scope.enableZoom === false || (state !== STATE.NONE && state !== STATE.ROTATE)) { |
|
return |
|
} |
|
|
|
event.preventDefault() |
|
|
|
// @ts-ignore |
|
scope.dispatchEvent(startEvent) |
|
|
|
handleMouseWheel(event) |
|
|
|
// @ts-ignore |
|
scope.dispatchEvent(endEvent) |
|
} |
|
|
|
function onKeyDown(event: KeyboardEvent) { |
|
if (scope.enabled === false || scope.enablePan === false) return |
|
handleKeyDown(event) |
|
} |
|
|
|
function onTouchStart(event: Pick<PointerEvent, "pointerId" | "pageX" | "pageY">) { |
|
trackPointer(event) |
|
|
|
processTouchStart() |
|
|
|
if (state !== STATE.NONE) { |
|
// @ts-ignore |
|
scope.dispatchEvent(startEvent) |
|
} |
|
} |
|
|
|
function processTouchStart() { |
|
switch (pointers.length) { |
|
case 1: |
|
switch (scope.touches.ONE) { |
|
case TOUCH.ROTATE: |
|
if (scope.enableRotate === false) return |
|
handleTouchStartRotate() |
|
state = STATE.TOUCH_ROTATE |
|
break |
|
|
|
case TOUCH.PAN: |
|
if (scope.enablePan === false) return |
|
handleTouchStartPan() |
|
state = STATE.TOUCH_PAN |
|
break |
|
|
|
default: |
|
state = STATE.NONE |
|
} |
|
|
|
break |
|
|
|
case 2: |
|
switch (scope.touches.TWO) { |
|
case TOUCH.DOLLY_PAN: |
|
if (scope.enableZoom === false && scope.enablePan === false) return |
|
handleTouchStartDollyPan() |
|
state = STATE.TOUCH_DOLLY_PAN |
|
break |
|
|
|
case TOUCH.DOLLY_ROTATE: |
|
if (scope.enableZoom === false && scope.enableRotate === false) return |
|
handleTouchStartDollyRotate() |
|
state = STATE.TOUCH_DOLLY_ROTATE |
|
break |
|
|
|
default: |
|
state = STATE.NONE |
|
} |
|
|
|
break |
|
|
|
default: |
|
state = STATE.NONE |
|
} |
|
} |
|
|
|
function onTouchMove(event: PointerEvent) { |
|
trackPointer(event) |
|
|
|
switch (state) { |
|
case STATE.TOUCH_ROTATE: |
|
if (scope.enableRotate === false) return |
|
handleTouchMoveRotate(event) |
|
scope.update() |
|
break |
|
|
|
case STATE.TOUCH_PAN: |
|
if (scope.enablePan === false) return |
|
handleTouchMovePan(event) |
|
scope.update() |
|
break |
|
|
|
case STATE.TOUCH_DOLLY_PAN: |
|
if (scope.enableZoom === false && scope.enablePan === false) return |
|
handleTouchMoveDollyPan(event) |
|
scope.update() |
|
break |
|
|
|
case STATE.TOUCH_DOLLY_ROTATE: |
|
if (scope.enableZoom === false && scope.enableRotate === false) return |
|
handleTouchMoveDollyRotate(event) |
|
scope.update() |
|
break |
|
|
|
default: |
|
state = STATE.NONE |
|
} |
|
} |
|
|
|
function onContextMenu(event: Event) { |
|
if (scope.enabled === false) return |
|
event.preventDefault() |
|
} |
|
|
|
function handleTouchStart(event: TouchEvent) { |
|
const touchIdentifiers = new Set(Array.from(event.touches).map((touch) => touch.identifier)) |
|
|
|
const initialLength = pointers.length |
|
|
|
// Modify `pointers` in place by filtering out elements not in touchIdentifiers |
|
for (let i = pointers.length - 1; i >= 0; i--) { |
|
if (!touchIdentifiers.has(pointers[i].pointerId)) { |
|
pointers.splice(i, 1) // Remove invalid pointer |
|
} |
|
} |
|
|
|
if (pointers.length !== initialLength) { |
|
console.log("handleTouchStart: invalid pointers detected, corrected") |
|
processTouchStart() |
|
} |
|
} |
|
|
|
function addPointer(event: PointerEvent) { |
|
pointers.push(event) |
|
} |
|
|
|
function removePointer(event: PointerEvent) { |
|
delete pointerPositions[event.pointerId] |
|
|
|
for (let i = 0; i < pointers.length; i++) { |
|
if (pointers[i].pointerId == event.pointerId) { |
|
pointers.splice(i, 1) |
|
return |
|
} |
|
} |
|
} |
|
|
|
function trackPointer(event: Pick<PointerEvent, "pointerId" | "pageX" | "pageY">) { |
|
let position = pointerPositions[event.pointerId] |
|
|
|
if (position === undefined) { |
|
position = new Vector2() |
|
pointerPositions[event.pointerId] = position |
|
} |
|
|
|
position.set(event.pageX, event.pageY) |
|
} |
|
|
|
function getSecondPointerPosition(event: PointerEvent) { |
|
const pointer = event.pointerId === pointers[0].pointerId ? pointers[1] : pointers[0] |
|
return pointerPositions[pointer.pointerId] |
|
} |
|
|
|
// Add dolly in/out methods for public API |
|
|
|
this.dollyIn = (dollyScale = getZoomScale()) => { |
|
dollyIn(dollyScale) |
|
scope.update() |
|
} |
|
|
|
this.dollyOut = (dollyScale = getZoomScale()) => { |
|
dollyOut(dollyScale) |
|
scope.update() |
|
} |
|
|
|
this.getScale = () => { |
|
return scale |
|
} |
|
|
|
this.setScale = (newScale) => { |
|
setScale(newScale) |
|
scope.update() |
|
} |
|
|
|
this.getZoomScale = () => { |
|
return getZoomScale() |
|
} |
|
|
|
// connect events |
|
if (domElement !== undefined) this.connect(domElement) |
|
// force an update at start |
|
this.update() |
|
} |
|
} |
|
|
|
// This set of controls performs orbiting, dollying (zooming), and panning. |
|
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default). |
|
// This is very similar to OrbitControls, another set of touch behavior |
|
// |
|
// Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate |
|
// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish |
|
// Pan - left mouse, or arrow keys / touch: one-finger move |
|
|
|
class MapControls extends OrbitControls { |
|
constructor(object: PerspectiveCamera | OrthographicCamera, domElement?: HTMLElement) { |
|
super(object, domElement) |
|
|
|
this.screenSpacePanning = false // pan orthogonal to world-space direction camera.up |
|
|
|
this.mouseButtons.LEFT = MOUSE.PAN |
|
this.mouseButtons.RIGHT = MOUSE.ROTATE |
|
|
|
this.touches.ONE = TOUCH.PAN |
|
this.touches.TWO = TOUCH.DOLLY_ROTATE |
|
} |
|
} |
|
|
|
export { MapControls, OrbitControls } |